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JM 1st

JM 1st

Me

Doing documents on Pirates of Drinax Campaign’s I’ve played in

Theirs not even info on the deals we struck to get planets to ally with Drinax

This is the document on The 1st Pirates of Drinax Campaign’s I played in

And

I’m giving full info on my character but very little info on the characters used by the other players

The players

Pc 1

He’s A type Marine who also serves as A Gunner

And

Because of 1 of his Skills from The Skills Package he fairly good with computers

He retired after 6 Terms and he reached Rank 5 Officer/Rank 1 NCO

His stats are Str 10, End 11, Dex 9, INT 10, Edu 8 and SS 10

His regular Skills and their DM’s are Athletics -Running /2 or +3 and Swimming /2 or +3, Deception /1
or +2, Gun Combat -Energy Weapons /2 or +3, Gunner -Turrets /2 or +3, Heavy Weapons -Man
Portable Artillery /2 or +3, Leadership /3 or +4, Recon /1 or +2, Stealth /1 or +2, Tactics -Marines /3
or +4 and Vacc Suit /2 or +3

A Mishap Roll of 3 nets him Survival /1 or +2

His Home World Skills are Drive /0 or +1, Electronics /0 or +1 and Medic /0 or +1

His 9 benefits were Cr 52,000, 1 suit of TL 10 Flak Armor, 1 TAS Membership, 1 TL 11 Laser Rifle, 1 TL
6 Cutlass, +1 INT and +1 EDU

His Skills from The Skills Package The GM made and their DM’s are Computers /1 or +1 and Repair /1
or +1

His Skill boosts from connections are raising Vacc Suit from /1 or +2 to /2 or +3 and raising Athletics -
Running from /1 or +2 to /2 or +3

Pc 2

He’s A type Marine who also serves as A Gunner

And
Because of 1 of his Skills from The Skills Package he A decent Mechanic

He retired after 6 Terms and he reached Rank 6 Officer/No NCO Rank

His stats are Str 10, End 10, Dex 10, INT 10, Edu 9 and SS 10

His regular Skills and their DM’s are Athletics -Dexterity /1 or +2 and Running /1 or +2, Deception /1
or +2, Electronics -Comms /1 or +2, Gun Combat -Energy Weapons /4 or +5, Gunner -Turrets /2 or
+3, Heavy Weapons -Man Portable Artillery /2 or +3, Leadership /3 or +4, Stealth /2 or +3, Survival /1
or +2, Tactics -Marines /2 or +3 and Vacc Suit /1 or +2

His Home World Skills are Drive /0 or +1, Electronics /0 or +1 and Medic /0 or +1

His benefits were Cr 45,000, 1 suit of TL 10 Flak Armor, 1 TAS Membership, 1 TL 11 Laser Rifle, 1 TL 6
Cutlass, +1 INT and +1 EDU

His Skills from The Skills Package The GM made and their DM’s are Mechanic /1 or +2 and Languages
-Vagyr /1 or +2

His Skill boosts from connections raising Vacc Suit from /0 or +1 to /1 or +2 and raising Gun Combat -
Energy Weapons from /3 or +4 to /4 or +5

Pc 3

He’s A Pilot Type Navy who is also A qualified Sensor Operator

And

Because of 1 of his Skills from The Skills package he also serves as The Back-up Engineer

He retired after 6 Terms and he reached Rank 5 Officer/Rank 2 NCO

His stats are Str 10, End 10, Dex 10, INT 10, Edu 12 and SS 12

His regular Skills and their DM’s are Admin /0 or +2, Astrogation /2 or +4, Drive /0 or +2,
Deception /1 or +2, Diplomat /1 or +2, Electronics /0 or +2, Engineer -Jump Drive /1 or +2 and Power
/1 or +3, Gun Combat /1 or +2, Leadership /2 or +4, Melee -Blade /1 or +2, Mechanic /2 or +4,
Navigation /0 or +2, Pilot -Spacecraft /4 or +5, Recon /1 or +3, Tactics -Naval /3 or +5 and Vacc
Suit /2 or +3

His Home World Skills are Diplomat /0 or +1, Languages /0 or +1, Medic /0 or +1 and Recon /0 or +1

His 9 benefits were Cr 35,000, 4 Ship Shares, +2 EDU, +1 INT and 1 TL 11 Laser Rifle

