You are on page 1of 87

ICE BREAKER!!!

Guess the Jumbled


Letters
Instructions: Make 4 groups. Each group
contains a maximum of 10 members, and
each group is going to have a paper and a
ballpoint pen or marker. Each group will
guess the scrambled word. If your group is
done writing the answer on the paper, you
just have to raise your hand, and if your
answer is correct, your group will get 1 point.
So the first group to get the first 3 points will
be the winner and will get a prize.
ARE YOU
READY??????
COTENALXTU
Answer:

CONTEXTUAL
TIAMOVTINO
Answer:

MOTIVATION
SSEMASETNS
Answer:

ASSESSMENT
ADTIAPEV
Answer:

ADAPTIVE
COABOLLARTVIE
Answer:

COLLABORATIVE
ATUHNETIYCIT
Answer:

AUTHENTICITY
CONRSUTTCIVIST
Answer:

CONSTRUCTIVIST
THANK YOU FOR
🫶
PARTICIPATING
Different Models
and Strategies in
Teaching anchored
with the Technology
Reporters
Princess Venus H. Agustin
Rafael A. Ibañez
Anna Marie Jimenez
Mikhail Venni C. Alva
Abegail Gandula
John Gabrielle Perez
Erica Pineda
Objectives:
At the end of the discussion students will be able to:

Identify different Rules of Anchored Learning

Know the Key Features of Anchored Learning

Enumerate The Teaching Models Overview


Introduction

The Anchored Instruction Educational Model


was introduced in 1990.

Founded by the Cognition and Technology


Group at Vanderbilt University and John
Bransford.
Introduction
Anchored instruction is an educational model
introduced in 1990 that uses technology-based,
problem-solving contexts and stories or
simulations to situate learning and application
of knowledge in a meaningful way.

To develop and design technology driven


lesson.
Anchored instruction is a technology
based learning approach which stresses
the importance of placing learning within
a meaningful, problem-solving context.

A form of situated learning, it uses


context - stories or micro - to situate the
learning and application of knowledge.
7
Rules of anchored
Learning
1. Generative Learning
2. Technology Based
3. Meaningful
4. Problem Complexity
5. Embedded Data
6. Knowledge Transfer
7. Cross-curriculum Learning
1. Generative Learning

- is a theory that involves the active integration


of new ideas with the learner's existing
schemata.
1. Generative Learning

- the main idea of generative learning is that,


in order to learn with understanding, a learner
has to construct meaning actively (Osborne
and Wittrock 1983)
Example of Generative Learning is:

Using
Flash Cards
2. Technology Based

- is a form of learning in which educators


makes effective usage of technology in their
class lectures to help students understand
concepts and topics better.
Example of Technology based:
3. Meaningful

- refers to the act of higher order thinking and


development through intellectual engagement
that uses pattern recognition and concept
association. It can include critical and creative
thinking, inquiry, problem solving, critical
discourse, and metacognitive skills.
Examples of Meaningful Learning:

Critical and Creative


Problem Solving
. Thinking
4. Problem Complexity

-is a measure of how much time, space, or


other resources are needed to solve a problem
or perform a task.
5. Embedded Data

- is data and analytics integrated seamlessly


with the content or service being delivered to
the end user.
6. Knowledge Transfer

- refers to transferring an awareness of facts


or practical skills from one entity to another.
Examples of Knowledge Transfer:

Coaching Mentoring
7. Cross- Curriculum Learning

- involves establishing patterns of


information between different academic
subjects.
7. Cross- Curriculum Learning

- it offers a creative way of developing


knowledge, understanding and practical
skills through a study of interconnected
topics.
Anchored Learning
It is an instructional approach that uses realistic
and complex problems or "anchor situations" to
engage learners in meaningful and authentic
learning experiences.
The anchor situation serves as a central theme or
context around which various learning activities
and materials are organized.
The idea behind anchored instruction is to
immerse learners in a context that reflects
real-world problems, making the learning
experience more relevant and engaging.
The anchor situation typically involves a
narrative or scenario that presents a
problem or challenge that requires the
application of knowledge and skills.
Key features of Anchored Instructions
includes:

1. Authenticity
2. Integration of Knowledge and Skills
3. Problem-Based Learning (PBL)
4. Constructivist Approach
5. Collaborative Learning
1. Authenticity

The anchor situation is designed to


mirror real-world problems or
situations, making the learning
experience more meaningful for
learners.
2. Integration of Knowledge and Skills

Anchored instruction often requires the


integration of various disciplines and skills
to solve the problems presented in the
anchor situation. This interdisciplinary
approach helps learners see the connections
between different subjects.
3. Problem-Based Learning (PBL)

The anchor situation typically presents a


problem or challenge that learner need to
solve. This aligns with the principles of
problem-based learning, where students
actively engage in solving real- world
problems.
4. Constructivist Approach

Anchored instruction aligns with


constructivist theories of learning,
emphasizing the importance of learners
actively constructing their own
understanding through authentic
experiences.
5. Collaborative Learning

Many anchored instruction activities


encourage collaboration among learners.
Working together on problem- solving
tasks promotes social interaction and the
sharing of diverse perspectives.
Anchor teaching is a learning method that
uses real life problem (usually presented
trough communication) as the starting
point for the learning process.
It is designed for real world learners and makes
learning meaningful and engaging in an
educational research article Brown, Collins and
Duguid (January-February 1989) discussed the
importance of the concept of knowledge.
We are exploring the relationship between
this philosophy and the teaching efforts of
our Technology Center. In the latter
instruction is placed on a high definition
video disc that teachers and students can
search for.
The role of teaching in the educational
process is to provide clear and concise
information to guide students trogh the
learning process.

