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STRENGTH

100 EXP = +1D8


EXPERIENCE: 200 EXP = +1D10 Player Name:
500 EXP = +1D12
D8

D10 +1 MELEE +1 MELEE +1 MELEE


reverence Character Name Gender :
Appearance Body Type Reasoning
Beautiful Short Naive
Weight :
D12 +1 -1MELEE +1 -1MELEE +1 -1MELEE Alias
RECOIL RECOIL RECOIL +PERK
spend 2 to reroll an attribute check Height : Attractive Thin Skeptical
spend 4 to draw a drama card
spend sl+3 to gain +1 merit point
Age :
HEALTH spend 6 for +7 max hp

Hair :
Average Average Scientific

Character Description :
+3 HP
+3 HP
+3 HP
+3 HP
+3 HP
+3 HP
+3 HP
+3 HP
+3 HP
+3 HP
+3 HP
+3 HP
D8 Strange Heavyset Open-Mind
Eyes :
D10 +6 HP +6 HP +6 HP +6 HP +6 HP +6 HP
Personnel Class Creepy Beast Nuts
A B C D E
D12 +16 HP +16 HP +16 HP
+PERK

Knowledges Lvl Mod. Skills Lvl Mod. Abilities Lvl Mod.


PERCEPTION Anatomy/First Aid (INT) . Melee (DEX) . Awareness/Reaction (PER) .
D8 *Ancient Languages (INT) . Assault Rifle (DEX) . Dodge/Block (DEX) .
Architecture (INT) . Handgun (DEX) . Animal Ken/Tame (CHR) .
D10 +1 PROJ
+1 RD +1 RD
+1 PROJ
+1 RD +1 RD
+1 PROJ
+1 RD +1 RD
Astronomy (INT) . *Heavy Artillery (DEX) . Athletics (DEX) .
Caretaking/Nurture (CHR) . Hunting/Sniper Rifle (DEX) . Empathy (CHR) .
D12 +1 ACC
+1 PROJ
+1+1ACC
PROJ +1 ACC
+1 PROJ
+PERK Computer/Hacking (INT) . Shotgun (DEX) . Endurance (HTH) .
Cooking (INT) . Submachine Gun (DEX) .
DEXTERITY *Demolitions (INT) . Acting/Lie (CHR) .
Initiative (INT)
Intimidate/Taunt (CHR)
.
.
Fashion/Etiquette (CHR) . Intuition (INT) .
D8 Art/Music (INT) .
Gambling/Gaming (FTE) . Jump (DEX) .
Break Free/Escape (STR) .
D10 General Knowledge (INT) . Leadership (CHR) .
Catch/Throw (DEX) .
History/Lore (INT) . Lift/Push (STR) .
D12 +1 MOVE +1 MOVE +1 MOVE Climb (DEX) .
+1 RD +1 RD +1 RD +PERK Identify Taste/Smell (PER) . Negotiation/Persuade (CHR) .
Disguise/Blend In (CHR) .
Investigate (INT) .
FATE Law/Politics (INT) .
Drive (DEX) . Resist KO/Death (FTE)
Resist Distress (WIL)
.
.
Lock-picking (DEX) .
D8 Mathematics (INT) . Self-Control (WIL) .
Pickpocket (CHR) .
Mechanics (INT) .
*Pilot (INT) . .
D10 Navigate (INT) .
Stealth/Hide (DEX) . .
Occult/SCP Lore (INT) .
D12 Showmanship (CHR) . .
+PERK Psychology (CHR) .
Swim (DEX) . .
Religion (INT)
CHARISMA
.
Teaching (INT) . .
Research/Internet (INT) .
Wrestle/Disarm (DEX) . .
D8 Science/Physics (INT) .
Survival/Tracking (PER) . Writing (INT) .
D10 Technology (INT) . . exertion
Visual Signals/Sign Lang. (INT) .
D12
+PERK . Credits: spend to add +1 and 1d12 to any

INTELLIGENCE
strength, dexterity, health, or willpower roll.

SCP
Security Level
D8 MAX HP

D10 +0.5 Mod +0.5 Mod +0.5 Mod +0.5 Mod +0.5 Mod +0.5 Mod
HP:
+1 RD +1 RD +1 RD +1 RD +1 RD +1 RD
INT, PER D10 & DEX D12 +
Damage Reduction
AWARENESS/REACTION
D12
(+ BODY TYPE MODIFIER)
Secure. Contain. Protect.
+PERK

Reaction Move Melee Projectile


WILLPOWER Merit Count
Defense Speed Multiplier Multiplier

D8
. x x
Upon obtaining ten (10) Merits, employees are granted a +1 increase to his or her Security Clearance Level. The Security Clearance Level grants access
to better gear, weapons, information, and access to other areas of the [redacted] base. Director will award a number. Reduce this number by your
current Security Level to determine your Merit Award. Only authorized personnel are granted issue to any unlocked information or items. Sharing with
lower security access personnel will result in Security Level reduction penalties. For more information please consult your [data expunged]

D10 +1 EXER +1 EXER +1 EXER +1 EXER +1 EXER +1 EXER


A3224991799321997
D12 WARNING: Use of this card without Cognitive Resistance
+PERK
the proper biometric markers will result EXERTION + SELF-CONTROL
in IMMEDIATE TERMINATION

.
(+ REASONING MODIFIER)

To-Hit Modifiers

Weapon Skill Recoil Melee Hip Ready Aim Clip Size Base Damage X Damage Element Range Special

Ver 6.0

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