Professional Documents
Culture Documents
Test Bank
Visit to download the full and correct content document:
https://testbankdeal.com/download/microeconomics-2nd-edition-karlan-test-bank/
Chapter 09 Test Bank
Student: _______________________________________________________________________________________
1. While everyone wants a clean environment, it can be very hard to achieve. An approach governments
could take to promote that outcome is to:
A. create social norms.
B. create and enforce strict laws and heavy fines.
C. influence individual's incentives.
D. All of these are ways governments can get the "green" behavior they want.
5. Economic games can be used to analyze decisions around which of the following situations?
A. War
B. Business
C. Environmental protection
D. All of these situations.
6. The study of how people behave strategically under different circumstances is called:
A. game theory.
B. game strategy.
C. strategy optimization.
D. strategy theory.
9-1
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
9. When the trade-offs you face are determined by the choices someone else will make, behaving
rationally involves:
A. behaving strategically.
B. ignoring the behavior of other actors.
C. acting in a way to help others.
D. All of these statements are true.
12. When your outcomes depend on another's choices, asking __________________ is the key to good
decision making.
A. how will others respond
B. what the wants and constraints are of those involved
C. what the trade-offs are
D. why everyone isn't already doing it
19. An example of a real-life rule that might constrain people's behavior is:
A. minimum wage legislation.
B. having 24 hours in a day.
C. the earth's limited supply of oil.
D. All of these are examples of real-life rules.
22. In games:
A. there is only one strategy associated with each outcome.
B. there are several strategies that can achieve a single goal.
C. all strategies followed in one particular game should all be similar in order to be successful.
D. if one person's strategy is wildly different from those of others, he will typically come in first or last.
9-3
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
27. The prisoner's dilemma:
A. can be summarized in a payoff matrix.
B. can involve two players.
C. leads to a less-than-ideal outcome for all players.
D. All of these statements are true.
30. When a strategy is the best one to follow no matter what strategy other players choose, it is called a:
A. golden decision.
B. dominated strategy.
C. dominant strategy.
D. zero-sum strategy.
42.
9-5
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
A. decision tree.
B. decision matrix.
C. flowchart.
D. graph.
43.
44.
A. a sequential game.
9-6
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
B. a simultaneous game.
C. a cooperative game.
D. an ultimatum.
45.
According to the figure shown, if Nike charges a high price, then Adidas should:
46.
According to the figure shown, if Adidas charges a low price, then Nike should:
47.
48.
9-8
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
49.
50.
The stable outcome of the game in the figure shown will be:
9-9
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
51.
The outcome of the game in the figure show predicts that Nike will earn profits of:
A. $2 million.
B. $4 million.
C. $10 million.
D. $15 million.
52.
If the players in the figure shown act in their own self-interest, then we know that Adidas will earn:
A. $2 million.
B. $8 million.
C. $6 million.
D. $10 million.
9-10
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
53.
If Nike and Adidas are faced with the game in the figure shown, we can predict:
A. an outcome that is good for society and less than ideal for the companies.
B. an outcome that is less than ideal for society, but optimal for the companies.
C. that both will follow their dominant strategy and society will lose.
D. None of these is likely to happen.
54.
If Nike and Adidas are faced with the game in the figure, we can see that:
9-11
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
55.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
If Sarah and Joe are working on a project together and faced with the choices outlined in the figure
shown, we can predict the outcome will be that:
56.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
9-12
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
The game in the figure shown is a version of:
57.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
A. a sequential game.
B. a simultaneous game.
C. a cooperative game.
D. an ultimatum.
58.
9-13
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
According to the figure shown, if Joe puts forth high effort, then Sarah should:
59.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
According to the figure shown, if Sarah puts forth low effort, then Joe should:
9-14
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
60.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
61.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
9-15
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
According to the figure shown, Sarah:
A. should put forth low effort, regardless of what Joe chooses to do.
B. should put forth high effort, regardless of what Joe choose to do.
C. does not have a dominant strategy.
D. should take the first-mover advantage and put forth low effort.
62.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
63.
