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In the Land of Water, where mists conceal, A Quick glance out some of the themes and genres you
Karmic waters flow, an ancient reel, can expect in the Land of Water
In cycles unseen, war and peace entwine, Dark Fantasy
Life and death’s dance, a constant design. Many of the missions and scenes you will see in Neo
Amidst shimmering lakes, whispers cascade, Yagura’s will involve gangs and all that comes with it,
both violent and non-violent crimes, a drug trade, and
Clans’ silent tales, in shadows they’re laid,
other mature scenes. While it will never openly dip into
Echoes of past, in moon’s gentle gaze, detailed gore and torture, they may be scenes bordering
Destinies linked, in twilight’s haze. on that, or in private threads.
Eternal currents, in ceaseless churn, Spy Thriller
Veiled repetition, secrets to learn, While the have not’s fight for scraps fallen off the table,
Bound to the cycle, yet hope’s ember gleams, the upper echelons are busy playing a game of thrones.
In cryptic rhythms, the truth it seems. They don’t like to settle their issues publically, and you
--- Ancient Text, Karmic Waters can expect the corps to call on those who are capable to
assist them with espionage, sabaotage and other
discreet dealings they need done.
The Land of Water is a land of change. It embraced the
future long before others in the 5 Great Lands, and it Power Fantasy
We are playing Naruto 5e after all. One of the benefits of
adapated to the new threat of monsters even faster. being a archipelago is that each island is a chance to
That is because Water is malleable, it changes when it give a breath of fresh air. One island in particular is all
needs to know, and crushes when it must. It can flow or about a constant need for combat and the validation of
it can crash, and the people of the Land of Water are no strength over all. Here you can expect many
different. They are not beholden to the current, and extermination and bounty hunting missions, and on
embrace change. That is because they arent really another you can do the same but on the monsters.
changing, just like water. It flows from liquid to solid to
gas, but is that really change? After all it, its cycle is Dystopian
constant, the Water Cycle dicates that water will always This is something that all islands and adventures will be
return from where it came, yet it still changes, all while influenced by. Overall the Land of Water is a dystopia.
going back to what it was. Its paradoxcal…and yet it is. Cheap thrills and bright lights are there to mask the
true issues of soceity, and state sponsered
Why do I bring this up. Because I want to make it clear entertainment keeps the masses happy enough. With
what the themes of this land are to both players and constant patrols from the KPN, Neo Yagura is a police
DMs. This is a land where ideologies clash non stop, state, and the same is true for Jiyu Koe under the rule of
and each side plays its role in a cycle of static change. a the Senate.
good example of this is as such.
Note from Artemys, Water Lead
Crime never dies This book will be written as if told by some gangoon infofish
A neighborhood in a poorer section of Neo Yagura is run by from Neo Yagura, to give it some character, and to play into
the theme of the land. When something needs to be
a gang under the Morningstar Syndicate. During a raid, a specified using OOC, look for these boxes. If you come to me
group of Shinobi capture the leader and clear out the area. A with a question and its answered in a box like this, I will
week later its now run by a gang under the Mistfit Crime guide you to the page, and then laugh at you privately.
Family. Its different. It changed…but did it really?
Outside the cities you gotta deal with Kaiju, H-Gs, and what most offical sources would call it. It is essentially a
wild animals. Sure, inside is better, but you never know more N5e version of Cyberpsycosis. Most players will be
immune to ACID, and it is mostly a plot device and threat of
when a gangoon will make you his next lick, or if you the world, then a threat of the player. As will be detailed in a
will get caught in the crossfire between any combo of later chapter, players who want to interact with Chakraware,
KPN, MCF or Morningstar. To survive in this world is to ACID, and become ACE’d themselves should play Science
adapt, and thats where Artifical Chakra comes in. Most Nin or take the Science-Nin Archetype feats.
people have some kinda Chakraware, usually just the
basics, small chakra skin to help protect them from
lethal injuries, a biomointor to send for help as soon as
they reach critical, you know, the small things. Now
there are some who go a step further, and partake in the
external chakraware. a fancy new arm or leg, stronger
lungs, thicker bones. We call these people ACE’d, or
Artifical Chakra Enhanced. Alot of the bigger gangoon’s
are ACE’d.
The issue is, not everyone is born with the chakra to
be a shinobi, and your natural chakra don’t always like
that Artifical Chakra mixing with it. When that balance
is thrown off, when your meat body rejects the
Chakraware and the line is crossed? We in the streets
call im Drowners, and you dont want to be near a super
ACE’d gangoon whos Drownin. They go crazy, can’t tell
ally from enemy, and their already violent nature goes
into overdrive. When one is spotted, they are either
dealt with by Kirigakure Silvers or the Anti ACE unit of
the KPN.
