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ıct tools ın elt

ICT TOOL PROFILE PAGE

11 OCAK 2024
rABA KIZIL
ISTANBUL, TÜRKYE
BLOOKET

SKILL USE Blooket primarily focuses on improving Reading and Listening skills
through its trivia and review games. Additionally, depending on the question
sets, the platform indirectly supports Writing and Speaking skills.
LEVEL OF USE Blooket is designed to cater to learning levels allowing users to adjust the
difficulty and complexity of the content based on their proficiency. It covers
a range of levels from A1, to C2.
TARGET AGE While Blooket is suitable for all age groups, it primarily targets school aged
children and adolescents
TARGET USAGE The main purpose of Blooket is educational: providing game-based activities
that enhance learning and facilitate review in classroom settings.
WEBLINK https://www.blooket.com/
REQUIRED HW Blooket can be accessed on platforms, including MAC/iOS, PC devices,
mobile phones.

REQUIRED SW To ensure performance, it is recommended to use devices with at least


Windows 10 iOS 15 or Android 11.
PLATFORM LOGOs The platform logos will include those that're compatible with Blooket, such
as Windows, Apple (iOS/Mac) and Android.
PRICE In terms of pricing, Blooket offers both free and premium options. The free
version provides basic functionalities while the premium version (Blooket
Plus) offers additional features.
Blooket Starter-Free
Blooket Plus-per month $4.99, charged yearly ($59.88)
Blooket Plus Flex-$9.99 per month

EXPLAIN THE TOOL /  Blooket is a platform that transforms trivia and review games for
HOW IT WORKS learning purposes. Teachers or hosts can choose a set of questions
and a game mode then generate a code and QR code for students to
join using their devices. During the game, students actively
participate by answering questions and utilizing game modes to
enhance their learning experience and motivation. Blooket also
includes features like rewards for answers, a Set Builder for creating
or importing question sets as well as customizable game settings.
 Signing up for Blooket is incredibly easy. Teachers can create an
account away using just their email address. They have the option to
quickly generate games from ready-made questions or build
completely custom ones. In either case, teachers can assign a game
code to their students allowing them to join effortlessly at any time
they prefer.
 Blooket offers a quiz section with a format. Students are presented
with questions and answer choices represented by blocks. This layout
makes it straightforward for students of all levels to select their
answers and move forward in the game. After answering the
questions and earning points, these points can be utilized within the
game before moving onto the next set of questions.
 In Cafe mode, students can earn food by answering questions and
then use that food to serve customers in the game. Alternatively, in
Tower of Doom students choose characters, engage in battles against
others while answering questions for an advantage.
 One of the good things is that the duration of the Crypto mode, for
example, is limited to 7 minutes. The game can be played 7 minutes
before the lesson starts or ends, it is advantageous in terms of time
management.https://youtube.com/shorts/_g5rE-_ouAg?
si=Ypxx35JzwxwJqwhE
 The competitive games, interface and the thrill of earning and
spending coins through incentives make Blooket highly appealing.
 One interesting feature is the Factory mode, where players can
strategically invest money in upgrades with the hope of earning more
over time. However, it is worth noting that the gameplay can
sometimes be so absorbing that it distracts from the focus on
learning.
 The paced nature of games encourages students to answer questions
effectively reinforcing their knowledge. The group gameplay features
are particularly useful for classroom management, such as auto
generated groups, randomized point systems and multiple routes to
victory for competitors.
 If you already have sets of questions on Quizlet, you can easily
import them into Blooket. Alternatively, you can search for public
question sets, customize them to fit your needs.
 Teachers have the flexibility to adjust the settings and place less
emphasis on speed. It's simple to group students randomly which can
level the playing field or foster camaraderie among classmates
 Additionally, teachers have the option to assign games as practice or
homework tasks.
 If there are only 10 questions in the selected game set, students will
have to answer 10 questions repeatedly for the game duration, so sets
with more questions should be preferred for long game modes.
 One of the problems is that the teacher only sees the scoreboard while
the students are answering the questions, not the questions; in this
case, it is not possible for the teacher to give feedback during the
game.
 There are only multiple-choice questions.
 One important thing to note about privacy concerns when using
Blooket with students is that at the end of each game (which students
can join using a code), they will be prompted to create an account. It
is likely that kids will want to create an account so that they can save
and spend their coins, purchase avatars and keep track of their
progress during play.
 It is advised that children under the age of 13 refrain from creating
accounts. Therefore, it is important for teachers to ensure that
students below the age of 13 are instructed to bypass this step.