9-16
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
A. Joe puts forth high effort and Sarah puts forth low effort.
B. Joe puts forth low effort and Sarah puts forth high effort.
C. Joe and Sarah both put forth low effort.
D. Joe and Sarah both put forth high effort.
64.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
The outcome of the game in the figure shown predicts that Joe will earn utility of:
A. 5.
B. 7.
C. 9.
D. 13.
9-17
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
65.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
If the players in the figure shown act in their own self-interest, then we know that Sarah will earn utility of:
A. 6.
B. 10.
C. 7.
D. 15.
66.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
9-18
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
If Joe and Sarah are faced with the game in the figure shown, we can see that:
67.
This figure shows the payoffs involved when Sarah and Joe work on a school project together for a single
grade. They both will enjoy a higher grade when more effort is put into the project, but they also get
pleasure from goofing off and not working on the project. The payoffs can be thought of as the utility each
would get from the effort they individually put forth and the grade they jointly receive.
Assume that Joe and Sarah, from the figure shown, are also dating, in addition to working together on the
joint school project. Further assume that Joe is madly in love with Sarah, who is an excellent student.
Sarah tells Joe that she will break up with him if he does not put forth high effort on this project. This
future punishment by Sarah is an example of:
A. a commitment strategy.
B. an effort optimization strategy.
C. an ultimatum.
D. a bargaining strategy.
69. If there is no single strategy that is best regardless of other players’ behavior:
A. there is no dominant strategy.
B. the dominant strategy will be to defect.
C. a noncooperative equilibrium is the only possible outcome.
D. the game is called a Prisoners’ dilemma.
9-19
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
70.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
If MiiTunes and The Rock Shop are both in the music business and faced with the choices outlined in the
figure shown, we can predict the outcome will be that:
A. MiiTunes charges low prices and The Rock Shop does not enter.
B. MiiTunes charges high prices and The Rock Shop enters.
C. MiiTunes charges high prices and The Rock Shop does not enter.
D. MiiTunes charges low prices and The Rock Shop enters.
71.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-20
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
If MiiTunes and The Rock Shop are both in the music business and faced with the choices outlined in the
figure, we can predict the outcome will be that:
A. MiiTunes charges high prices and The Rock Shop does not enter.
B. there is more than one stable outcome to this game.
C. there is no stable outcome to this game.
D. None of these statements is true.
72.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
According to the figure, if MiiTunes charges low prices, The Rock Shop should:
9-21
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
73.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
According to the figure, if The Rock Shop enters the market, MiiTunes should:
74.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-22
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
According to the figure, MiiTunes:
75.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-23
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
76.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
Given the dominant strategy of MiiTunes according to the figure, we can predict that The Rock Shop:
77.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
9-24
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
The game between music stores in the figure shows us that:
A. only The Rock Shop has a dominant strategy, and so the outcome cannot be predicted.
B. only MiiTunes has a dominant strategy, and so the outcome cannot be predicted.
C. neither store has a dominant strategy, and so the outcome cannot be predicted.
D. None of these statements is true.
78.
This figure displays the choices and payoffs (company profits) of two music shops-MiiTunes and The
Rock Shop. MiiTunes is an established business in the area deciding whether to charge its usual high
prices or to charge very low prices, in the hopes that a new business will not be able to make a profit at
such low prices. The Rock Shop is trying to decide whether or not it should enter the market and compete
with MiiTunes.
If the two music stores are faced with the game in the figure, we can see that:
A. The Rock Shop has a dominant strategy, but MiiTunes does not.
B. MiiTunes has a dominant strategy, but The Rock Shop does not.
C. neither store has a dominant strategy.
D. both stores have a dominant strategy.
80. Games:
A. only have one outcome possible.
B. with noncooperative equilibriums are always negative-negative outcomes.
C. may have several stable outcomes.
D. must have a dominant strategy present to reach a stable equilibrium.
9-25
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
81. Games:
A. will always have a dominant strategy.
B. are always zero sum.
C. will always have several stable outcomes.
D. None of the above are true.
82. Games:
A. only have one possible stable outcome.
B. may have noncooperative equilibriums that are positive-positive outcomes.
C. must have a dominant strategy present in order to reach an equilibrium.
D. None of these statements is true.
87. When all players in a game choose the best strategy they can, given the choices of all other players, it
is always a:
A. Nash equilibrium.
B. positive-positive outcome.
C. cooperative equilibrium.
D. negative-negative equilibrium.
98. Collusion:
A. occurs only when no dominant strategy is present.
B. is a cooperative outcome between competitors.
C. is observed, but economists cannot theoretically model it.
D. is a theoretical concept that is rarely observed.
9-27
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
99. When businesses cooperate and agree to hold prices high, it is called ____________, and when they
reach a noncooperative equilibrium it is called _______________.
A. collusion; competition
B. competition; collusion
C. commitment strategy; collusion
D. collusion; commitment strategy
100. Collusion:
A. rarely occurs in reality.
B. never occurs in reality.
C. has not occurred in the last hundred years or so, due to government policy outlawing it.
D. is a common problem in reality.
109. If one player defects in a repeated game, and his opponent is following a tit-for-tat strategy, we can
predict the opponent will:
A. defect in the next round.
B. renegotiate.
C. cooperate and try to get his opponent to follow.
D. collude.
110. If you are following a tit-for-tat strategy in a repeated game, and your opponent makes a cooperative
move, you will:
A. collude.
B. make a cooperative move in the next round.
C. price compete.
D. defect.
111. Two players who are both playing tit-for-tat can quickly find their way toward:
A. lasting cooperation.
B. noncooperative outcomes for the remaining rounds.
C. a cycle of cooperation and noncooperation, similar to a business cycle.
D. None of these statements is true.
114. Which of the following is a subtle way for a company to reassure their competitors that it is
committed to a tit-for-tat strategy?
A. Setting prices below cost
B. Price-matching guarantees
C. Collusion
D. Offering a commitment strategy
116. When one player has to make a decision before the other player, the situation is called a:
A. commitment game.
9-29
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
B. simultaneous game.
C. sequential game.
D. prisoner's dilemma.
118. The process of analyzing a problem in reverse-starting with the last choice, then the second-to-last
choice, and so on, to determine the optimal strategy-is called:
A. backward induction.
B. backward thinking.
C. forward thinking.
D. backward working.
121. A way to summarize the actions and payoffs of a sequential game is to use a:
A. decision matrix.
B. decision tree.
C. payoff tree.
D. flowchart.
123.
9-30
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
A. decision tree.
B. decision matrix.
C. flowchart.
D. graph.
124.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
9-31
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
The game in the figure shown is a version of:
125.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
According to the figure shown, if Starbucks expands in the market, then Dunkin Donuts should:
9-32
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
126.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
According to the figure shown, if Dunkin Donuts expands, then Starbucks should:
127.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
9-33
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
128.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
9-34
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
129.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
130.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
9-35
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
The outcome of the game in the figure shown predicts that Starbucks will earn profits of:
A. $2 million.
B. $1 million.
C. $0 million.
D. $2 million.
131.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
If the players in the figure shown act in their own self-interest, then we know that Dunkin Donuts will earn:
A. $2 million.
B. $1 million.
C. $2 million.
D. $0 million.
9-36
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
132.
This figure displays the choices being made by two coffee shops: Starbucks and Dunkin Donuts. Both
companies are trying to decide whether or not to expand in an area. The area can handle only one of
them expanding, and whoever expands will cause the other to lose some business. If they both expand,
the market will be saturated, and neither company will do well. The payoffs are the additional profits (or
losses) they will earn.
If Starbucks and Dunkin Donuts are faced with the game in the figure shown, we can see that:
9-37
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
136. An ultimatum game:
A. is a repeated game.
B. is a simultaneous move game.
C. is when one player makes an offer and the other has to accept or reject.
D. is a realistic way of modeling union negotiations.
138. Repeated play can change the outcome in sequential games by:
A. reducing the first-mover advantage.
B. removing the incentive to cooperate.
C. making collusion more probable.
D. increasing the incentive to defect.
139. The ability to make counteroffers transforms bargaining from a game in which ___________ trumps
everything to a game in which ____________ is the winning strategy.