Land of Water Dialect Word/Phrase
Infofish
Translation/Meaning
a unofficial street reporter
Each land has their own dialect and way of talkng.For ACE’d Artificial Chakra Enhanced
the Land of Water that comes in the form of slang, ACID Articial Chakra Induced Delirium
shorthand, and accents. Here is a list of common slang Drowning/Drowner Someone suffering from ACID
and phrases in the Land of Water. K-Juice Kaiju Blood mixed with other drugs. IT is a
highly illegal performace inhancing drug
Word/Phrase Translation/Meaning
Diver A person who legally/illegaly hacks into the
Action doc A person who can arrange a variety of
Ninja net
illegal services for a fee
Preem Awesome
Ah, Guts “Damn it”
Gangoon Gang member, usually a low ranking one
Ambidexter Backstabber or one who plays both
H-G’s Hunter Gather’s, which itself is name given
sides.
to the romaing bandit clans who refused to
Bundled out Loaded to max capacity
move to the cities and live outside the
Chek-chek “Okay”
walls.
Davy Empty ship with no cargo
Puffer-faced Unattractive
Got your ears on? “Anyone listening/anyone on comms?” Accents and Inspiration
Keep the water under “Have a safe trip/don’t have an Those who have the same interests as me will recognize that
most of the slang comes from Warframe and the Ventkids
you accident”
and the Cyberpunk TTRPG. For that reason the slang is really
Meat wagon Ambulance prevalent in Neo Yagura’s and Yagura Island natives. As for
Mucker Vulgar slang for a disgusting or real world accent examples:
insignificant person Yagura Island natives speak like they are from New York.
Mucking Vulgar slang to express anger or disgust Why not a east asian accent? Cause EOC is only voiced in
Old mate “Friend” or “this person here” English dub with Japanese subs every now and then. They do
Salmon A foreigner not use honorifics like -san, -sama, ect.
Reel the Line “Slow down/wait up/say what?” Okumo Island natives are closer to that of a Asian acent
Guppies Children and they are the only island that does have more prevelant
use of honorfics as it is a more traditional island.
Wotsit/whatsit “What is it”
Shuunko Island natives speak alot more prim and proper.
O’s Ryo Chigiri Island natives have a more Hispanic accent(Blame
Scrolling Recording Miles and Gio)
Corpo/corpo rat corporate personnel Gogo Island has a more rural accent
Net The Ninja Net, the internet created by K- Netami Island has a mix of them all
SIF There are no Fushigina natives.
Greys/Greysuit KPN
Silvers Kirigakure Shinobi
Sharks Loansharks, who ironically are mostly
Hoshigaki
Fog Talker Someone who has snitched/worked with
the KPN
Up the River Something hard to do
Pond to Ocean For a long time/since birth
Lost Boy/Girl/Person Someone who lives in the Wetlands
Fam Family
Glinter Fancy; also a nickname for those who
use alot of tech enhancments
Gutterball “to lower the price”, similar to
lowballing
Klokkit “go”
Lateral Crazy or “on edge”
Logical To be bonded by the same belief or
lifestyle, akin to “brotherhood”
Null-Nin “Idiot”
Disconnected/DC’d Killed
Scope “see”
Mygo Friend. Bastardized form of the word
“amigo”
Slabbed Killed
Fish food/bait Easy target
PART 2
Factions
Factions at a Glance Children of Nyorai
This is a quick glance at the movers and shakers of the The state and official religion of the Land of Water.
Land of Water. further in the chapter will be a full break They help with charity servives for those on down times
down of the faction. and those wounded or attacked by the Kaiju. They also
Kirigakure Shinobi Forces assist in Kaiju Supression missions with medical aid
and protection rituals from Suijin and Hachiman, the
The Hidden Village of the Mist and the powerhouse of main deities of the religion.
the Land of Water. While it may be the smallest faction Based in: Chigiri Island
by number of active members, its in part due to a Notable Figures
restructuring of the process to become a shinobi. Now, Naori Kiraku, Naraka Kurosai, Kimimoto Benimaru
only the best of the best become Shinobi, and for that
reason, one shinobi is easily worth 4 or 5 gangoon’s on
the street. The shinobi forces goals are simple: protect
the Land of Water and its citizens.
