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GENERAL OFFENSE

TABLE OF CONTENTS

KANSAS STATE OFFENSIVE PHILOSOPHY 1

PERSONNEL GROUPINGS
ILLUSTRATION OF THE HUDDLE 3

HOLE NUMBERING SERIES 5


DEFENSIVE TECHNIQUES

CADENCE (SNAP COUNT) 6

MOTIONS (DIAGRAMS) 8

MOTIONS/ FORMATION TERMS 11

LEARNING FORMATIONS 13

FORMATIONS 14

ATTACHMENTS 26

PASS PROTECTION TERMINOLOGY 32

RUN GAME TERMINOLOGY 35

TWO MINUTE OFFENSE (FAST BREAK) 43

SLOW DOWN OFFENSE (4 MINUTE) 46

GAME TEMPO’S 48
KANSAS STATE OFFENSIVE PHILOSOPHY

1. We want to be pro-active in our offensive play calling forcing defenses to adjust.

2. We want to maintain balance in our offensive attack – as to run and pass, as to how we
distribute the football to receivers and how we distribute and attack the field. We always
want to be mindful of getting the ball in the hands of the guys we have that can make big
plays. We must be effective running and throwing the football and be able to use either
as needed in any particular game.

3. We want to be unpredictable – by down and distance, by field position, by formation, by


play selection, by use of special plays, and to a degree by game preparation.

4. We want to present multiple formations and at times combine this with shifts and motion.
a. Tends to reduce the number of fronts, stunts, and coverages utilized against us.
b. Increases defensive preparation.
c. We can best utilize the entire field in our attack.

5. We want to be the last to have the chalk. In other words, we want to call the offensive
attack based on what the defense is in. We want to be in the best possible pass or run to
defeat the defensive front or coverage.

6. We want to be able to control stems and bluffs.


a. Through cadence and different tempo’s.
b. Through route adjustment.
c. Through no huddle offense.
d. Through a build in system of protections, blitz pickups and hot reads (minimal).
e. By utilizing motion.

7. We must be able to protect our QB, be blitz sound and yet still release the maximum
number of receivers possible.

8. We want to be able to run the ball effectively with good execution as a result of repetition
through use of gap schemes, zone schemes, man schemes and option using attachments
when possible. We would like to stretch the defense horizontally at times, thereby
leaving open running lanes. We also want the ability to come down hill and attack the
defense directly as well as to have the ability to use misdirection. We would like to use
formations to create situations where the defense is a gap short in their defensive scheme.
We want to present the best possible number situation for our offense.

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9. We want to attack defensive coverage with pass schemes that will stretch the defense
vertically and horizontally and take advantage of mismatch situations by numbers/ or
personnel. We want to utilize play action passes off our most effective runs and be good
with our screen game. We always want the ability to move the pocket when needed.
When facing the blitz, we must protect first and then create big plays. When facing the
blitz, we know consistency decreases but the opportunity for big plays increases. We
need to make defenses pay the price.

10. We want to have a low ratio of turnovers (interceptions and fumbles lost to number of
plays). We want to be particularly aware of not turning the ball over on our half of the
field.

11. We want to have the ability to create “Big Plays” and yet at the same time have the
ability to control the clock when needed.

12. We want to have the ability to score anywhere on the field in a short period of time.

13. We want to be effective on first down with gains of 4 yards or more to prevent 2/L and
3/L.

14. We want to vary our cadence and tempo’s to reduce the effectiveness of the defensive
charge.

15. We want to be effective in the “Red Zone.”

16. We want to be a team that plays with great emotion, plays hard and aggressively.

17. We want to be a team with few penalties and missed assignments.

18. We want to tag as much of our run game as possible with attachments to control blitzes
and stretch the field horizontally.

19. We always want the capacity to execute no huddle offense utilizing multiple tempo’s or
two minute (fast break) offense to change the pace of a game and provide defensive
problems.

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PERSONNEL GROUPINGS
0 5 WRs 0 Backs 0 TEs
11 3 WRs 1 Back 1 TE
10 4 WRs 1 Back 0 TEs
12 2 WRs 1 Back 2 TEs
21 2 WRs 2 Backs 1 TE
20 3 WRs 2 Backs 0 TEs
22 1 WR 2 Backs 2 TEs
32 0 WRs 3 Backs 2 TEs
*A Speed tag indicates a change to the personnel; EX: 20 Speed- 2 RB’s instead of a FB & RB in the backfield.

ILLUSTRATION OF THE HUDDLE


(LOS)

LT LG C RG RT
X W Y F R
QB

1. Center is first man to set huddle, 5 yards deep behind the ball. HURRY!
Everyone is to make eye contact with the QB’s mouth, concentrate and listen.

2. Everyone must HURRY back to the huddle. X, W, & R must not penalize our
team by not getting back to the huddle quickly. We are on a 40 second clock.

3. Take pride in your huddle. The shape and appearance are the responsibility of
each player. (X-W-Y-R) place your hands on your thigh pads and stand
tall.

4. The QB does the talking. All others LISTEN. The QB must talk straight out –
not down at the ground or up in the air. Just prior to the QB entering the huddle
“W” will give the D/D.

5. If you do not hear the signal, the word is CHECK. LISTEN. Keep your head up
and watch the QB’s lips. SEE what you hear.

6. If you are the center break the huddle after the QB gives the snap count and get
set quickly. If you are a wide receiver taking a wide alignment, sprint from the
huddle after the QB gives the snap count. If it involves W and X, W goes in front
and X behind. If it involves X and R, R goes in front and X behind. In other
words, X will always go behind. All others break the huddle on the command of
“Ready Break” with the QB and clap their hands in unison. OL turn inside,
bounce out of the huddle, and sprint to your position. X, W, R, and Z only leave
early if taking a wide alignment. All receivers must align and GET SET
QUICKLY to avoid penalty and give the QB a chance to change the play as
needed. GET SET WITH PROPER ALIGNMENT. NO ALIGNMENT
PENALTIES.

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7. We must be efficient in our huddling. We have 40 seconds to get the play started
after the ball is blown dead on the previous play. Players down field must hurry
back to the huddle to conserve the clock. This is indicative of your physical
condition and your desire to play football. We MUST allow the QB enough time
to effectively change the play at the LOS as needed.

8. In practice QBs re-huddle bad huddle breaks. Take CONTROL of your huddle.

HUDDLE
1. QB calls:
• Formation (Trips) and direction (Right or Left)
• Motion, if needed (Rip or Liz etc.) or a shift (Jump, Trade, etc.)
• Play series and hole number (22-23, etc.)
• Descriptive term for block or backfield maneuver (Scoop, Angle, Power)
2. Example of QB’s call in the huddle:
• Rhino 2 Scoop on cat, ready - break
• Trips Left 65 Everybody Go, on cat, ready – break
3. Break the Huddle
• QB calls the signal
• X, W or R leave the huddle, sprint to their position if they occupy an
outside receiver position.
• QB gives preparatory command to break huddle: “Ready”. As QB says,
“Ready”, he spreads his hands.
• As QB says, “Break”, all players say, “Break” and clap hands in unison.
• Players turn inside and sprint to the LOS. All assume their stance.

