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KOLEJ VOKASIONAL DATO UNDANG HAJI MOHAMMAD SHARIP

DDC 2033

NAMA NURELINA SOFIA BINTI KAMAROL ARIFFIN

NO. I / C 021209 - 01 - 0772

PROGRAM DIPLOMA 1 SENI REKA FESYEN

NAMA PENSYARAH PUAN SITI ASMAH BINTI


BIL. PERKARA MUKA SURAT
Introduction
1. - Introduction to Fashion Design Technology
Digital Media Of Fashion
2. - Software
- Hardware
Types Of Fashion Design Technology
3. - CAD
- CAM
Types Of Presentation Boards
4. - Technical
- Design/illustration
The use of computer differences between Mac and Pc
5. operating systems
- Keyboard
Types of tools
6. - Scanner
- Camera
- Printer
- Graphics tablet
- Storage
- Digital transfer

7. Summary

8. Reference

INTRODUCTION
In a way, fashion technology is closely related to fashion design. Fashion technology
is descibed as the field that primarily focusess on the study of fabric types and
suitability. It deals with examining various kinds of fabric and then choosing the
appropriate fabric for the final product Basiclly, fashion technology shares similarities
with fashion design particularly in the study of design and aesthetics but just with a
more technical bent. Unlike fashion design that has a core focus on the designing
aspects, fashion technology deals with the core garment manufacturing technology.
Fashion technology is more involved in apparel production.

DIGITAL MEDIA IN FASHION

I. SOFTWARE
Digital media software refers to computer application programs that allow a user the
flexibility to manipulate and control many aspects of digital media files. The three
discrete components of digital media are audio, photographs, and video. With digital
media software, a creator can combine the various constituent elements of digital
media into one unified production and easily share it with others.

Digital, as opposed to analog, media is created by digitizing the underlying data into
a binary format that computers can readily interpret. Modern personal computers,
equipped with powerful processors as well as large hard drive storage capacities,
can now manage the billions of bits of data that comprise digital images, sound, and
video. Digital media software provides the necessary tools as well as a graphical
user interface to accomplish these tasks.

II. HARDWARE
Hardware is a collective term used to describe any of the physical components of an
analog or digital computer. The term hardware distinguishes tangible aspects of a
computing device from software, which consists of written instruction that tell pyhsical
component whta to do.
Hardware caan be categorized as having either internal or external components.
Internal components include items such as the motherboard, central processing unit
(CPU), random access memory (RAM),hard drive, optical drive, heat sink, power
supply, transistors, chips and graphic processing unit (GPU). These components
collectively process or store the instruction delivered by the program or operating
system (OS).
TYPES OF FASHION DESIGN TECHNOLOGY
i. CAD

Computer-aided designers in the fashion industry use computer software to create


sketches and other designs used to create clothes, accessories, shoes, intimate
apparel, and more. Computer-aided design or “CAD” is fast becoming the future of
sketching in the fashion industry. According to the Bureau of Labor Statistics, a
growing number of fashion designers translate hand sketches to the computer, which
allows designers to view designs of clothing on virtual models and in various colors
and shapes. This saves time by requiring fewer adjustments of prototypes and
samples later.
Computer-aided designers in the fashion industry typically have a bachelor’s degree
in fashion design, fashion merchandising, fine art with a computer-aided design
focus, computer-aided design, or industrial design. In addition to a bachelor’s degree
in any of the areas listed (or a related field), most employers prefer applicants with
solid experience in the industry.
It is virtually impossible to obtain a position as a computer-aided designer without
creativity and technical knowledge. According to the Bureau, while applicants must
have advanced knowledge of CAD software other qualifications are just as important.
Manual sketching ability is still essential as well as a sense of balance and proportion
and an eye for color and detail.

ii. CAM

Computer-aided manufacturing (CAM) also known as Computer-aided Modeling or


Computer-aided Machining is the use of software to control machine tools and
related ones in the manufacturing of work pieces.This is not the only definition for
CAM, but it is the most common CAM may also refer to the use of a computer to
assist in all operations of a manufacturing plant, including planning, management,
transportation and storage. Its primary purpose is to create a faster production
process and components and tooling with more precise dimensions and material
consistency, which in some cases, uses only the required amount of raw material
(thus minimizing waste), while simultaneously reducing energy consumption.[citation
needed] CAM is now a system used in schools and lower educational purposes.
CAM is a subsequent computer-aided process after computer-aided design (CAD)
and sometimes computer-aided engineering (CAE), as the model generated in CAD
and verified in CAE can be input into CAM software, which then controls the machine
tool. CAM is used in many schools alongside Computer-Aided Design (CAD) to
create objects.