Based in: Yagura Island People’s Republic of Okami
Notable Figures Technical just a city in Land of Water, this island
Takami Jin, Subject 101,Saikusu Wukong, Kamiki consideres itself a independent state as it was founded
Nara, Haru Tatsumaki,Kenpachi Jiga by Clockwork following the ceasefire. In its captail city
Jiyu Koe, the people here live a more tradtional lifestyle
with very low tech, with most of their high tech being
used in defense of the city and the city only. Unlike Neo
Kirigakure Police Network Yagura and Kirigakure, they do not rely on Artifical
Chakra but instead use what they call Biotech, made
For Those who either couldnt cut it as shinobi, or from the studies of their Supreme Leader Warui Yatsu.
wanted to have more of a focus in Neo Yagura, there is Based in: Chigiri Island
always the KPN. The Police Network itself is split into Notable Figures
Divisions of specialized focus, but they all share the Warui Yatsu, Icarus, Higanbana Terumi
same goal of protecting Kirigakure and Neo Yagura
from threats on the inside, in particular the gangs of the
Land of Water.
Based in: Yagura Island
Notable Figures Criterion
Kokomi Yuki, Ahjin Karatachi, Ronozo Yuki, Kira After Paradigm Weapons collapsed due to being
Masaki, Hiro Setsuki exposed as allies of Clockwork during the rebellion, its
assets were seized and many of its high ranking
executives were arrested, its scientist absorbed into K-
SIF. Some escaped to Okumo with their allies. The
Kirigakure National Army ones who remained slowly and brick by brick rebuilt the
company under a new name: Criterion. They are now
For those who couldnt cut it as a shinobi OR a police once again one of the big 3 corps of Neo Yagura, and a
officer, or those who want to only spend their lives large supplier of weapons to the KPN and KNA.
fightning H-G’s and Kaiju. If you have natural power, Based in: Yagura Island
even if its small, its expected of you to join up for a short
stint. There are also those who have no power, but want Notable Figures
Gorro Takashi, Ringo Uratsume
to defend their island. The KNA is full of those who love
the islands so much, they dont mind being Kaiju
Based in: Yagura Island
Notable Figures
Takashi Nimamoto, Alexandros Ryu, Emica Reibu,
Fumiko Reibu, Yue Nox
Zetatech Morningstar Syndicate
Following the collapse of Paradigm and the dissatisfied with the mindless violence and self-
privatization of K-SIF, Zetatech moved up to being the destructive ideology of S-Kill, the upper members of it
largest corp in the Land of Water. It’s main product is split off to truly compete with the Mistfits Crime Family,
chakraware and tools using Artificial Chakra, and its and the Morningstar Syndicate was a force to be reckon
chakraware is top of the line. with. While less mindlessly violent then the old S-Kill
Based in: Yagura Island gang, the Syndicate is not afraid to use that violence to
send a message. They make their profit in weapon
Notable Figures smuggling and illegal chakraware mmanufacturing and
Katakan Su Long trading, with the usual robbery and heisting.
Based in: Yagura Island
Notable Figures
Nanodyne Asihoshi Terumi, Mal, Konton, Mukoka Jin
Rounding out the big 3 corps is Nanodyne, a
pharmaceutical company. You need medical aid, its
Nanodyne and their trust team of round the clock battle Mistfits Crime Family
medics who will dive into Neo Yagura to pull your
hopefully still breathing body out of danger and nurse The other big gang in the Land of Water, the Misfits
you back to health. For a cost of course. Crime Family. Run by a set of sextuplets, the Haze
Based in: Yagura Island Siblings, that were kicked out of Kirigakure, the Crime
Family is the nicer of two evils, the Crime Family may
Notable Figures rob you blind but atleast they would do their best to
Nina Wukong leave you alive, as long as you dont fight back. But if you
hurt a member of the family, then you are better off
Faction Features trying to survive outside with the Kaijus. They make
In the Land of Water, Factions have unique traits that are their profit with drug smuggling, loansharking, and
sometimes usable in a mission taking place in the Land of protection fees.
Water. While you, the player, can ask and remind the DM Based in: Yagura Island
about them, the DM has the final say on if that trait is usable.
As a reminder about the Good/Bad Faith agreement, do not Notable Figures
pester or whine or beg for the trait if the DM does not allow
it, and do not expect it to be used every mission. When its
The Haze Siblings
used it should feel theatrically and thematically appropriate
and feel special. If its used all the time, it won’t feel special
anymore would it?
