John Pisapia (1994) development of critical 21st- on entertainment rather than
-Integrating technology with 3. Supplement: Technology can century skills necessary for targeted instruction. teaching refers to the supplement instructional success in the digital age. intentional and purposeful use materials by providing 2. Free Time on Computers: of learning technologies to additional resources and When a teacher uses a The teacher designates a enhance the teaching and information. Online research computer to reward children by specific period during which learning process. It involves tools, digital libraries, or allowing them to play a game, it students can freely explore and incorporating technology tools, educational websites can be falls under the category of using play games on computers as a resources, and activities into used to access a wide range of technology for extrinsic reward for their efforts or the curriculum to introduce supplemental materials, such as motivation rather than achievements. This allows new concepts, reinforce articles, videos, or interactive integrated instruction. In this students to engage in learning, supplement tutorials, to enhance students' scenario, the computer is not recreational activities on the instructional materials, and understanding of a topic. being used as a tool for teaching computer without a direct extend students' skills. specific concepts or skills, but connection to the curriculum. 4. Extend: Technology can rather as a form of 1. Introduce: Technology can extend students' skills by entertainment or reward. While 3. Online Quizzes or Trivia be used to introduce new providing opportunities for this approach may engage Games: The teacher uses online concepts and topics to students. further exploration and students and provide quizzes or trivia games as a For example, teachers can application of knowledge. For enjoyment, it may not reward for students who utilize multimedia example, students can engage in necessarily contribute to their perform well in class or achieve presentations, videos, or collaborative online projects, academic or cognitive specific goals. These activities interactive simulations to virtual field trips, or coding development. may provide a fun and provide engaging and activities to extend their competitive element but may interactive introductions to new learning beyond the classroom Examples of using a computer not be directly tied to the subjects. and develop new skills in a for extrinsic rewards in instructional content. hands-on and interactive education: 2. Reinforce: Technology can manner. 4. Virtual Field Trips or reinforce learning by providing 1. Game-Based Learning: The Virtual Reality Experiences: additional practice and review By integrating technology teacher allows students to play The teacher allows students to opportunities. Educational into teaching, educators can educational games as a reward explore virtual environments or software, online quizzes, or create dynamic and for completing their participate in virtual field trips interactive games can be used interactive learning assignments or demonstrating as a reward for good behavior to reinforce concepts taught in experiences that cater to the good behavior. These games or academic achievements. the classroom, allowing diverse needs and interests of may cover a range of subjects, While these experiences can be students to apply their students. It promotes active such as math, language arts, or engaging and immersive, they knowledge and receive engagement, personalized science, but the primary focus is may not be directly aligned with immediate feedback. learning, and the specific learning objectives. It's important to note that Examples of Computer 4. Computational Thinking in Entrepreneurship Business using technology for extrinsic Science Courses in Education: Education: This course Simulation: rewards can be a valuable introduces educators to the -In an entrepreneurship class, motivational tool in certain 1. Introduction to Computer concept of computational the teacher utilizes an contexts. However, for a more Science Education: This course thinking and its application in interactive learning software integrated approach to introduces educators to the problem-solving across that simulates business technology in education, it is fundamentals of computer different subjects. Educators scenarios and challenges. beneficial to focus on using science education, including learn how to teach students to Students can virtually run their computers and other devices curriculum development, think algorithmically, break own businesses, make decisions as tools for instruction, teaching strategies, and down problems, and design on pricing, marketing, and collaboration, creativity, and assessment methods specific to solutions. operations, and analyze the problem-solving. This computer science. outcomes. The software involves integrating Computer-Assisted provides interactive tutorials, technology into the 2. Coding and Programming Instruction in Education: quizzes, and business curriculum and aligning it for Educators: This course Computer-Assisted simulations to enhance with specific learning goals provides educators with the Instruction (CAI) in education students' entrepreneurial skills and objectives. knowledge and skills to teach refers to the use of computer and knowledge. coding and programming technology to support and These specific scenarios Computer Science Courses in concepts to students. Educators enhance the teaching and demonstrate how interactive Education: learn programming languages learning process. It involves the learning software can be used Computer Science courses in such as Python, JavaScript, or integration of educational in TLE subjects to engage education focus on integrating Scratch and explore ways to software, multimedia resources, students, provide hands-on computer science principles integrate coding into various and interactive tools to provide experiences, and support and skills into the field of subjects. personalized and engaging their learning in practical and education. These courses aim to learning experiences for vocational areas. The equip educators with the 3. Educational Robotics: This students. software offers interactive knowledge and tools to course focuses on using elements, simulations, and effectively teach computer robotics as a tool for teaching Examples of Computer- tutorials to