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1. Keyboards:
Keyboards are like electronic typewriters that have keys for letters, numbers, and symbols.
They are the most common text input device used for typing on computers.
Each key press sends a signal to the computer, allowing users to input text quickly and
efficiently.
2. Mice:
Mice are small devices that you move around on a flat surface to control a pointer on the
computer screen.
They have buttons that can be clicked to select items or perform actions.
Mice are useful for precise pointing and clicking tasks, like selecting icons or navigating
websites.
3. Touch Screens:
Touch screens allow users to interact with a computer by touching the display directly.
They are commonly found on smartphones, tablets, and some laptops.
Users can tap, swipe, or pinch on the screen to input text or interact with applications.
4. Stylus or Graphics Tablets:
Stylus or graphics tablets are like digital pens used for drawing or writing on a special tablet
surface.
Artists and designers often use them for creating digital artwork.
The stylus provides more precision than touch screens for detailed work.
5. Voice Recognition Software:
Voice recognition software allows users to input text by speaking into a microphone.
The software converts spoken words into text on the computer screen.
This technology is helpful for people who have difficulty typing or prefer hands-free input
methods.
Definition: Raster refresh graphics devices use a point plotting approach and are common in
modern display systems and televisions.
Characteristics:
Display Method: Utilizes a raster scan system to store information for each pixel position.
Refresh Rate: Provides a refresh rate suitable for realistic object display.
Storage: Information of on and off pixels is stored in a refresh buffer or frame buffer.
Definition: Calligraphic refresh devices, also known as random scan displays, use an electron
beam to create line images on the screen.
Characteristics:
Display Method: Constructs pictures through a sequence of straight-line segments drawn by
the electron beam.
Refresh Rate: Operates at a lower refresh rate compared to raster scan systems.
Advantages: Allows for easy alterations and is less expensive than raster scan devices.
By understanding the differences between raster refresh graphics devices and calligraphic
refresh devices, one can grasp the distinct display methods and characteristics of these two
types of display systems.
Transformations in computer graphics are like magic spells that change how objects look in a
virtual world. They can make things move, rotate, grow bigger or smaller, or even change their
shape.
Transformations help bring virtual worlds to life! They let us create amazing scenes and
animations that look real. Without transformations, everything in computer graphics would be
static and boring.
Imagine you have a drawing of a car on your computer screen. You can use transformations to
make the car move forward (translation), turn left or right (rotation), make it bigger or smaller
(scaling), tilt it to the side (shearing), or even make a mirror image of it (reflection). These
transformations help make the car look like it's driving around in a virtual world!
A right-hand coordinate system is like a set of rules we use to tell directions in a virtual world. It
helps us know where things are located and how to move around.
In a right-hand coordinate system, we use three axes: x, y, and z. Imagine holding up your right
hand with your thumb pointing to the right (x-axis), your index finger pointing up (y-axis), and
your middle finger pointing forward (z-axis).
To find the position of something, we use numbers called coordinates. For example, (3, 4, 5)
means go 3 steps to the right (x-axis), 4 steps up (y-axis), and 5 steps forward (z-axis) from the
starting point.
Imagine playing a video game where you control a character. The right-hand coordinate system
helps the game know where your character is on the screen and how to move it when you press
buttons. It's like having a map to navigate through the game world!
To find the position of something, we use coordinates, like (3, 4, 5). This means
go 3 steps to the right (x-axis), 4 steps up (y-axis), and 5 steps forward (z-axis)
from the starting point.
Imagine playing a video game where you control a spaceship. The left-hand
coordinate system helps the game know where your spaceship is flying and
how to turn it when you press buttons. It's like having a guide to explore the
game universe!