Kirigakure
Let the roar of battle fill our veins, and let the Shinobi Academy
thunder of our fury shake the very heavens! For today,
To strengthen the nations Shinobi Force, Takami and
we fight not only for ourselves, but for the future of all Kenpachi Jiga created a new Academy that trains from
who call the Land of Water their home! Forward, my ages 14-18 to train Ninja, with only the best of the best
comrades! To victory or to glory, but never to defeat! being allowed to graduate and go out to the battlefields.
--- Saikusu Wukong, Before battle with Kaiju For this reason, some clans and cities open a Shinobi
Prep academy for those under the age of 14 to prepare.
The Academy is set up so that there are 5 classes,
The Village Hidden in the Mist has been the last line of from D to S the job of the students is to graduate in
defense of Kirigakure for centuries. In the last couple of class S as only those who reach Class S by the end of
decades, it has slowly shrunk its numbers, but has the their 4 years at the academy are made Genin. those
exceptional increased its strength. With the formation of who end up finishing in Class A can then go on and start
the Kirigakure National Army, it adopted stricter criteria as NCO’s in the Kirigakure Army if they wanted Those
to become a Genin and those who couldn’t cut it were who finish B and C usually go on to become Police
relegated to either the Army or the Police Force. Captains or start good in the Kirigakure Army. Those
Goals
who finish D usually go on to join the Army or KPN as
low rank rookies, a Corps private security team or join a
Kirigakure’s goals are simple: protect the Land of gang if they cant even do that, as they use their better
Water. Some do what needs to be done but take then most others skills to make some O’s.
precautions that nothing but the needed force to capture
is used. Some believe that the ends justify the means. Fresh from The Academy
All of them have the same motivations in mind, just the This means your character graduated in Class S from the
methods are different. Academy! It could be that you are fresh out of academy from
the latest graduating class. Maybe its been 2 or 3 years since
A New Mizukage you graduated and you have felt stuck as a Genin. Think
about how your characters days in the Academy influenced
A few years into the Clockwork Rebellion, Kokomi Yumi you and made you who you are today.
stepped down from Mizukage after months of protesting
from the Army and Shinobi forces at the passive stance
she had taken against the rebels. She was replaced by The Ranks of Shinobi
the 8th Mizukage, Takami Jin. Takami switched gears, are the fresh Academy graduates. Its generaly
and quickly flipped the stance form passive to Genin
frowned upon to be a Genin for longer then 5 years. And
aggressive. Many belive if it wasnt for The Cascade, those who are Genin longer then 7 are releagted to the
Takami may have won the war. Unfortunately after the Army.
Cascade, everything went to shit. It didn’t help that the Chunin are simply graduated genin, those who do not
Daimyo died during the first outbreak in Yagura City. need to be watched over and are considered generally
While everyone was dying, and the elders couldnt capable. They display strength, but more importantly
choose a new Daimyo, Takami took matters into his quick and clever thinking skills which allow them to
own hands and took charge of the land as a Interim make the correct split-second decisions necessary to
leader. After two years, they elected him the new preserve the life of their team.Many Shinobi retire a
Daimyo and he fused the office with the office of Chunin
Mizukage. Jonin are the superstar shinobi, the most trusted by all
who lead other teams. They are capable of making the
same sorts of tactical decisions, but on a larger scale
and are able to coordinate multiple groups at the same
time in live combat - doing so is especially difficult. A
Jonin also displays incredible perceptive ability, able to
reason through scenarios and has a basic conceptual
understanding of nearly every topic. There are very few
Jonin who aren’t intelligent and have a broad
understanding of most techniques and strategies.
ANBU are the black-ops of the shinobi world. These are
those selected for the top-secret missions where loyalty
must not be able to be questioned at all.
Kirigakire Science Institute of
the Future
Or just called K-SIF or The Insitute by most, this
organization was once a mix of private and public
before it became fully privatized after the events of the
Clockwork Rebellion. It still pushes the limit on what
we consider science fiction, but now only shinobi and
the KPN get to use its toys. Sometimes it sells the old
schematics to the corps to fight over the now obsolete
tech, but this design makes sure only Kirigakure has the
edge, should someone else try and pull a Warui. Like
the Shinobi Academy, it has its own school for those to
attend called Veritas Tech to obtain the needed degrees
to work for them. Those who do not make the cut,
usually find work with the other tech corps such as
Criterion and Zetatech. Those who graduate from the
Shinobi Academy are also considered to have graduated
from Veritas Tech, as the non shinobi curriculum is the
same for both.
Bleeding Age of Innovation
K-SIF makes sure its toys stay in the right hands
nowadyas with whats called the Shadoware, a bit of
programming in all of their drones, weapons, and
chakraware that allows them to turn it into a steel brick,
devoid of chakra. It also relies on it, so removing it is no
easy task. Some Divers make their living by cracking
stolen K-SIF ware, but those Divers also end up in the
Downs or missing.
