Business marketing involves the exchange between a marketer and customer. A marketer identifies customer needs and wants while a customer buys goods or services and consumes them for personal use. There are several types of marketing components including goods, services, experiences, events, persons, places, properties, organizations, information, and ideas. Traditional marketing approaches include the production concept which focuses on production over customer wants, the sales concept which prioritizes customer needs, the marketing concept which aims to offer value to please customers, and the relationship concept which focuses on maintaining long-term customer relationships.
Business marketing involves the exchange between a marketer and customer. A marketer identifies customer needs and wants while a customer buys goods or services and consumes them for personal use. There are several types of marketing components including goods, services, experiences, events, persons, places, properties, organizations, information, and ideas. Traditional marketing approaches include the production concept which focuses on production over customer wants, the sales concept which prioritizes customer needs, the marketing concept which aims to offer value to please customers, and the relationship concept which focuses on maintaining long-term customer relationships.
Business marketing involves the exchange between a marketer and customer. A marketer identifies customer needs and wants while a customer buys goods or services and consumes them for personal use. There are several types of marketing components including goods, services, experiences, events, persons, places, properties, organizations, information, and ideas. Traditional marketing approaches include the production concept which focuses on production over customer wants, the sales concept which prioritizes customer needs, the marketing concept which aims to offer value to please customers, and the relationship concept which focuses on maintaining long-term customer relationships.
tangible ‘no smoking’, protection of railways property, pulse meeting of minds can see, touch, smell, taste, and hear polio, etc. Target people are persuaded through seller and buyer food products, cars, refrigerators, television and advertisements, street plays and other techniques to machines. follow such ideas. MARKETER person 2. SERVICES identifies the needs and wants intangible 5 TRADITIONAL APPROACHES TO CUSTOMER airlines, hotels, beauticians MARKETING buys goods or services can resell 3. EXPERIENCES 1. PRODUCTION CONCEPT offering a mix of both goods and services doesn’t care about the customers wants CONSUMER consumes goods or services for personal use 2. SALES CONCEPT 4. EVENTS no intention of reselling them typically incorporates a customer-centric approach time-based events entertainment award shows, local festivals, health putting the needs and wants of the customer at the BASIC COMPONENTS camps forefront of the sales process
1. NEEDS 5. PERSONS 3. MARKETING CONCEPT
state of self-deprivation celebrity marketing oriented toward pleasing customers by offering value 2. WANTS take shape by culture 6. PLACES cities, states, regions, and countries compete to 4. RELATIONSHIP CONCEPT ↑ demand ↓ supply = ↑ price SCARCITY attract tourists maintaining, improving value-added long-term ↓ demand ↑ supply = ↓ price SURPLUS relationship with current customers 7. PROPERTIES o UNILAB-PARTNERSHIPS 3. DEMANDS human wants backed by buying power intangible rights of ownerships of either real property (real estate) or financial property (stocks or 5. SOCIETAL MARKETING CONCEPT bonds) distinguishes between the consumer's immediate 4. EXCHANGE satisfaction and longer-term consumer and social buyer seller exchange 8. ORGANIZATIONS benefits barter aggressive labor to create a strong positive image 5. MARKET composed of people both desire and ability to buy and provide specific product or service 9. INFORMATION production, packaging, and distribution of information is on of societies chief industries SCOPE OF MARKETING 10. IDEAS