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Teacher’s Guide

Exposure to
Inappropriate Content
Adapted for the DepEd Alternative Learning System

e-CITIZENSHIP LEARNING PACKET


This e-Citizenship Learning Packet covers the following learning competencies
of the DepEd ALS K to 12 Basic Education Curriculum

Code Learning Competency


LS6DL-DE-PSF-JHS-12 Digital safety – Discuss ways on how to detect risks online (e.g.,
cyberbullying, grooming, radicalization) and problematic content
(e.g., violence and obscenity), and know how to avoid and limit
these risks.

LS6DL-DE-PSE-JHS-10 Digital communication – communicate with others with humility


and respect, and in a constructive manner.
LS6DC-DE-PSF-AE/JHS-3 Practice respectful conduct when using the Internet, such as:
• sensitivity to national and local cultures
Internet etiquette while chatting, emailing, blogging, and using
social media
LS6DC-DE-PSF-AE/JHS-5 Explain how to minimize the risks of negative online behaviors
and inappropriate content such as:
• pornography
• exposure to violent conduct
• online gambling
• online sexual behaviors
• meeting online strangers

This publication is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC
BY-NC-SA 3.0). (https://creativecommons.org/licenses/by-nc-sa/3.0/)

For more resources on Mobile Technology for Teachers, please visit our website at http://www.seameo-
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TEACHER’S GUIDE | EXPOSURE TO INAPPROPRIATE CONTENT 1
Topic Designed for developmental stage(s):
Exposure to inappropriate Late childhood to
content adolescence
Activity name Recommended age range:
Surf to Safety! A Game of 10 to 18 years old
Hopscotch

Rationale In the application stage, which is after the discussion of


the key learning points, learners will categorize images
Children are the most vulnerable sector of society with
as either appropriate or inappropriate through values
regard to exposure to inappropriate content on the
voting.
web. Inappropriate content may include but is not
limited to offensive language, child or adult The lesson will be concluded with a commitment activity,
pornography, and illegal activities that young children which is a letter to oneself.
might consider to be “cool.”
Learning Outcomes
Children who have access to the Internet are easily
At the end of the lesson, the students will be able to:
exposed to unsafe surfing if they are left on their own.
They have to be made aware of their responsibility as ✓ distinguish between safe and unsafe sites;
digital citizens to empower themselves against harmful ✓ explain the consequences of choosing inappropriate
sites. Instilling responsible surfing in them will help content;
protect themselves from any inappropriate content. ✓ identify the steps to be taken when exposed to
inappropriate content; and
This calls for teachers to advocate strongly for the
✓ commit to choosing content that is proper to one’s
protection of children against all these potentially
age.
harmful materials that abound on the web by facilitating
a n d integrating learning activities for this purpose. Integration Points

Prerequisite Knowledge and Skills This learning session could be integrated in the
intermediate grade subjects like in:
✓ basic computer skills
✓ basic online surfing ✓ language lessons on verbs and letter writing;
✓ physical activities like stepping and skipping ✓ reading lesson on cause and effect;
✓ abstract thinking skills ✓ social studies lesson on the rights of a child; and
✓ basic understanding of metaphors ✓ values education lessons.

Lesson Overview Resources Needed

The lesson starts with the “Surf to Safety!” activity, ✓ cut-out or picture of a “surfboard” (what the player will
which is designed to have children ages 10-18 be holding during her/his turn);
experience physically hopping onto safe ground while ✓ print-outs of “island” (final destination);
avoiding dangerous areas during a game of hopscotch ✓ “spots” to be stuck to the floor during the game; and
(skipping game). This serves as a metaphor for the ✓ template of letter to oneself.
need for children to learn how to distinguish between
appropriate and inappropriate content.
Analysis of the experiential learning activity will be done
through question-and-answer (Q&A), and lead to the
abstraction of the key learning points.