STORYBIRD
SKILL USE Storybird is a tool for improving both Writing and Reading abilities. It
fosters creativity and imagination through storytelling with an array of
artwork for support. Moreover, the platform is highly effective in honing
language skills as students engage in the creation and consumption of stories.
It encourages skills like brainstorming, planning, editing and expressing
creativity.
LEVEL OF USE Storybird is adaptable, can be used by people of all language levels. Teachers
can motivate students to explore and craft their stories, poems or books
based on their age or language abilities. Storybird offers a range of content
that caters to all levels of language proficiency making it a versatile resource
for diverse learners.
TARGET AGE Storybird is suitable for people of all ages. However, individuals who wish to
become members must be 13 years old. Educators have the flexibility to
incorporate Storybird into different educational settings and work with
students from different age groups.
TARGET USAGE The main purpose of Storybird is to support education by fostering the
improvement of reading and writing abilities through the medium of
storytelling. It finds utility in both classroom settings and as a resource for
homeschooling. The platform offers a captivating space for learners to
nurture their skills in writing and reading comprehension.
WEBLINK https://www.storybird.com/ https://youtu.be/qLAsaoWaNAs?
si=WLuDuj0O9oZrO4mU
REQUIRED HW Stroybird can be accessed through websites and apps, you will need devices
like smartphones or tablets to use it. The good thing is that it works well
with a range of devices so it is easily accessible for all users.
REQUIRED SW To utilize Storybird, individuals will need an internet connection and a web
browser if they are using the website version. Alternatively, for mobile app
versions like iOS for Apple devices or Android for smartphones, users should
have an operating system.
PLATFORM LOGOs Storybird can be accessed through platforms, such as the website (with
computers and laptops) iOS (for Apple devices) and Android (for
smartphones and tablets other than Apple).
PRICE Storybird can be used for free although there may be charges for printing e-
book downloads or getting copies.
Basic Plan-Free
Individual Plan-$4.99 /month-Subscription billed monthly (cancel anytime)
School Plan-Special Discount-Starting at 10 students, billed annually
EXPLAIN THE TOOL /  To kickstart their journey, students begin by choosing from an array
HOW IT WORKS of captivating illustrations that serve as a wellspring of inspiration for
their stories. This unique approach helps overcome the challenge of
facing a page and ignites the spark of creativity.
 Students provides a platform that caters to both short and long-form
writing.
 Going beyond story creation, Storybird offers a collection of over
700 guides, lessons and challenges designed to nurture and develop
writing skills. It is not about creating stories; it is about mastering the
artistry behind writing.
 Once users have polished their works to perfection, they can share
them with the world by publishing on the platform. Furthermore, they
have the opportunity to receive feedback from esteemed educators
and professional editors. This feature provides a taste of real-world
writing and publishing experiences.
 Storybird understands the needs of educators, seamlessly integrates
into classroom settings. It offers tools for classroom management
while providing a social space where learners can engage with each
other and receive genuine feedback and evaluation.
 Safety Moderation: Ensuring an environment for users is paramount,
at Storybird. The platform diligently moderates content to maintain
safety standards while ensuring age material is readily available.
 Students choose an illustration, write their story, and publish their
book. They can write a picture book, a longform story, comics, flash
fiction, or poetry. Artwork by professional artists is available for
illustration. The students can choose from 11,167 images to start
writing. The artwork is created by 1002 artists from 13 countries.
After writing the story, they can print it as a book, present it as a gift.
If students want to write a book with more than one chapter, they can
go for a longform story;
 Students can read a picture book, a longform story, comics, flash
fiction, or poetry by different authors, read expert review on these,
leave a comment, add them to their bookshelf for easily finding and
reading their favorite stories. Reading activities are available in
different languages and for ages like Preschooler 3+, Kid 6+, Tween
9+, Teen 13+, and Young Adults 16+.
 There are also activities like basic writing, creative writing, thematic
compositions, children’s songs, leveled reads, and how-to guides.
Activities are available in English, and Chinese and for ages like
Preschooler 3+, Kid 6+, Tween 9+, Teen 13+, and Young Adults 16+.
 In basic writing activities, students can improve their writing skills
with a range of resources such as writing prompts, lessons, video
tutorials and quizzes. They can earn badges to boost their confidence
both on the page, and throughout their writing journey.
 In creative writing activities, they can get valuable insights and
guidance from renowned authors and industry pros. They can
discover the art of crafting captivating songs, novels, engaging
scripts, enchanting fantasy tales and much more.
 In thematic compositions, they explore their creativity with writing
opportunities that revolve around themes and seasonal topics.
 In how-to guides, students are presented with tips and instructions to
improve their writing.

