Professional Documents
Culture Documents
CLAN
Passive Passive
Perception Insight
Scout-Nin lvl°3 Criminal D 00
Will of Fire CLASS & LEVEL
P /H
M/E
___ Saving Throw 18 +2 30ft
___ Athletics
P/M
H/ E
___ Saving Throw
33
✔ ___ Acrobatics
14 ✔
___
___
Sleight of Hand
Stealth
Current Hit Points Current Chakra
+2
33 37
P/H
M/E
___ Saving Throw
✔ ✔ ___
+9 Chakra Control
16 3 3
+3
Hit Die Chakra Die
M/E
P/H
___ Saving Throw
___ Crafting
17 ✔
___
___
History
Investigation
Armor: Light armor, medium armor, heavy
Armor
___ Nature Weapons: All Simple and Martial Weapons
+3 ✔ ___ Ninshou
Ninja Tools: Select Any two Toolkits. Tool
proficiencies: Disguise kit, Forgery Kit
P/H
M/E
___ Saving Throw -------------------------------------------
___ Animal Handling
10 ___
___
Illusion
Insight
CANNY (1ST LEVEL)
Choose any one skill. You gain proficiency in
___ Medicine this skill. If you have proficiency in this skill
0 ___ Perception
already, you instead gain Expertise.
___ Survival
P/H
M/E
SHINOBI ADEPT: SHINOBIS FOCUS -> You
___ Saving Throw have trained for endless hours to be
___ Deception considered a more focused shinobi. When you
10 ✔ ___
___
Intimidation
Performance
would make a check, attack roll or saving
throw while you have disadvantage or are
___ Persuasion suffering from a penalty of any type, imposed
0 by a Jutsu, feature or trait from a hostile
JUTSU
creature, you can spend 1 Chakra die to treat
your d20 roll as if you have no penalties
applied to it.
Village Rank:
Nature Affinity
BLADE STANCE
You master the blade. All melee weapons that deal slashing damage become extensions of your
body as you blend their attacks into your very movement. You gain the following benefits while
wielding melee weapons that deal slashing damage, if you are proficient with
them:
-> You gain a +1 bonus to the weapons damage rolls.
-> As a bonus action, you can take a parrying stance. Until the start of your next turn, you have a
+2 bonus to AC unless you are disarmed.
-> When you make an opportunity attack with a weapon, you have advantage on the attack roll.
-> When you score a critical hit with a weapon attack, the target gains 1 ranks of bleeding.
ADVANCED STUDY
You are an advanced learner and capable student. You generally excel at grasping concepts far
above your skill set with amazing potential.
-> You learn an additional jutsu that is 1 rank above what you currently can learn. This does not
count against your jutsu known.
-> The next time you would hit 4th, 8th, 12th and 16th levels, you learn one additional Jutsu of 1
rank higher than your highest known jutsu rank.
Ninjutsu Attack Taijutsu Attack Genjutsu Attack
Bonus +6 Bonus +2 Bonus +3
Ninjutsu Save Taijutsu Save Genjutsu Save
Jutsus Known: 10 DC 14 DC 10 DC 11
ENHANCED SKILL Destruction Release: Destructive Reflection Destruction Release: Weapon of Destruction
SUBSTITUTION TECHNIQUE
LIGHTNING RELEASE: LIGHTNING BALL
LIGHTNING RELEASE: LIGHTNING REFLEX
Destruction Release: Destructive Fist
Name: ____________________ Range: ____ Name: ____________________ Range: ____ Name: ____________________ Range: ____
Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________ Casting Time: ___ Components: ___________
Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____ Keywords: __________________ Cost: _____
Description: ___________________________ Description: ___________________________ Description: ___________________________
______________________________________ ______________________________________ ______________________________________
______________________________________ ______________________________________ ______________________________________
CLONING SCOUT
CLONE INCLUSIVE
Also, beginning at 3rd Level, you can learn any Ninjutsu with the Clone keyword, excluding jutsu with the Hijutsu keyword. Clones you
summon which have restrictions on jutsu keywords, no long have such restrictions and can cast any Jutsu you know as if they were a
Shadow Clone. Also, you can spend 1 Superiority die or chakra die to summon a Clone as if casting any Ninjutsu you know that summons
clones. When you do you do not spend chakra and treat the clone as if you summoned it at the highest rank casting available to you.
CLONING MANEUVERS
CLONE SWAP
When you are hit with an attack, as a reaction, before the effect of the attack applied to you, you may spend a superiority die to switch
places with a clone within 30 feet of you. When you switch places, no movement is made, you and the clone instantly swap places.
DURABLE CLONE
When you command your clones to take any action or when your clones would take damage, you can, spend a superiority die. They gain
temporary hit points equal to five times the result until the end of the current turn.
PREPARED CLONE
When you or a clone would take damage from an attack, you can spend your reaction, when you do, all clones currently active casts a
Jutsu targeting the triggering creature. At the conclusion of this casting all active clones are dismissed.