Professional Documents
Culture Documents
MOVEMENT GAMES
The games improve engagement with young athletes and allow us to create more context for the skills we are
teaching and can help us to connect the dots for the athlete between the gym, speed & agility work and their sport.
• Select 1 or 2 games for your RAMP warm up potentiation phase ahead of your strength sessions
• Select 1 or 2 games for the RAMP warm up ahead of technical-tactical / PE lessons - selecting games with
movement skills that are highly relevant to the sport you are teaching (e.g. lateral shuffle for defending in
basketball)
• Dedicate full sessions to the development of Sports Generic Movement Skills focusing on a target movement and
developing it using whole-part-whole using a mixture of the games with closed and more simple open drills that
allow for greater focus on correction positions and technique.
We hope you enjoy the resource and don’t be afraid to get creative and modify them yourselves using the STEP
principle (changing Space, Task, Equipment and People) to increase and decrease the challenge offered.
We’d love to hear any feedback, modifications and see the games in action with your athletes tag us in videos on
Facebook (www.facebook.com/proformancestrength), Twitter @proformanceteam or email them us to share via our
channels via james@proformance.pro
Athlete A Athlete B
TARGET MOVEMENTS
Linear Acceleration
2-point/3 point stance/Ready Pos.
Hip Turn
Directional Step
Copyright © 2021 - LTAD Network - www.ltadnetwork.com
WALL REBOUNDS
ADAPTATIONS
Athlete A Athlete B 5m
Game Credit: Ian Jeffreys - www.allproperformance.com
TARGET MOVEMENTS
Ready Position
Lateral Shuffle
Crossover Step
Directional Step
Acceleration/Deceleration
Copyright
Copyright©©2018
2021- Proformance
- LTAD Network
S&C- www.ltadnetwork.com
- www.proformance.pro
SPEED TAG
GAME SETUP
TARGET MOVEMENTS
2 x teams of 4-5 players ADAPTATIONS
Numbered 1-4/5
Ready Position
Blue Team enter the grid in order, timer
Change Stance Position
starts when first player enters grid. Ready Position
Lunge Stop Deceleration
Fencer’s Lunge
They stay in the grid until they
successfully tag one of the other team.
Tagged player stays in play.
5
Game Credit:
Jeremy Boone
(@AthleteByDesign)
Copyright
Copyright©©2018
2021- Proformance
- LTAD Network
S&C- www.ltadnetwork.com
- www.proformance.pro 15m
GAUNTLET
TARGET MOVEMENTS POTENTIAL ADAPTATIONS
RULES OF THE GAME
FINISH
Athlete A
START
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RATS & RABBITS
GAME SET UP Target Movements:
a) when starting facing the
Athletes start side by side in the Ready
coach
Position facing the coach
Directional Step
Coach calls ‘Rats’ or ‘Rabbits’
Linear Acceleration
Athlete A Athlete B
ADAPTATIONS
4m
Athlete A Athlete B
Athlete B
Athlete A
Copyright © 2021 - LTAD Network - www.ltadnetwork.com
BALLOON AGILITY
RULES OF THE GAME
2
Adaptations
TARGET MOVEMENTS
Co-operative play (work together
to get highest number) Linear acceleration
Change diameter of the circle Linear deceleration
Use a ball (allow 1 bounce) Back pedalling
Athlete B
Athlete A
FINISH START
Copyright © 2021 - LTAD Network - www.ltadnetwork.com
GAUNTLET (LEVEL 2)
TARGET MOVEMENTS POTENTIAL ADAPTATIONS
RULES OF THE GAME
Athlete A must get from the start line to ATTACKERS Space - Extra large zones with multiple
the finish line without getting tagged. They Linear acceleration defenders
scores a point for every zone he gets Deceleration
through without being tagged. Cutting movements Task - Attackers in teams - get as many through
Curved Runs as possible
Place the defenders in different areas of
the zones, so they aren’t in a straight line Equipment - Move a ball through the zones in
DEFENDERS
the team
Acceleration
Defenders can move in any direction
within their zone. This means they can run Deceleration People - Increase number of people & zones
at the defender, this tends to produce Shuffle/Tracking
sharper cutting movements on the Cutting
Athlete A
FINISH START
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KNEE TAG
RULES OF THE GAME
TARGET MOVEMENTS
ADAPTATIONS
Athletes start facing each other in
the ready position Ready Position
Change Stance Position
They must try to tag each others Ready Position
Lunge Stop Deceleration
knees Fencer’s Lunge
5m
Athlete A Athlete B
5m
Copyright © 2021 - LTAD Network - www.ltadnetwork.com
SEPARATE & DEVASTATE
RULES OF THE GAME
TARGET MOVEMENTS
ADAPTATIONS
Athletes start facing each other in Attacker:
the ready position, game starts on Back Pedal
attackers first movement Change start positions
Lunge stop
(e.g. back to back)
Acceleration
Attacker has to create space with a Coaching Call to Start
backwards movement before trying
Cutting
Use escape belts
to get around the defender to the
goal line.
5-10m wide
Attacker Defender
10-15m long
Copyright © 2021 - LTAD Network - www.ltadnetwork.com
SHARKS & FISH
TARGET MOVEMENTS
ADAPTATIONS
GAME SETUP
Space - Narrower space Acceleration
Task - Fish can move constantly
Start with 1-2 ‘Sharks’ in the middle of Deceleration
the grid. (no waiting at the end)
Equipment - Carry balls Cutting
All other players (Fish) start at one end People - More sharks Curved Running
of the playing areas
Shuffle/Jockey/Tracking
They must cross the area without being
tagged.
20m
15m
TARGET MOVEMENTS
Curved Run
180 degree turn
Lateral shuffle/crossover run
Dog
Switch the rotation of the circle after a few rounds
TARGET MOVEMENTS
Curved Run
Acceleration
If it’s goose, they must chase them round the outside of the
circle & attempt to tag them before the tagger steals there
space in the circle. Duck…
Smaller numbers around the circles makes sure there isn’t too
much inactivity. Goose!
TARGET MOVEMENTS
Curved Run
Acceleration
TARGET MOVEMENTS
Curved Running/Figure 8
Acceleration
Deceleration
Credits:
Ian Jeffreys (www.allproperformance.com)
Nick Grantham (www.nickgrantham.com)
Jeremy Boone (www.athletebydesign.com)