Professional Documents
Culture Documents
26 February 2024
Isabell Garcia
ENG 134
San Luis Obispo, CA 93410
Developing pathos in my writing was simpler, as the topic of changing the future of younger
children by surrounding themselves with influences of violence is sensitive and emotional
towards most people. I connected with the audience’s emotions through vivid language and
relatable examples that some parents or guardians have experienced or are scared to experience
themselves.
With developing logos and Kairos in my writing, I presented clear, logical arguments supporting
my facts and resources, statistics, and rational reasoning. Making the argument feel urgent and
relevant is important, tying it to current events or trends, showing why the message of children’s
behavior and playing violent video games matters now and should be changed.
Sincerely,
Addison Coburn
Coburn 2
Addison Coburn
Professor Garcia
ENG 134
25 February 2024
Violent video games have been controversial, especially concerning their potential
and realism of these video games have gained concerns about the impact of violent content on
the impressionable minds of youngsters. Studies suggest a correlation between playing violent Commented [JR1]: Good engaging hook
video games and negative behavioral outcomes, raising questions about the long-term
consequences of such exposure during a crucial stage of cognitive and emotional development.
The impact of playing violent video games has been associated with negative behavioral
outcomes in young children with major concerns of increased aggression, both immediately after
gameplay and in the long term, and depression. These issues set the groundwork for an Commented [JR2]: I like how you lay out some of the
information in detail in your intro so the readers know what
examination of the perceived adverse effects of violent video games on the behavior of young to expect.
children, delving into the nuanced complexities that underlie this contentious issue.
Child development encompasses the intricate and dynamic process through which
infants, toddlers, and children grow physically, cognitively, emotionally, and socially. This
multifaceted journey is caused by many factors, including genetics, environment, and the quality
of interpersonal relationships. As the Centers for Disease Control and Prevention (CDC) agrees
and the picture below, the early years are particularly crucial, as they lay the foundation for Commented [JR3]: This section of the sentance might
flow better stated differently, maybe like "As stated by the
CDC and illustrated in the image below ..."
Coburn 3
future well-being, “Nurturing and responsive care for the child’s body and mind is the key to
supporting healthy brain development. Positive or negative experiences can shape a child’s
development and have lifelong effects” (Child Development, Early Brain Development). Commented [JR4]: Good use of quote and citing
information.
Georgia Department of Human Services, “Brain Development Timeline,” Better Brains for Babies, 2019
Child development and behavior are intertwined aspects that collectively shape the
trajectory of a young individual's life, from infancy through adolescence, children undergo
external factors and the impact of playing violent video games is a topic of concern. Exposure to
graphic and aggressive content in these games can contribute to negative behavioral influences
on children. The Center for Disease Control and Prevention suggests that, “prolonged
engagement with violent video games may be associated with increased aggression,
actions” (Child Development, Specific Conditions). The interactive nature of these games and
the immersive experiences they offer can shape a child’s perception and reactions, affecting their
differences and other environmental factors, monitoring and regulating a child’s exposure to
violent video games can be crucial in promoting a healthier developmental environment and
mitigating potential adverse behavioral consequences. Commented [JR5]: I like that you brought up the point of
monitoring chidren as they play videogames, as it offers a
sort of controlling factor.
The relationship between playing violent video games and aggression in young children
has been a subject of extensive research, with findings of association. Engaging in these games,
characterized by intense and explicit content, can contribute to heightened aggressive tendencies
in children. The main goal of playing violent video games is to seriously harm other game
characters. In fact, some modern video games involve highly realistic depictions of human injury
and death. Moreover, many violent video games are played from a first-person perspective. Commented [JR6]: Maybe try to expand this point more
Abundant research has shown that playing violent video games increases aggressive behavior,
“Although some studies failed to find a link between violent video game play and aggression,
two recent meta-analyses (Anderson, Greitemeyer and Muggee, 239) showed that playing violent
video games significantly increases the accessibility of aggressive thoughts, hostile affect, and
aggressive behavior and that these effects are consistently found in experimental, cross-sectional,
and longitudinal studies” (Greitemeyer, 19). These violent games often reward aggressive Commented [JR7]: Great quote
actions, creating a reinforcement loop that may impact real-world behavior. The cathartic release
of pent-up emotions through virtual aggressiveness may also translate into increased aggression
in actual social interactions. The degrees of violence of video games are not the only variable
taken into acceptance risk factor, also the amount of playing plays a part in the correlation with
the measures of aggression in childhood and adolescence, “More hours per week of video game
playing were correlation with measures of aggression. Usually, children who prefer violent video
games are likely to play video games for more hours than children who play non-violent video
games” (Kuntsche, 220). There are also studies that fail to find whether prosocial video games Commented [JR8]: this is a good quote as it brings up a
very important point.
