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Caribbean Secondary Education Certificate

Mathematics
School Based Assessment

Candidates’ Names : Amit Tekchand, Brianna Khan, Eric Yang, Safeera Mohamed,
Hemwanttie Singh

Candidates’ Numbers :

Name of School : St. Rose’s High School

Centre Number : 090046

Project Title : An Investigation to Determine How the Recreational Use of


Technology Affects the Academic Performance of the Grade 11
Students of St. Rose’s High School.

Territory : Guyana

Teacher’s Name : Sir. Kevin Paul

Year of Examination : 2024

Date of Submission :
TABLE OF CONTENT

ACKNOWLEDGMENT...........................................................................................................................3
PROJECT TITLE.....................................................................................................................................4
INTRODUCTION.....................................................................................................................................5
OBJECTIVES............................................................................................................................................6
METHOD OF DATA COLLECTION.....................................................................................................7
PRESENTATION OF DATA..................................................................................................................12
ANALYSIS OF DATA.............................................................................................................................18

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ACKNOWLEDGMENT

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PROJECT TITLE

An Investigation to Determine How the Recreational Use of Technology affects the Academic
Performance of the Grade 11 Students of St. Rose’s High School.

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INTRODUCTION

The increasing reliance on technology among students, especially electronic devices, has raised
concerns about its impact on academic performance. Electronic devices promote the most
effective media and plays a major role in personality and social behaviour. Excessive use of
devices can lead to distractions, poor concentration, and time management, causing individuals
to perform less efficiently. This School Based Assessment (SBA) aims to investigate the
recreational use of technology and how it affects academic performance, contributing to the
understanding of how to balance the use of technology with academic studies.

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OBJECTIVES

The researchers would like to:


- Determine the number of hours and the modal hour in which students spend their time
using technology for recreational use.
- Find out the relationship between the preferred activity of students in their free time and
their academic performance.
- Evaluate the percentage of students whose grades were affected negatively compared to
the ones who weren’t.

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METHOD OF DATA COLLECTION

The data needed was collected through the use of questionnaires. A questionnaire is a set of
printed or written questions with a choice of answers, devised for the purposes of a survey or
statistical study. The researchers will design an online questionnaire which will be sent out via
WhatsApp to students of Grade 11 attending St. Rose’s High School. This questionnaire will be
distributed to 30 students and will be given seven (7) days to complete.

This method was chosen due to the ease of access to students in order to obtain both qualitative
and quantitative data required to do the School Based Assessment (SBA).

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QUESTIONNAIRE

Topic: An Investigation to Determine How the Recreational Use of Technology affects the
Academic Performance of the Grade 11 Students of St. Rose’s High School.

*****************************************************************************

Dear Respondent,

The researchers of this investigation are kindly seeking your assistance in completing this
questionnaire. This questionnaire is a part of our Mathematics School Based Assessment (S.B.A)
and is required to be completed to obtain the necessary information. It is based on the using of
technology for recreational purposes and the effect it has on academic performance. You are
advised to answer the following questions honestly. There is no right or wrong answer(s). Most
of the questions can be answered by placing a tick (✓) in the check boxes provided. In some
cases, you are required to explain and/or give reasons for your decision.

Thank you.

Yours sincerely,
Students of St. Rose’s Highschool.

*****************************************************************************

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Please fill the appropriate box with a tick (✓)

1. What is your sex?


☐Male
☐Female

2. What is your age?


☐15
☐16
☐17

3. What type of electronic device do you typically use at home for recreational activities?
☐Mobile Phone
☐Computer
☐Television
☐Tablet/iPad

4. When do you mostly use this device?


☐Morning
☐Afternoon
☐Evening
☐Night

5. How long do you use this device per day?


☐Less than an hour
☐One to two hours
☐Three to four hours
☐Five or more hours

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6. Is more time allocated in the recreational use of the device or the academic use of the
device?
☐Recreational use
☐Academic Use

7. What recreational activities do you mostly use your device for?


Video Games
Social Media
Movies/Shows
Music

8. Have your grades at school ever been affected by the use of technology for recreation?
☐Slightly
☐Fairly
☐Greatly

9. Has the recreational use of technology positively or negatively impacted your academic
performance?
Positive
Negative

10. Based on your answer from question 10, on a scale of 1-5 (5 being the highest), how does
the recreational use of technology affect your academic performance?
☐ ☐ ☐ ☐ ☐
1 2 3 4 5

11. Do you think your academic performance would differ without being able to access
technology for recreational use?

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Slightly
Fairly
Greatly

THANK YOU

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PRESENTATION OF DATA

Table 1. Types of Devices used for Recreational Activities.

Choices Frequency Calculations % Mean Mode


Mobile Phone 26 26/30 x 100 87%
Computer 14 14/30 x 100 47% Mobile
13 Phone
Television 7 7/30 x 100 23%
Tablet/ iPad 5 5/30 x 100 17%
Table 1. Showing the types of devices used for recreational activities.

T Y P E S O F D E V IC E S
number of respondents

26

14

Mo b i l e P h o n e C o m p u t er Tel ev i si o n Tab l et /i P ad

types of devices

Figure 1: Showing the devices used for Recreational Activities at home.