LINE OF SCRIMMAGE

1. QB Calls:
• “Ready” – “Ready” (only with motion or a shift)
• “Down”
• “Set”
• “Go” – Snap signal if on Cat.
• If an Audible is needed, it will be iniated by the QB with a live number,
If a play is checked off, the QB will call the play, with abbreviation, two
times at the LOS. The snap count will always be on “Cat” on all
automatics.

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HOLE NUMBER SYSTEM

1. Each player must be thoroughly familiar with our hole numbering system.
2. The holes are numbered even to the right and odd to the left.
3. Hole locations:
• 9&8 Outside of TE or an imaginary TE (9 to Left & 8 to Right)
• 7&6 Outside shoulder of the TE or an imaginary TE (7 to Left & 6 to
Right)
• 5&4 Outside shoulder of the tackle (5 to Left & 4 to Right.)
• 3&2 Outside shoulder of the guard (3 to Left & 2 to Right)
• 1&0 Outside shoulder of the center (1 to Left & 0 to Right)

9 7 5 3 10 2 4 6 8
O O O O O O O
Y T G C G T Y
SERIES
0-9 One back runs from under the center
10-19 One back runs from Gun
20-29 Two back runs
30-39 One back play action pass
40-49 Two back play action pass
50-59 No back pass
60-69 Drop back pass 6 man protection
70-79 1 & 2 back 7 man pass protections
80-89 Sprint, Throwback & Dash
90-99 Miscellaneous

DEFENSIVE TECHNIQUES

9 6 7 5 4 4I 3 2 2I 1 0 1 2I 2 3 4I 4 5 7 6 9
O O O O O O O

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CADENCE & TEMPO

CADENCE
RABBIT: DOWN (FIRST SOUND FROM QB)

CAT: DOWN – SET- GO

JUNGLE: DOWN – SET – GO; (CHECK SIDELINE) DOWN – SET – GO

TURTLE: DOWN – SET – GO- DOWN - SET- GO - GO

FREEZE: DOWN-SET-GO-GO (DUMMY AUDIBLE) DOWN-SET-GO (LIVE AUDIBLE)


DOWN-SET-GO

ICE: DOWN-SET-GO (LIVE AUDIBLE) DOWN

NOTE: WITH MOTION GIVE A READY – READY PRIOR TO DOWN (ALERTS OL TO


HOLD IN THERE FOR MOTION.

FROM GUN WITH CROWD NOISE-CLAP (CENTER) CADENCE


CLAP: QUARTERBACK VERBALIZES DOWN- THEN CLAPS WHEN READY

NOTE: THE QUARTERBACK CAN FAKE CLAP AT ANY POINT.

TEMPO
ALL TEMPOS WILL BE A NO HUDDLE TEMPO UNLESS GIVEN THE HUDDLE
SIGNAL

BREAK- FAST NO HUDDLE. O-LINE GET IN STANCE RIGHT AWAY

NORMAL- CONTROL NO HUDDLE. O-LINE TO THE LINE IN 2 PT. UNTIL


GIVE THE VERBAL FOR DOWN.

MILK- SLOW NO HUDDLE. O-LINE TO THE LINE, WAIT FOR THE VERBAL
FOR 2 PT. GET DOWN ON THE VERBAL

HUDDLE- WHEN GIVEN THE HAND SIGNAL FOR HUDDLE FROM THE
SIDELINE.

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AUDIBLES

AUDIBLES OR CALLS AT THE LOS

AUDIBLES OR PLAYS AT THE LOS WILL BE PREFACED BY A LIVE OR


DUMMY NUMBER.

ORANGE RETURNS THE CALL OR AUDIBLE TO THE ORIGINAL PLAY.

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MOTIONS
RHINO RHINO

Y X
Y X
R W
R W

F
F
RIP: Motion to the right usually cross LIZ: Motion to the left usually cross motion
motion with a WR but it can be right motion with a WR but it can be left motion with the
with back as well. back as well.

RHINO RHINO

Y X
Y X
W R W
R

F
F

RIDE: Motion to the right that would take the LONG: Motion to the left that would take the
motion man to the widest receiver. motion man to the widest receiver.

RHINO RHINO

Y X Y X
R W R
W
F F
LOPE: WR motion back toward the LOOP: WR motion to the far guard and back
formation but not across the formation. out away from the center of the formation.
Turn toward the LOS on your change of
direction.

RHINO RHINO

Y X
Y X
R W
Fake hand off on snap R W
then continue on path Receive hand off on snap
F
F

WHIP: Speed motion across the formation


ROCKET: Speed motion across the
faking the exchange.
formation making the exchange to the
ZOOM: Same as WHIP motion, but without
motion man.
any fake action by QB.
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MOTIONS
RHINO RHINO

Y X X
R R W
W Block inside
out on DE.
F
F
ANCHOR: WR motions to the near G-T
SPEED: Motion by a WR across the
gap and loops back out to the outside
formation, then blocking the first defender
blocking the TE’s assignment. The TE will
outside the Tackle (open side) or TE.
block the near safety.

RHINO RHINO

Y X Y X
R R
W W

F F

BACK: Motion by a WR to a backfield set.


ORBIT: Motion by a WR behind the QB
Sometimes game plan as a shift.

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MOTIONS

RHINO RHINO

Y X
Y X
R W W
R

F F
ROCK: Rip motion with the motion man LOCK: Liz motion with the motion man
blocking the first defender outside the blocking the first defender outside the
tackle’s block (open end side) or outside the tackle’s block (open end side) or outside the
tight end’s block if to a tight end side. tight end’s block if to a tight end side.

RHINO RHINO

Y X
Y X R W
R W

F
F
SMASH: Lope motion blocking high on the CLOCK: Loop motion with the motion man
DE to help secure the block and then blocking the first defender outside the
working to the next level. tackle’s block (open end side) or outside
the tight end’s block if to a tight end side.

RHINO

Y X
R W

STACK: Motion to a stack position on


another receiver. (Not used much)

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MOTION DEFINITION
RIP Motion to the right usually cross motion with a WR but it can be right
motion with a back as well

LIZ Motion to the left usually cross motion with a WR but it can be left
motion with a back as well

RIDE Motion to the right that would take the motion man to the widest receiver

LONG Motion to the left that would take the motion man to the widest receiver

LOPE WR motion back toward the formation but not across the formation.

LOOP WR motion to the far guard and back out away from the center of the
formation. Turn toward the LOS on your change of direction.

WHIP Speed motion across the formation faking the exchange.

ZOOM Speed motion across the formation without faking the exchange.

ROCKET Speed motion across the formation making the exchange to the motion
man.

SPEED Motion by a WR across the formation, then blocking the first defender
outside the Tackle (open side) or TE.

BACK Motion by a WR to a backfield set. Sometimes game plan as a shift.

ORBIT WR motion back toward the formation gaining depth slightly as he goes
with the ball snapped approximately 4-5 yards outside the TE. Continue
with a flattened path with speed through the tailback position.

