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SUMMATIVE TEST FOR FINALS IN PHYSICS 1

A.
1. WHAT IS ACCELERATION?
- D. IT IS THE RATE OF CHANGE OF THE VELOCITY
2. A TOY CAR TRAVELS 10.75M AROUND A CIRCLE AND STOPS EXACTLY WHERE IT STARTED. IT TAKE
15.5S TO COMPLETE THE CIRCLE. WHAT IS THE AVERAGE SPEED?
- A. 0.69 M/S
SOLUTION: FORMULA: [SPEED = DISTANCE/TIME] S = 10.75M / 15.5S = 0.69 M/S
3. IT IS A MOVEMENT OF AN OBJECT ALONG THE CIRCUMFERENCE OF A CIRCLE OR ROTATION ALONG A
CIRCULAR PATH.
- C. CIRCULAR MOTION
4. WHAT HAPPENS TO AN OBJECT’S MOTION WHEN THE VELOCITY IS POSITVE AND THE ACCELERATION
IS NEGATIVE?
- A. THE OBECT SLOWS DOWN
5. YOU WALK 1OO METERS TO AMTH CLASS IN 40 SECONDS. YOU AVERAGE SPEED IS ?
- B. 2.5 M/S
SOLUTION: FORMULA: [SPEED = DISTANCE/TIME] S = 100M / 40S = 2.5 M/S
6. IT IS THE NEWTON’S LAW WHICH STATES THAT AN OBJECT AT REST REMAINS AT REST, AN OBJECT IN
MOTION WITH CONSTANT VELOCITY UNLESS THE OBJECT EXPERIENCES A NET EXTERNAL FORCE.
- A. LAW OF INERTIA
7. A RUNNER RACES IN THE 250 METER DASH. IT TAKES HER 15 SECONDS TO FINISH. WHAT IS HER
AVERAGE SPEED?
- A. 16.67 M/S
SOLUTION: FORMULA: [SPEED = DISTANCE / TIME] S = 250M / 15S = 16.67 M/S
8. IT IS A MOTION WHEREIN OBJECTS ARE PROJECTED OR DROPPED WILL CONTINUE ITS MOTION AND IS
AFFECTED ONLY BY GRAVITY.
- A. PROJECTILE MOTION
9. IT IS THE FORCE RESISTING THE RELATIVE MOTION OF SOLID SURFACES, FLUID LAYERS, AND
MATERIAL ELEMENTS SLIDING AGAINST EACH OTHER.
- A. FRICTION
10. FIND THE VELOCITY OF A PLANE THAT TRAVELED 4000 MILES WEST IN 8 HOURS.
- C. 500 MPH WEST
SOLUTION: FORMULA: [VELOCITY = DISPLACEMENT / CHANGE IN TIME] V = 4000 mi / 8 hr = 500 MPH WEST
11. IT IS DEFINED AS THE AMOUNT FORCE THAT, WHEN ACTING ON A 1 KG MASS, PRODUCED AN
ACCELERATIION OF 1 M/S^2.
- B. NEWTON
12. WHAT IS THE SPEED OF A CHEETAH THAT TRAVELS 72.O M IN 3.OS?
- D. 24.0 M/S
SOLUTION: FORMULA: [SPEED = DISTANCE / TIME] S =72.0 M / 3.0 S = 24.0 M/S
13. IT IS THE NEWTON’S LAW WHICH STATES THAT IF TWO OBJECTS INTERACT, THE MAGNITUDE OF
FORCE EXERTED ON OBJECT 2 IS EQUAL TO THE MAGNITUDE OF THE FORCE SIMULTANEOUSLY
EXERTED ON OBJECT 2 BY OBJECT 1, AND THESE TWO FORCES ARE OPPOSITE IN DIRECTION. FOR
EVERY ACTION THERE IS AN EQUAL AND OPPOSITE REACTION.
- C. LAW OF INTERACTION
14. A DOLPHIN CAN SWIM 2.75 KM/H. HOW FAR DOES THE DOLPHIN TRAVEL AFTER 0.7 HOURS?
- B. 1.93 KM
SOLUTION: FORMULA: [DISTANCE = SPEED X TIME] D = 2.75 KM/H X 0.7 H = 1.925 KM = 1.93 KM
15. WHAT IS VELOCITY?
- D. THE SPEED AN OBJECT TRAVELS PLUS ITS DIRECTION
16. IT IS THE ESTABLISHED POINT OR A SET UP BASIS FOR DESCRIBING MOTION.
- C. FRAME OF REFERENCE
17. IT IS THE PUSH OR PULL APPLIED TO AN OBJECT THAT CAN CAUSE IT TO ACCELERATE, CHANGE
DIRECTION, OR DEFORM.
- D. FORCE
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B. ( DO KANI BA DILI MAKLARO ANG SENTENCE, NAGHATAG NA LNG KOG DEFINITION AND EXAMPLES
PARA MAKA SABOT AND E CHANGE RA MN GIHAPON NI SIR ANG QUESTIONS)
1. Law of Inertia:
- Simple Explanation: Objects like to keep doing what they're doing.
- Example: A book stays on a table until someone picks it up, and a rolling ball keeps rolling unless
something stops it.