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TEACHER’S GUIDE | EXPOSURE TO INAPPROPRIATE CONTENT 2
Summary Matrix
[The highlighted keywords give an overview of the learning packet’s main themes and intended age group.]
Orientation of
Risk Opportunity
Lesson
Development Early Middle/Late
Adolescence
Stage childhood childhood
Theme of
Cyber Cyber Cyber Cyber
Cyber use
Wellness relationship citizenship identity
(Singapore)
Pillar of
Digital Online
Balance Relationships Ethics Reputation Privacy
Citizenship security
(iKeepSafe)
Component of
Value-Based Digital Cyber-
Screen time Critical Privacy Digital Cyberbullying
Digital Digital empathy citizen security
management thinking management footprints management
Intelligence identity management
(Park)
Behaviour of
Digital
Etiquette Communication Responsibility Rights Security Safety Education Access Commerce
Citizenship
(Ribble)
Digital
Digital Kids Digital Digital
Digital Digital Safety Creativity
Asia Pacific Participation Emotional
Literacy and Resilience and
Framework and Agency Intelligence
Innovation
Ages 5 6 7 8 9 10 11 12 13 14 15 16+
Download SEAMEO INNOTECH’s e-Citizenship e-book for related information and activities at this site:
www.seameo-innotech.org/mt4t

Background Information Reports and research have established that there is an


alarming number of children being exposed to different
Various sources agree that inappropriate content refers
forms of violence and pornographic materials which can
to web resources that may have themes of violence and
have negative effects on the behavior of children. The
sexually explicit materials. These may be in the form of
photos, videos, or text that learners can easily be
Department of Education and Training in Victoria,
subjected to as they browse the web. For instance, the
Australia, states that most internet users will at some
UK Council of Child Internet Safety (2017) refers to
stage come across offensive content online and in the
inappropriate content as “(1) information or images that
majority of cases, this will not cause long-term harm.
upset your child; (2) material that’s directed at adults; and
However, problems can arise when this exposure is
(3) inaccurate information or information that might lead
constant and is not discussed with a parent who can
or tempt your child into unlawful or dangerous behavior.
provide a balanced view (2017). Daly and Perez (2009)
Such content includes pornographic materials;
confirmed in their study that watching media violence is
inappropriate language; sites that encourage vandalism,
associated with aggressive behavior in preschool
crime, terrorism, racism, eating disorders, and even
children. Another study, conducted by Escobar-Chavez
suicide; pictures, videos, or games that show images of
and Anderson (2008), established that media has a very
violence or cruelty to other people or animals; gambling
powerful influence on health behaviors such as physical
sites and unmoderated chatrooms – where there’s no one
inactivity, smoking, underage drinking, early sexual
supervising the conversation and barring unsuitable
initiation, and violent behavior.
comments.” Similarly, the National Center for Missing &
Exploited Children (2017) also enumerates inappropriate Ribble, Bailey, and Ross (2004) state that the standards
content such as pornography, violent images or hate for students, teachers, and administrators all address
speech, dangerous behavior such as cutting, anorexia, social and ethical issues. They cited, as example, the
and suicide. standards from “NETS for Students 2: Social, Ethical,
and Human Issues,” covering three very broad areas:

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TEACHER’S GUIDE | EXPOSURE TO INAPPROPRIATE CONTENT 3
1. Students understand the ethical, cultural, and societal Activity: Surf to Safety!
issues related to technology.
Conduct a quick survey on how many students in your
2. Students practice responsible use of technology class surf the Internet. Tell your students that they will be
systems, information, and software. “surfing” outside the classroom, and then introduce the
3. Students develop positive attitudes toward “Surf to Safety” activity (an adaptation of hopscotch or
technology applications that support lifelong learning, skipping game).
collaboration, personal pursuits, and productivity. ✓ It’s a play on the word “surf” because the game is
Parents will not always be there to monitor the internet designed as if they are surfing the waves to cross to
activities of their children; a big responsibility then is on the other island, and also to refer to the act of surfing
the shoulders of teachers to help ensure that children are the Internet.
mentally equipped to navigate the Internet safely. It is ✓ Materials: print-outs of “island” (final destination),
imperative to help students become conscious of the “spots” to be stuck to the floor during the game, and
materials that they might encounter online and how to a picture/card cut-out of a “surfboard” (what the player
deal with such encounters. will be holding during her/his turn).
✓ Mechanics:
Ribble (2017) asserts that it is not enough to create rules
and policies; students, particularly when they reach • Ask the students to form a line along one end of
adolescence, also need to be taught to become the classroom.
responsible digital citizens. This particular lesson • Students will pretend to be surfers who need to
highlights the element of digital rights and responsibilities cross to another island by navigating “dangerous
of students so they will know how to protect themselves waters.” The objective of the game is to be able to
from unsafe or inappropriate content as they use the reach the “island” at the other end of the classroom
Internet. Their health and safety will be ensured when by picking the right “spots” to hop on/surf on.
these elements are integrated explicitly in their lessons. • Each spot depicts an image that surfers must look
According to the Internet Society (2017), parents, at and decide whether it is safe or unsafe to step
guardians, educators, and trusted influencers should on.
take an active role in teaching children and young people • Once a surfer steps on a spot, she/he must flip
about the risks they may face from sexually explicit over the spot mark to reveal if it is safe (marked
materials online and from internet predators and with a green check mark) or unsafe (marked with
scammers and how to avoid them. a red X). Stepping on a “safe spot” means a surfer
can proceed; stepping on an “unsafe spot” means
Learning Plan the player’s turn ends, and she/he must go back to
the end of the line.
Pre-Activities • To win the game, the surfer must successfully
choose “safe spots” all the way to the other island.
✓ Coordinate with the department head for the use of
Note that students cannot step anywhere except
the playground in facilitating the experiential activity.
on the spots on the floor.
✓ Prepare the cut-outs and cardboards/illustration
boards to be used in the activity. ✓ Options:
✓ Create the template to be used for the letter to
• The same type of spot may be repeated several
oneself.
times and scattered throughout the game.
✓ Prepare strips of paper or metacards with questions
• Make multiple sets so students can play in groups
for abstraction. Stick these questions under the chairs
(shorter waiting time while in line).
or tables of students.
• Play the game outdoors (if the available area is
✓ Go over the pictures to be used.
paved, make sure it is safe) but instead of
✓ Practice using the slide presentation and be
printouts, you can draw on the pavement using
conscious of the slide numbers to be shown as the
colored chalk. Instead of safe/unsafe markings,
lesson proceeds to the next part.
you may also use a buzzer sound for “unsafe
spots.”

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TEACHER’S GUIDE | EXPOSURE TO INAPPROPRIATE CONTENT 4
Inspiration Photo

SPOTS SAFE OR UNSAFE? METAPHOR


(VISUALS/PRINT-OUTS) (RATIONALE) (TO BE ELICITED/DISCUSSED DURING ANALYSIS)

sea snake unsafe people online that you do not know and may
(scary and dangerous) or may not harm you (discuss in the context
of inappropriate chat rooms)

jellyfish unsafe people online that you do not know, who


(beautiful but dangerous) seem nice and kind but may or may not harm
you (discuss in the context of inappropriate
chat rooms)

deep sea shipwreck/ unsafe content that are for adults (not for children)
dark trenches under the sea (not for the untrained, ill-
equipped or unprepared)

water tornadoes unsafe violent online content (like in video games or


angry sea storm (people may drown or die) videos/shows)
huge waves/choppy waters
risky stunts

websites about crime or self-harm

sun safe content that is appropriate for children


friendly waves (harmless, colorful,
bubbles interesting, age-appropriate, kid-friendly activities online for fun
corals educational)
starfish secure websites and moderated chat rooms
clown fish
dolphins
seashells
turtles

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TEACHER’S GUIDE | EXPOSURE TO INAPPROPRIATE CONTENT 5
Analysis 3. Young people should be personally responsible
towards their physical and mental well-being, as well
Tell learners to find strips of papers or meta-cards under as cyber wellness, even when nobody is watching.
their chairs. If they find one and are called by the teacher,
they have to read aloud the questions written there and 4. There are cues to pay attention to that appear when
give their answers. The questions include the following: they are surfing the Internet.