Goals
K-SIF goals are simply as well: keep Kirigakure on top.
All their tech and studies go into making sure the power
gap from Kirigakure and the rest of the world stays a
comfortable distance and the gangs never feel like they
can rival the major powers in the land.
Notable NPCs
100: You are now a full Detective for the I.O.U and
Protect and Serve Detective your skills at your job have improved. Once per
The Kirigakure Police Network is technical a subranch mission you can call on your investigative skills
of Kirigakure, however it has alot more autonomy and gain advantage on checks to search for clues
outside of the village as they are the lead policing force or track a creature until your next rest.
Now, you players may have dreams of going in them and finding the swords, and you can! As long as you understand there is no
guarantee you find them, and no guarantee you make it back alive. If you are lucky, you may never need to enter a Trench Zone…
Children of Nyorai
Suijin, revered as the guardian of rivers, streams, Joining Nyoraism
and oceans, embodies the eternal cycle of purification As will be noted during the Character Prompts chapter of this
doc, Reaching Rank 25 lets you choose a Shinobi
and renewal. As the waters ebb and flow, so too does
Specialization. These will allow you to gain some benefits
Suijin’s divine presence, guiding and nurturing the along with the flavor of being a Guji, Gon-Guji and maybe
myriad forms of life that flourish within the aqueous even Dai-Guji.
embrace of their domain. Thus, let us offer our gratitude Character Advancement
and reverence to Suijin, the sacred guardian of water, Rep Reward
whose divine presence sustains and enriches the 25: You are a warrior of the kami, their will extended into
Guji this mortal realm. Creatures are more likely to believe
tapestry of existence. May we honor their essence in all you when you promise peace, and enemies are more
things, and may their blessings flow eternal, like the ready to surrender knowing they will face a better
rivers that carve their path through the ages. fate. You gain advanatage on Persuasion checks to
--- Naori Kiraku, 2nd Saishu and Voice of the Kami .
pacify angry and hostile creatures.
100: You are one of the Kami’s elite warriors and many
The Mercy of the Kami Gon- believe you to be their will incarnate. Followers of
Formed in a mix of the teachings of the Terumi, the Guji Nyoraism will gladly help if they can and Shinshoku
Warriors of Hachiman, and the Land of the Sea and low rank Guji are always looking to help. You
Heavenly Dragons, Nyoraism really took off after The gain a permanent master for A Rank and below jutsu,
Cascade as the masses turned to religion for answers. and Master Taught jutsu cost 25% less Ryo.
organization has been the leading force in technological Armor Class 16(NuSteel Exoskeleton)
advancement in the Land of Water, turning it into the Hit Points 45(5d10 + 18)
futuristic powerhouse it is today. Some may consider it Chakra Points 45(5d10 + 18)
a dystopian society with Big Brother always watching, Speed 35ft.
but in this day and age, everything has a price, even
peace. STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 15 (+2) 7(-2) 14 (+2) 6 (-2)
H.O.U.N.D Unit
The K-SIF Hunting, Oberervation, and Utilty Ninja Dog, Saving Throws Str +7, Con +6 Wis +6
or H.O.U.N.D Unit, is a common sight in the streets of Skill Checks Athletics +9, Perception +8
Yagura City and Kirigakure. Used widely by K-SIF, the Condition Immunities Charmed, Demoralized,Enevenomed
Police Force, and even some Shinobi, the HOUND is Damage Resistance Psychic
Senses passive Perception 18
one of the first things people think of when they think K- Languages Understands All but can’t speak.
SIF. Roaming either in patrol packs or as a compainion,
the HOUND is one of the frontline defenders of the
peace. NuSteel Exoskeleton Created with a fusion of Chakra Steel from
Using a HOUND in Combat the Land of Iron and Kirigakure Science, a HOUND Unit
reduces all non-psychic damage by 3.
HOUNDS have two combat programs: PACK.exe and Cutting Edge Twice per turn, The HOUND adds it’s level in
SUPPORT.exe. place of its ability modifier to a damage roll you make.
For PACK.exe, this means they are in a pack of usual Subdue Target(Pack.Exe Only) When the HOUND has an
3 or 4 and have no human contoller with them. In this allied creature within 5 feet of a hostile creature. When you
state thier main objective would be to subdue the target make an attack against the hostile creature, your attack deals
and send an alert out to the nearest human ally. This is an additional 1d4 force damage.
the program most of the roaming packs of HOUNDs are Skill Chip(Support.exe Only) When the HOUND makes a
in. Athletics or Perception skill check, it adds a 1d6 to the check.