A. patience; first-mover advantage
B. commitment strategy; self-interested behavior
C. first-mover advantage; patience
D. first-mover advantage; cooperation
141. In a game of bargaining, those who _______________ will likely get the highest payoff.
A. are patient
B. are cooperative
C. have a commitment strategy
D. collude
144. In the real world, wage negotiations typically do not drag on for years:
A. because the company can simply offer the split that would eventually occur if the two sides played all
the rounds.
B. because neither a company nor employees can afford to not work for that long.
C. unless the employees play an ultimatum game using a union to negotiate.
D. None of these statements is true.
9-38
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
145. Using a commitment strategy in:
A. a simultaneous game can alter payoffs, but has no effect in sequential games.
B. a simultaneous game has no effect, but can alter the payoffs and outcome of sequential games.
C. either a simultaneous or sequential game has little impact on payoffs or outcome.
D. either a simultaneous or sequential game can greatly alter the payoffs and outcome of the game.
146. By committing to reduce one's options during a sequential game, a player can force a change in his
opponents' strategy, and that commitment strategy results in a:
A. payoff that he likely would have gotten anyway.
B. cooperative equilibrium.
C. payoff that would otherwise be out of reach.
D. negative-negative outcome.
147. The famous historical example of the commitment strategy used by Cortes against the Aztecs is
sometimes referred to as:
A. "burning your boats."
B. "burning your bridges."
C. "friendly fire."
D. "putting all your eggs in one basket."
5. Economic games can be used to analyze decisions around which of the following situations?
A. War
B. Business
C. Environmental protection
D. All of these situations.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
6. The study of how people behave strategically under different circumstances is called:
A. game theory.
B. game strategy.
C. strategy optimization.
D. strategy theory.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-40
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9. When the trade-offs you face are determined by the choices someone else will make, behaving
rationally involves:
A. behaving strategically.
B. ignoring the behavior of other actors.
C. acting in a way to help others.
D. All of these statements are true.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
12. When your outcomes depend on another's choices, asking __________________ is the key to good
decision making.
A. how will others respond
B. what the wants and constraints are of those involved
C. what the trade-offs are
D. why everyone isn't already doing it
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-41
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
D. All games involve all of these things.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-42
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
19. An example of a real-life rule that might constrain people's behavior is:
A. minimum wage legislation.
B. having 24 hours in a day.
C. the earth's limited supply of oil.
D. All of these are examples of real-life rules.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
22. In games:
A. there is only one strategy associated with each outcome.
B. there are several strategies that can achieve a single goal.
C. all strategies followed in one particular game should all be similar in order to be successful.
D. if one person's strategy is wildly different from those of others, he will typically come in first or last.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-43
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-01 Understand strategic behavior and describe the components of a strategic game.
Topic: Game Theory
9-44
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
30. When a strategy is the best one to follow no matter what strategy other players choose, it is called a:
A. golden decision.
B. dominated strategy.
C. dominant strategy.
D. zero-sum strategy.
AACSB: Reflective Thinking
Accessibility: Keyboard Navigation
Blooms: Understand
Difficulty: 02 Medium
Learning Objective: 09-02 Explain why noncooperation is a dominant strategy in the prisoners' dilemma.
Topic: Prisoners Dilemma
9-45
Copyright © 2017 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent
of McGraw-Hill Education.
Another random document with
no related content on Scribd:
the sea. From a multitude of such letters one may comprehend why the
librarian insists on proceeding slowly in order to counteract deficiencies.
