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NAGA COLLEGE FOUNDATION, INC

M.T. Villanueva Avenue, Naga City


COLLEGE OF TEACHER EDUCATION
S/Y 2023-2024

TECHNOLGY FOR TEACHING AND LEARNING 1

Name of Proposal: Shape in Object


Proponent: Beberly Kim N. Amaro BEED 3-C
Subject: MAPEH (ARTS 2)
Topic: Basic Shapes
Overview/Rationale: Electronic games can help the learners to be more interested in
the lesson and also to enhance there critical thinking skill.
Purpose: The purpose of this electronic game is to be used in the classroom to provide
a more engaging and interactive learning experience of the learners.it enable learning
by doing and having fun.
Beneficiary: Grade 2 pupils
Descriptions of the Electronic Game: This electronic game can help the learners to
create and can foster creativity, problem-solving, collaboration, and critical thinking,
which are essential skills for the 21st century, And to the teacher it helps them to
provide immediate feedback and reinforcement, which can motivate learners to keep
trying and improve their skills.
Instructions: The learners will choose the correct answer from the given pictures of
the objects that have kinds of basic shape. If they are choose the right answer they will
be able to proceed to the next level or stage of the game, and if they click the wrong
object try it again.
Recommendation: To the learners who will enjoy to used this electronic game, This
proposal can help them to recognized and to be familiarize of the lesson for them to to
engage and to have fun in the classroom. I hope that through this proposal they can be
more interested in education. Learners should remember that the games is part of our
lives but education is the most important to all of us.

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