For SUPPORT.exe, this means they are with their Additionally,if the checks is ever contested, it instead adds 2d6.
Armor Class 27 Rapid Rivers Once per turn, when an Avatar of Samsara would
Hit Points 1437 deal damage to a creature with a melee weapon or Taijutsu
Chakra Points 1756 attack, an Avatar of Samsara can choose to make an additional
Speed 70ft.(walk and swim) attack as a part of the same action at a -5 penalty to the attack
Tenacity Die: 16 roll. If an Avatar of Samsara would score a successful hit, an
Avatar of Samsara can repeat this attack one additional time.
STR DEX CON INT WIS CHA Until the beginning of an Avatar of Samsara’s next turn,
creatures gain advantage on attacks targeting an Avatar of
17 (+3) 16 (+3) 20 (+5) 23 (+7) 14 (+2) 13 (+1)
Samsara after using this trait.
Condition Immunities Charmed, Demoralized, Chilled, Winding Deltas When an Avatar of Samsara would make a
Bleeding, Concussed. Melee Weapon attack against a creature who has another
Damage Immunities Cold, Fire creature within 5 feet of them, an Avatar of Samsara can choose
Damage Vulnerablities Earth to deal the attacks damage to both, if an Avatar of Samsara
Senses passive Perception 20 scores a hit.
Languages All
Embodiment of Water an Avatar of Samsara knows and can cast
all jutsu with the Water Release keyword, regardless of any
Viscous Flesh an Avatar of Samsara is made of pure Water other keyword it has. Effects that would prevent it from Chakra
Chakra, which can be molded in many ways to avoid damage. It molding, all end at the end of each of it’s turns. Creatures that
reduces all damage it takes by 10.Addtionally, It can move would make a saving throw to resist a jutsu an Avatar of
through a space as narrow as 1 inch wide without squeezing. Samsara casts reduces their saving throw by 1d4. Addtionally,
Furthermore , when It would attempt to escape or avoid the the Increase the damage die of all Water Release justu by 2 :
restrained or grappled conditions, it makes it’s check or save at
advantage. Actions
Divine Multiattack an Avatar of Samsara can either cast a jutsu
Controlled Pressure “Damaging Ninjutsu/Genjutsu jutsu you and make one Piercing Pressure Strike attack, or one Piercing
cast that affects an area (Cone, Line, Radius/Sphere, Cylinder) Pressure Strike and two Whip attacks, If it has a creature
can have its shape changed to another shape. It can become a grappled, it can replace one Whip attack with a Drowning
30ft Cone, 60ft long, 5ft wide Line, 25ft Radius/Sphere or 20ft Deluge attack.
wide/30ft tall Cylinder Piercing Pressure Strike. Melee Weapon Attack: +16 to hit,
reach 10ft., one target. Hit 14 (2d10 + 3 cold damage)
Hydrocution By Spending 3 Tenacity die an Avatar of Samsara
can overcharge the next Ninjutsu/Genjutsu they cast. The Whip Melee Weapon Attack: +14 to hit, reach 20ft., one target.
Hit 10 (2d6 + 3) On a hit target creature is grappled and pulled
overcharged jutsu cannot be interrupted, adds the spent die to
the damage roll. If the jutsu would cause 2 or more creatures to 10 feet closer. an Avatar of Samsara can only have two
creatures grappled at the same time.
fail its saving throw, or the jutsu’s attack beats the targets AC
by 5 or more, the target is Staggered until the end of their next Drowning Deluge The targeted grappled creature must make
a DC 20 Constitution Saving throw, taking 5d10 Cold damage
turn.
on a failed save and gaining 1 rank of Exahustion. On a
Deluge of Despair an Avatar of Samsara are able to call upon the successful save they take half damage and no addtional effects.
wrath of your domain. When an Avatar of Samsara cast a jutsu Cascading Waterfall(Recharge 6) As an action, an Avatar of
that makes an attack roll and would use Tenacity die to boost Samsara can force all creatures to make a DC 25 Wisdom
the attack roll result, add thrice the result of all Tenacity Die Saving Throw. On a failure their minds are switched to beleive
used to the damage roll as force damage, which ignores that the air they breath is water, and they are at the bottom of a
temporary hit points and damage reduction. When an Avatar of large underwater trench. They fall prone and cannot stand up
Samsara use this trait, the attack is surrounded in bright light. until this effect ends. and must begin to hold their breath. At
Once an Avatar of Samsara use this trait, an Avatar of Samsara the start of their turn a creature who fails this save must
must wait until the end of the next round before an Avatar of reattempt it. On 3 failures they fall unconscious while still
Samsara is able to use it again. holding their breath until they suffocate. If they are awoken,
they must begin remaking the saves. On 3 successes, this effect
Chakra Cascade As part of rolling initiative, an Avatar of ends.