PADLET
SKILL USE Padlet plays a role in fostering a range of abilities depending on the
assignments given by educators. It helps improve writing proficiency like
crafting concise descriptions and oral communication skills, such, as
sharing anecdotes. Additionally, Padlet facilitates brainstorming sessions to
expand vocabulary on subjects thus activating knowledge before diving
into reading or listening activities.
LEVEL OF USE The platform can be customized to accommodate learners at any level of
learning. It promotes inclusivity and efficiency by allowing learners to type
their thoughts simultaneously. This feature makes it suitable for a range of
activities and discussions.
TARGET AGE Padlet caters to users of all age groups. However, it is advisable for young
learners to utilize it under supervision. Its adaptability makes it a fitting
choice for secondary and adult education settings.
TARGET USAGE Padlet is mainly used in education with a focus on promoting collaboration
and communication. It serves as a tool for educational activities such as
group discussions, project work and classroom engagements. Teachers have
the ability to share materials like articles or videos while students can
actively participate by contributing their own content in the form of text
posts, audio recordings, videos or documents.
WEBLINK https://padlet.com/ https://youtu.be/Cz5q8sC0BEQ?
si=GXj5UvmG8SwpJQTz
REQUIRED HW You can access Padlet on types of devices such as desktop computers,
laptops, tablets and smartphones.
REQUIRED SW Padlet functions as a platform and also provides applications for both iOS
and Android devices. It is designed to work with web browsers such, as
Chrome, Safari and Firefox.
PLATFORM LOGOs You can access Padlet through platforms, such, as its website and mobile
applications for iOS and Android devices.
PRICE Padlet provides a version that comes with some limitations. If you require
features, there are paid plans available starting with the Backpack plan for
$12 per month.
EXPLAIN THE TOOL /  Padlet operates as a digital bulletin board providing users with the
HOW IT WORKS ability to share and arrange types of content such as text, images,
videos and audio. Educators can utilize it for a range of classroom
tasks, like group projects, class conversations and showcasing
student accomplishments. It supports both time and delayed
collaboration empowering students to exchange ideas and materials
while also participating in peer feedback.
 Padlet is a platform that enables you to create one or multiple walls
to share types of content. Whether it is videos, images, documents
or audio files, you have a canvas to work with. The best part is that
it is a tool that allows students, teachers and even parents and
guardians to participate.
 As the moderator, you have control over who can access your walls.
You can make them public and open to everyone. You can add a
password for access. Another option is to invite members who are
allowed to contribute. This feature works well in a setting where
only invited individuals can join by following the shared link.
 Once you are all set up, you can choose whether to post updates
using your name or remain anonymous. To get started, students
simply create an account on Padlet through their website. They can
use their iOS or Android app. From there, they can create their
board, share it using various methods, like sharing a link or
scanning a QR code.
 To start posting, students should double click on the board. After
that, they will be able to drag and drop files, paste content or even
use the Save As bookmark with Padlet mini. Alternatively, they can
just click the icon located in the right corner and add content that
way. They can add types of media like images, videos, audio files,
links or documents.
 From a brainstorming board to a question repository, there are
countless ways to utilize Padlet—your imagination is the only limit!
Even that limit can be surpassed by enabling features so that the
students can contribute their own ideas and take it in new directions.
 Once students are ready, they simply hit publish. Their Padlet will
be ready to share. Teachers can also integrate it with apps, like
Google Classroom or various Learning Management Systems
(LMS). Additionally, teachers have the option to embed it elsewhere
like on a blog or their school’s website.
 Teachers can use a Padlet for students to contribute their ideas and
comments during a brainstorming session. This activity can span
across a week or one single lesson and it really helps foster
creativity.
 When teaching in a hybrid way, it is beneficial to use a Padlet so
that students can post questions as the lesson progresses. This way
teachers can address any inquiries away, or at the end of the session.
 Teachers can create a hub on Padlet where students can share their
research findings on a topic. This encourages students to stay
updated and discover perspectives by thinking outside the box.
 Another useful application of Padlet is creating exit tickets, which
allow for reflection and debriefing after each lesson. Students can
jot down what they learned or add reflections in ways providing
options for feedback.
QUIZLET
SKILL USE Quizlet is mainly utilized to study and commit information to memory. It is
highly beneficial for enhancing vocabulary, acquiring language skills,
memorizing details, getting ready for exams and much more.
LEVEL OF USE Quizlet appeals to an array of users spanning from those starting out to more
advanced learners. Its user-friendly interface ensures it is accessible to
