This document provides an overview of the roleplaying game "Catgirls and Cigarettes". It summarizes:
1) Players take on the role of anthropomorphic cat-like beings known as Catgirls who navigate life in the neon city of NeonBlade.
2) Players use "Fortes", abilities defined by spending cigarettes, and "Struggles", hindering traits, to define their Catgirl's character. Fortes can be increased but cigarettes are a limited resource.
3) Conflicts arise that test Fortes, and players can spend cigarettes to try and overcome challenges or gain new abilities. Failing provides new cigarettes at the cost of progress.
4) Each Cat
This document provides an overview of the roleplaying game "Catgirls and Cigarettes". It summarizes:
1) Players take on the role of anthropomorphic cat-like beings known as Catgirls who navigate life in the neon city of NeonBlade.
2) Players use "Fortes", abilities defined by spending cigarettes, and "Struggles", hindering traits, to define their Catgirl's character. Fortes can be increased but cigarettes are a limited resource.
3) Conflicts arise that test Fortes, and players can spend cigarettes to try and overcome challenges or gain new abilities. Failing provides new cigarettes at the cost of progress.
4) Each Cat
This document provides an overview of the roleplaying game "Catgirls and Cigarettes". It summarizes:
1) Players take on the role of anthropomorphic cat-like beings known as Catgirls who navigate life in the neon city of NeonBlade.
2) Players use "Fortes", abilities defined by spending cigarettes, and "Struggles", hindering traits, to define their Catgirl's character. Fortes can be increased but cigarettes are a limited resource.
3) Conflicts arise that test Fortes, and players can spend cigarettes to try and overcome challenges or gain new abilities. Failing provides new cigarettes at the cost of progress.
4) Each Cat
Catgirls and Cigarettes Fortes Identity Quest should be attainable, but not easy to
achieve. Once attained a Catgirl is self actualized and
Welcome to a world where anthropomorphic feline Players burn Cigarettes to acquire or increase Fortes gains 3 new cigarettes. At this point she can choose to beings known as Catgirls roam the city of NeonBlade. that define their Catgirl's abilities. The initial cost of a respec by trading in some or all of her Fortes for Among the neon lights and towering skyscrapers, Forte is 3 Cigarettes. A Forte can be any trait the player Cigarettes (3 per Forte). She may also buy off her Catgirls navigate a life filled with charm, mischief, and can imagine that is beneficial to her. For instance, a Struggles at a cost of 1 Cigarette each. self-discovery. Relationships intertwine, identities Catgirl might have a ‘Quick Reflexes' trait, granting bloom, and conflicts arise against the backdrop of a advantages in agility-based challenges. bustling metropolis. A Forte starts at a score of 1 and can be increased by Conflict Resolution: one point by burning 3 additional cigarettes. When a challenge arises the Cat Herder determines the Fortes should be 2-4 words long and not be too number that must be met to overcome it. A player can general. ‘Perfect Makeup’ or ‘Brilliant Musician’ are compare her relevant Forte to the target number. If the good Fortes. ‘Wins at Everything’ is not. Forte is equal or greater she is successful. Players can burn Cigarettes to influence the outcomes. Each Struggles cigarette burnt increases the score of the relevant trait by 1 point until the Conflict is resolved. Once the A Struggle is a trait that hinders a Catgirl. “Can’t Say Conflict is over the trait reverts to its base level. No” or “Quick to Anger” are good examples. During A Catgirl player can choose to declare one or more of The Cat Herder character creation a player must pick at least one her Struggles makes the Conflict more difficult. This One player is known as the Cat Herder or CH. The CH Struggle for her catgirl. The player may choose to pick increases the target number by 1 for each Struggle guides the other players, sets the stage, and informs additional Struggles to gain Cigarettes. Each Struggle declared. players what is needed to overcome Conflicts. after the initial one awards the Catgirl with 1 Cigarette. If the Catgirl fails the Conflict she gains 1 Cigarette plus A Catgirl can purchase a new struggle at any time an additional for each Struggle. during the game to gain new Cigarettes. Cigarettes: The Cat Herder must keep in mind that a Conflict must Cigarettes serve as a resource pool for players. At the have stakes. Otherwise Catgirls may be tempted to beginning of the game, each Catgirl starts with 10 deliberately fail frivolous Conflicts in order to score Cigarettes, which can be burnt during character Cigarettes. A conflict is not a conflict unless failure creation and Conflict resolution. Once burnt, a causes a problem for the Catgirl. Cigarette is gone forever. The only ways to gain new Cigarettes are to take on new Struggles or to fail If the Catgirl does not have a Forte apropos to the Conflicts. Conflict she can burn 3 Cigarettes to “take the L”. In doing so she fails the Conflict, but can now choose a new Forte relevant to the topic she has faced. The new Character Creation: Forte has a score of 1. When failing a Conflict in this Players create a Catgirl character using a mix of traits. manner she does not gain any Cigarettes. There are three types of traits: Fortes, Struggles, and an Identity Quest. Cigarettes can be burnt or purchased during character Gender creation to acquire additional traits or enhance existing Identity Quest The only gender in Catgirls and Cigarettes is Catgirl. All ones. Catgirls and all players use She/Her pronouns Each Catgirl must choose one Identity Quest. This is her regardless of their real life gender. defining goal. It can be anything from “Become the Greatest Chef in NeonBlade” to “Defeat Evil Twin”. An