Professional Documents
Culture Documents
DDC 2033
7. Summary
8. Reference
INTRODUCTION
In a way, fashion technology is closely related to fashion design. Fashion technology
is descibed as the field that primarily focusess on the study of fabric types and
suitability. It deals with examining various kinds of fabric and then choosing the
appropriate fabric for the final product Basiclly, fashion technology shares similarities
with fashion design particularly in the study of design and aesthetics but just with a
more technical bent. Unlike fashion design that has a core focus on the designing
aspects, fashion technology deals with the core garment manufacturing technology.
Fashion technology is more involved in apparel production.
I. SOFTWARE
Digital media software refers to computer application programs that allow a user the
flexibility to manipulate and control many aspects of digital media files. The three
discrete components of digital media are audio, photographs, and video. With digital
media software, a creator can combine the various constituent elements of digital
media into one unified production and easily share it with others.
Digital, as opposed to analog, media is created by digitizing the underlying data into
a binary format that computers can readily interpret. Modern personal computers,
equipped with powerful processors as well as large hard drive storage capacities,
can now manage the billions of bits of data that comprise digital images, sound, and
video. Digital media software provides the necessary tools as well as a graphical
user interface to accomplish these tasks.
II. HARDWARE
Hardware is a collective term used to describe any of the physical components of an
analog or digital computer. The term hardware distinguishes tangible aspects of a
computing device from software, which consists of written instruction that tell pyhsical
component whta to do.
Hardware caan be categorized as having either internal or external components.
Internal components include items such as the motherboard, central processing unit
(CPU), random access memory (RAM),hard drive, optical drive, heat sink, power
supply, transistors, chips and graphic processing unit (GPU). These components
collectively process or store the instruction delivered by the program or operating
system (OS).
TYPES OF FASHION DESIGN TECHNOLOGY
i. CAD
ii. CAM
The large key at the right end of the numeral row on PC keyboards is labeled
Backspace and deletes the character to the left of the insertion point. Long ago,
Apple decided to label this key Delete, because that is what it really does. The
problem is that PC keyboards have another, regular-sized Delete key in the group
above, or sometimes next to, the arrow keys. This Delete key deletes the character
to the right of the insertion point. Apple first omitted this key. Later, when Apple
switched to connecting by USB for its stand-alone keyboards, the second delete key
came back, labeled del or delete. It also has a standard delete symbol on it which
looks like a boxy arrow pointing right with an x in it. The big Delete key doesn’t have
a symbol on it, though one exists, and it has the same boxy arrow pointing left. The
Apple laptops don’t have a second delete key, but you get the right delete function by
holding down the function key (fn) when you press the Delete button.
TYPES OF TOOLS
i. SCANNER
It is a fast, accurate and easy process. It includes a scanner and measurement
extraction software. The scanner extracts hundreds of images of the individual and
the software automatically extracts thousands of measurements. The consumers
measurements are taken through the scanner digitally and a digital twin is created by
the computer on the screen. Based on this image on screen, the computer confines
all the measurements that match almost with the consumers actual, individual
measurements.
A 3D model is created by digitizing the surface of the individual. The scanner
generates number of 3D images of the consumer. Each image is a partial 3D model
exhibiting a single view of the consumers structure. To create a 360 degree image of
the consumer number of images are taken and all images are aligned in a proper
format and one final 3D image is created. Once the image is created, the
measurement extraction software installed in the computer takes hundreds of
individual measurements from head to toe. This data is then forwarded to the
manufacturer who uses his creativeness and creates the garment in a very short time
with the exact measurements that matches the consumer.
ii. CAMERA
When it comes to shooting fashion, the most important thing is the quality of the
image. So when you are choosing the camera, the first thing you need to look at is
the size of the sensor.
The sensor is the device that picks up the light and transfers it into digital data, it is
the most important part of the camera – it decides the quality of the photo it can
produce.
Size matters, to be put simply – the bigger the better. A full frame sensor is definitely
the favourite for fashion photographers. Couple of years ago, full frame camera was
treated as a High-end.
However, with many entry-level full frame cameras released, the price is pretty
affordable now. These include the Nikon D750, Canon 6D, Sony SLT A99 and Sony
A7.
iii. PRINTER
Aprinter is an extemal hardware ouput device that takes the electronic data storedon
a computer or other device and ganerates a hard copy. For example, if you created a
report on your computer, you could priint several copies to hand out at a staff
meeting. Printers are o of the most popular computer peripherals and are commonly
used to prnt text and photos. The picture is an example of an inkjek computer printer.
V. STORAGE
There are some basic guidelines of storage which need to be followed to prevent the
textiles from deterioration. Firstly, before storing the garments, make sure they are
clean. If a textile is old, it must be cleaned very carefully. If a garment needs to be
stored for a long period, avoid using starch or any finishing product as it may invite
pests. If the clothes are stored in a cabinet, make sure it is airy enough to stop mold
growth.
Most of the time the main cause of textile damage is the environment in which they
are stored. Like light, extreme temperature, humidity, chemicals, pests and pollutants
are responsible for textile decay. Ultraviolet rays cause much damage to the textiles.
Hence, prolonged exposure to direct sunlight or fluorescent lights must be avoided.
Also, avoid storing textiles in the basement or loft.
Luminous lights give out large amount of heat which causes damage to the fibers of
antique and delicate textiles. The best method for displaying garments is in an area
where lights are not placed close to them and can be turned off when not needed.
Another major threat for textiles are pests. Some insects can eat anything and
majority of the fungus can grow under hot and humid climate.
SUMMARY
The purpose of this Focus Area project is to research the fashion industry and learn
about the technological influences that it has had over time, and most importantly
during the present. The subsequent chapters in this report are divided into different
sectors of the fashion industry in a categorical manner. The initial chapter is focused
on design; this is because clothing design is the first step that essentially begins the
revolution of the fashion world; it is so primal that without clothing design the fashion
industry would cease to exist. This chapter will further be broken down into how
technology influences the idea process, creating process (both soft and hard drafts),
and then the final collection that will be distributed and sold. The next chapter is
centered on an intricate part of fashion, marketing. Fashion marketing is entirely
about promoting fashion, it is their job to generate interest in new styles and products
while involving advertising (AllArtSchools). The marketing chapter is divided into
sections based off of the many forms of fashion advertising including events, press
releases, and print advertisement.
REFERENCE
TAMARA, 23 SEPTEMBER 2019
https://thenewstandardgallery.com/fashion-and-technology/
FIBRE2FASHION, JULY 2013
https://www.fibre2fashion.com/industry-article/6974/storage-of-textile-materials
FIBRE2FASHION, JANNUARY 2008
https://www.fibre2fashion.com/industry-article/2980/a-glimpse-of-3-d-body-scanning-
technology-in-the-apparel-industry