students while its extensive features and adaptability make it valuable for
higher education and career growth.
TARGET AGE Quizlet caters to a range of individuals including students in both higher
education as well as adults seeking knowledge, enrichment or pursuing
professional certifications.
TARGET USAGE Quizlet is used for individual study, classroom learning, and distance
education. Teachers can create study sets for their students, and learners can
use it for self-paced learning.
WEBLINK https://quizlet.com/tr https://youtube.com/shorts/18luidP3y4Y?
si=fqIBDS_Xiee10z09
REQUIRED HW You can use Quizlet on any device that has internet connection. It is
compatible with computers, tablets and smartphones.
REQUIRED SW You do not need any software than a web browser to use its online version. If
you want to access it on your device, they have apps for both iOS and
Android.
PLATFORM LOGOs Quizlet can be accessed through platforms such as its desktop website for
computer users as well as mobile applications found on the Apple App Store
for iOS devices and the Google Play Store for Android devices.
PRICE Quizlet provides a version that comes with features. There are paid options
available, Quizlet Plus and Quizlet Teacher, which offer more advanced
functionalities such as offline access, studying without ads, uploading
images and other enhanced features.
A 7-day free trial period, $35.99/year. This means $2.99 per month. Today's
price is $7.99 per month for monthly subscription.
EXPLAIN THE TOOL /  Quizlet is divided into modes which include:
HOW IT WORKS  1. Flashcards: These are similar to flashcards with a question on one
side and the corresponding answer on the other.
 2. Learn: In this mode, questions and answers are presented in the
form of multiple-choice quizzes that provide a score. This style also
applies to images.
 3. Spell: This mode involves the system speaking a word aloud. The
student is then required to type out its spelling.
 4. Test: Here users will encounter a mix of auto generated questions
that can be answered through written responses or by selecting from
multiple choice or true or false options.
 5. Match: In this mode, users need to pair up words or combinations
of words and images.
 6. Gravity: This is a game where asteroids with words approach a
planet that needs protection. Users must quickly type out the words
before they collide with the planet.
 7. Live: This game mode allows multiple students to collaborate and
work together.
 Quizlet offers a range of modes that are incredibly useful for learning
across various subjects. One standout feature is the nature of Quizlet,
which utilizes data from countless anonymous sessions to create
personalized study plans that enhance learning.
 Moreover, Quizlet provides support for English language learners and
students with learning needs. You can have words or definitions read
aloud and as a teacher you can even attach your recordings.
Additionally, visual aids such as images or customized diagrams can
be added to the flashcards.
 When it comes to media resources, Quizlet offers an abundance of
options including a collection of licensed Flickr photographs.
Furthermore, music can be incorporated into the learning experience
to make it more focused and engaging. Alternatively, teachers can
explore a selection of existing shared online quizzes created by
others.
 One impressive feature is Quizlet Live where students are assigned
codes and randomly grouped together for interactive games. Each
question presents answer options on teammates’ screens. Only one
option is correct. Students must collaborate to identify the answer and
advance in the game.
 In the end, teachers are given a snapshot to assess the students’
comprehension of the material.
 One of the best things about Quizlet is the learn mode, the unlimited
use of which is only available to premium members. Especially if the
student has difficulty remembering words, pictures can make it easier
to remember. To provide the student with a tailored learning
experience, two goals are presented: fast study (short-term memory
retention), memorization (long-term memory retention). The prepared
word sets are divided into small sub-groups and first the word is
revealed with a 4-choice meaning question. If the student answers
incorrectly, the word appears over and over again until s/he answers it
correctly. Once the multiple-choice questions are finished for this
small group of words, the meaning of the word is revealed and the
student must write the word. The system is sensitive to spelling
mistakes, and in case of a spelling mistake, the word appears again
and again until the student spells the word correctly. During the
process, words are divided into fully learned and not fully learned.
After the student has finished studying first time, if he wants to do it
again, he can only repeat the words that have not been learned
completely. Motivating expressions such as "You did a great job" are
also used after correct answers.
 One of the negative features of Quizlet is that after seeing the photo
of the word, the student may directly match the word with the picture,
regardless of the meaning. This can create problems for the student,
especially when answering vocabulary questions asked in context.
Word studies should be supported with extra contextual studies.
KAHOOT
SKILL USE Kahoot is created with the intention of improving skills such as memory
retention, involvement and collaboration. It proves to be especially impactful
