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GfxDevice: creating device client; threaded=1

Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 31.0.15.2756]
Renderer: NVIDIA GeForce GTX 1050 Ti
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1
RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Initialize engine version: 3.5.5f3
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-UnityScript-
firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Gabriel\Downloads\Slender-The-Eight-Pages_Win_EN_version-097\
Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-UnityScript.dll into
Unity Child Domain
- Completed reload, in 1.634 seconds
Platform assembly: C:\Users\Gabriel\Downloads\Slender-The-Eight-
Pages_Win_EN_version-097\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\
Boo.Lang.dll (this message is harmless)
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore

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