EMPTY Called like motion but is a shift; QB aligns under center and then on
“Ready” – “Ready” shifts to a wide receiver position play side.

ROCK Rip motion with the motion man blocking the first defender outside the
tackle’s block (open end side) or outside the tight end’s block if to a tight
end side.

LOCK Liz motion with the motion man blocking the first defender outside the
tackle’s block (open end side) or outside the tight end’s block if to a tight
end side.
CLOCK Loop motion with the motion man blocking the first defender outside the
tackle’s block (open end side) or outside the tight end’s block if to a tight
end side.

NOTE: Any motion followed by another motion automatically becomes a shift.

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FORMATION TERMS (Attached to a formation to alter the formation slightly)
TITE Closest receiver to “Y” aligns a yard by yard to “Y”. Must designate if
you want another WR to do this.

TOOL Is a Tite call plus the next receiver outside. Another word two receivers
will move in a Tite position to “Y”. Must designate if you want another
WR to do this.

FLEX Moves the TE out to a flexed position where a WR would normally align.

SPECIAL A no backs formation with the TE assuming his normal position.

STACK Align in a stack position on another receiver.

BUNCH All to Multi-Receiver side align in a tight bunch set.

OVER Moves the widest receiver over to the other side.

TOTE Moves the tackle over.

GUN The QB in the shotgun with heels at 5 yds.

ROOF/ Rhino with Y off the LOS and R on the LOS


LOFT Lion with Y off the LOS and R on the LOS

TROFF Trips R or L with Y off the LOS and either W or R on the LOS.

HUDDLE CALLS (ALWAYS END IN THE FORMATION CALLED)


TRADE Shift from one side of the formation to the other by the TE pausing to
make it look like motion. Going to Trips we will show Lion or Rhino.
Going to Lion or Rhino we will show Trips.

SHIFT TE will align in the backfield and shift to the formation.

JUMP R will move to the formation called from designated formations. Can
indicating another offensive player to do this by tagging the move call
with that player’s letter for example: “X move”

FLY Shift to the formation called making it look like motion.

BURST Show Bunch and shift back to the formation called.

BUNDLE Shift to a Bunch set.

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LEARNING FORMATIONS

RIGHT AND LEFT CALLS TELL “Y” AND “W” TO ALIGN TO THE CALL AND
“X” AWAY FROM THE CALL.
EXAMPLE OF CALLS: PRO RIGHT/ PRO LEFT
SPLIT RIGHT/SPLIT LEFT
PRO RIGHT STRONG/ PRO LEFT STRONG
PRO RIGHT BUNCH/ PRO LEFT BUNCH
TRIPS RIGHT/TRIPS LEFT
TROFF RIGHT/ TROFF LEFT
DOUBLE RIGHT/DOUBLE” LEFT – “U” GOES
OPPOSITE THE CALL
FLANKER RIGHT/ FLANKER LEFT – “U” GOES
OPPOSITE THE CALL

SLOT FORMATIONS TELL “Y” TO GO AWAY FROM THE CALL AND “X”
AND “W” TO THE CALL.

SLOT FORMATIONS WOULD BE ANY ONE WORD FORMATION CALL


WITHOUT THE WORD RIGHT OR LEFT IN IT.
EXAMPLES OF CALLS: LION/ RHINO
REX/ LEE
ROT/ LOT

EXCEPTION:
DOUBLE – “Y” AND “W” GO TO THE FIELD AND “X” AND “U” GO TO THE
BOUNDARY. IF IN THE MIDDLE AS DESIGNATED WITH THE BALL BETWEEN
THE TWO GOAL POSTS THEN “Y” AND “W” GO TO THE RIGHT. THE QB WILL
CALL OUT MIDDLE WHEN WE ARE BETWEEN THE TWO GOAL POSTS.

TWINS RIGHT/LEFT– “X” AND “W” GO TO THE CALL AND “R” AND “Z” GO
AWAY FROM THE CALL.

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FORMATIONS
PRO RIGHT PRO LEFT
(21) (21)

X Y Y X
W W
F F

R R

SPLIT RIGHT SPLIT LEFT


(21) (21)

X Y Y X
W W

R F F R

ROT LOT
(21) (21)

Y X X Y
W W
F F

R R

ROT SPLIT LOT SPLIT


(21) (21)

Y X X Y
W W

F R R F

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FORMATIONS
PRO RIGHT STRONG PRO LEFT WEAK
(21) (21)

X Y Y X
W W
F F

R R

PRO RIGHT OVER PRO LEFT OVER


(21) (21)
Note: We can use OVER with any Note: We can use OVER with any
formation which would move the formation which would move the
widest receiver over to the other side. widest receiver over to the other side.

LT Y X X Y RT
W W
F F

R R

PRO RIGHT STRONG TITE LOT WEAK TOOL


(22) (21)
TOOL: Move W to a yard outside the TOOL: Move W to a yard outside the
TE or if to the OE side the OT. If in 12 TE or if to the OE side the OT. If in 12
personnel W becomes U. personnel W becomes U.

X Y X Y
U W
F F

R R

PRO RIGHT STRONG FLEX PRO LEFT STRONG NASTY


(21) (21)
FLEX: Y moves to a slot in a normal alignment. NASTY: Y moves to a 2 yd. split.
Y may be on LOS and W off as well. Y may be on LOS and W off as well.

2 YDS

X Y Y X
W W
F F

R R

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FORMATIONS
PRO RIGHT BUNCH PRO LEFT BUNCH
(21) (21)

X Y Y X
F W W F

R R

RHINO MOVE LOT MOVE


(11, 21) (21, 11)
Note: Can also be from LEE – We will
Game Plan this.

R Y X X Y
W W R
F F
R R

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FORMATIONS
REX MOVE TRIPS LEFT X MOVE
(11, 21) (11, 21)
Note: Show PRO LEFT OVER and
move to TRIPS LEFT.

R X
Y R X Y
W W
F F
R X

TRIPS LEFT MOVE


(11, 21)

R Y X
W
F
R

TRIPS RIGHT OVER TRIPS LEFT OVER


(11, 21) (11, 21)

Y X X Y
R W W R

F F

REX TOTE LEE TOTE


(11, 21) (11, 21)

Y RT LT X X RT LT Y
R W W R

F F

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FORMATIONS
RON LOU
(20,11) (20,11)

Z X X Z
W W
F F

R R

RON SPLIT LOU SPLIT


(20,11) (20,11)

Z X X Z
W W

R F F R

RON STRONG LOU WEAK


(20,11) (20,11)

Z X X Z
W W
F F

R R

TREY RIGHT TREY LEFT


(11) (11)

X W W X
Y R R Y

F F

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FORMATIONS
RHINO LION
(11, 21) (11, 21)

Y X X Y
R W W R

F F

ROOF (RHINO Y OFF) LOFT (LION Y OFF)


(11, 21) (11, 21)

R X X R
Y W W Y

F F

TRIPS RIGHT TRIPS LEFT (QB IN GUN)


(11, 21) (11, 21)

X Y Y X
W R R W
F F QB
TREO RIGHT ( Y FLEXED) TREO LEFT ( Y FLEXED)

TROFF RIGHT (TRIPS RIGHT Y OFF) TROFF LEFT (TRIPS LEFT Y OFF)
(11, 21) (11, 21)
(W or R on LOS) (W or R on LOS)

X W W X
Y R R Y

F F

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FORMATIONS
REX LEE
(11, 21) (11, 21)

Y X X Y
R W W R

F F

TWINS RT TWINS LT
(10, 11) (10, 11)

FIELD RIGHT OR FIELD LEFT


MIDDLE

Z X X Z
R W W R

F F

RIN LIN
(10, 11) (10, 11)

Z X X Z
R W W R

F F

DOUBLE DOUBLE
(12, 21) (12, 21)
FIELD RIGHT OR FIELD LEFT
MIDDLE – QB MAKE A
MIDDLE CALL.