The newsboy, without his five-cent weekly, still must have his penny-
dreadful classic; the girl, too old for the juvenile book, must be furnished
with a transitional book on the way to the grown-up shelves; our foreign
children must be encouraged to read, according to the librarian’s idea,
something different from themselves, something not of their own
environment.[57]
We were warned by the writer in the Quarterly Review not to regard the
extremes of genius or of dulness, in estimating children. And yet, biography
is filled with that appealing detail of juvenile taste, which the grown person
delights in recording. Lamb’s remembrance of the Stackhouse Bible,
Coleridge’s dreamy dread of the Arabian Nights, Scott’s lusty shouting of
the ballad of Hardy Knute, Tennyson’s spreading his arms to the sky and
chanting, “I hear a voice that’s speaking in the wind,” Stevenson’s crooning
to himself in the dark his “songstries”[58]—these touches do not betoken the
genius of men, but the genius of childhood. Whenever we find such young
people brought in contact with children’s literature, they do not relish the
experience; they recognise as of value only that which they can but partially
comprehend, yet which is told out of the depths of a writer’s heart and
understanding. They respond to the spirit of great literature from their
earliest moments; for its sake, they overcome the sensitiveness of
temperament which nowadays must be in so far reckoned with that all
causes for fear are rejected from a story. To them, there is a certain
educative value in fear. Coleridge, timourous as he was when not more than
six, devoured the gilt-covered books of Jack-the-Giant-Killer and of Tom
Hickathrift, whom Thackeray delighted in, not because he was so tall, but
because he was so thick; and though it is said that his father burnt many of
these nerve-exacting tales, we hear Coleridge exclaiming during the course
of a lecture delivered in 1811:
“Give me the works which delighted my youth! Give me the History of
St. George and the Seven Champions of Christendom, which at every
leisure moment I used to hide myself in a corner to read! Give me the
Arabian Nights’ Entertainments, which I used to watch, till the sun shining
on the book-case approached, and, glowing full upon it, gave me the
courage to take it from the shelf.”[59]
We interpret these remarks in terms of genius, without giving the average
mind credit for such opinions, just because they are left unrecorded. Every
child has his night fears and his day dreams, however regulated they may be
by his social environment. These vary in degree according to the intellectual
energy and spiritual refinement fostered in each one of us. The librarian’s
problem is based upon an acknowledgment of this potential energy and
refinement; she reckons with the child’s voluntary interest. For all
childhood is seeking to find expression in numberless ways; its eye for the
first time sees the outline of life, its voice expresses for the first time the
rhythm of its nature in song. Its compass in all things is small, but its timbre
is pure.
FOOTNOTES
[47] The general complaint among librarians is that these picture-books
of the best type are too rare and too expensive to purchase in large
quantities for general circulation.
[48] Read Stevenson’s “A Penny Plain” in Memories and Portraits; also
“The Dime Novel in American Life,” by Charles M. Harvey, Atlantic,
100:37 (July, 1907).
[49] By Archdeacon Wilberforce, Hannah More’s friend.
[50] Vide “Reading for Boys and Girls,” by Everett T. Tomlinson.
Atlantic, 86:693 (Nov., 1900).
[51] Article on Children’s Books. Reprinted in Living Age, Aug. 10,
1844, 2:1.
[52] There was the Elliptical Questioning—a form of “drawing out” and
“injecting” knowledge and information.
[53] In a letter to the author, Mr. C. G. Leland, Superintendent of the
Bureau of Libraries, New York Board of Education, plainly states the
province and the mission of the school library. He writes: “Nearly all of
our educational institutions nowadays are very busily engaged in
supplying useful information. The practical is crowding everything else
out of their courses of study. The kind of knowledge that will help in the
future struggle for existence and material betterment is being demanded
more and more and is being taught to the exclusion of much that is only
ethical or cultural.
“As a continual protest against this materialistic tendency the school
library takes its position and marshals its books. Its first purpose is to
create a love for good literature and beautiful pictures as soon as the
child has mastered the mechanics of reading; its ultimate aim is culture.
“In the elementary school the library should reach to every class-room
and offer there a few very attractive and very carefully selected books,
so attractive and so well graded that the most indifferent boy or girl will
be led by easy stages into the green fields of literature.
“The class-room is still the strategic point, for even homes of
refinement are wont to delegate the work of directing the children’s
reading to the school, and the teacher with her case of well-known books
has every day opportunities denied to public librarian and to the majority
of parents.
“The school library naturally points the way to the public library; its
relation to that institution is that of the preparatory school to the
university.
“In supplying reference-books, and in correlating a certain amount of
recreative reading with the school course, the library has another
important field, but one which should be subordinated to the larger and
broader function.”