2. Law of Interaction (Newton's Third Law):


- Simple Explanation: Every action has an equal and opposite reaction.
- Example: When you push a wall, the wall pushes back on you with the same force.
3. Law of Acceleration (Newton's Second Law):
- Simple Explanation: It's easier to make a lighter thing go faster or slower, and it's harder to do the same to
a heavier thing.
- Example: Pushing a small car is easier than pushing a big truck, and the bigger the push, the faster the car
accelerates.
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1. Law of Inertia:
- Objects like to keep doing what they're doing. If something is sitting still, it wants to stay still. If it's
moving, it wants to keep moving in the same way.
- Example: Imagine you're in a car, and it suddenly stops. You might feel pushed forward because your
body wants to keep moving.

2. Law of Interaction (Newton's Third Law):


- For every action, there is an equal and opposite reaction.
- Example: When you walk, your foot pushes backward on the ground (action), and the ground pushes your
foot forward (reaction), allowing you to move forward.

3. Law of Acceleration (Newton's Second Law):


- The more force you apply to something, the faster it will accelerate (change its speed or direction). Also,
heavier things need more force to accelerate.
- Formula: Force = Mass × Acceleration
- Example: Pushing a shopping cart takes less effort (force) than pushing a car, and the car will accelerate
less for the same push because it's heavier.
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C. FOMULA:
Module 2: One Dimensional Acceleration Problems.
 Acceleration is how quickly something's speed or direction is changing.

Module 3
3.1. RELATIVE MOTION
 FRAME OF REFERENCE - The established point or a setup basis for describing motion.
 RELATIVE VELOCITY - The relative velocity of an object A with respect to object B is the rate
of change of position of the object A with respect to object B.
RELATIVE MOTION IN ONE DIMENSION
In one-dimensional motion, objects move in a straight line. So, there are only two possible cases:
 Objects are moving in the same direction
 Objects are moving in the opposite direction
 Movement of the object vertically or horizontally.
RELATIVE VELOCITY IN TWO DIMENSIONS
 The concept of relative motion velocity in a plane is quite similar to the whole concept of
relative velocity in a straight line.
 Considering various occasions, we take in more than one object move in a frame which is non-
stationary in respect to another viewer.