U Y U Y
X W X W

F F

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FORMATIONS
DOUBLE RIGHT DOUBLE LEFT
(12, 21) (12, 21)

U Y Y U
W X X W

F F

DOUBLE U OFF DOUBLE Y OFF


(12, 21) (12, 21)

FIELD RIGHT OR FIELD LEFT


MIDDLE

X Y W U
U W Y X

F F

RHINO TITE TRIPS LEFT TITE


(21,12) (21,12)

TITE automatically refers to the closest


outside receiver to Y unless otherwise
tagged.

Y X Y X
U W R U
F
F

TRIPS RIGHT TOOL TRIPS LEFT TOOL

(11) (11)
Both receivers outside the TE will come into a Both receivers outside the TE will come into a
Tite position. Tite position.

X Y Y X
W R R W
QB F F

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FORMATIONS
DOUBLE RIGHT TITE DOUBLE LEFT TOOL
(12,13)
(12,13)

U Y Y U
W X X W

R R

DOUBLE X TITE TROUBLE


(12) (12)
TWINS look with the two TE’s in the
outside receiver position.
FIELD RIGHT OR FIELD LEFT
MIDDLE

U Y Y U
X W W X

F F

DOUBLE FLEX (BOTH Y & U FLEX) DOUBLE TITE


(12, 21) (12, 21)
If you want only Y or U to Flex you must If you want only W or X Tite you must Tag.
Tag. For example: Y Flex or U Flex. For example: X Tite or W Tite.
FIELD RIGHT OR FIELD LEFT
MIDDLE

U Y Y U
X W W X

F F

DOUBLE U FLEX
(12, 21)

FIELD RIGHT OR
MIDDLE

U Y
X W

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FORMATIONS
RIN SPECIAL LIN SPECIAL
(10, 0, 11) (10, 0, 11)

Z X X Z
F R W W R F
QB QB

REX SPECIAL LEE SPECIAL


(11) (11)

Y X X Y
F R W W R F
QB QB

TREO RIGHT SPECIAL TREO LEFT SPECIAL


(11) (11)

X Y Y X
F W R R W F
QB QB

TREY RIGHT SPECIAL TREY LEFT SPECIAL


(11) (11)

X W W X
F Y R R Y F
QB QB

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FORMATIONS
FLANKER RIGHT FLANKER LEFT
(22) (22)

U Y Y U
W W
F F

R R

FLANKER RIGHT STRONG FLANKER LEFT WEAK


(22) (22)

U Y Y U
W W
F F

R R

FLANKER RIGHT BUNCH FLANKER LEFT F TITE


(22) (22)

U Y Y U
F W W F

R R

BONE RIGHT BONE LEFT


(30, 21) (30, 21)

X W W X
F Y Y F

R R

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FORMATIONS
TOTE RIGHT TOTE LEFT
(21) (21)

X RT LT Y Y RT LT X
W W
F F

R R

SCORE RIGHT SCORE LEFT


(23) (23)

U Y Y U
F W W F

R R

TOTE R OVER SCORE LEFT UNBALANCED


(21) (23)

Y RT LT X Y RT LT U
W
F W F
R R

PRO RIGHT TITE OVER PRO LEFT TITE OVER


(22) (22)

Y X X Y
W W
F F

R R

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ATTACHMENTS
Attachment Rules: All attachments will be mirrored unless tagged.
WR must know the difference between all the attachments.

Slot WR Attachments Outside/ Single WR attachments


Now Smoke
Slow Poke
Sarge
Barge RB Attachments
Can Force
Case Flow

Downfield Attachments Combination Attachments


Slim Nose-Now FS, Smoke BS
Slant (All) Nope- Now FS, Poke BS
Arrow (All) Nozzle- Now FS, Slow BS
Pull
Flat

Example: Twins Rt- 13 O Book NOW- Both sides will run a now.
Twins Rt- 13 O Book W NOW- X and W will run now and Z and R will block for the run

Twins RT 13 “O” Now Twins RT 13 “O” W Now

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Slot Attachments
NOW
(Slot Sets)

Rhino 13 “O” Now Twins 13 “O” Now

SLOW
(Slot Sets) (Late Attachments) (Front or Backside)

Trips Right QB 24 Power Slow Rhino 13 “O” Slow

CAN
(3 Rec. Sets) (Now w/ Crack Blocking) (Pre-Snap Attachment)

Rex 13 Can Rin 13 "O” Can

CASE
(3 Rec. Sets) (Slow w/ Crack Blocking) (Post-Snap Attachment)
Rex QB SS 22 “O” Search Case Rin QB SS 22 “O” Search Case

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Slot Attachments
SARGE
(3 Rec. Sets) (I/S Rec. Smoke) (Pre-Snap Attachment)
Rex 13 “O” Sarge Rin 13 “O” Sarge

BARGE
( 3 Rec. Sets) (I/S Rec. Poke) (Slow Sarge) (Late Attachment)

Rex 13 Read Barge Rin 13"O” Read Barge

Outside/Single WR Attachments
SMOKE
(1 Rec. or Slot Set) (Backside Call) (Blocking Frontside) (Pre-Snap Attachment)
Pro Right 22 Smoke Rot 23 Smoke

POKE
(1 Rec. or Slot Set) (Frontside or Backside) (Post-Snap Attachment)
Troff Right 22 “O” Read Poke Rot 23 Poke

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Combination Attachments
NOZZLE
(Now Frontside/ Slow Backside)
Twins 12 “O” Slice Read Nozzle Twins 13 “O” Read Nozzle

NOSE
(Slot Sets) (Both Sides) (Now Frontside) (Smoke Backside)

Twins 13 “O” Nose Twins QB 22 Bob Nose

NOPE
(Slot Sets) ( Both Sides) (Now Frontside) (Poke Backside)

Twins 12 Slice “O” Read Nope Rin 12 “O” Read Nope

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Running Back Attachments

FLOW
(Running Back “Slow”) (I/S Rec. Leave Overhang)

Rot QB 22 Bob Flow


B

FORCE
(RB Swing) (I/S Rec. Block Overhang)

Rot 23 Read Force


B

30
Downfield Attachments
SLIM
(Post-Snap) (2 or 3 Rec. Sets)

Rex QB 23 Truck search Slim

Slant
(Post-Snap) (2 or 3 Rec. Sets)

Rhino QB 22 Truck Search X-Slant

Flare
(Post-Snap) (2 or 3 Rec. Sets)

Rhino QB 22 Truck Search Flare

31
KANSAS STATE PASS PROTECTION TERMINOLOGY

BIG DUAL: Call used on 50,55, 60/61, SCAT 64/65, SCAT 68/69, 72/73 FLIP,
76-77 FLIP, and 78/79 FLIP by the scheme side (i.e. 60 – Right Side) Guard or
Tackle when they are responsible for DUAL READING the INSIDE LB and DE.

