You are on page 1of 1

Catgirls and Cigarettes Fortes Identity Quest should be attainable, but not easy to

achieve. Once attained a Catgirl is self actualized and


Welcome to a world where anthropomorphic feline Players burn Cigarettes to acquire or increase Fortes
gains 3 new cigarettes. At this point she can choose to
beings known as Catgirls roam the city of NeonBlade. that define their Catgirl's abilities. The initial cost of a
respec by trading in some or all of her Fortes for
Among the neon lights and towering skyscrapers, Forte is 3 Cigarettes. A Forte can be any trait the player
Cigarettes (3 per Forte). She may also buy off her
Catgirls navigate a life filled with charm, mischief, and can imagine that is beneficial to her. For instance, a
Struggles at a cost of 1 Cigarette each.
self-discovery. Relationships intertwine, identities Catgirl might have a ‘Quick Reflexes' trait, granting
bloom, and conflicts arise against the backdrop of a advantages in agility-based challenges.
bustling metropolis. A Forte starts at a score of 1 and can be increased by Conflict Resolution:
one point by burning 3 additional cigarettes. When a challenge arises the Cat Herder determines the
Fortes should be 2-4 words long and not be too number that must be met to overcome it. A player can
general. ‘Perfect Makeup’ or ‘Brilliant Musician’ are compare her relevant Forte to the target number. If the
good Fortes. ‘Wins at Everything’ is not. Forte is equal or greater she is successful. Players can
burn Cigarettes to influence the outcomes. Each
Struggles cigarette burnt increases the score of the relevant trait
by 1 point until the Conflict is resolved. Once the
A Struggle is a trait that hinders a Catgirl. “Can’t Say
Conflict is over the trait reverts to its base level.
No” or “Quick to Anger” are good examples. During
A Catgirl player can choose to declare one or more of
The Cat Herder character creation a player must pick at least one
her Struggles makes the Conflict more difficult. This
One player is known as the Cat Herder or CH. The CH Struggle for her catgirl. The player may choose to pick
increases the target number by 1 for each Struggle
guides the other players, sets the stage, and informs additional Struggles to gain Cigarettes. Each Struggle
declared.
players what is needed to overcome Conflicts. after the initial one awards the Catgirl with 1 Cigarette.
If the Catgirl fails the Conflict she gains 1 Cigarette plus
A Catgirl can purchase a new struggle at any time
an additional for each Struggle.
during the game to gain new Cigarettes.
Cigarettes: The Cat Herder must keep in mind that a Conflict must
Cigarettes serve as a resource pool for players. At the have stakes. Otherwise Catgirls may be tempted to
beginning of the game, each Catgirl starts with 10 deliberately fail frivolous Conflicts in order to score
Cigarettes, which can be burnt during character Cigarettes. A conflict is not a conflict unless failure
creation and Conflict resolution. Once burnt, a causes a problem for the Catgirl.
Cigarette is gone forever. The only ways to gain new
Cigarettes are to take on new Struggles or to fail If the Catgirl does not have a Forte apropos to the
Conflicts. Conflict she can burn 3 Cigarettes to “take the L”. In
doing so she fails the Conflict, but can now choose a
new Forte relevant to the topic she has faced. The new
Character Creation: Forte has a score of 1. When failing a Conflict in this
Players create a Catgirl character using a mix of traits. manner she does not gain any Cigarettes.
There are three types of traits: Fortes, Struggles, and
an Identity Quest.
Cigarettes can be burnt or purchased during character
Gender
creation to acquire additional traits or enhance existing Identity Quest The only gender in Catgirls and Cigarettes is Catgirl. All
ones. Catgirls and all players use She/Her pronouns
Each Catgirl must choose one Identity Quest. This is her
regardless of their real life gender.
defining goal. It can be anything from “Become the
Greatest Chef in NeonBlade” to “Defeat Evil Twin”. An

You might also like