Samsara can spend a number of Tenacity die equal to the
number hostile creatures an Avatar of Samsara faces. If it does,
an Avatar of Samsara automatically go to the top of initiative,
and all hostile creatures must succeed a Charisma saving throw
at disadvantage against DC 25 or become Weakened and
Slowed. Additional, at the start of the combat, each hostile
creature must roll a d100 on the Cascade Effect table and
triggers the rolled effect.
Mouse Unit
The Machine Observation and Utility Science Engine,
or M.O.U.S.E Unit is one used by many a Kirigakure
Shinobi and is synonymouse, I mean synonymous, with
the feeling of “K-SIF Is Always Watching” that
permeates much of Yagura City. These tiny bots usually
wander around, recording all they see before reporting
back to their controller, who uploads and then wipes the
short memory so that its ready for another day of
“observation”.
M.O.U.S.E Unit
Construct,Generalist, Minion, Level 2, Prof +3
organization has been the leading force in technological Armor Class 16(NuSteel Exoskeleton)
advancement in the Land of Water, turning it into the Hit Points 45(5d10 + 18)
futuristic powerhouse it is today. Some may consider it Chakra Points 45(5d10 + 18)
a dystopian society with Big Brother always watching, Speed 35ft.
but in this day and age, everything has a price, even
peace. STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 15 (+2) 7(-2) 14 (+2) 6 (-2)
H.O.U.N.D Unit
The K-SIF Hunting, Oberervation, and Utilty Ninja Dog, Saving Throws Str +7, Con +6 Wis +6
or H.O.U.N.D Unit, is a common sight in the streets of Skill Checks Athletics +9, Perception +8
Yagura City and Kirigakure. Used widely by K-SIF, the Condition Immunities Charmed, Demoralized,Enevenomed
Police Force, and even some Shinobi, the HOUND is Damage Resistance Psychic
Senses passive Perception 18
one of the first things people think of when they think K- Languages Understands All but can’t speak.
SIF. Roaming either in patrol packs or as a compainion,
the HOUND is one of the frontline defenders of the
peace. NuSteel Exoskeleton Created with a fusion of Chakra Steel from
Using a HOUND in Combat the Land of Iron and Kirigakure Science, a HOUND Unit
reduces all non-psychic damage by 3.
HOUNDS have two combat programs: PACK.exe and Cutting Edge Twice per turn, The HOUND adds it’s level in
SUPPORT.exe. place of its ability modifier to a damage roll you make.
For PACK.exe, this means they are in a pack of usual Subdue Target(Pack.Exe Only) When the HOUND has an
3 or 4 and have no human contoller with them. In this allied creature within 5 feet of a hostile creature. When you
state thier main objective would be to subdue the target make an attack against the hostile creature, your attack deals
and send an alert out to the nearest human ally. This is an additional 1d4 force damage.
the program most of the roaming packs of HOUNDs are Skill Chip(Support.exe Only) When the HOUND makes a
in. Athletics or Perception skill check, it adds a 1d6 to the check.
For SUPPORT.exe, this means they are with their Additionally,if the checks is ever contested, it instead adds 2d6.
Armor Class 27 Rapid Rivers Once per turn, when an Avatar of Samsara would
Hit Points 1437 deal damage to a creature with a melee weapon or Taijutsu
Chakra Points 1756 attack, an Avatar of Samsara can choose to make an additional
Speed 70ft.(walk and swim) attack as a part of the same action at a -5 penalty to the attack
Tenacity Die: 16 roll. If an Avatar of Samsara would score a successful hit, an
Avatar of Samsara can repeat this attack one additional time.
STR DEX CON INT WIS CHA Until the beginning of an Avatar of Samsara’s next turn,
creatures gain advantage on attacks targeting an Avatar of
17 (+3) 16 (+3) 20 (+5) 23 (+7) 14 (+2) 13 (+1)
Samsara after using this trait.
Condition Immunities Charmed, Demoralized, Chilled, Winding Deltas When an Avatar of Samsara would make a
Bleeding, Concussed. Melee Weapon attack against a creature who has another
Damage Immunities Cold, Fire creature within 5 feet of them, an Avatar of Samsara can choose
Damage Vulnerablities Earth to deal the attacks damage to both, if an Avatar of Samsara
Senses passive Perception 20 scores a hit.