CUB (ALERT): Term used versus ALL GO COVER 0 PRESSURES. Tells the
RB (or a WR called in by the QB on 50 or 55 Protection) to Pass Protect, if
DEFENDER THAT HAS THEM MAN TO MAN COMES, RELEASE
VERTICAL and get EYES AROUND IMMEDIATLEY FOR FOOTBALL.

FAN/BIG/OUT: Call made by the Tackle or Guard. It means they will PUSH
OUT to the #1 and #2 MOST DANGEROUS Defenders, leaving the INSIDE LB.
RB should have eyes on the INSIDE LB, he has him if he comes.

(If BIG/FAN/OUT Call, Guard and Tackle should be POINTING/WAVING


OUTSIDE to ALERT RB).

Used with 62/63, 64/65, 68/69, 72/73, 76/77, 78/79.

FIVE: Call made indicating O-Line is blocking 5 on 5 vs. a CUB/BEAR front


(Center and both Guards Covered). The Blocking Back has anything that comes @
2nd Level.

FLIP: Call made by QB vs. an EVEN front on 72/73, 76/77, and 78/79 Protections
that redirects the Center and Playside Guard to Block the Playside LB. FLIP Tells
the Backside Guard and Backside Tackle to BIG DUAL. TE still has 1st thing on
O/S shoulder. The RB has the OUTSIDE Rusher to the Playside. FLIP is used
when the QB expects 4 Off the Playside PRESSURE.

FLOP: Call made by the QB vs. an EVEN front on all 62/63, 64/65, and 68/69
Protections that redirects the Center and Playside Guard to Block the Playside LB.
The TE is still free release. The RB has the OUTSIDE Rusher to the Playside. If
the rusher does not come, the RB still SCANS Backside. FLOP is used when the
QB expects 4 Off the Playside PRESSURE.

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GAP (72/73 62/63): 3 STEP FULL SLIDE QUICK GAP PROTECTION
(LION/RAM). TE stays in on 72/73 GAP and FULL SLIDE protects inside gap
with O-Line.

In 1 Back Backfield, RB blocks 1st DEFENDER off edge to BACKSIDE (Right off
hip of Tackle or TE). If 2 Back Backfield STACKED, both Backs Block 1st and
2nd DEFENDER off edge to BACKSIDE. If 2 Back Backfield SPLIT, both Backs
block off edge to THEIR SIDE.

LADY/RAZOR/LAKE/ROW: Call made by QB (or Play Call) that alerts the O-


Line to 3 STEP FULL SLIDE QUICK GAP PROTECTION. LAKE and LADY
are FULL SLIDE LEFT. ROW and RAZOR are FULL SLIDE RIGHT.

In 1 Back Backfield, RB lines up to the call side and blocks 1st DEFENDER off
edge to BACKSIDE (Right off hip of Tackle or TE). If 2 Back Backfield
STACKED, both Backs Block 1st and 2nd DEFENDER off edge to BACKSIDE. If
2 Back Backfield SPLIT, both Backs block off edge to their side.

TE in a 2x2 Set on LADY/RAZOR or LAKE/ROW, FULL SLIDE and protect


INSIDE Gap with O-Line. TE in a 3x1 Set on PLAYSIDE of LADY/RAZOR,
releases and runs a HOT UNDER. TE in a 3x1 set on the BACKSIDE of
LADY/RAZOR, FULL SLIDE and protect INSIDE Gap with O-Line.

LION/RAM: 3 STEP FULL SLIDE QUICK GAP PROTECTION. Used with


62/63 GAP, 72/73 GAP, LADY/RAZOR, LAKE/ROW. (LION=LEFT,
RAM=RIGHT)

LOBO/RIO: 5 STEP FULL SLIDE GAP PROTECTION. Used with 44/45


POWER PASS (QB), 84/85 POWER PASS (QB), 48/49 WAGGLE.
(LOBO=LEFT, RIO=RIGHT)

LUCKY/RINGO: Used versus ODD/STACK Fronts. HALF SLIDE starting with


1st Uncovered Lineman starting with 1st Uncovered Lineman from Playside Guard.
Used with 66/67, 42/43 POP, and 64/65 POP. (LUCKY=LEFT, RINGO=RIGHT)

LUKE/ROGER: Used versus EVEN/MIDDLE Fronts. HALF SLIDE starting


with 1st Uncovered Lineman from the Playside Guard. (LUKE=LEFT,
ROGER=RIGHT)

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MOLLY: Call used versus ODD/STACK Fronts. Dual Read by both Guards and
Tackles. Everyone sets vertical keying INSIDE LB, If INSIDE LB STAYS, PUSH
OUT to 2 NEXT MOST DANGEROUS DEFENDERS.

RB is needed in protection if 2 SECOND LEVEL Defenders come off either side.


RB should key INSIDE LB to their side and SCANS.

Used with 50, 55, 60/61, 62/63, 64/65, 68/69, 72/73, 76/77, 78/79.

SALLY/SARA: FRONTSIDE GAP BLOCKING. QB rolls outside the Playside


Tackle. Backside Guard, Backside Tackle, and Backside TE SKIP PULL HINGE
and BUILD WALL. (SALLY=LEFT, SARA=RIGHT).

1 Back has WIDE ALIGNMENT, take wide path to OUTSIDE LEG of TE or


Open End Tackle, and take 1st Defender to show. If nothing shows, look INSIDE
for work.

2 Backs – FB has 1 Back Responsibilities. RB take a wide path to the outside leg
of the FB, take 1st Defender to show. If FB takes Defender upfield, turn INSIDE
and look for SCRAPE LB.

Used with 88/89, 88/89 THROWBACK, 26/27 PITCH PASS, and 8/9 FLIP PASS.
On 88/89 THROWBACK QB SETS UP to throw 3-5 yards OUTSIDE the Tackle
Box and 7 yards Deep.

SCAN: Term used with all HALF SLIDE PROTECTIONS. Tells the RB, if NO
PRESSURE from FRONTSIDE Pass Protection Responsibilities, the RB needs to
SCAN – Look Backside for 4 OFF the BACKSIDE (2 2nd level Defenders in
addition to 2 Down Linemen). If 4 OFF BACKSIDE, RB should have OUTSIDE
RUSHER. Alert for BIG/FAN/OUT call by Guard or Tackle PRESNAP which
puts the RB on the INSIDE RUSHER (If BIG/FAN/OUT Call, Guard and Tackle
should be POINTING/WAVING OUTSIDE to ALERT RB).

SOLID: Call made by Center that tells him he is blocking MAN ON and O-Line to
block INSIDE 5. RB needs to take any other defender other than the INSIDE 5.