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Table 2. Number of hours spent using Electronic Devices

Choices Frequency Calculations % Mean Mode


Less than 1 hour 2 2/30 x 100 7%
s
1-2 hours 4 4/30 x 100 13% 5 or more
7.5
3-4 hours 9 9/30 x 100 30% hours
5 or more hours 15 15/30 x 100 50%
Table 2. Showing the number of hours spent using Electronic Devices

Time spent using electronic Devices

7%

13% Less than an hour


One to two hours
50% Three to four hours
Five or more hours
30%

Figure 2: Showing the hours per day students spend using Electronic Devices.

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Table 3. Usage of Electronic Devices.

Choices Frequency Calculations % Mean Mode


Recreational Use 14 14/30 x 100 47% Academic
15
Academic Use 16 16/30 x 100 53% Use

Table 3. Showing the types of usage of Electronic Devices.

types of usage of electronic devices

Recreational Use
47% Academic Use
53%

Figure 3: Showing the types of usage of electronic devices.

Table 4. Recreational Activities that can be done using a device.


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Choices Frequency Calculations % Mean Mode
Music 6 6/30 x 100 20%
Movies/Shows 6 6/30 x 100 20% Social
7.5
Social Media 14 14/30 x 100 47% Media
Video Games 4 4/30 x 100 13%
Table 4. Showing the recreational activities done using devices.

TYPES OF RECREATIONAL ACTIVITIES

Music
Recreational Activities

Movies/Shows

Social Media

Video Games

0 2 4 6 8 10 12 14 16

Number of Responses

Figure 4: Showing the Recreational Activities students use their Devices for.

Tabe 5. Percentage of students whose grades were affected by the recreational use of technology.

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Choices Frequency Calculation % Mean Mode
s
Affected 20 20/30 x 100 67
15 Affected
Not Affected 10 10/30 x 100 33
Table 5. Showing the percentage of students whose grades were affected and those not affected
by the recreational use of technology.

Students whose Grades were affected

33%

67%

Affected Not Affected

Figure 5: Showing Students whose Grades were Affected by the Use of Technology.

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Table 6. Recreational use of technology and the impact it has on academic performance.

Choices Frequency Calculations % Mean Mode


Positively 16 16/30 x 100 53%
15 Positively
Negatively 14 14/30 x 100 47%
Table 6. Showing the type of impact that the recreational use of technology has on the academic
performance of students.

TYPE OF IMPACT ON ACADEMIC PERFORMANCE


16.5

16
Number of Respondents

15.5

15

14.5

14

13.5

13
Positively Negatively
Type of Impact

Figure 6: Showing the Impact of the Recreational Use of Technology on Academic Performance.

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ANALYSIS OF DATA

Figure one illustrates the types of devices used for recreational activities by students who were
asked to complete a questionnaire. The data gathered showed that the most popular device are
mobile phones having a respondent rate of 87% while the other options namely, computer,
television and tablet/iPad gained respondent rates of 47%,23% and 17% respectively concluding
that the least preferred devices are tablets/ipads and the most popular devices used by students
for recreational activities are mobile phones.

Figure 2 displays the number of hours in which students use their electronic devices daily, the
time spent is clearly depicted with four options, in which 50% of the respondents choosing at
least 5 hours each day, 30% choosing 3-4 hours each day, 13% choosing one to two hours and
finally the remaining 7% spend their time on devices less than an hour every day. The
information gathered from this question indicated that most of the participants spend their time
on devices for more than five hours per day.

In Figure 3, respondents were prompted to specify the primary use of their electronic devices,
with options categorized as either recreational or academic. Out of the total respondents, 47%,
equivalent to 14 individuals, reported using their devices for recreational purposes, while the
remaining 53% indicated academic use. This data suggests that slightly over half of the surveyed
students predominantly utilize their electronic devices for academic purposes.

Figure 4, illustrates the preferred recreational activities of the surveyed participants on their
electronic devices. These participants were presented with four distinct options: music, movies or
shows, social media, and video games. Notably, 13% (4 respondents) opted for video games,
20% (6 respondents) favored music, and an equal 20% showed a preference for movies or shows.
The majority, comprising 47% of the total responses, leaned towards social media. Consequently,
it can be inferred that social media stands out as the predominant form of recreation on electronic
devices among the surveyed participants.

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Figure 5 illustrates the percentage of students whose academic performance has been affected
with the use of electronic devices for recreational purposes. 67% of the respondents indicated
that their grades have been affected while the other 33% claim that their grades have not been
affected. Although we can assume that the recreational use of technology has negatively
impacted the respondents, without the necessary data to back this claim, such information cannot
be deduced. It is also noteworthy that the ratio of respondents whose grades were affected, to
those who were unaffected, is a 2:1 ratio.

Figure 6 depicts how the recreational use of technology has affected the respondents. The
respondents were given two options: positively or negative, to which 16 respondents (53%)
claim that such uses of their electronic devices had positive effects on their academic
performance, while 14 respondents (47%) claim to have had a negative effect on their academic
performance. The data gathered from this figure indicated that slightly above half of the students
encounter positive effects on their academic performance with the recreational use of electronic
devices.

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