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Republic of the Philippines

Department of Education
Region IVA CALABARZON
SCHOOLS DIVISION OF CALAMBA CITY

SPORTS AND GAMES MECHANICS 2023


MAPEH DEPARTMENT

LARONG LAHI
A. SACK RACE
Game Mechanics:

 Single Elimination
 Each team shall be composed of 8 players.

Rules:
1) Players must be able to reach the turning point and go back to the
starting line for the next player to join the race, until all the 8 players
enter the sack and turn around to the starting line.
2) The first team who finishes the race will be the winner.
3) All the winners from the elimination round will proceed to the next
round.
4) Winners will gain points.

B. PATINTERO
Game Mechanics:
 Single Elimination type
 Each team is composed of 5-6 players.
 One of the players of every team must pass through the
enemy team to gain a point.
 The team that will first gain a point is the winner and shall
continue to the next round.
 Winners will gain points.

C. Game Relay – Maria Went to Market


Game Mechanics:
 Single elimination type
 Each team shall be composed of 5 players.
 Every player from the starting line through the turning
point back to the starting line.
 1st player must relay to the next player until all the
players of the team must participate.
 The team that finishes earlier than the other team will be
the winner and can compete in the next round.
 Winners will gain points.

TEAM SPORTS

A. VOLLEYBALL (Mens & Womens)


RULES AND MECHANICS:
 The Official Volleyball Rules of the International Volleyball
Federation (FIVB) will be adopted for the competition.
 A team will be composed of nine (12) players to play and coach.
 Straight Forty (40) points only.
 In the absence of a coach, the team will not be allowed to play.
 Any decision handed down by the protest committee will be final
and irrevocable.

B. BADMINTON
RULES AND REGULATIONS:
The Laws of Badminton and Competition Regulations in the BWF
Statutes provide the detail on every aspect of the game of badminton.

SCORING SYSTEM:
 A match consists of the best of 3 games of 21 points.
 Every time there is a serve – there is a point scored.
 The side winning a rally adds a point to its score.
 At 20 all, the side which gains a 2 point lead first, wins that game.
 At 29 all, the side scoring the 30th point, wins that game.
 The side winning a game serves first in the next game.

DOUBLES (Mens & Womens)


 A side has only one ‘service’.
 The service passes consecutively to the players as shown in the
diagram.
 At the beginning of the game and when the score is even, the
server serves from the right service court. When it is odd, the
server serves from the left court.
 If the serving side wins a rally, the serving side scores a point and
the same server serves again from the alternate service court.
 If the receiving side wins a rally, the receiving side scores a point.
The receiving side becomes the new serving side.
 The players do not change their respective service courts until
they win a point when their side is serving.

BOARD GAMES
C. CHESS
I. Tournament Rules:
 Chess shall be played as an individual competition.
 Each team/grade level shall be composed of Two (2) players.
 One boy representative for each grade level.
 One girl representative for each grade level.

II. Game Mechanics:


 Each type of chess piece has its own method of movement.
 A piece moves to a vacant square except when capturing an opponent's
piece.
 Except for any move of the knight and castling, pieces cannot jump over
other pieces.
 A piece is captured (or taken) when an attacking enemy piece replaces it on
its square.
 To win the game of chess, a player must capture the opponent's king. This is
known as "Checkmating" the king.

III. Rules And Regulations


 Time control shall be One (1) hour plus thirty (30) seconds increment per
move for each player to finish the game using the digital clock.
 Recording of moves in algebraic notation is mandatory throughout the game.
Violation of this rule shall be considered as a minor offense.
 Illegal moves

Major Offenses: Wrong movement of piece, exposing the king to an attack;


capturing opponent’s king and non-replacement of piece after pawn
promotion.

Minor Offenses: Such as using two hands in making a move; displacement


of piece/s on the chess board; use of force in pressing the chess clock and
non- recording of moves, etc.

 Penalties
Major Offenses
1st offense addition of two minutes to the opponent’s time 2nd offense loss
of game
Minor Offenses
1st offense warning
2nd offense addition of two minutes to the opponent’s time 3rd offense loss
of game

A. Mobile phones and other means of electronic communications are strictly


prohibited inside the playing area. A player who will violate this rule shall
lose his/her game.

B. A team whose member is giving unsolicited advice or assistance to his


teammate while the games are in progress shall lose their match.
 The defaulting time is thirty (30) minutes after the start of each round. The
wall clock inside the playing area shall be the official clock during the
tournament.