[54] This involves a careful consideration of a juvenile reference library.
[55] Heinrich Wolgast, the German authority, has written: “Vom
Kinderbuch,” Leipzig, Teubner, 1906.
[56] Vide London Library Association Record, Feb. 15, 1907.
[57] This last statement, however, may be refuted by the répertoire of a
Yiddish theatre. I have witnessed the theme of “King Lear” applied to
Jewish life, and followed with bated breath by the boy in the gallery.
[58] Stevenson’s father once stood outside the door and recorded one of
these impromptu poems. The Rev. Charles Kingsley, when a boy, is said
to have done the same thing.
[59] Vide W. M. Rossetti’s Memoirs of Dante Gabriel Rossetti. Chap.
VI, Childish Book Reading and Scribbling.
VI. APPENDIX
BOOK-LISTS
A. L. A. Annotated Lists—Books for Boys and Girls. A Selected List
Compiled by Caroline M. Hewins, Librarian of the Hartford Public
Library. 1904. $0.15. A most judicious and literary standard.
A List of Books Recommended for a Children’s Library—Compiled
for the Iowa Library Commission by Annie Carroll Moore, Supervisor of
Children’s Rooms in the New York City Public Library. Another
excellent and practical guide.
Books for Boys—Special Bulletin No. 6. January, 1906. The Chicago
Public Library. A generous selection for boys from twelve to eighteen; an
inclusive list, marked more by vigour than by refinement of a fastidious
nature.
Fingerposts to Children’s Reading—Walter Taylor Field. McClurg,
$1.00. The book contains some practical suggestions about children and
their reading. The lists in the Appendix are open to criticism.
The Right Reading for Children—Compiled by Charles Welsh. Heath.
Referring chiefly to Heath’s Home and School Classics.
Story telling to Children from Norse Mythology and the
Nibelungenlied—References to Material on Selected Stories, Together
with an Annotated Reading List. Carnegie Library, Pittsburgh. $0.20.
Excellent.
Story Hour Courses for Children from Greek Myths, the Iliad, and
the Odyssey, as Conducted by the Children’s Department of the
Carnegie Library of Pittsburgh. $0.05. An excellent guide.
A List of Good Stories to Tell to Children under Twelve Years of
Age, with a Brief Account of the Story Hour Conducted by the
Children’s Department, Carnegie Library, Pittsburgh. $0.05. The same
Library has issued:
Annotated Catalogue of Books Used in the Home Libraries and
Reading Clubs, conducted by the Children’s Department. $0.25.
Books for Children—A List Compiled by Gertrude Wild Arnold. The
Marion Press, New York. 1905.
Reading for the Young—Sargent. Houghton.
A Children’s Library—Selected by May H. Prentice and Effie L. Power,
in behalf of the Cleveland Normal School.
Catalogue of Books for Public School Libraries in New York—
Compiled by Claude G. Leland. Marked by educational requirements,
and graded.
A List of Books on Birds for the General Reader and Students. Audubon
Society of the State of New York. Recommended by Mr. Frank M.
Chapman, of the New York Museum of Natural History. Vide “Bird-
Lore,” a magazine which Mr. Chapman edits.
Children’s Reference Lists—Cleveland Public Library. English History
for the Sixth Grade. The system here adopted is excellent, and might be
followed with advantage in other lines.
Children, Schools, and Libraries—A list, with abstracts, of some of the
more important contributions to the subject. Compiled by Marion
Dickinson in 1897; revised by Mary Medlicott in 1899. Springfield
Public Library. Springfield, Massachusetts. A very serviceable pamphlet.
Five Hundred Books for the Young—George E. Hardy. Scribner.
Some English Catalogues recommended by Miss Isabel Chadburn:
a. Catalogue of Books for Secondary Schools.
b. Prize List, Education Committee, London County Council. Graded.
c. Buckingham Palace Road Library. Mr. Pacy.
d. Cable Street, Stepney, E., Library. Mr. Roebuck.
e. Descriptive Handbook to Juvenile Literature. Finsbury Public
Libraries, Mr. Cannons.
f. Group of Books for Schools. Librarian of the Cardiff Library. Mr.
