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Animate Dead & Fungal

undead

Animate Dead
Fungal Zombies

*: The size of these zombies is small


Alternate Animate Dead spell

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Boar

Crab
Panther

Pony
Giant Wolf Spider

Wolf
Appendix

ZOMBIE SKELETON
Medium undead, neutral evil Medium undead, lawful evil
Armor Class 8 Armor Class 13 (armor scraps)
Hit Points 22 (3d8 + 9) Hit Points 13 (2d8 + 4)
Speed 20 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA

13 6 16 3 6 5 10 14 15 6 8 5
(+1) (−2) (+3) (−4) (−2) (−3) (+0) (+2) (+2) (−2) (−1) (−3)

Saving Throws Wis +0 Damage Vulnerabilities. bludgeoning


Damage Immunities poison Damage Immunities poison
Condition Immunities poisoned Condition Immunities exhaustion,
Senses darkvision 60 ft., passive poisoned
Perception 8 Senses darkvision 60 ft., passive
Languages understands the languages it Perception 9
knew in life but can't speak Languages understands all languages it
Challenge 1/4 (50 XP) knew in life but can't speak
Undead Fortitude. If damage reduces the Challenge 1/4 (50 XP)
zombie to 0 hit points, it must make a
Constitution saving throw with a DC of 5 +
the damage taken, unless the damage is
ACTIONS
radiant or from a critical hit. On a success, Shortsword. Melee Weapon Attack: +4 to
the zombie drops to 1 hit point instead. hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
piercing damage.
ACTIONS Shortbow. Ranged Weapon Attack: +4 to
hit, range 80/320 ft., one target. Hit: 5 (1d6
Slam. Melee Weapon Attack: +3 to hit, + 2) piercing damage.
reach 5 ft., one target. Hit: 4 (1d6 + 1)
bludgeoning damage.
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