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devices in explain text input detail

1. Keyboards:
 Keyboards are like electronic typewriters that have keys for letters, numbers, and symbols.
 They are the most common text input device used for typing on computers.
 Each key press sends a signal to the computer, allowing users to input text quickly and
efficiently.
2. Mice:
 Mice are small devices that you move around on a flat surface to control a pointer on the
computer screen.
 They have buttons that can be clicked to select items or perform actions.
 Mice are useful for precise pointing and clicking tasks, like selecting icons or navigating
websites.
3. Touch Screens:
 Touch screens allow users to interact with a computer by touching the display directly.
 They are commonly found on smartphones, tablets, and some laptops.
 Users can tap, swipe, or pinch on the screen to input text or interact with applications.
4. Stylus or Graphics Tablets:
 Stylus or graphics tablets are like digital pens used for drawing or writing on a special tablet
surface.
 Artists and designers often use them for creating digital artwork.
 The stylus provides more precision than touch screens for detailed work.
5. Voice Recognition Software:
 Voice recognition software allows users to input text by speaking into a microphone.
 The software converts spoken words into text on the computer screen.
 This technology is helpful for people who have difficulty typing or prefer hands-free input
methods.

difference between active and passive graphics devices

1. Active Graphics Devices:

 Active devices have special power to make signals stronger.


 They can send signals far away and change them to different types.
 Good for when your computer needs help with certain signals or if you have many screens.

2. Passive Graphics Devices:


 Passive devices don't have special power to make signals stronger.
 They are simple and not expensive like active ones.
 Use them when you don't need extra help with signals.

Difference Between Raster Refresh Graphics Devices and Calligraphic


Refresh Devices:
1. Raster Refresh Graphics Devices:

 Definition: Raster refresh graphics devices use a point plotting approach and are common in
modern display systems and televisions.
 Characteristics:
 Display Method: Utilizes a raster scan system to store information for each pixel position.
 Refresh Rate: Provides a refresh rate suitable for realistic object display.
 Storage: Information of on and off pixels is stored in a refresh buffer or frame buffer.

2. Calligraphic Refresh Devices:

 Definition: Calligraphic refresh devices, also known as random scan displays, use an electron
beam to create line images on the screen.
 Characteristics:
 Display Method: Constructs pictures through a sequence of straight-line segments drawn by
the electron beam.
 Refresh Rate: Operates at a lower refresh rate compared to raster scan systems.
 Advantages: Allows for easy alterations and is less expensive than raster scan devices.
By understanding the differences between raster refresh graphics devices and calligraphic
refresh devices, one can grasp the distinct display methods and characteristics of these two
types of display systems.

explain the advantages of LCD over CRT devices

Advantages of LCD Over CRT Devices:


1. Less Power Usage:
 LCDs use less electricity than CRTs, saving energy and money.
 Good for the environment and your wallet.
2. Thin and Light:
 LCD screens are thin and easy to move around.
 They look sleek and modern compared to bulky CRT monitors.
3. No Flickering:
 LCDs don't flicker like old CRT screens.
 Your eyes will be happier and less tired.
4. Cooler Operation:
 LCDs don't get as hot as CRTs.
 Safe and comfortable to use for longer periods.
5. Sharp Picture Quality:
 LCDs show very clear images with lots of detail.
 Great for watching movies or playing games with sharp graphics.
By choosing LCD over CRT devices, users benefit from lower power consumption, sleek designs,
stable displays without flickering, reduced heat production, and high-resolution capabilities

Explian the advantages and disadvantages of LCD in detail

1. Advantages of LCD Devices Over Other Display Technologies:


2. Save Energy:
 LCDs use less power, saving energy and money.
3. Long Lasting:
 LCDs can last up to 60,000 hours, much longer than other displays.
4. LED Lighting:
 LCDs use LED backlights, which are energy-efficient and bright.
5. No Screen Damage:
 LCDs don't get damaged like old TVs.
6. Various Sizes:
 LCDs come in many sizes, from small phones to big computer screens.
2. Disadvantages of LCD Devices Over Other Display Technologies:
1. Uneven Lighting:
 Older LCDs may have uneven brightness across the screen.
2. Limited Viewing Angles:
 Some LCDs may not look as good from different angles.
3. Motion Blur:
 LCDs can show blurry images during fast-paced scenes.
4. Potential Eye Strain:
 The backlight in some LCDs may cause eye strain for some people.
5. Color and Contrast Issues:
 Older LCDs may not show colors and contrast as well as newer technologies like OLED displays.