1. What was the activity about? 5. Not all colorful and attractive sites are appropriate for
children.
2. How did you feel during the activity?
6. Whenever possible, report and block inappropriate
3. What were the spots that made you smile? Why did contents online, and immediately disengage from
you have this feeling? such materials on the Internet.
4. What spots made you frown? Why did you feel that 7. Students should speak with their parents, guardians,
way? or teachers every time they encounter an online
5. On which spots did you feel safe? Explain. material that upset them or make them feel
uncomfortable. Nothing is so bad that they can’t ask
6. On which spots did you feel unsafe? Explain.
for help to deal with it.
7. Was your game play similar to the way you surf the
Continue with the slide presentation and offer
Internet?
suggestions as to how the students may avoid exposure
8. In which situations do you feel safe when surfing the to inappropriate contents, such as reading warning
Internet? labels and disclaimers, being sensitive to signs about the
nature of a website’s content, respecting age
9. In which situations do you feel unsafe when surfing
regulations, and using a checklist to help discriminate
the Internet?
between appropriate and inappropriate content.
10. What do you do when you feel unsafe while surfing
the Internet? Application
11. What do you do when you feel safe while surfing the For ages 10-13, show slides of online images and let
Internet? learners show thumbs up sign if they think these are
appropriate for their age, thumbs down sign if they think
Group the learners by five to discuss why sexually these are inappropriate, or thumbs sideways sign if they
explicit, abusive, and violent materials online are not are not sure.
appropriate for their age group.
✓ educational games
Conduct a whole class sharing of group responses. ✓ age restricted notice
Show slide #21 to point out the potential impacts (based ✓ brain teasers
on research) of constant exposure to inappropriate ✓ National Geographic Kids
content. ✓ Facebook
✓ YouTube
Abstraction
In your discussion, point out to what extent the students
Highlight the following key learning points: agree with each other on their opinions. Your students
1. There are internet sites that are inappropriate for may all agree about the age-appropriateness of some
children of certain ages because they are still very sites, but for other sites, there may be disagreement.
young to comprehend the content. You can ask selected students why they made the
choices they did to encourage thinking and discussion.
2. There is a need to know what appropriate and
inappropriate contents are. Exposure to inappropriate The activity can be changed into a game where students
or unsafe sites may be harmful for young learners. are asked to line up in front of emoticons (smiling,
frowning, or neutral), printed or drawn, to show what they
feel about the websites being shown in the slides.

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TEACHER’S GUIDE | EXPOSURE TO INAPPROPRIATE CONTENT 6
For ages 14-18, show slides of situations and ask
students what they will do in each situation. Let them
Adapting to Other Learners
dramatize the situation showing their decision. Activity: If you have students with visual impairment, ask
some students to describe for them what is shown in the
✓ Situation 1: Your best friend found a viral video about
pictures on the ground. Let their classmates assist them
eating something as part of a challenge on the web.
by working with their peers. The computer applications
This was shared on your social media account.
listed below can also be used to assist students with full
✓ Situation 2: While reading something online, a site
or partial visual impairment in reading electronic
suddenly popped up inviting you to click if you are 18
materials.
years old and above.
✓ Situation 3: You received an email or message asking • NegativeScreen – Windows application enabling
for your personal details and description of yourself. users to invert screen colors. The application is
available for download at https://www.softpedia.
Assessment com/get/Desktop-Enhancements/Other-Desktop-
✓ To cap the lesson, ask students to pair up for a Enhancements/NegativeScreen.shtml
“Reflect and Review” (R&R) session. Ask them to talk • NVDA (Non-Visual Desktop Access) – free
about the following with their partners: screen-reader application that uses a synthetic,
• 3 things they learned from the lesson (1 minute) computer-generated voice to read the text on the
• 2 questions still left hanging in their minds screen. It can also convert the text into Braille if
(1 minute) the learner has access to a Braille-display device.
• 1 personal commitment or resolution on being The application can be downloaded at
mobile (1 minute) https://www.nvaccess.org

Ask some pairs to share their answers. Encourage them Resources are available below for more information
to answer the questions raised by their classmates during on classroom strategies for students with special
the R&R session to clarify each other’s thinking. needs. Click on the hyperlink to access the articles on
Motivate them to make a personal commitment that is your web browser.
doable and relevant to their individual contexts. • A Guide to Inclusion & Teaching Strategies For
Students With Physical Disabilities
• Adaptive Physical Education: Modifications for
Letter to Oneself
Children With Physical Disabilities
• Teaching Strategies for Students With Physical
Date:______________
Disabilities: Classroom Setup and More