increase help or that violent video games increase aggression. Unsworth, Devilly, and Ward
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believes that these video game play decreases aggression, “video game experiments often suffer
from poorly matched video games, in that games that are employed in a neutral condition differ
from the games in the violent or prosocial condition on a variety of variables other that violent or
prosocial content. This compromises that ability to isolate the violence or prosocial variable,
introduce confounded, and thus, threatens the construct experimental videogames research”
individual responses, as not all children who play these games exhibit heightened aggression.
Factors such as parenting styles, overall family environment, and the presence of positive role
models can influence the impact of these games on a child’s behavior. Nonetheless, monitoring
and understanding the potential link between playing violent video games and aggression in
young children remains imperative for parents, educators, policymakers, and the children
The potential link between playing violent video games and adverse psychological
outcomes, such as depression and sadism, has been a subject of scrutiny in research studies.
While a direct causal relationship is complex and multifactored, some studies suggest that
prolonged exposure to violent content in video games may contribute to negative mental health
outcomes in young children. Sadism and depression can be characterized as deriving pleasure
from being responsible for others’ experiences of pain. The present research aims to document a
link between the amount of violent video game exposure and everyday sadism, “because
everyday sadism is related to trait aggression, I also examined whether the proposed link
between violent video game exposure and everyday sadism would hold when controlling for the
impact of trait aggression” (Greitemeyer, 20). The immersive nature of these games, combined
distorted perception of reality. Constant exposure to aggression and brutality can impact a child’s
Coburn 6
“everyday sadists are drawn to violent videogames because killing game characters might be an
opportunity to satisfy their need for cruelty. In fact, results revealed a positive link between
everyday sadism and the amount of violent video game exposure: (Greitemeyer, 23). Moreover,
the reward systems in violent video games, where success often involve aggressive actions,
exposure may be essential in mitigating potential risks to their mental health and well-being.
In conclusion, the relationship between young children’s behavior and playing violent
video games is a nuanced and complex issue. Exposure to graphic content and negative
behavioral outcomes, including increased aggression and impacts on their mental health has a
potential association with young children. Striking a balance between acknowledging potential
risks and understanding the factors at play is essential and being responsible mentoring of a
child’s gaming habits, fostering open communication, and creating a supportive environment can
Works Cited:
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Tobias, Greitemeyer. “Do Games Affect Social Outcomes: A Meta-Analytic Review of the
Effects of Violent Prosocial Video Game Play.” Sage Journals, 23 January 2014,
Tobias, Greitemeyer. “Everyday sadism predicts violent video game preferences.”, Science
https://www.sciencedirect.com/science/article/pii/S0191886914006291?via%3Dihub#bb0105,
Craig, Anderson. “Violent Video Games: Specific Effects of Violent Content on Aggressive
https://www.sciencedirect.com/science/article/abs/pii/S0065260104360041, Accessed 25
February 2024
Centers for Disease Control and Pr4evention (CDC). “Childhood Development Basics.” U.S
Final Reflection: For one of my process's artifacts, this writing shows progress towards pression Commented [JR10]: Over I think that you did a very good
job with this essay, you made a clear argument and cited
towards EO3 by recognizing the writing is necessary to the discovery, development, and relevant studies and data. It flowed well and was easy to
follow. I do with that there was maybe one or two more
counter arguments, I think that would make your argument
clarification. While analyzing and figuring out my topic as well as studies and research to back even more sound. Overall very good job on this Essay.
my claims, it was necessary to discover experiences and experiments that have been made to
Coburn 8
thoroughly explain my reasoning and argument, using ethos, pathos, and logos to develop this
argument and clarifying my claims, using descriptive detailing, research and resources and
strong language. Some of the writing techniques I used during this argument were focusing on
my argument, analyzing valuable information and details, and using effective and responsible
persuasive essay, writers employ various techniques to effectively convey their message and
persuade their audience using a clear thesis statement, logical reasonings, emotional appeals, and
using credible sources. Within my essay, I feel like I have successfully used all these techniques
to further my writing skills and prove my argument. The strongest part of my final draft is my
research knowledge, using those skills to find credible and valuable information and sources,
while the weakest part would be finding a way to include the counterargument better in this
essay.