in solidifying knowledge and evaluating comprehension through an
interactive approach.
LEVEL OF USE Kahoot is utilized in a range of settings spanning from primary schools to
universities as well as in corporate environments for training and
presentations.
TARGET AGE Kahoot is a platform that can cater to individuals of all age groups. Its user-
friendly nature makes it particularly suitable for children while its
customizable features ensure that it can be tailored to meet the needs of
education and corporate settings as well.
TARGET USAGE Kahoot is mainly utilized in environments to create quizzes, engage in
discussions, and conduct surveys. Additionally, it is quite popular for
fostering team cohesion and initiating conversations in business
organizations.
WEBLINK https://kahoot.com/
https://youtu.be/7XzfWHdDS9Q?si=Cdfns9fYfx9b81z-
REQUIRED HW Kahoot can be used on a range of devices such as smartphones, tablets,
laptops and desktop computers.
REQUIRED SW You do not need any software than a web browser to access the Kahoot
website. If you want to use it on your device, Kahoot has apps that you can
download for both iOS and Android platforms.
PLATFORM LOGOs Kahoot can be accessed on platforms such as iOS, Android and web
browsers.
PRICE Kahoot provides a version that includes features. There are also versions
through subscription offering extra features. The pricing options vary
depending on whether you are using it for schools, businesses or personal
use. Individual plans:
Kahoot! 360 Standard, €17per host, per month, €204 billed annually
Kahoot! 360 Presenter, €24per host, per month, €286 billed annually
Kahoot! 360 Pro €49per host, per month, €588 billed annually
Kahoot! 360 Pro Max, €69per host, per month, €828 billed annually
EXPLAIN THE TOOL /
HOW IT WORKS  Kahoot! is a platform that offers an effective way to engage students.
It presents questions along with multiple choice options with images
and videos to make it more interactive.
 While Kahoot! is suitable for classroom use, it truly shines in
learning scenarios. Teachers have the flexibility to create quizzes and
track students’ progress in time. They can also conduct quizzes using
video platforms like Zoom or Meet allowing them to be present as
students tackle the challenges.
 If desired, they can enable a timer for the quiz mode. They also have
the option to disable it. This opens up possibilities for tasks that
require research or extended thinking time.
 Teachers can easily review results, analyze game reports to assess
student performance, and monitor their progress throughout the
course.
 Teachers should simply visit getkahoot.com, sign up for an account,
choose "Sign Up”, then select their role as "Teacher" followed by
their institution type (e.g., school, education or school administration)
to get started. They can register using their email and a password or
with a Google or Microsoft account if their school already utilizes
Google Classroom or Microsoft Teams.
 Once they have successfully signed up, they can begin creating their
quiz or choose from the range of pre-existing options. Alternatively,
they can combine both approaches by building a quiz while also
utilizing the library of half a million questions available on Kahoot!
However, the existing questions may not directly match the students'
levels or the content. The teacher should definitely check the content
beforehand.
 Kahoot! collaborates seamlessly with Microsoft Teams enabling
teachers to effortlessly share challenges. In the premium or pro
versions, this feature unlocks possibilities such as the opportunity to
collaboratively create Kahoots with colleagues.
 The Ghost feature is an addition that allows students to compete
against their previous high scores. This turns the process of
improving performance into an engaging game. This feature enables
students to revisit quiz times ensuring that the information truly sinks
in at a level.
 By utilizing the analytics of quiz results, teachers can gain insights
into each student’s areas of struggle. Teachers can provide targeted
assistance where needed. This helps to enhance the understanding
and learning experience for every student.
 Prior to commencing a subject, using a Kahoot quiz can be a way to
assess students’ knowledge. This ensures that the teaching approach
strikes the balance between being too simplistic or overly complex
for the class.
 Teachers can incorporate media tools like videos from YouTube
into their quizzes. This serves as a tool for students to watch and
learn knowing they will be questioned about it afterwards.
Furthermore, they can enrich the quizzes with images, even include
their drawings if they are using the iOS app.
 Teachers can engage students with Ghost mode, which enables them
to compete against their scores. This feature provides an opportunity
to compare the beginning and end of a lesson and observe progress.
 Teachers can encourage students to create their quizzes that can be
shared within the class. This not only helps others learn but also
showcases their knowledge as they prepare quizzes for others.
 The latest addition to Kahoot AI system allows teachers to easily
modify the content without the need for editing. With AI commands,
they can adjust the length, level of description or even the writing
style. It is a way to get all their desired changes done effortlessly.
 Kahoot puts the teacher in a passive role, so it can be demotivating
for the teacher. Additionally, competition may not motivate all types
of students.

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