His Skills from The Skills Package The GM made and their DM’s are Engineer -Jump Drive /1 or +2
and Survival /1 or +2

His Skill boosts from connections increase Pilot -Spacecraft from /3 or +4 to /4 or +5 and increase
Leadership from /2 or +4 to /3 or +5

Pc 4
He’s A Engineer Type Navy who also serves as A Mechanic

And

Because of 1 of his Skills from The Skills package he also serves as The Back-up Pilot

He retired after 6 Terms and he reached Rank 5 Officer/No NCO Rank

His stats are Str 8, End 9, Dex 10, INT 8, Edu 9 and SS 12

His regular Skills and their DM’s are Admin /0 or +2, Astrogation /2 or +4, Deception /1 or +2,
Diplomat /1 or +3, Drive /0 or +2, Electronics /0 or +2, Engineer -Jump Drive /3 or +5, Power /1 or +3
and M-Drive /1 or +3, /0 or +2, Gambler /1 or +2, Gun Combat /2 or +3, Leadership /3 or +5, Melee -
Blade /1 or +2, Mechanic /2 or +4, Navigation /0 or +2, Steward /1 or +2, Tactics -Naval /2 or +4 and
Vacc Suit /2 or +3

His Home World Skills are Diplomat /0 or +1, Languages /0 or +1 and Medic /0 or +1

His 9 benefits were Cr 60,000, 4 Ship Shares, +1 INT, +1 EDU, 1 TAS Membership and +2 SS

His Skills from The Skills Package The GM made and their DM’s are Piloting /1 or +2 and Melee –
Blade /1 or +1

His Skill boosts from connections increase Engineer -Jump Drive from /2 or +4 to /3 or +5 and
increase Leadership from /2 or +4 to /3 or +5

Pc 5

He’s A Noble who is The Captain

This 1’s my Pc

And

Because of his Skills from The Skills Package he A Good Leader and A Good Tactician

He retired after 6 Terms and he reached Rank 6

His stats are Str 7, End 7, Dex 9, INT 9, Edu 12 and SS 14

His regular Skills and their DM’s are Art -Dancing /2 or +3 and Painting /0 or +2, Carouse /2 or +3,
Deception /1 or +3, Diplomat /4 or +6, Jack of All Trades /1, Languages -K’ree /2 or +4, Persuade /1
or +3 and Science -Social /1 or +3

His Homeworld Skills are Advocate /0 or +2, Carouuyse /0 or +1, Diplomat /0 or +2 and Medic /0 or
+2

His regular benefits are Cr 3D6x1,000 or Cr 15,000,000 worth of Antique Jewellery, +2 EDU, 1 Laser
Rifle, 1 Rapier, 1 Cutlass and +1 INT

Saying though in order to fully fix The Harrier I sold The Cr 15,000,000 worth of Antique Jewellery,
for its market value +35%, which netted me Cr 20,250,000
That left me with Cr 750,000, +Cr 100,000 from a event gives me Cr 850,000

His portfolio is 1 Hunting Estate worth Cr 50,000,000 x2 or Cr 100,000,000 that nets him Cr 500,000 a
month, 1 Business worth Cr 25,000,000 that nets him Cr 187,500 a month and 1 lot of Shares worth
Cr 10,000,000 that nets him Cr 75,000 a month and during his 6 Term Career 1 of his events netted
him 1 Stipend worth Cr 2,000,000 that nets him Cr 15,000 a month and A 2nd event nets him Cr
120,000

His Skills from The Skills Package The GM made and their DM’s are Leadership /1 or +3 and Tactics -
Piracy /1 or +3

And

His Skill boosts from connections raise Language -K’ree from /1 or +3 to /2 or +4 and raise Deception
from /0 or +2 to /1 or +3

Pc 6

She’s A Scholar whose The Ships Medic

And

Because of her Skills from The Skills package she’s both A Very Good Broker and A Good Translator
of The Aslan Language

She retired after 6 Terms and she reached Rank 6

Her stats are Str 6, End 7, Dex 9, INT 9, Edu 13 and SS 10

Her regular Skills and their DM’s are Advocate /2 or +4, Diplomat /1 or +2, Drive /1 or +3, Electronics
-Jump Drive /1 or +3, Investigate /2 or +4, Medic /4 or +6, Persuade /1 or +3, Science -Archeology /2
or +4 and Genetics /2 or +4, Tactics -Piracy /1 or +3 and Vacc Suit /1 or +2

