Professional Documents
Culture Documents
1 ST
1 ST
JM 1st
Me
Theirs not even info on the deals we struck to get planets to ally with Drinax
And
I’m giving full info on my character but very little info on the characters used by the other players
The players
Pc 1
And
Because of 1 of his Skills from The Skills Package he fairly good with computers
His stats are Str 10, End 11, Dex 9, INT 10, Edu 8 and SS 10
His regular Skills and their DM’s are Athletics -Running /2 or +3 and Swimming /2 or +3, Deception /1
or +2, Gun Combat -Energy Weapons /2 or +3, Gunner -Turrets /2 or +3, Heavy Weapons -Man
Portable Artillery /2 or +3, Leadership /3 or +4, Recon /1 or +2, Stealth /1 or +2, Tactics -Marines /3
or +4 and Vacc Suit /2 or +3
His Home World Skills are Drive /0 or +1, Electronics /0 or +1 and Medic /0 or +1
His 9 benefits were Cr 52,000, 1 suit of TL 10 Flak Armor, 1 TAS Membership, 1 TL 11 Laser Rifle, 1 TL
6 Cutlass, +1 INT and +1 EDU
His Skills from The Skills Package The GM made and their DM’s are Computers /1 or +1 and Repair /1
or +1
His Skill boosts from connections are raising Vacc Suit from /1 or +2 to /2 or +3 and raising Athletics -
Running from /1 or +2 to /2 or +3
Pc 2
And
Because of 1 of his Skills from The Skills Package he A decent Mechanic
His stats are Str 10, End 10, Dex 10, INT 10, Edu 9 and SS 10
His regular Skills and their DM’s are Athletics -Dexterity /1 or +2 and Running /1 or +2, Deception /1
or +2, Electronics -Comms /1 or +2, Gun Combat -Energy Weapons /4 or +5, Gunner -Turrets /2 or
+3, Heavy Weapons -Man Portable Artillery /2 or +3, Leadership /3 or +4, Stealth /2 or +3, Survival /1
or +2, Tactics -Marines /2 or +3 and Vacc Suit /1 or +2
His Home World Skills are Drive /0 or +1, Electronics /0 or +1 and Medic /0 or +1
His benefits were Cr 45,000, 1 suit of TL 10 Flak Armor, 1 TAS Membership, 1 TL 11 Laser Rifle, 1 TL 6
Cutlass, +1 INT and +1 EDU
His Skills from The Skills Package The GM made and their DM’s are Mechanic /1 or +2 and Languages
-Vagyr /1 or +2
His Skill boosts from connections raising Vacc Suit from /0 or +1 to /1 or +2 and raising Gun Combat -
Energy Weapons from /3 or +4 to /4 or +5
Pc 3
And
Because of 1 of his Skills from The Skills package he also serves as The Back-up Engineer
His stats are Str 10, End 10, Dex 10, INT 10, Edu 12 and SS 12
His regular Skills and their DM’s are Admin /0 or +2, Astrogation /2 or +4, Drive /0 or +2,
Deception /1 or +2, Diplomat /1 or +2, Electronics /0 or +2, Engineer -Jump Drive /1 or +2 and Power
/1 or +3, Gun Combat /1 or +2, Leadership /2 or +4, Melee -Blade /1 or +2, Mechanic /2 or +4,
Navigation /0 or +2, Pilot -Spacecraft /4 or +5, Recon /1 or +3, Tactics -Naval /3 or +5 and Vacc
Suit /2 or +3
His Home World Skills are Diplomat /0 or +1, Languages /0 or +1, Medic /0 or +1 and Recon /0 or +1
His 9 benefits were Cr 35,000, 4 Ship Shares, +2 EDU, +1 INT and 1 TL 11 Laser Rifle
His Skills from The Skills Package The GM made and their DM’s are Engineer -Jump Drive /1 or +2
and Survival /1 or +2
His Skill boosts from connections increase Pilot -Spacecraft from /3 or +4 to /4 or +5 and increase
Leadership from /2 or +4 to /3 or +5
Pc 4
He’s A Engineer Type Navy who also serves as A Mechanic
And
Because of 1 of his Skills from The Skills package he also serves as The Back-up Pilot
His stats are Str 8, End 9, Dex 10, INT 8, Edu 9 and SS 12
His regular Skills and their DM’s are Admin /0 or +2, Astrogation /2 or +4, Deception /1 or +2,
Diplomat /1 or +3, Drive /0 or +2, Electronics /0 or +2, Engineer -Jump Drive /3 or +5, Power /1 or +3
and M-Drive /1 or +3, /0 or +2, Gambler /1 or +2, Gun Combat /2 or +3, Leadership /3 or +5, Melee -
Blade /1 or +2, Mechanic /2 or +4, Navigation /0 or +2, Steward /1 or +2, Tactics -Naval /2 or +4 and
Vacc Suit /2 or +3
His Home World Skills are Diplomat /0 or +1, Languages /0 or +1 and Medic /0 or +1
His 9 benefits were Cr 60,000, 4 Ship Shares, +1 INT, +1 EDU, 1 TAS Membership and +2 SS
His Skills from The Skills Package The GM made and their DM’s are Piloting /1 or +2 and Melee –
Blade /1 or +1
His Skill boosts from connections increase Engineer -Jump Drive from /2 or +4 to /3 or +5 and
increase Leadership from /2 or +4 to /3 or +5
