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VIRTUAL PIANO
Group Number : 11
1 Anan.A 9923002005
3 Sujai.E 99230041188
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Additionally, the virtual piano project endeavors to push the boundaries of
innovation in music technology. By incorporating features such as
customizable tones, diverse instrument simulations, and collaborative
capabilities, it aspires to redefine the way people interact with and
experience music. Ultimately, the overarching goal is to inspire creativity,
facilitate learning, and cultivate a vibrant community around the virtual
piano, fostering a new era of musical exploration.
Accessibility: Ensure that the virtual piano is user-friendly, breaking down barriers to
entry and making the instrument accessible to individuals of all ages and skill levels.
Realism: Achieve a high level of realism in keyboard feel and sound reproduction,
simulating the nuances of playing a physical piano to enhance the user experience.
Versatility: Provide a diverse range of tones and instrument simulations, allowing users
to explore various musical genres and styles within the virtual piano platform.
Education: Serve as a valuable educational tool, offering tutorials, practice modes, and
interactive learning experiences to support users in their musical journey.
Customization: Enable users to personalize their virtual piano experience, allowing for
the creation of unique sounds, instrument setups, and even customizable layouts to cater to
individual preferences.
Community Building: Foster a vibrant online community around the virtual piano,
encouraging collaboration, sharing of compositions, and the exchange of knowledge and
experiences among users.
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Continuous Improvement: Commit to ongoing development and updates,
incorporating user feedback to enhance features, address issues, and stay at the forefront of
advancements in both musical and digital realms.
IV. DESIGN OF THE SYSTEM
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VI. IMPLEMENTATION
#include <stdio.h>
int main()
{
int i, j, k;
int matrixA[10][10];
int matrixB[10][10];
int rowA, colA; int
rowB, colB; int
operation; char
again = 'Y'; int
scalar = 0; int add =
1;
int sub = -1;
printf("\n\t__________\n\tOperation Menu\n\t------------------------\n");
printf("\t1.) Add\n"); printf("\t2.) Subtract\n"); printf("\t3.) Scalar
Multiply\n"); printf("\t4.) Multiply Two Matrices\n"); printf("\t5.)
Determinant Matrix\n"); printf("\t6.) Transpose Matrix\n");
printf("\t7.) EXIT\n"); printf("\t------------------------\n");
switch (operation)
{
case 1:
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printf("\nEnter the Rows and Columns for Matrix A :
"); scanf("%d%d", &rowA, &colA); printf("\
nEnter the Rows and Columns for Matrix B : ");
scanf("%d%d", &rowB, &colB);
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Rows and Columns for Matrix B : "); scanf("%d%d",
&rowB, &colB);
}
printf("\n\tEnter Elements of Matrix A a %d x %d matrix.\n", rowA,
colA);
readMatrix(matrixA, rowA, colA); printf("\n\t\
tMatrix A\n\n");
printMatrix(matrixA, rowA, colA);
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readMatrix(matrixB, rowB, colB);
printf("\n\t\tMatrix B\n\n");
printMatrix(matrixB, rowB, colB);
matrixMultiply(matrixA, matrixB, rowA, colA, colB);
break;
case 5:
{
#define SIZE 10
{
float a[SIZE][SIZE], x[SIZE], ratio, det=1;
int i,j,k,n;
printf("Enter Order of Matrix: "); scanf("%d", &n);
printf("\nEnter Coefficients of Matrix: \n");
if(n==3){
for(i=0;i< n;i++)
{
for(j=0;j< n;j++) {
printf("a[%d][%d]=",i,j);
scanf("%f", &a[i][j]);
}
}
for(i=0;i< n;i++)
{
for(j=i+1;j< n;j++)
{
ratio = a[j][i]/a[i][i];
for(k=0;k< n;k++)
{
a[j][k] = a[j][k] - ratio*a[i][k];
}
}
}
for(i=0;i< n;i++)
{
det = det * a[i][i];
}
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printf("\n\nDeterminant of given Matrix is: %0.2f", det);
} else if(n==2)
{ float v,w,x,y,z; printf("\
nEnter a(11)value : ");
scanf("%f",&v);
printf("\nEnter a(12)value : ");
scanf("%f",&w);
printf("\nEnter a(21)value : ");
scanf("%f",&x); printf("\nEnter
a(21)value : ");
scanf("%f",&y); z=(v*y)+(w*x); printf("\
n\nDeterminant of given Matrix is: %0.2f", z);
}
break;
return 0;
case 6:
{
int a[10][10], transpose[10][10], r, c,i,j;
printf("Enter rows and columns: ");
scanf("%d %d", &r, &c); printf("\nEnter
matrix elements:\n"); for ( i = 0; i < r; +
+i)
for ( j = 0; j < c; ++j)
{
printf("Enter element a(%d%d): ", i + 1, j + 1); scanf("%d", &a[i]
[j]);
}
printf("\nEntered matrix: \n"); for (i = 0; i
< r; ++i)
for ( j = 0; j < c; ++j)
{
printf("%d ", a[i][j]); if (j == c
- 1)
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printf("\n");
}
for (i = 0; i < r; ++i)
for (j = 0; j < c; ++j)
{
transpose[j][i] = a[i][j];
}
printf("\nTranspose of the matrix:\n");
for (i = 0; i < c; ++i)
for (j = 0; j < r; ++j)
{
printf("%d ", transpose[i][j]);
if (j == r - 1)
printf("\n");
}
break;
return 0;
}
case
7:
printf("\n\nThank You\n");
printf("(: !Good Bye! :)\n\n"); return 0;
default:
printf("\nIncorrect Option! Please Choose a Number 1-7.");
break;
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for (i = 0; i<rowsA; ++i)
for (j = 0; j<columsB; ++j)
for (k = 0; k<columsA; ++k)
{
mulM[i][j] += arrayone[i][k] * arraytwo[k][j];
}
printf("\nOutput Matrix:\n");
for (i = 0; i<rowsA; ++i)
for (j = 0; j<columsB; ++j)
{
printf("\t%d ", mulM[i][j]);
if (j == columsB - 1)
printf("\n\n");
}
}
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a) Operation Menu
b) Addition
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c) Subraction
d) Scalar Multiplication
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e) Matrix Multiplication
f) Determinant of Matrix
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g) Transpose of Matrix
h) EXIT
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VIII. CONCLUSION
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2) AI-driven Adaptive Learning: Incorporating artificial intelligence algorithms to
analyze users' playing styles and offer personalized feedback and suggestions for
improvement, creating a dynamic and interactive learning environment.
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