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GfxDevice: creating device client; threaded=1

Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 27.20.100.8280]
Renderer: Intel(R) HD Graphics 630
Vendor: Intel
VRAM: 2111 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.5f3


Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is
harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender - The Eight
Pages_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.478 seconds
Platform assembly: C:\Users\Dudinha\Desktop\Slender By. MuriloGonçalves\Slender -
The Eight Pages_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1834.
Operation took 5.907100 ms.
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)


HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1834.
Operation took 6.056900 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1834.
Operation took 5.887100 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1839.
Operation took 235.045999 ms.

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