Pc 5
This 1’s my Pc
And
Because of his Skills from The Skills Package he A Good Leader and A Good Tactician
His regular Skills and their DM’s are Art -Dancing /2 or +3 and Painting /0 or +2, Carouse /2 or +3,
Deception /1 or +3, Diplomat /4 or +6, Jack of All Trades /1, Languages -K’ree /2 or +4, Persuade /1
or +3 and Science -Social /1 or +3
His Homeworld Skills are Advocate /0 or +2, Carouuyse /0 or +1, Diplomat /0 or +2 and Medic /0 or
+2
His regular benefits are Cr 3D6x1,000 or Cr 15,000,000 worth of Antique Jewellery, +2 EDU, 1 Laser
Rifle, 1 Rapier, 1 Cutlass and +1 INT
Saying though in order to fully fix The Harrier I sold The Cr 15,000,000 worth of Antique Jewellery,
for its market value +35%, which netted me Cr 20,250,000
That left me with Cr 750,000, +Cr 100,000 from a event gives me Cr 850,000
His portfolio is 1 Hunting Estate worth Cr 50,000,000 x2 or Cr 100,000,000 that nets him Cr 500,000 a
month, 1 Business worth Cr 25,000,000 that nets him Cr 187,500 a month and 1 lot of Shares worth
Cr 10,000,000 that nets him Cr 75,000 a month and during his 6 Term Career 1 of his events netted
him 1 Stipend worth Cr 2,000,000 that nets him Cr 15,000 a month and A 2nd event nets him Cr
120,000
His Skills from The Skills Package The GM made and their DM’s are Leadership /1 or +3 and Tactics -
Piracy /1 or +3
And
His Skill boosts from connections raise Language -K’ree from /1 or +3 to /2 or +4 and raise Deception
from /0 or +2 to /1 or +3
Pc 6
And
Because of her Skills from The Skills package she’s both A Very Good Broker and A Good Translator
of The Aslan Language
Her regular Skills and their DM’s are Advocate /2 or +4, Diplomat /1 or +2, Drive /1 or +3, Electronics
-Jump Drive /1 or +3, Investigate /2 or +4, Medic /4 or +6, Persuade /1 or +3, Science -Archeology /2
or +4 and Genetics /2 or +4, Tactics -Piracy /1 or +3 and Vacc Suit /1 or +2
A event roll of A 3 netted her A 10th Benefit Roll, Science -Archeology /2 or +4 and Genetics /2 or +4
and 3 Enemies
Her Homeworld Skills are Advocate /0 or +2, Electronics /0 or +2, Gambler /0 or +0, Mechanic /0 or
+2 and Persuade /0 or +2
Her Skills from The Skills Package The GM made and their DM’s are Broker /1 or +3 and Languages -
Aslan /1 or +3
Her Skill boosts from connections increase Advocate from /2 or +4 to /3 or +5 and Vacc Suit from /1
or +2 to /2 or +3
Her 9+1 or 10 benefits are Cr 125,000, 1 TL 12 Medikit, 1 TL 12 Technicians Kit, +2 INT and A 50%
Ownership in A Lab Ship and 2 Ship Shares
Also
With our combined Cr 1,167,000 we bought The Harrier A Empty Double Turret and gave it a 2-ton
medical room
And
That leaves us with Cr 17,000, all of which went into the groups kitty
Info on my character
Name
James Marshall
Gender
Male
Race
Human
His stats
Advocate /2 or +5, Art -Dancing /1 or +2 and Painting /0 or +2, Carouse /2 or +3, Deception /2 or +4,
Diplomat /4 or +7, Jack of All Trades /1, Languages -K’ree /2 or +4, Leadership /1 or +4, Medic /0 or
+2, Persuade /1 or +3 and Science -Social /1 or +3
And
His portfolio is 1 Hunting Estate worth Cr 50,000,000 x2 or Cr 100,000,000 that nets him Cr 500,000 a
month, 1 Business worth Cr 25,000,000 that nets him Cr 187,500 a month and 1 lot of Shares worth
Cr 10,000,000 that nets him Cr 75,000 a month and during his 6 Term Career 1 of his events netted
him 1 Stipend worth Cr 1,000,000 that nets him Cr 7,500 a month and A 2nd event nets him Cr
120,000
3 TL 11 Laser Rifle’s
2 TL 6 Cutlass’s
1 TL 12 Medikit
1 TL 12 Technicians Kit
Cash
Cr 17,000
Ship shares
10
And
Other stuff
TAS Membership’s
And
Selling The 3 High Passage Ticket’s they earn every 2nd month nets us Cr 18,000 every 2nd month
Pensions
Regular stuff
1 TL 11 Laser Rifle
1 Rapier
1 TL 6 Cutlass
Portfolio
1 Stipend worth Cr 2,000,000 that nets him Cr 15,000 a month and A 2nd event nets him Cr 120,000
Cash
Cr 12,000 a year
Our ships
Directly commanded
1st
And
Drinax
At the start
Planets
Number of Civilians
Roughly 6,290,400
Number of soldiers
And
Ships
The Starguards 8 ships that range from 100 tons to 400 tons
And
As it is at this moment
Planets
Number of Civilians
Roughly 6,290,400
Number of soldiers
And
Ships
The Starguards 8 ships that range from 100 tons to 400 tons
And