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John Pisapia (1994) development of critical 21st- on entertainment rather than


-Integrating technology with 3. Supplement: Technology can century skills necessary for targeted instruction.
teaching refers to the supplement instructional success in the digital age.
intentional and purposeful use materials by providing 2. Free Time on Computers:
of learning technologies to additional resources and When a teacher uses a The teacher designates a
enhance the teaching and information. Online research computer to reward children by specific period during which
learning process. It involves tools, digital libraries, or allowing them to play a game, it students can freely explore and
incorporating technology tools, educational websites can be falls under the category of using play games on computers as a
resources, and activities into used to access a wide range of technology for extrinsic reward for their efforts or
the curriculum to introduce supplemental materials, such as motivation rather than achievements. This allows
new concepts, reinforce articles, videos, or interactive integrated instruction. In this students to engage in
learning, supplement tutorials, to enhance students' scenario, the computer is not recreational activities on the
instructional materials, and understanding of a topic. being used as a tool for teaching computer without a direct
extend students' skills. specific concepts or skills, but connection to the curriculum.
4. Extend: Technology can rather as a form of
1. Introduce: Technology can extend students' skills by entertainment or reward. While 3. Online Quizzes or Trivia
be used to introduce new providing opportunities for this approach may engage Games: The teacher uses online
concepts and topics to students. further exploration and students and provide quizzes or trivia games as a
For example, teachers can application of knowledge. For enjoyment, it may not reward for students who
utilize multimedia example, students can engage in necessarily contribute to their perform well in class or achieve
presentations, videos, or collaborative online projects, academic or cognitive specific goals. These activities
interactive simulations to virtual field trips, or coding development. may provide a fun and
provide engaging and activities to extend their competitive element but may
interactive introductions to new learning beyond the classroom Examples of using a computer not be directly tied to the
subjects. and develop new skills in a for extrinsic rewards in instructional content.
hands-on and interactive education:
2. Reinforce: Technology can manner. 4. Virtual Field Trips or
reinforce learning by providing 1. Game-Based Learning: The Virtual Reality Experiences:
additional practice and review By integrating technology teacher allows students to play The teacher allows students to
opportunities. Educational into teaching, educators can educational games as a reward explore virtual environments or
software, online quizzes, or create dynamic and for completing their participate in virtual field trips
interactive games can be used interactive learning assignments or demonstrating as a reward for good behavior
to reinforce concepts taught in experiences that cater to the good behavior. These games or academic achievements.
the classroom, allowing diverse needs and interests of may cover a range of subjects, While these experiences can be
students to apply their students. It promotes active such as math, language arts, or engaging and immersive, they
knowledge and receive engagement, personalized science, but the primary focus is may not be directly aligned with
immediate feedback. learning, and the specific learning objectives.
It's important to note that Examples of Computer 4. Computational Thinking in Entrepreneurship Business
using technology for extrinsic Science Courses in Education: Education: This course Simulation:
rewards can be a valuable introduces educators to the -In an entrepreneurship class,
motivational tool in certain 1. Introduction to Computer concept of computational the teacher utilizes an
contexts. However, for a more Science Education: This course thinking and its application in interactive learning software
integrated approach to introduces educators to the problem-solving across that simulates business
technology in education, it is fundamentals of computer different subjects. Educators scenarios and challenges.
beneficial to focus on using science education, including learn how to teach students to Students can virtually run their
computers and other devices curriculum development, think algorithmically, break own businesses, make decisions
as tools for instruction, teaching strategies, and down problems, and design on pricing, marketing, and
collaboration, creativity, and assessment methods specific to solutions. operations, and analyze the
problem-solving. This computer science. outcomes. The software
involves integrating Computer-Assisted provides interactive tutorials,
technology into the 2. Coding and Programming Instruction in Education: quizzes, and business
curriculum and aligning it for Educators: This course Computer-Assisted simulations to enhance
with specific learning goals provides educators with the Instruction (CAI) in education students' entrepreneurial skills
and objectives. knowledge and skills to teach refers to the use of computer and knowledge.
coding and programming technology to support and These specific scenarios
Computer Science Courses in concepts to students. Educators enhance the teaching and demonstrate how interactive
Education: learn programming languages learning process. It involves the learning software can be used
Computer Science courses in such as Python, JavaScript, or integration of educational in TLE subjects to engage
education focus on integrating Scratch and explore ways to software, multimedia resources, students, provide hands-on
computer science principles integrate coding into various and interactive tools to provide experiences, and support
and skills into the field of subjects. personalized and engaging their learning in practical and
education. These courses aim to learning experiences for vocational areas. The
equip educators with the 3. Educational Robotics: This students. software offers interactive
knowledge and tools to course focuses on using elements, simulations, and
effectively teach computer robotics as a tool for teaching Examples of Computer- tutorials to simulate real-
science concepts and promote and learning. Educators learn Assisted Instruction in world scenarios and enhance
computational thinking among how to incorporate robotics Education: students' skills and
students. kits, such as LEGO Mindstorms 1. Interactive Learning understanding.
or Arduino, into their Software: Educational software
curriculum to engage students programs that provide 2. Learning Management
in hands-on learning interactive lessons, quizzes, Systems (LMS): Web-based
experiences. simulations, and tutorials to systems that help educators
support student learning in manage and deliver course
various subjects. content. LMSs often include
features such as online collaborative online projects interactive lessons, timed provide vocabulary exercises,
assignments, grading systems, where they can work together typing exercises, and progress grammar practice, and speaking
and communication tools. using digital tools and platforms tracking to enhance typing activities to enhance language
to create and present their speed and accuracy. skills.