D. DAMA
I. Tournament Rules:
 Dama shall be played as an individual competition.
 Each team/grade level shall be composed of Two (2) players.
 One boy representative for each grade level.
 One girl representative for each grade level.

II. Game Mechanics:


 Each type of dama piece has its own method of movement.
 A piece moves to a vacant square except when capturing an opponent's
piece.
 Players move alternately, starting with the player with the light checkers.
 Ordinary checkers can move one square forward or sideways.
 To win in the game, a player must capture all opponent's checkers or to
block them leaving the opponent without any legal moves.

III. Rules And Regulations


 Time control shall be One (1) hour plus thirty (30) seconds increment per
move for each player to finish the game using the digital clock.
 Illegal moves/Wrong movement of piece
 Penalties
A. Mobile phones and other means of electronic communications are strictly
prohibited inside the playing area. A player who will violate this rule shall
lose his/her game.
B. A team whose member is giving unsolicited advice or assistance to his
teammate while the games are in progress shall lose their match.

 The defaulting time is thirty (30) minutes after the start of each round. The
wall clock inside the playing area shall be the official clock during the
tournament.

TRACK and FIELD EVENTS


E. Running Event: 100 meters dash
I. Tournament Rules:
 100 meters dash shall be played as an individual competition.
 Each team/grade level shall be composed of Four (2) players.
 One boy representative for each grade level.
 One girl representative for each grade level.

II. Game Mechanics/Rules and Regulations:


 The runners should abide by the following rules in order to complete a race.
 Runners must wait for the stimuli or signal (whistle or dropping a flag) to go
off before running.
 Sprinters should run in designated lanes and cannot cross lanes,
throughout the race.
 Runners are not allowed to interfere with other competitors to avoid
disqualification.
 Each runner from every team is allowed to join in both running event.
 The runner should beat the fastest time record in order to win the game.
 There will be a first, second, and third placer in each category.
 The defaulting time is twenty (20) minutes before the game proper started.

F. Field Events: Standing Long Jump


I. Tournament Rules:
 Standing Long Jump shall be played as an individual competition.
 Each team/grade level shall be composed of Four (2) players.
 One boy representative for each grade level.
 One girl representative for each grade level.

II. Game Mechanics/Rules and Regulations:


 Athletes should abide by the following rules in order to complete a race.
 The athlete must be stationary at the takeoff line or board with both feet
together.
 The athlete must jump off both feet.
 The distance is measured to the nearest point the athlete touches to the
takeoff line or board.
 Athletes are not allowed to interfere with other competitors to avoid
disqualification.
 Each Athlete will be given Three (3) jumps and the jump of the
greatest/longest distance will be the score for that event.
 Athletes should walk forward after the jump out of the pit.
 The athlete should beat the longest distance from a jump in order to win the
game.
 There will be a first, second, and third placer in each category.
 The defaulting time is twenty (20) minutes before the game proper started.

FIELD DEMONSTRATION

GALAW PILIPINAS
MECHANICS:
 Competition is open to all students of Majada In Integrated School
 A minimum of 50 and a maximum of 60 students per level.
(Recommended: 8-10 students/section)
 Members should be combination of girls and boys
 Dance should follow the field demonstration dancing routine and should
be 4-7 minutes only. (ENTRANCE AND EXIT IS INCLUDED)
 The Group will only use the “GALAW PILIPINAS”
 CHOREOGRAPHER IS NOT ALLOWED.
 Let the teachers and students creativity show in this competition.
 Costumes and Props must be recycled or not new.

CRITERIA:

Creativity and Originality – 25%


Choreography - 20%
Timing and Coordination – 20%
Projection and Style – 20%
Costume and Props 10%
Over-all impact – 5%
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TOTAL - 100%

Mr. & Ms. Intramurals 2023

MECHANICS:
 Candidate must be a bonafide student of Majada In Integrated School
and must come from their respective grade levels to be represented.
 Each grade level must have 1 Male and Female representative.
 Team leader must submit the names of the finalist on or before
November 14, 2023.
 Winners will be determined according to the total rank of each
candidates.
 The following are the major awards during the competition:
- Mr. & Ms. Intramurals 2023
- 1st Runner-Up
- 2nd Runner-Up
 The following are the special awards during the competition:
- Best in Production Number
- Mr. & Ms. Photogenic
- Mr. & Ms. Body Beautiful
- People’s Choice Award (It depends on the schedule)

CRITERIA:

Relevance to Sports and Country – 35%


Personality, Neatness and Stage Presence – 30%
Beauty, Projection, and Style – 25%
Over-all impact – 10%
=======
TOTAL - 100%

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