TYPES OF PRESENTATION BOARDS


a) TECHNICAL
Technical sketches, better known in the fashion industry as “ flats” , are black and
white fashion sketches that show a garment as if it were said “flats” to displayy all
seams hardware, and any other design details. While they ccan be drawn by hand,
nowdays fasion flats are usually sketched using computer software such as Adobe
Illustrator. Always induded in design packages and tech packs, they serve as an
important reference for pattermakers, merchandsers, as well as production and sales
teams, and manufacturers. Flats are an absolute must in every apparel design room.
b) DESIGN / ILLUSTRATION.
Fashion illustration has been around for nearly 500 years. Ever since clothes have
been in existence, and there has been a need to translate an idea or image into a
fashion illustration. Not only do fashion illustrations show a representation or design
of a garment but they also serve as a form of art. Fashion illustration shows the
presence of hand to be a visual luxury. More recently, there has been a decline of
fashion illustration in the late 1930s when Vogue began to replace its celebrated
illustrated covers with photographic images. This was a major turning point in the
fashion industry. Laird Borrelli, author of Fashion Illustration Now states.
Fashion Illustration has gone from being one of the sole means of fashion
communication to having a very minor role. The first photographic cover of Vogue
was a watershed in the history of fashion illustration and a watershed mark of its
decline. Photographs, no matter how altered or retouched, will always have some
association with reality and by association truth. I like to think of them [fashion
Illustrations] as prose poems and having more fictional narratives. They are more
obviously filtered through an individual vision than photos. Illustration lives on, but in
the position of a poor relative to the fashion.

DEFFERENCE BETWEEN MAC AND PC


I. KEYBOARD
Another key that may not be familiar to PC users is at the upper-right on Apple
keyboards. It’s the eject button for the optical drive (that reads and writes CDs and
DVDs). You see the same symbol on the eject button on home audio devices.
Continuing to the left on stand-alone keyboards, you find a key with a speaker
symbol, which turns the system sound on and off. It’s a mute button, in effect. It is
followed by two keys that raise and lower the volume.
The keyboards built into Apple laptops and Apple’s wireless keyboard have fewer
keys than Apple’s wired stand-alone keyboard. No separate numeric keypad is
available. You can use a group of keys on the right side as a keypad by activating the
Num Lock function (press Control+F6). On many Mac keyboards, the sound-control
keys, screen-brightness, and other controls are on the function keys.

The large key at the right end of the numeral row on PC keyboards is labeled
Backspace and deletes the character to the left of the insertion point. Long ago,
Apple decided to label this key Delete, because that is what it really does. The
problem is that PC keyboards have another, regular-sized Delete key in the group
above, or sometimes next to, the arrow keys. This Delete key deletes the character
to the right of the insertion point. Apple first omitted this key. Later, when Apple
switched to connecting by USB for its stand-alone keyboards, the second delete key
came back, labeled del or delete. It also has a standard delete symbol on it which
looks like a boxy arrow pointing right with an x in it. The big Delete key doesn’t have
a symbol on it, though one exists, and it has the same boxy arrow pointing left. The
Apple laptops don’t have a second delete key, but you get the right delete function by
holding down the function key (fn) when you press the Delete button.

TYPES OF TOOLS
i. SCANNER
It is a fast, accurate and easy process. It includes a scanner and measurement
extraction software. The scanner extracts hundreds of images of the individual and
the software automatically extracts thousands of measurements. The consumers
measurements are taken through the scanner digitally and a digital twin is created by
the computer on the screen. Based on this image on screen, the computer confines
all the measurements that match almost with the consumers actual, individual
measurements.
A 3D model is created by digitizing the surface of the individual. The scanner
generates number of 3D images of the consumer. Each image is a partial 3D model
exhibiting a single view of the consumers structure. To create a 360 degree image of
the consumer number of images are taken and all images are aligned in a proper
format and one final 3D image is created. Once the image is created, the
measurement extraction software installed in the computer takes hundreds of
individual measurements from head to toe. This data is then forwarded to the
manufacturer who uses his creativeness and creates the garment in a very short time
with the exact measurements that matches the consumer.