A event roll of A 3 netted her A 10th Benefit Roll, Science -Archeology /2 or +4 and Genetics /2 or +4
and 3 Enemies

Her Homeworld Skills are Advocate /0 or +2, Electronics /0 or +2, Gambler /0 or +0, Mechanic /0 or
+2 and Persuade /0 or +2

Her Skills from The Skills Package The GM made and their DM’s are Broker /1 or +3 and Languages -
Aslan /1 or +3

Her Skill boosts from connections increase Advocate from /2 or +4 to /3 or +5 and Vacc Suit from /1
or +2 to /2 or +3

Her 9+1 or 10 benefits are Cr 125,000, 1 TL 12 Medikit, 1 TL 12 Technicians Kit, +2 INT and A 50%
Ownership in A Lab Ship and 2 Ship Shares

Also
With our combined Cr 1,167,000 we bought The Harrier A Empty Double Turret and gave it a 2-ton
medical room

And

That leaves us with Cr 17,000, all of which went into the groups kitty

Time the campaign lasted for

Not started. Yet

Info on my character

Name

James Marshall

Gender

Male

Race

Human

His stats

Str 7, End 7, Dex 9, INT 9, Edu 12 and SS 15

Skills and their DM’s

Advocate /2 or +5, Art -Dancing /1 or +2 and Painting /0 or +2, Carouse /2 or +3, Deception /2 or +4,
Diplomat /4 or +7, Jack of All Trades /1, Languages -K’ree /2 or +4, Leadership /1 or +4, Medic /0 or
+2, Persuade /1 or +3 and Science -Social /1 or +3

And

His portfolio is 1 Hunting Estate worth Cr 50,000,000 x2 or Cr 100,000,000 that nets him Cr 500,000 a
month, 1 Business worth Cr 25,000,000 that nets him Cr 187,500 a month and 1 lot of Shares worth
Cr 10,000,000 that nets him Cr 75,000 a month and during his 6 Term Career 1 of his events netted
him 1 Stipend worth Cr 1,000,000 that nets him Cr 7,500 a month and A 2nd event nets him Cr
120,000

The groups belongings

3 TL 11 Laser Rifle’s

2 suits of TL 10 Flak Armor

2 TL 6 Cutlass’s

1 TL 12 Medikit
1 TL 12 Technicians Kit

Cash

Cr 17,000

Ship shares

10

And

They earn us a total of Cr 1,000,000 a year

Other stuff

A 50% ownership in A Lab Ship that nets us Cr 5,000,000 a year

TAS Membership’s

And

Selling The 3 High Passage Ticket’s they earn every 2nd month nets us Cr 18,000 every 2nd month

Pensions

The other 5 Pcs get a total of Cr 70,000 a year

Stuff that only belongs to my character

Regular stuff

1 TL 11 Laser Rifle

1 Rapier

1 TL 6 Cutlass

Portfolio

1 Hunting Estate worth Cr 100,000,000 that nets him Cr 500,000 a month

1 Business worth Cr 25,000,000 that nets him Cr 187,500 a month

1 lot of Shares worth Cr 10,000,000 that nets him Cr 75,000 a month

1 Stipend worth Cr 2,000,000 that nets him Cr 15,000 a month and A 2nd event nets him Cr 120,000

Cash

None. Its all in the groups pot


Pension

Cr 12,000 a year

Our ships

Directly commanded

1st

It’s a 200 ton Drinax Harrier Class Commerce Raider

Its been fully repaired

And

Its been given 1 Empty Double Turret A 2-ton medical room

Drinax

At the start

Planets

Drinax and Asim

Number of Civilians

Roughly 6,290,400

Number of soldiers

Roughly 56,880 part time

And

Roughly 5,110 full-time

Ships

The Starguards 8 ships that range from 100 tons to 400 tons

And

Our 1 200 ton ship

As it is at this moment

Planets

Drinax and Asim

Number of Civilians
Roughly 6,290,400

Number of soldiers

Roughly 56,880 part time

And

Roughly 5,110 full-time

Ships

The Starguards 8 ships that range from 100 tons to 400 tons

And

Our 1 200 ton ship

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