3.2 PROJECTILE MOTION


 Projectile Motion
 the motion of an object thrown or projected into the air, subject to only the acceleration of
gravity.
 a motion wherein objects are projected or dropped will continue its motion and is affected
only by gravity.
 The object is called a projectile, and its path is called its trajectory.
 the horizontal component of the velocity remains constant.
 the motion along the vertical line of action follows the concept of free-falling bodies
(motion is accelerated due to gravity).
 it represents a parabolic path.
 vertical and horizontal motion are completely independent to one another.
 is a type of 2-dimensional motion which means a superposition of two independent
motion along the x and y axes.
 Aerodynamic - the way objects move through air, anything that moves through the air is
affected by it.
 Drag - force exerted by a fluid stream on any obstacle in its path or felt by an object moving
through a fluid.
 Projectile - any object thrown into space upon which the only acting force is gravity
 Speed - a scalar quantity that refers to “how fast an object is moving”.
 Trajectory - the path that a moving object follows through space as a function of time.
 Velocity - the speed at which something moves in a particular direction.
 Acceleration - the rate of change of velocity.
 Displacement - refers to "how far out of place an object is"; it is the object's overall change
in position.
 Flight - the time from when the object is projected to the time it reaches the surface
 Maximum Height - the highest vertical position along its trajectory.
 Range - the horizontal distance the projectile travels from the time it is launched to the time it
comes back down to the same height at which it is launched
3.3. CIRCULAR MOTION
 Circular motion
 As you move your hand up and down of the string-stone system, the system moves in a
circular motion because it follows a circular path.
 Circular motion is a movement of an object along the circumference of a circle or rotation
along a circular path.
 The two types of circular motion are: uniform circular motion and non-uniform circular
motion
 UNIFORM CIRCULAR MOTION
 is a type of circular motion that has a constant speed where the movement is consistent.
 The radius of the circular path is also known as the“radius of curvature”
 In this type of motion, an object or a particle completes one resolution or cycle for a given
time or period.
 NON - CIRCULAR MOTION
 is a type of circular motion that slows down and speeds up at any point in the path
 The speed is not constant or inconsistent and varies along the circular path.
 NON - UNIFORM CIRCULAR MOTION
 he component of acceleration perpendicular to the path (radial acceleration or centripetal
acceleration) is not zero because the direction is changing continuously
 The object is speeding up when the direction of the tangential acceleration and velocity
are the same and slows down when the opposite.

Module 4
4.1. Newton's Law of Motion
 MOTION
 Describing motion can vary depending on the observer's perspective, and it involves the
concept of relative motion.
 Relative motion is about defining a frame of reference, a point or setup used to describe
motion.
1. Relative Motion in One Dimension
 This type of motion occurs when an object moves either vertically or horizontally.
 In one dimension, objects can move in two possible directions: vertically, either up or down
(north or south), or horizontally, either left or right (east or west).
2. Relative Motion in Two Dimensions
 In this case, objects are not moving in the same direction or opposite directions; they have
different lines of action.
 They may move in different directions, making it a two-dimensional relative motion
scenario.
 DYNAMICS - the branch of mechanics concerned with the motion of bodies under the action
of forces
 FRICTION - the force that opposes the motion of objects in contact, caused by surface
interactions. It hinders movement and is essential for stability and control in various everyday
situations
 FORCE - Any push or pull that causes a change in the motion of an object
 Contact Force is present when two or more surfaces or media touch and interact.
 Non-Contact Force is constantly present in nature and does not need human intervention
to arise.
 INERTIA - is an inherent property of an object to resist change. It is independent from external
force, and it is mass independent
 INERTIAL REFERENCE FRAME - a set of time-space coordinate systems that are stationary
or with constant velocity. It is a frame of reference that is not accelerating
 MASS - the quantity of matter
 MOTION - is caused by unbalanced forces
 SPEED - length of distance traveled in a certain amount of time
NEWTON’S SECOND LAW OF MOTION
 Law of Inertia
 An object at rest remains at rest, an object in motion continues in motion with constant
velocity (that is constant speed in a straight line) unless the object experiences a net
external force.
 Massive objects have greater inertia, while smaller objects have lesser inertia.
 Law of Acceleration

 The acceleration of an object is directly proportional to the net external force acting on the
object and inversely proportional to the object’s mass.
 Law of Interaction
 DILI MA COPY, KAPOY NA, NAAS TAAS ANG
MEANING….. ANG KANANG FORMULA KAY SA
ACCELERATION NA….

4.2. The Force of Friction


 Inertial reference frame
 is a set of time-space coordinate system that is stationary or with constant velocity. It is a
frame of reference that is not accelerating.
 Free-Body Diagram is a construct of simplified diagram showing all forces acting on each
object involved in the problem.

 Kapoy na tiwas sorry, hehehe….

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