Dear (write your name), ✓ Analysis: Pair and share maybe used as a strategy.
✓ Abstraction: Allow students to just verbally share their
(Write in this space what you promise to avoid doing
key learning points from the discussion.
when going online. Describe how you will show
✓ Application: Ask students to create an MS Word
personal responsibility in surfing online even if no one
is supervising.) document for the descriptions of the images/
situations and save the file on their tablet/laptop/
(Remind yourself the benefits of avoiding inappropriate
notebook for reading. Ensure that the students have
sites.)
a text reader installed in their gadgets.
✓ Assessment: Instead of writing on a piece of paper
Yours truly, their answers, allow students to use their tablet/iPad. If
(write your complete name) these gadgets are not available, Braille writing can be
used or let someone (student) dictate the answer to be
noted by a classmate who finishes ahead.

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Commonwealth Avenue, Diliman, Quezon City 1101 Philippines www.seameo-innotech.org
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TEACHER’S GUIDE | EXPOSURE TO INAPPROPRIATE CONTENT 7
Ross, C. (13 August 2012). Overexposed and Under-
References Prepared: The Effects of Early Exposure to Sexual
Daly, L. A. & Perez, L. M. (2009). Exposure to Media Content [Weblog]. Retrieved from
Violence and Other Correlates of Aggressive https://www.psychologytoday.com/intl/blog/real-
Behavior in Preschool Children. Early Childhood healing/201208/overexposed-and-under-prepared-
Research & Practice, 11(2), 1-13. Retrieved from the-effects-early-exposure-sexual-content
https://files.eric.ed.gov/fulltext/EJ868537.pdf.
UNICEF. (2020). Strengthening Child Protection
Department of Education and Training. (22 June 2020). Systems. Retrieved from https://www.unicef.org/
Inappropriate content [Weblog]. Retrieved from protection/strengthening-child-protection-systems
www.education.vic.gov.au/about/programs/bullysto
ppers/Pages/adviceinappropriatecontent.aspx.
Escobar-Chaves, S. L. & Anderson, C. A. (2008). Media
and Risky Behaviors. Future of Children, 18(1), 147- This document was prepared by Shirley L. Ayao-ao,
180. Retrieved from https://eric.ed.gov/?q=media+ and the layout was done by James P. Trinidad.
and+risky+behaviors&id=EJ795862.
All images used in this document are licensed under
Finkelhor, D., Turner, H., Ormrod, R., Hamby, S., & Creative Commons Public Domain (CC0), and are
Kracke, K. (2009). Children’s Exposure to Violence: sourced from the following websites:
A Comprehensive National Survey [Bulletin].
www.pixabay.com| www.pexels.com |
Retrieved from https://www.ncjrs.gov/pdffiles1
www.unsplash.com
/ojjdp/227744.pdf.
Hollingdale, J. & Greitemeyer, T. (2014). The Effect of
Online Violent Video Games on Levels of
Aggression. PLoS ONE 9(11): e111790.
doi:10.1371/journal.pone. 0111790. Retrieved from
http://journals.plos.org/plosone/article?id=10.1371/j
ournal.pone.0111790.
Internet Matters. (n.d.) Inappropriate Content Advice
Hub. Retrieved from https://www.internetmatters.
org/issues/inappropriate-content/
Internet Society. (2017). Children and the internet
[Weblog]. Retrieved from https://www.internet
society.org/resources/doc/2012/children-and-the-
internet/.
International Telecommunication Union, & UNICEF.
(2014). Guidelines for Industry on Child Online
Protection [PDF]. Retrieved from
https://www.itu.int/en/cop/Documents/bD_Broch_IN
DUSTRY_E.PDF.
Ribble, M. (2017). Nine Themes of Digital Citizenship
[Weblog]. Retrieved from https://www.digital
citizenship.net/nine-elements.html.
Ribble, M., Bailey, G. & Ross, T. (2004). Addressing
appropriate technology behavior. Learning and
Leading with Technology, 32(1), 6-12. Retrieved
from https://eric.ed.gov/?id=EJ695788.

e-CITIZENSHIP LEARNING PACKETS


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