SORT: Call made by the Backside Tackle on SLIDE PASS PROTECTION vs. an
EVEN Front when his C-GAP is threatened. Tells the Backside Tackle, Backside
Guard, and Center to “SORT out MOST DANGEROUS RUSHERS.”
34
KANSAS STATE RUN GAME TERMINOLOGY

ARC: Term used on the back side of run game calls. Can refer to a TE (Y, U), or
a Back (F, U). Tells them to release to the alley backside and take the 1st defender
on their outside shoulder. A TE on the line and on the backside of any READ
scheme should automatically ARC.

BACKER: Run Term used with the BOOK scheme. BACKER tells the QB to
read the Backside LB in the Box. If the LB buries himself into the zone run
scheme, QB keeps. If LB hangs and scrapes Backside, it is a handoff read.

BLUFF: Term used in the run game that involve READ or QB BLUFF schemes.
Can refer to either a BACKSIDE BLUFF or a SAME SIDE BLUFF. The
“Bluffer” would align away from the Read Key on a BACKSIDE BLUFF and on
the same side as the Read Key on a SAME SIDE BLUFF. The bluffer wants to
step up then take a path using the Aiming Point of the Offensive Guard to the side
of the Read Key. The following scenarios can occur:

1. The Read Key runs STRAIGHT UP FIELD – The Bluffer should avoid the
Read Key - BYPASS, insert inside and look for Scrape LB to High Safety.
2. The Read Key SQUEEZES – The Bluffer should CHIP the Read Key and
work to the ALLEY.
3. The Read Key is IN BETWEEN Scenarios 1 & 2 – The Bluffer should
HAMMER the Read Key and protect for the QB on the keep.
4. There is EDGE PRESSURE (FIRE) to side of read – The Read Key (Usually
DE) will cross the Offensive Tackles face – The Bluffer should block the
Blitzer.

Once the Bluffer has cleared the Read Key, the Bluffer takes the next thing to
show in the ALLEY. The Bluffer’s eyes should always key in the following
sequence:

1. OUTSIDE PRESSURE – Corner when to the boundary (1 Receiver Side),


Overhang Safety/LB when to the field.
2. INSIDE SCRAPE LINEBACKER – If no outside pressure (as is the case
when bluffing to an ARC TE side), look for a LB Scrape Inside.

35
3. HIGH SAFETY – If no outside pressure and no Scrape LB inside, the
Bluffer should look to block the High Safety.

On the majority of our READ schemes, the Bluffer should cross the ball and
execute a BACKSIDE BLUFF. When coming from the same side on a SAME
SIDE BLUFF, the Bluffer should be very patient.

On QB BLUFF schemes, which can be single or double bluff schemes, the play in
its entirety executes at a slower pace. The 1st Bluffer in a DBL BLUFF scheme is
more liberal to clear to the alley, while the 2nd Bluffer is more conservative to stay
on the Read Key to protect the QB.

BOB: Isolation scheme to the Open Side, including QB Bob. The Blocking Back
is assigned to the widest LB in the box. The Blocking Back can line up either on
the front side or backside of the play. Center is targeted to the 2nd LB.

BOOK: Run scheme term similar to READ. BOOK tells the QB to read the
overhang defender rather than the Defensive End. It also tells a Backside TE or
Tackle to cutoff the Backside DE. Can be tagged to any run scheme.

BOOT: Term tagged onto run schemes that tells the QB to fake handoff and then
is the ball carrier to BACKSIDE of scheme.

BOSS: Term that is tagged onto a variety of different run schemes. If a position is
noted in the call with BOSS (i.e. “Y BOSS”), this position has the BOSS
assignment. If no position is specifically noted, the BOSS is talking to a Y/F/U/R
front side, based on scheme.

BOSS rules tell the offensive player that he has the SUPPORT defender in the
Alley, or the 3rd LB vs. a 3 LB Box.

BOX: Term used with Zone READ schemes where the QB and Bluffer read the
Backside LB (2 LB Box) or Middle LB (3 LB Box). If the LB fits towards front
side of run, QB keeps, bluffer sheds DE and protects for keep. If LB scrapes
backside for keep, the QB hands off and the Bluffer stays and cuts off DE.

BYPASS: Term used with the BLUFF technique when the read key comes up
field, the bluffer protects for the handoff and bypasses inside, then looks inside
linebacker to high safety.
36
CHASE: Term used with QB Zone schemes, the RB Fakes zone from the gun to
call side, QB rides mesh. The RB comes off fake and goes to backside cutoff DE.
QB runs QB Zone footwork.

CLIMB: Term used with TED scheme, tells the Climber to line up in a tight wing
position with the TE and the Climber and TE execute a STING block to the Front
side LB.

CRACK: Term used in reference to a split out WR or flexed TE. This tells the
tagged player to block the LB to their inside.

DOUBLE (BOB, TRUCK): Term that tells the offensive line to ID to the farthest
backside LB in the Box (Usually vs. a 3 LB Box).

DRAW: Can be Tagged onto ISO and BOB schemes. Line shows pass set 1st, then
releases to defenders Center is targeted to. Backs involved in scheme in backfield
show pass protection 1st and delay release to blocking assignment. TE releases to
block on schemes tagged with DRAW.

EXIT: Open side run scheme vs. a 3 Technique and DE expected squeeze. Tackle
blocks down on 3 Technique. Guard pulls and cuts the outside thigh of the DE.

FLIP: Misdirection Flip scheme where the RB works for width away. Everyone
else executes Inside Zone (F 22/23) and the FB fakes F 22/23. Backside Guard
and Backside Tackle execute a Swap to the Backside LB. On 18/19 Flip, the RB
and QB both show zone away from the call side for 1 step, then work back front
side for the option-style pitch.

GANG: Call used with OPTION schemes. It is used whenever there is a look
with a MAN ON and MA N OUTSIDE to the option side. Tells everyone to Track
block to the call side and reach to their gap play side and scoop everyone up. The
MAN OUTSIDE is the Pitch Key.

GAT: Stretch run scheme with 2 Pullers. TE has the DE wherever he is. 1st Puller
has the Front side LB. 2nd Puller has next defender to show inside.

GHOST: Tells a WR to fake a REVERSE in the run game.

37
GONE: Term tagged on to POWER OPTION and RUMBLE schemes. Tells
everyone front side that there blocking assignment moves over one defender
towards front side. It gets the Center on the pull instead of the Guard. It tells the
TE to C Gap Cut-Off the Backside, and the Backside Tackle and Guard to Swipe
to Backside LB – Like Backside of 2/3 Zone.

GONE call is off if there is a 1 Technique Backside.

ISO: Isolation scheme to a TE side. Center is targeted to the Backside LB. Versus
a 3 LB box, FB is inserting on the Middle LB. Versus a 2 LB Box, FB is inserting
on Front side LB. Can be run with QB as well. Blocking Back can align front or
backside.

JET: Misdirection plays where the line will block ZONE (2/3) away from the call
side (i.e. LOFT 18 JET BOSS – Line would block “3”).