Anchored Instructions serve as a reference


point for students helping them understand
the objectives of the lesson the steps they
need to take to achive their objectives.
The role of teaching in the educational
process is to provide clear and concise
information to guide students trogh the
learning process.

Anchored Instructions serve as a reference


point for students helping them understand
the objectives of the lesson the steps they
need to take to achive their objectives.
Anchored Instructions can also provide
helpful hints, tips, and reminders to support
students in their learning journey.
1. Realistic and Engaging Problems

- Provide students with real-world problems or


scenarios that are relevant to the subject matter.

- For example, in a science class, provide a hands-


on experiment or a real-life case study to explore
scientific concepts.
2. Collaborative Learning

- Encourage students to work together


in groups to solve problems, share
ideas, and learn from each other.
3. Multimedia and technology Integration

- Utilize multimedia resources such as


videos, simulations, interactive software,
and online platforms to present the
problems and provide additional context
and information.
4. Scaffolding and Guidance

- Provide support and guidance as students


work through the problems, helping them
to develop critical thinking skills and apply
knowledge to find solutions.
5. Reflection and Application

- Encourage students to reflect on their


learning experiences and apply their
knowledge to new situations.
6. Assessment for Learning

- Use ongoing formative assessments to


gauge students' understanding, provide
feedback, and make adjustments to
instruction as needed.
The importance of Anchored
Instruction lies in its ability to enhance
the learning experience by connecting
new information to meaningful and
authentic contexts.
Anchored Instruction is important for
creating a dynamic and effective
learning environment that promotes
contextual understanding, motivation,
problem-solving skills, knowledge
transfer, and long-term retention.
Anchored Instructions Promotes
the following:

1. Contextual Learning
2. Motivation
3. Problem-Solving Skills
4. Transfer of Knowledge
Anchored Instructions Promotes
the following:

5. Long-Term Retention
6. Interdisciplinary Learning
7. Collaborative Learning
8. Authentic Assessment
1. Contextual Learning

Anchored Instruction places learning in real-


world contexts, allowing learners to see the
practical applications of the information they
are acquiring.
This contextualization helps in making the
learning experience more meaningful and
relevant.
2. Motivation

Learning is often more engaging when it is


tied to authentic and interesting scenarios.
By using anchor situations that capture
learners' interest, Anchored Instruction can
enhance motivation and promote active
participation in the learning process.
3. Problem- Solving Skills

Anchored Instruction often involves problem-


solving within the context of the anchor
situation.
This helps learners develop critical thinking
and problem- solving skills as they apply their
knowledge to solve real-world problems.
4. Transfer of Knowledge

The use of anchor situations makes it


easier for learners to transfer their
knowledge to new situations.
5. Long- Term Retention

Learning within a meaningful


context can contribute to long- term
retention of information.
6. Interdisciplinary Learning

Anchored Instruction often involves


the integration of various disciplines
and subjects.
7. Collaborative Learning

Many anchor situations require


collaboration and teamwork to solve
omplex problems.
complex problems.
8. Authentic Assessment

This type of assessment provides a


more accurate reflection of learners'
abilities to apply their knowledge in
practical situations.
5
Teaching Models
Overview
Teaching Models Overview

1. Flipped Classroom Model

Inverts traditional teaching methods, where


students learn new content independently
online and engage in interactive activities
during in-person class time.
Teaching Models Overview
2. Project-Based Learning (PBL)

Emphasizes learning through hands-on


projects, encouraging students to solve real-
world problems collaboratively.
Teaching Models Overview

3. Gamification in Education

Incorporates game elements, such as points,


rewards, and competition, into educational
activities to enhance engagement.
Teaching Models Overview
4. Adaptive Learning Systems

Utilizes technology to tailor educational


content based on individual student needs,
adjusting learning pace and materials
accordingly.
Teaching Models Overview

5. Online Collaborative Platforms

Utilizes digital tools and platforms to facilitate


collaboration, communication, and resource-
sharing among students and educators.
THANK YOU!!!!
Questions!!!!
ANSWERS!
1.C
2.B
3.A
4.C
5.D
1. What year the Anchored Instructional
model was introduced?

A) 1980
B) 1970
C) 1990
D) 2000
2. What is one benefit of Anchored Instruction
mentioned in the provided information?

A) Increased use of emojis


B) Enhanced motivation and active participation
C) Heavy reliance on theoretical concepts
D) Limited application to real-world scenarios
3. Which approach aligns with Anchored
Instruction, emphasizing learners actively
constructing their understanding through
authentic experiences?

A) Constructivist Approach
B) Behaviourist Approach
C) Memorization-based approach
D) Passive Learning Approach
4. What is a common feature of many Anchored
Instruction activities that promotes social
interaction and diverse perspectives?

A) Isolation of learners
B) Strict competition
C) Collaborative learning
D) Individual assessments
5. In Anchored Instruction, what role do
multimedia resources, such as videos and
simulations, play to enhance the learning
experience?

A) Cause distraction
B) Replace teacher's role entirely
C) Limit student engagement
D) Provide additional context and information
THANK YOU!!!!

You might also like