Ballinger.
CLASSICS
Cervantes, Miguel de—Don Quixote of the Mancha. (Retold by Judge E.
A. Parry; ill., Walter Crane.) Lane, $1.50.
Chaucer, Geoffrey—Canterbury Tales. (Retold by Percy MacKaye; ill.,
W. Appleton Clark.) Duffield, $2.50.
Canterbury Chimes; or, Chaucer Tales Retold to Children. Storr,
Frances and Turner, Hawes. Kegan, Paul, 3s. 6d.
Chaucer for Children. Mrs. H. R. Haweis. Scribner, $1.25.
Church, A. H.—Lords of the World. (Pictures from Roman Life and
Story). Appleton, $1.50.
Herodotus—Wonder Stories from. Told by Boden, G. H., and D’Almeida,
W. B. Harper, $2.50.
Homer—Iliad. (Tr., W. C. Bryant.) Houghton, $1.00 to $9.00. [Vide also tr.,
Lang, Leaf, Myers.]
Lamb, Charles—The Adventures of Ulysses. Harper, $2.50. [Vide also ed.,
E. V. Lucas, Putnam.]
Odysseus, Adventures of—(Retold by Marvin, F. S., and others; ill.,
Charles Robinson.) Dutton, $1.50. [Vide also ed., G. H. Palmer and W. C.
Perry.]
Plutarch—Lives. [Full ed.; also J. S. White’s “Boys’ and Girls’ Plutarch.”
Putnam, $1.75.]
Shakespeare—Girlhood of Shakespeare’s Heroines. Mary Cowden Clarke.
(Ill., Sir John Gilbert.) Scribner, $3.00.
Tales from. Charles and Mary Lamb. Macmillan, $1.00. (Ed., Ainger.)
[Vide also ed., E. V. Lucas, Putnam; ed. ill., Norman M. Price, Scribner;
ed. Nister. Quiller Couch has treated the historical tales in the same
manner. Scribner.]
Swift, Jonathan—Gulliver’s Travels. Macmillan, $1.25 net.
Towry, M. H.—Spenser for Children. Scribner, $1.25.
“HOW TO DO THINGS”—AMUSEMENTS
Alcott, L. M.—Little Women Play. (Adapted from the story by E. L.
Gould.) Little, Brown, $0.50.
Beard, Dan—The Field and Forest Handy Book. Scribner, $2.00.
The Jack of All Trades. Scribner, $2.00.
The American Boy’s Handy Book. Scribner, $2.00.
Beard, L. and A.—Things Worth Doing and How to Do Them. Scribner,
$2.00.
Handicraft and Recreation for Girls. Scribner. $2.00.
Black, Alexander—Photography Indoors and Out. Houghton, $1.25.
Boys, C. V.—Soap Bubbles and the Forces Which Made Them. Gorham,
$0.75.
Cutter, Mrs. S. J. (Compiler.)—Conundrums, Riddles, Puzzles, and
Games. Hansauer.
Games Book for Boys and Girls. Dutton, $2.50. (Vide Nister.)
Kelley, L. E.—Three Hundred Things a Bright Girl Can Do. Estes, $1.75.
King, G. G.—Comedies and Legends for Marionettes. Macmillan, $1.50.
Lewis, A. J. (Prof. Hoffman.)—Magic at Home. Cassell, $1.25. [Vide also
“Modern Magic.” Routledge, $1.50.]
Lucas, E. V. and Elizabeth—What Shall We Do Now? Stokes, $2.00.
Newell, Peter—Topsys and Turvys. Century, $1.00 net.
Seton, Ernest Thompson—The Wild Animal Play. Doubleday, $0.50.
Syrett, Netta—Six Fairy Plays for Children. Lane, $1.00 net.
White, Mary—How to Make Baskets. Doubleday, $1.00 net. [The same
author has written a second volume. Many workers prefer “Cane Basket
Work.” Annie Firth. London: Gill; New York: Milton Bradley.]
