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G3 Seminar Proposal
G3 Seminar Proposal
Innovation in
Education
As Partial fulfillment in
SEED 30023
Seminar in Education
I. Seminar Information
a. General Topic
b. Seminar Title
c. Seminar Description
d. Length of Time
IV. Activities
a. Will you coordinate an icebreaker activity at the beginning of the seminar to get
your audience interacting and engaging with each other?
b. Will you implement hands-on activities to demonstrate learning objectives
and/or seminar focus/rationale?
c. Will you utilize multi-media (i.e. film discussion, music, current events, etc.) to
deliver the content of your seminar?
d. Will you need additional materials/resources to carry out your planned
activities?
I. Seminar Rationale
Understanding the role of technology and innovation in education is crucial
for students as it prepares them for future careers and nurtures their
creativity and enhances critical thinking skills. Technology plays a vital role in
shaping education, equipping students with digital literacy, communication,
collaboration, and problem-solving abilities vital for navigating the modern
digital landscape. To develop into effective future educators, students should
engage in hands-on activities, participate in discussions, and reflect on their
learning experiences to gain the knowledge and skills necessary for innovative
teaching practices. This approach ensures that students are well-equipped to
adapt to the evolving educational landscape and effectively integrate
technology into their teaching methodologies.
II. Learning Objectives
This seminar aims to:
a. Understand the various roles of technology that enhances teaching and
learning experiences in education, including the latest advancements and
trends in educational application.
b. Learn innovative approaches to teaching and learning that promote
student engagement and achievement.
c. Explore practical strategies for integrating technology into their learning
process.
d. Engage students to embrace technology as a tool for fostering
collaboration, improve teaching productivity, and support different types
of learners.
e. Apply educational application into classrooms to create interactive
learning experiences.
III. Activities
1. This seminar will provide an icebreaker activity that will be coordinated to
encourage interaction and engagement among participants.
2. This seminar will encourage students to use different educational application that
help them integrate technology in their learning process.
3. Will present an interactive PowerPoint presentation that will be utilized to deliver
content and facilitate discussions. Additional materials may include laptop and
internet access.