ii. CAMERA
When it comes to shooting fashion, the most important thing is the quality of the
image. So when you are choosing the camera, the first thing you need to look at is
the size of the sensor.
The sensor is the device that picks up the light and transfers it into digital data, it is
the most important part of the camera – it decides the quality of the photo it can
produce.
Size matters, to be put simply – the bigger the better. A full frame sensor is definitely
the favourite for fashion photographers. Couple of years ago, full frame camera was
treated as a High-end.
However, with many entry-level full frame cameras released, the price is pretty
affordable now. These include the Nikon D750, Canon 6D, Sony SLT A99 and Sony
A7.

iii. PRINTER
Aprinter is an extemal hardware ouput device that takes the electronic data storedon
a computer or other device and ganerates a hard copy. For example, if you created a
report on your computer, you could priint several copies to hand out at a staff
meeting. Printers are o of the most popular computer peripherals and are commonly
used to prnt text and photos. The picture is an example of an inkjek computer printer.

iv. GRAPHICS TABLETA


graphics tablet (also known as a digitizer, drawing tablet, drawing pad, digital drawing
tablet, pen tablet, or digital art board) is a computer input device that enables a user
to hand-draw images, animations and graphics, with a special pen-like stylus, similar
to the way a person draws images with a pencil and paper. These tablets may also
be used to capture data or handwritten signatures. It can also be used to trace an
image from a piece of paper which is taped or otherwise secured to the tablet
surface. Capturing data in this way, by tracing or entering the corners of linear poly-
lines or shapes, is called digitizing.
The device consists of a flat surface upon which the user may "draw" or trace an
image using the attached stylus, a pen-like drawing apparatus. The image is shown
on the computer monitor, though some graphic tablets now also incorporate an LCD
screen for a more realistic or natural experience and usability.
Some tablets are intended as a replacement for the computer mouse as the primary
pointing and navigation device for desktop computers.

V. STORAGE
There are some basic guidelines of storage which need to be followed to prevent the
textiles from deterioration. Firstly, before storing the garments, make sure they are
clean. If a textile is old, it must be cleaned very carefully. If a garment needs to be
stored for a long period, avoid using starch or any finishing product as it may invite
pests. If the clothes are stored in a cabinet, make sure it is airy enough to stop mold
growth.
Most of the time the main cause of textile damage is the environment in which they
are stored. Like light, extreme temperature, humidity, chemicals, pests and pollutants
are responsible for textile decay. Ultraviolet rays cause much damage to the textiles.
Hence, prolonged exposure to direct sunlight or fluorescent lights must be avoided.
Also, avoid storing textiles in the basement or loft.
Luminous lights give out large amount of heat which causes damage to the fibers of
antique and delicate textiles. The best method for displaying garments is in an area
where lights are not placed close to them and can be turned off when not needed.
Another major threat for textiles are pests. Some insects can eat anything and
majority of the fungus can grow under hot and humid climate.

Vi. DIGITAL TRANSFER


A digital transfer is a way of producing full colour designs, which are too comples to
be screen printed, for application onto garments, caps or bags via a heat process.
The required image is printed onto white transfer paper. The transfer paper is then
placed onto the object.

SUMMARY
The purpose of this Focus Area project is to research the fashion industry and learn
about the technological influences that it has had over time, and most importantly
during the present. The subsequent chapters in this report are divided into different
sectors of the fashion industry in a categorical manner. The initial chapter is focused
on design; this is because clothing design is the first step that essentially begins the
revolution of the fashion world; it is so primal that without clothing design the fashion
industry would cease to exist. This chapter will further be broken down into how
technology influences the idea process, creating process (both soft and hard drafts),
and then the final collection that will be distributed and sold. The next chapter is
centered on an intricate part of fashion, marketing. Fashion marketing is entirely
about promoting fashion, it is their job to generate interest in new styles and products
while involving advertising (AllArtSchools). The marketing chapter is divided into
sections based off of the many forms of fashion advertising including events, press
releases, and print advertisement.

REFERENCE
 TAMARA, 23 SEPTEMBER 2019
https://thenewstandardgallery.com/fashion-and-technology/
 FIBRE2FASHION, JULY 2013
https://www.fibre2fashion.com/industry-article/6974/storage-of-textile-materials
 FIBRE2FASHION, JANNUARY 2008
https://www.fibre2fashion.com/industry-article/2980/a-glimpse-of-3-d-body-scanning-
technology-in-the-apparel-industry

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