MUSIC
In the preparation of this music bibliography, it is a rare privilege to be
able to include a list which was compiled by the late Miss Mary L. Avery,
of the music department of the Lenox Library, New York; and which was
used in a lecture delivered by her before the Pratt Institute Library School
on January 12, 1900. To this, the following supplementary list, based upon
recommendation, may be added. Prices vary.
Brainard, H. L. (music), and Sage, Betty (words)—Four Childhood
Rhymes. Schirmer; The Boston Music Co.
Coolidge, Elizabeth—Fifteen Mother Goose Melodies. Schirmer. (Music
somewhat difficult.)
Fisher, William Armes—Posies from A Child’s Garden of Verses. Ditson.
Gaynor, Jessie L. (music), and Riley, C. (words)—Songs of the Child
World. Nos. 1, 2. The John Church Co.
Jenks, Harriet S., and Rust, Mabel—Song Echoes from Child Land.
Ditson.
Jordan, Jules—A Life Lesson. (Words by Riley.) Schmidt.
McLaughlin, James M., and Gilchrist, W. W.—Educational Music
Course. Teachers’ Edition for Elementary Grades. Ginn.
Mother Goose Set to Music. (Elliott, J. W.) Novello. [An edition is
published by Houghton, $1.50.]
Riley, Gaynor, Beale—Songs for Children. John Church Co.
Taubert, Wilhelm—Klänge aus der Kinderwelt. Schirmer.
Literature of Music
Letters from Great Musicians to Young People—Alathea E. Crawford
and Alice Chapin. New York, 1897.
Musicians in Rhyme for Childhood’s Time—Crawford and Sill. New
York, Schirmer.
Story of Major C and his Relatives: Lessons in Harmony—Grace S.
Duff. New York, 1894.
Story of Music and Musicians—Lucy C. Lillie. New York.
Story of the Rhinegold—Chapin.
Wagner Story-Book—William Henry Frost. New York.
Vocal Music
Baby’s Bouquet—(Old songs.) Ill., Walter Crane. Routledge.
Baby’s Opera—(Old songs.) Ill., Walter Crane. Routledge; Warne.
Book of Rhymes and Tunes—Compiled by Margaret P. Osgood [from
German and English]. Boston, 1880.
Book of Old Rhymes Set to Music—Walter Crane. Warne, $1.20.
Child’s Garden of Song—Arranged by Wm. L. Tomlins. Chicago, 1895.
Child’s Garden of Verses—12 Songs by Stevenson. Music by Mary
Carmichael. London.
Child’s Garland of Songs [From a Child’s Garden of Verses.]—R. L.
Stevenson. Music by C. Villiers Stanford. London, 1892.
Children’s Singing Games—Eleanor Withey Willard. Grand Rapids,
1895.
Children’s Souvenir Song Book—Arranged by Wm. L. Tomlins. New
York, 1893.
Christmas (A) Dream—School Operetta—Moffat. London, Novello.
Christmas Carols Ancient and Modern—Wm. L. Tomlins. New York,
1897.
Christmas Carols New and Old—Bramley and Sir John Stainer.
Novello; Routledge.
Garland of Country Song—(English folk songs.) Arranged by S. Baring
Gould and H. F. Sheppard. London, 1895.
Kindergarten Chimes—Kate Douglas Wiggin. Boston (cop.), 1887.
Kinderlieder—Von Carl Reinecke. Leipzig; New York, Schirmer.
Kinder- und Jugend-lieder (50)—Von Hoffman, V. Stuttgart.
Kinderlieder (24)—Gustav Fischer. New York.
Kinderlieder-Album—Amalie Felsenthal. Leipzig.
May-day Revels (Operetta, Old English style.)—Hawkins and West.
London.
Musik-Beilage zu Kinderfest—J. Fischer. Berlin, Bloch.
National, Patriotic, and Typical Airs of All Lands, with Copious
Notes—John Philip Sousa. Philadelphia, 1890.
Old May Day (Operetta.)—Shapcott Wensley and F. C. Wood. London.
Olde Englyshe Pastimes—F. W. Galpin. (Dances and sports, old music.)
London.