Computer-Enhanced or work.
Enriched Instruction in 2. Math Fact Fluency 5. Spelling and Vocabulary
Education: 4. Computer-Based Software: Math fact fluency Software: Spelling and
Computer-Enhanced or Assessments: Using computer- software such as Mathletics, vocabulary software programs
Enriched Instruction in based assessments, such as Reflex Math, or XtraMath focus like SpellingCity,
education refers to the use of online quizzes or exams, to on helping students develop Vocabulary.com, or Wordly
computer technology to evaluate students' quick and accurate recall of Wise provide interactive
enhance traditional understanding and knowledge basic math facts. These activities and games to improve
instructional methods. It of the subject matter. programs offer interactive spelling and expand vocabulary.
involves incorporating drills, games, and adaptive These programs offer word
computer-based activities, These examples illustrate learning features to strengthen lists, spelling practice, and
resources, and tools to how computer science students' mathematical fluency. context-based vocabulary
supplement and enrich the courses, computer-assisted exercises.
learning experience. instruction, and computer- 3. Reading Comprehension
enhanced or enriched Software: Reading These examples demonstrate
Examples of Computer- instruction can be applied in comprehension software like how software programs can
Enhanced or Enriched the field of education to ReadTheory, Achieve3000, or be matched with specific
Instruction in Education: enhance teaching and Newsela provide leveled basic skill competencies to
1. Multimedia Presentations: learning experiences, reading passages and provide targeted instruction
Using multimedia elements promote computational interactive comprehension and practice. By utilizing
such as images, videos, and thinking, and prepare activities. These programs these software tools, students
audio to enhance classroom students for the digital age. adapt to students' reading can engage in interactive
presentations and lectures. levels, offer comprehension activities, receive immediate
Specific Examples of Matching questions, and provide feedback feedback, and track their
2. Online Research and Software with Basic Skill to improve reading skills. progress as they develop and
Information Retrieval: Using Competencies: strengthen essential skills in
internet resources and search 4. Language Learning areas such as typing, math,
engines to access information 1. Typing Software: Typing Software: Language learning reading, language learning,
and conduct research for software programs like software programs like Rosetta spelling, and phonics.
assignments and projects. Typing.com, TypingMaster, or Stone, Duolingo, or Babbel
KeyBlaze help students develop offer interactive lessons and
3. Collaborative Online and improve their typing skills. activities to develop language
Projects: Engaging students in These programs provide proficiency. These programs
Specific Examples of add text, apply formatting, For example, just asking
Keyboarding with Word insert images, and create slide students to read a book without
Processing Followed up with layouts using the keyboard to any follow-up activities doesn't
Presentation Tools: enhance their presentation constitute integration. Likewise,
design abilities. using a computer solely as a
1. Word Processing Software: reward for playing games
Word processing software such These specific examples doesn't align with the
as Microsoft Word, Google Docs, demonstrate how integrated use of technology in
or Apple Pages allows students keyboarding skills can be education. Pisapia's point is
to create, edit, and format applied and reinforced that technology should be
documents. Students can through word processing and integrated purposefully and
practice keyboarding skills presentation tools. By using thoughtfully into teaching
while composing essays, these software tools, students practices to maximize its
reports, or other written can develop proficiency in potential for supporting student
assignments using these keyboarding while creating learning and achievement.
software tools. written documents,
formatting content, and "Pedagogical context" refers
2. Presentation Software: designing visually engaging to the educational framework
Presentation software presentations. or setting in which learning
programs like Microsoft activities take place. It involves
PowerPoint, Google Slides, or John Pisapia emphasizes that the instructional methods,
Apple Keynote enable students integrating technology into strategies, and approaches that
to create visually engaging education goes beyond simply educators use to teach students
presentations. Students can using devices or software as effectively.
apply their keyboarding skills to standalone tools. Instead, it
create slides, add text, and involves incorporating
format content while technology in a way that
developing effective enhances the learning
presentation skills. experience and supports
educational objectives. This
3. Presentation Design Tools: integration should involve
Presentation design tools activities that help introduce,
within presentation software reinforce, supplement, and
offer opportunities for students extend skills in a pedagogically
to practice keyboarding skills meaningful context.
while designing visually
appealing slides. Students can

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