JOKER: Any PUNCH or RUMBLE scheme where the TE or Tackle has a MAN
ON and OUTSIDE, a JOKER call is made. Joker call tells the TE or TACKLE to
block MAN ON and Puller to go to END MAN ON L.O.S.

KEEP: Term tagged onto run schemes that tells the QB to fake handoff and then is
the ball carrier to FRONT SIDE of scheme.

MIKE: Can refer to two separate terms in the run game, first as a scheme, second
as an assignment tag:

1. SCHEME – Isolation scheme where the Front side Guard and Center will
push to the Front side LB and the FB will insert on the Backside LB. Versus
a 3 LB Box the FB will insert on the Middle LB.
2. ASSIGNMENT TAG – Typically used with the POWER OPTION scheme –
talks to the TE (Y). A MIKE tag tells the TE to arc release to the MIKE LB,
rather than BOSS to ALLEY.

O: Tagged on any zone schemes that go to an OPEN SIDE, tells the Center to push
to the widest LB in the box (Play side LB).

OPTION: Wide Zone Blocking Scheme leaving one for a Pitch Key to call side.
On 2 Back OPTIONS scheme leaves 2 Front side, one for the Pitch Key, one for
the FB.
38
When tagged onto Zone Read schemes, leaves one more defender besides the Read
Key for the Pitch Key.

PUSH: Call given to the center from the QB to let him know we are running to the
open-end side when running 2-3 zone or 0-1.

OUT: Call given by the QB to the OL for them to push out to the next defender
outside the box with their blocking scheme. (Most common in odd man fronts)

PIN: Blocking term attached with a run play that talks to receivers that tells them
to “pin” the first man inside of them.

PITCH: Term attached to POWER schemes where the QB will still reverse out,
but instead of a handoff, will PITCH the ball to the RB. The RB should still stay
tight on the POWER scheme when on path to catching the PITCH.

POWER: 2 Back Gap scheme to a TE side with a combo scheme and a pulling
Backside Guard. The RB’s footwork is slide/scissor and go, reading it A-B-C Gap
out and the puller’s block. FB has the 3rd LB or Overhang. On QB Power with 2
Backs, the 2nd Back has the Safety.

POWER O: Is a Power scheme to an open side. Combo wheel goes to the 2nd LB
in Box. Puller goes to the Front side LB. FB/RB has the 1st Defender Outside the
Tackle Front side. TE Backside has to ARC to 3rd LB whether he is in the box or
out.

POWER OPTION: Is a Power O Scheme, but Puller has to read the Read Key
(usually DE) to find his fit on Front side LB. Instead of blocking the 1st defender
outside the Tackle, the FB or TE Front side has BOSS rules. The RB lines up
backside with QB in the Gun, turns shoulders and goes, QB reads Read Key to
determine whether to keep or hand off.

PULL: Attachment to run game where the tagged position runs a PULL route
rather than executing their normal assignment for the run game scheme.

PUNCH: Power run scheme out of 1 Back sets. Is a Combo scheme with a pulling
Backside Guard. Footwork for the RB is the same as on Power.

39
QB SAME SIDE: Tells the RB to line up and fake a Same Side handoff, staying
on the Frontside of the play (mesh) then execute their blocking assignment after
the fake.

READ: Used with run schemes to leave the 1ST DEFENDER OUTSIDE THE
TACKLE to the BACKSIDE unblocked as a Read Key. In schemes such as “BOB
READ”, the READ takes precedence over the BOB in terms of assignment for a
TE backside. This would tell the TE to ARC rather than block the DE to his side.

REVERSE (DBL REVERSE): Run Scheme misdirection play typically to a WR


and can be run off of ZONE, POWER OPTION, and OPTION schemes. The DBL
REVERSE scheme is used off of 2 Back Zone schemes (22/23) and the RB will
fake zone opposite of the call.

RUMBLE: Gap scheme that involves 2 Pullers. Typically the 2 Pullers are the
Backside Guard and Backside Tackle. When a Position is tagged, for example “F
Rumble”, that position becomes the 2nd Puller rather than the Backside Tackle.
The 1st Puller is still the Backside Guard.

Rumbles taken from the home set involves counter footwork by the RB. Rumbles
taken from the Gun (Typically with a READ scheme) involve footwork by the RB
similar to Zone footwork, but at a slower pace due to the involvement of Pullers.

QB Rumbles are taken from the Gun. When there is a tagged position for the
second puller, there can be a FAKE or NO FAKE of the POWER OPTION
mechanics by the tagged puller. In either case, the tagged 2nd Puller (F/U/Y)
should have a wide alignment pre-snap if they are in the backfield. When there is a
FAKE, the Back fakes Power Option, reads the 1st Puller’s fit and reacts
accordingly to find the Front Side LB. When there is NO FAKE, the Back Steps
Up, reads the 1st Puller’s fit, and finds the Front Side LB.

SAME SIDE: Can refer to both a SAME SIDE BLUFF or to a particular run
scheme. When SAME SIDE (SS) is used along with a run scheme, it refers a
shotgun run play and tells the RB where to line up. On zone and punch schemes
from the gun, the RB would typically line up backside in the gun and cross the ball
on the mesh. SAME SIDE ZONE or PUNCH aligns the RB to the frontside of the
scheme in the gun.

40
SCOOP: Term used on OPTION schemes to TE side. Tells the TE to STING with
Tackle to Front side LB. In 2 Back OPTIONS vs. a 3 LB look, tells TE to EAT
with Tackle to Middle LB.

SEARCH: Term that is tagged to a variety of run schemes, typically referring to a


blocking back. Search tells the assigned player to insert into the blocking scheme
as if they are running the ball and block the first defender to show. Alignment can
come from the front or backside.

SHOVEL: Same blocking scheme up front as POWER OPTION with different


backfield action and a Shovel Pass. QB shows a Sprint Action to front side, RB
lines up backside, steps up 2 yds. from L.O.S. and works across Center to catch
shovel pass. If QB keeps the ball, RB blocks the alley.

SLICE: Term that implies automatic PISTOL backfield alignment. The QB will
clear for the mesh with the RB with his back TO the call side/front side (i.e. “22
Slice – QB’s back opens to right). The RB, from the pistol set will come downhill,
entering the mesh away from the call side. Upon clearing the mesh, the RB will
“SLICE” (push laterally with square shoulders) to the frontside of the run scheme.

SLIDE: In the run game, a slide call is made by the TE in POWER OPTION
schemes. This call tells the offensive unit that the TE, rather than BOSSing to the
alley to block the overhang will instead block the DE (typically the Read Key) like
POWER and the QB will now read the OVERHANG. The TE wants to make a
SLIDE call in POWER OPTION schemes when the defender he is to BOSS to is
tight to the L.O.S. and he will have to put his body in a bad position to execute the
block.

SMACK: Tells the WR to PUSH-CRACK to a HIGH SAFETY. The WR


executes this by pushing at the Corner, then letting the HIGH SAFETY trigger as a
run fitter. When he triggers, the WR comes off the Corner and blocks him. We
DO NOT SMACK LOW SAFETIES in a force position.