simulate real- science concepts and promote and learning. Educators learn Assisted Instruction in world scenarios and enhance computational thinking among how to incorporate robotics Education: students' skills and students. kits, such as LEGO Mindstorms 1. Interactive Learning understanding. or Arduino, into their Software: Educational software curriculum to engage students programs that provide 2. Learning Management in hands-on learning interactive lessons, quizzes, Systems (LMS): Web-based experiences. simulations, and tutorials to systems that help educators support student learning in manage and deliver course various subjects. content. LMSs often include features such as online collaborative online projects interactive lessons, timed provide vocabulary exercises, assignments, grading systems, where they can work together typing exercises, and progress grammar practice, and speaking and communication tools. using digital tools and platforms tracking to enhance typing activities to enhance language to create and present their speed and accuracy. skills. Computer-Enhanced or work. Enriched Instruction in 2. Math Fact Fluency 5. Spelling and Vocabulary Education: 4. Computer-Based Software: Math fact fluency Software: Spelling and Computer-Enhanced or Assessments: Using computer- software such as Mathletics, vocabulary software programs Enriched Instruction in based assessments, such as Reflex Math, or XtraMath focus like SpellingCity, education refers to the use of online quizzes or exams, to on helping students develop Vocabulary.com, or Wordly computer technology to evaluate students' quick and accurate recall of Wise provide interactive enhance traditional understanding and knowledge basic math facts. These activities and games to improve instructional methods. It of the subject matter. programs offer interactive spelling and expand vocabulary. involves incorporating drills, games, and adaptive These programs offer word computer-based activities, These examples illustrate learning features to strengthen lists, spelling practice, and resources, and tools to how computer science students' mathematical fluency. context-based vocabulary supplement and enrich the courses, computer-assisted exercises. learning experience. instruction, and computer- 3. Reading Comprehension enhanced or enriched Software: Reading These examples demonstrate Examples of Computer- instruction can be applied in comprehension software like how software programs can Enhanced or Enriched the field of education to ReadTheory, Achieve3000, or be matched with specific Instruction in Education: enhance teaching and Newsela provide leveled basic skill competencies to 1. Multimedia Presentations: learning experiences, reading passages and provide targeted instruction Using multimedia elements promote computational interactive comprehension and practice. By utilizing such as images, videos, and thinking, and prepare activities. These programs these software tools, students audio to enhance classroom students for the digital age. adapt to students' reading can engage in interactive presentations and lectures. levels, offer comprehension activities, receive immediate Specific Examples of Matching questions, and provide feedback feedback, and track their 2. Online Research and Software with Basic Skill to improve reading skills. progress as they develop and Information Retrieval: Using Competencies: strengthen essential skills in internet resources and search 4. Language Learning areas such as typing, math, engines to access information 1. Typing Software: Typing Software: Language learning reading, language learning, and conduct research for software programs like software programs like Rosetta spelling, and phonics. assignments and projects. Typing.com, TypingMaster, or Stone, Duolingo, or Babbel KeyBlaze help students develop offer interactive lessons and 3. Collaborative Online and improve their typing skills. activities to develop language Projects: Engaging students in These programs provide proficiency. These programs Specific Examples of add text, apply formatting, For example, just asking Keyboarding with Word insert images, and create slide students to read a book without Processing Followed up with layouts using the keyboard to any follow-up activities doesn't Presentation Tools: enhance their presentation constitute integration. Likewise, design abilities. using a computer solely as a 1. Word Processing Software: reward for playing games Word processing software such These specific examples doesn't align with the as Microsoft Word, Google Docs, demonstrate how integrated use of technology in or Apple Pages allows students keyboarding skills can be education. Pisapia's point is to create, edit, and format applied and reinforced that technology should be documents. Students can through word processing and integrated purposefully and practice keyboarding skills presentation tools. By using thoughtfully into teaching while composing essays, these software tools, students practices to maximize its reports, or other written can develop proficiency in potential for supporting student assignments using these keyboarding while creating learning and achievement. software tools. written documents, formatting content, and "Pedagogical context" refers 2. Presentation Software: designing visually engaging to the educational framework Presentation software presentations. or setting in which learning programs like Microsoft activities take place. It involves PowerPoint, Google Slides, or John Pisapia emphasizes that the instructional methods, Apple Keynote enable students integrating technology into strategies, and approaches that to create visually engaging education goes beyond simply educators use to teach students presentations. Students can using devices or software as effectively. apply their keyboarding skills to standalone tools. Instead, it create slides, add text, and involves incorporating format content while technology in a way that developing effective enhances the learning presentation skills. experience and supports educational objectives. This 3. Presentation Design Tools: integration should involve Presentation design tools activities that help introduce, within presentation software reinforce, supplement, and offer opportunities for students extend skills in a pedagogically to practice keyboarding skills meaningful context. while designing visually appealing slides. Students can