This proposal outlines an electronic game to teach basic shapes to Grade 2 pupils. The game would require pupils to identify objects with basic shapes. If they select the correct shape, they advance to the next level. This interactive game aims to make learning more engaging and fun for pupils. It also helps teachers provide immediate feedback to motivate pupils. The game promotes skills like problem solving, collaboration and critical thinking that are important for the 21st century. The proposal recommends using the game to help pupils better recognize shapes and feel more interested in their education.
This proposal outlines an electronic game to teach basic shapes to Grade 2 pupils. The game would require pupils to identify objects with basic shapes. If they select the correct shape, they advance to the next level. This interactive game aims to make learning more engaging and fun for pupils. It also helps teachers provide immediate feedback to motivate pupils. The game promotes skills like problem solving, collaboration and critical thinking that are important for the 21st century. The proposal recommends using the game to help pupils better recognize shapes and feel more interested in their education.
This proposal outlines an electronic game to teach basic shapes to Grade 2 pupils. The game would require pupils to identify objects with basic shapes. If they select the correct shape, they advance to the next level. This interactive game aims to make learning more engaging and fun for pupils. It also helps teachers provide immediate feedback to motivate pupils. The game promotes skills like problem solving, collaboration and critical thinking that are important for the 21st century. The proposal recommends using the game to help pupils better recognize shapes and feel more interested in their education.
Proponent: Beberly Kim N. Amaro BEED 3-C Subject: MAPEH (ARTS 2) Topic: Basic Shapes Overview/Rationale: Electronic games can help the learners to be more interested in the lesson and also to enhance there critical thinking skill. Purpose: The purpose of this electronic game is to be used in the classroom to provide a more engaging and interactive learning experience of the learners.it enable learning by doing and having fun. Beneficiary: Grade 2 pupils Descriptions of the Electronic Game: This electronic game can help the learners to create and can foster creativity, problem-solving, collaboration, and critical thinking, which are essential skills for the 21st century, And to the teacher it helps them to provide immediate feedback and reinforcement, which can motivate learners to keep trying and improve their skills. Instructions: The learners will choose the correct answer from the given pictures of the objects that have kinds of basic shape. If they are choose the right answer they will be able to proceed to the next level or stage of the game, and if they click the wrong object try it again. Recommendation: To the learners who will enjoy to used this electronic game, This proposal can help them to recognized and to be familiarize of the lesson for them to to engage and to have fun in the classroom. I hope that through this proposal they can be more interested in education. Learners should remember that the games is part of our lives but education is the most important to all of us.