Write a short note on transformation

what are Transformations? (1 mark)

Transformations in computer graphics are like magic spells that change how objects look in a
virtual world. They can make things move, rotate, grow bigger or smaller, or even change their
shape.

2. Types of Transformations (1 mark)

There are different types of transformations:

 Translation: Moving objects from one place to another.


 Rotation: Turning objects around like a spinning top.
 Scaling: Making objects bigger or smaller.
 Shearing: Stretching or skewing objects.
 Reflection: Creating a mirror image of objects.

3. How are Transformations Used? (1 mark)

Transformations are super useful in computer graphics for:

 Making things move in animations.


 Putting objects in the right place in a scene.
 Changing the size or shape of objects.
 Creating cool effects like reflections or spinning objects.

4. Why are Transformations Important? (1 mark)

Transformations help bring virtual worlds to life! They let us create amazing scenes and
animations that look real. Without transformations, everything in computer graphics would be
static and boring.

5. Example of Transformation (1 mark)

Imagine you have a drawing of a car on your computer screen. You can use transformations to
make the car move forward (translation), turn left or right (rotation), make it bigger or smaller
(scaling), tilt it to the side (shearing), or even make a mirror image of it (reflection). These
transformations help make the car look like it's driving around in a virtual world!

Write a short note right hand co-ordinate systems

What is a Right-Hand Coordinate System? (1 mark)

A right-hand coordinate system is like a set of rules we use to tell directions in a virtual world. It
helps us know where things are located and how to move around.

2. How Does a Right-Hand Coordinate System Work? (1 mark)

In a right-hand coordinate system, we use three axes: x, y, and z. Imagine holding up your right
hand with your thumb pointing to the right (x-axis), your index finger pointing up (y-axis), and
your middle finger pointing forward (z-axis).

3. How to Read Coordinates in a Right-Hand System? (1 mark)

To find the position of something, we use numbers called coordinates. For example, (3, 4, 5)
means go 3 steps to the right (x-axis), 4 steps up (y-axis), and 5 steps forward (z-axis) from the
starting point.

4. Importance of Right-Hand Coordinate Systems? (1 mark)


Right-hand coordinate systems help us create and understand 3D objects in computer graphics.
They make it easy to know where things are in a virtual space and how to move them around
accurately.

5. Example of Using Right-Hand Coordinates? (1 mark)

Imagine playing a video game where you control a character. The right-hand coordinate system
helps the game know where your character is on the screen and how to move it when you press
buttons. It's like having a map to navigate through the game world!

Write a short note left hand co-ordinate systems

1. What is a Left-Hand Coordinate System? (1 mark)

A left-hand coordinate system is a way of telling directions in a virtual world,


just like following a map. It helps us understand where things are placed and
how to move them around.

2. How Does a Left-Hand Coordinate System Work? (1 mark)

In a left-hand coordinate system, we also use three axes: x, y, and z. Imagine


holding up your left hand with your thumb pointing to the right (x-axis), your
index finger pointing up (y-axis), and your middle finger pointing forward (z-
axis).

3. How to Read Coordinates in a Left-Hand System? (1 mark)

To find the position of something, we use coordinates, like (3, 4, 5). This means
go 3 steps to the right (x-axis), 4 steps up (y-axis), and 5 steps forward (z-axis)
from the starting point.

4. Importance of Left-Hand Coordinate Systems? (1 mark)

Left-hand coordinate systems are crucial in computer graphics because they


help us create and understand 3D objects accurately. They make it easy to
know where things are located in a virtual space and how to move them
around.
5. Example of Using Left-Hand Coordinates? (1 mark)

Imagine playing a video game where you control a spaceship. The left-hand
coordinate system helps the game know where your spaceship is flying and
how to turn it when you press buttons. It's like having a guide to explore the
game universe!

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