Languages All
Embodiment of Water an Avatar of Samsara knows and can cast
all jutsu with the Water Release keyword, regardless of any
Viscous Flesh an Avatar of Samsara is made of pure Water other keyword it has. Effects that would prevent it from Chakra
Chakra, which can be molded in many ways to avoid damage. It molding, all end at the end of each of it’s turns. Creatures that
reduces all damage it takes by 10.Addtionally, It can move would make a saving throw to resist a jutsu an Avatar of
through a space as narrow as 1 inch wide without squeezing. Samsara casts reduces their saving throw by 1d4. Addtionally,
Furthermore , when It would attempt to escape or avoid the the Increase the damage die of all Water Release justu by 2 :
restrained or grappled conditions, it makes it’s check or save at
advantage. Actions
Divine Multiattack an Avatar of Samsara can either cast a jutsu
Controlled Pressure “Damaging Ninjutsu/Genjutsu jutsu you and make one Piercing Pressure Strike attack, or one Piercing
cast that affects an area (Cone, Line, Radius/Sphere, Cylinder) Pressure Strike and two Whip attacks, If it has a creature
can have its shape changed to another shape. It can become a grappled, it can replace one Whip attack with a Drowning
30ft Cone, 60ft long, 5ft wide Line, 25ft Radius/Sphere or 20ft Deluge attack.
wide/30ft tall Cylinder Piercing Pressure Strike. Melee Weapon Attack: +16 to hit,
reach 10ft., one target. Hit 14 (2d10 + 3 cold damage)
Hydrocution By Spending 3 Tenacity die an Avatar of Samsara
can overcharge the next Ninjutsu/Genjutsu they cast. The Whip Melee Weapon Attack: +14 to hit, reach 20ft., one target.
Hit 10 (2d6 + 3) On a hit target creature is grappled and pulled
overcharged jutsu cannot be interrupted, adds the spent die to
the damage roll. If the jutsu would cause 2 or more creatures to 10 feet closer. an Avatar of Samsara can only have two
creatures grappled at the same time.
fail its saving throw, or the jutsu’s attack beats the targets AC
by 5 or more, the target is Staggered until the end of their next Drowning Deluge The targeted grappled creature must make
a DC 20 Constitution Saving throw, taking 5d10 Cold damage
turn.
on a failed save and gaining 1 rank of Exahustion. On a
Deluge of Despair an Avatar of Samsara are able to call upon the successful save they take half damage and no addtional effects.
wrath of your domain. When an Avatar of Samsara cast a jutsu Cascading Waterfall(Recharge 6) As an action, an Avatar of
that makes an attack roll and would use Tenacity die to boost Samsara can force all creatures to make a DC 25 Wisdom
the attack roll result, add thrice the result of all Tenacity Die Saving Throw. On a failure their minds are switched to beleive
used to the damage roll as force damage, which ignores that the air they breath is water, and they are at the bottom of a
temporary hit points and damage reduction. When an Avatar of large underwater trench. They fall prone and cannot stand up
Samsara use this trait, the attack is surrounded in bright light. until this effect ends. and must begin to hold their breath. At
Once an Avatar of Samsara use this trait, an Avatar of Samsara the start of their turn a creature who fails this save must
must wait until the end of the next round before an Avatar of reattempt it. On 3 failures they fall unconscious while still
Samsara is able to use it again. holding their breath until they suffocate. If they are awoken,
they must begin remaking the saves. On 3 successes, this effect
Chakra Cascade As part of rolling initiative, an Avatar of ends.
Samsara can spend a number of Tenacity die equal to the
number hostile creatures an Avatar of Samsara faces. If it does,
an Avatar of Samsara automatically go to the top of initiative,
and all hostile creatures must succeed a Charisma saving throw
at disadvantage against DC 25 or become Weakened and
Slowed. Additional, at the start of the combat, each hostile
creature must roll a d100 on the Cascade Effect table and
triggers the rolled effect.
Mouse Unit
The Machine Observation and Utility Science Engine,
or M.O.U.S.E Unit is one used by many a Kirigakure
Shinobi and is synonymouse, I mean synonymous, with
the feeling of “K-SIF Is Always Watching” that
permeates much of Yagura City. These tiny bots usually
wander around, recording all they see before reporting
back to their controller, who uploads and then wipes the
short memory so that its ready for another day of
“observation”.
M.O.U.S.E Unit
Construct,Generalist, Minion, Level 2, Prof +3