The WR should stay on the corner if he is the run force (Cov. 2 Look).

LOPE motion implies and automatic SMACK by the WR in motion on run plays.

41
STATUE: Misdirection scheme, can be executed with a RB, WR, or QB.
Blocking for O-Line and WR’s is Convoy Rules. Play side Tackle oversets DE
and invites him inside to pin him. Back in Backfield not getting the handoff,
shuffle-shuffle-pins to play side, chips DE and works to alley.

STICK: Attachment on QB Run Game schemes. If just “STICK” is tagged, it will


be mirrored on both sides. If a position is tagged in front of STICK (i.e. R
STICK), the tagged side will run a STICK scheme and the backside will run their
normal routes on the BACKSIDE of STICK schemes.

TACO: Tackle trap run scheme with a pulling backside tackle targeted at the lone
LB in the box (Run only vs. 5 man box, unless it is QB Taco).

TED: Outside run scheme with Fold blocking and 2 pullers. Can be run with the
RB or QB. TE has the DE wherever he is. Play stays on vs. a 9 Technique. 1st
Puller has Force Defender, 2nd Puller has Front side LB.

TRUCK: Isolation scheme with a pulling Backside Tackle. Backside Tackle has
Front side LB. Center targets to the 2nd LB. Can also be run with QB using F
Truck, F blocks like BOB.

WHAM READ: Run Scheme where we will read the first down lineman to the
backside of the center. The WHAM READ concept can also be used with TED
schemes.

42
FAST BREAK (TWO MINUTE) OFFENSE

Will be used late in ball game to come from behind or score to break a tie. May
also be used earlier in game in order to begin to catch up if behind by more than 7
points. In either case, the objective is to move the ball into scoring position as
quickly as possible efficiently using as little of the clock as possible. Depending
on the score and time remaining, it is possible that (if we are moving the ball
efficiently and effectively against the clock), we could get into scoring position
with the two minute offense and go into our slow down offense in order to score,
go ahead, and not leave the opponent enough time to come back and score.

1. We must first designate what is needed:


a. Must score twice.
b. Must score a touchdown.
c. Must score a field goal.
d. Want a TD, but would settle for a FG. If we are going for a FG,
everyone must know to which yard line we must get the ball.

2. We must know how many time outs we have remaining.

3. QB must remind our offense in the huddle that we are in “Fast Break
Offense” and the snap count is on “CAT” and we must hustle at all times.
Kill It is on “DOWN”.

4. QB must eye the bench for signal. If signaler points at QB, the QB will call
the play.

5. Everyone must hustle full speed, unpile quickly, sprint to your alignment.
QB must audible while the offense is getting lined up.

6. All ball carriers must get the ball out of bounds. If you have the ball in the
middle of the field and have or can get the 1st down, that might be the
quickest way to get the clock stopped (stops on 1st down to move chains).
Passes to get the ball out of bounds after a completion: Outs/Flats/Square
Outs/Trail Outs/Unders/Seam Flags

7. Whenever the clock is stopped but will start up when official signals
(example: after a first down, injury, penalty) everyone should be lined up
and the audible called. As soon as the official signals ready for play, the QB
can take the snap.

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8. Always know how many time outs remain. Always look to sideline for time
out signal. Sprint to official yelling and signaling time out. Don’t let time
run off clock while trying to call time out.

9. When the two-minute process slows down, use a time out.

10. Try to save one for a FG or “Last Play”.

11. Anyone can call time out when in “Two Minute Offense.” Coach Snyder can
call time out off the sideline.

12. We will have a receiver – T.O. Sub on the sideline. When designated he
will enter field, call T.O. with nearest official and continue to substitute.

13. QB should tell referee that you want a T.O. immediately after the next play
when that is appropriate. You still must tell him after the play, but now he is
looking for the call.

14. Use “Kill It” to stop clock when the loss of a down will not affect us.
Certainly not on the 4th down. When you do not have time on the clock for
all the remaining downs and one or less timeouts use “Kill Its”.

15. If no T.O.’s left and clock is running out and offense can’t get set in time,
execute “Kill It” even though we’ll get a penalty. Referee will mark off
penalty and start clock. By that time everyone should be set, the audible
called and it should take only 1 second to start the play.

16. The clock will stop and stay stopped when the following things happen:
a. A time out is called by a player on the field.
b. A pass falls incomplete.
c. A ball goes out of bounds (last 2 min. of the half).
d. A time out is called by the referee to control crowd noise.

17. The clock will stop and then start after the referee signals that the ball is
ready for play when the following things happen:
a. A penalty is assessed, except for certain penalties near the end of a
half and then at the referee’s discretion.
b. A first down is made.
c. A player is injured.
d. The referee calls time out for a measurement.
e. The referee calls time out for game administration.
f. A ball goes out of bounds (more than 2 min. left in the half).
44
18. Special Situation: If a third or fourth and short situation arises and we must
go for the 1st down – the QB must know and have practiced in advance what
that play should be.

19. Likewise, the QB should know and have practiced that last play and last two
play sequences.

20. We cannot always force the ball into the boundary. If the secondary rolls up
the secondary to prevent quick outs, etc. we must exploit the middle with Ins
and Verticals because the defense has weakened itself there. The same is
true of checks and convoys. We still can get the ball on the boundary with
seam flags involved with the smash scheme.

21. Time permitting, we want a blend of run and pass (Draws, Shovels, etc).

45
4 MINUTE (SLOW DOWN) OFFENSE

Used to run as much time off the clock as possible without turning the ball over to the
opponent. May be used at any time. Most likely late in game when we are ahead. May
be used earlier when in the lead to shorten the game and give opponent few opportunities.

1. Sideline Signal is arm swing like official indicating to keep the clock moving.

2. QB must call “Slow Down Offense” in huddle.

3. Snap count will be on “One”.

4. QB will take the snap as the 40/25 second clock goes from 2 seconds to 1 second
(therefore, using virtually all the time.) If 40/25 second clock is not working, we
will have a stop watch on the sideline and point to the QB when 5 seconds
remaining on the 40/25 second clock.

5. Regardless of play, no one goes out of bounds (ball carriers) and stay up as long as
possible.

6. Protect the ball with both hands because defense will try to strip the ball. If any
danger of the strip – go to the ground.

7. The officials will start 40 second clock when the previous play is blown dead.

8. Eliminate all penalties, as that will stop the clock.

9. QB asks the referee, while the clock is running how many time outs remaining for
the opponent.

We must know how many time outs the opponent has remaining. We then will
determine if we will need a first down to run the clock out. This process will be as
follows (assuming that it is 1st down):

0 TIME OUTS 1 TIME OUT 2 TIME OUTS 3 TIME OUTS


IF GAME CLOCK 1:50 1:30 :50 :20
IS STOPPED

IF GAME CLOCK 2:20 1:50 1:20 :50


IS RUNNING

46
If the time on the clock is less than shown for any of these situations, we can run
the clock out without getting a first down.

If the time on the clock is more than shown, we will need a first down.

By executing the process as outlined in 1-9 above we can run off more time than
indicated.

If the time indicates, we can run the clock out without giving up the ball. We
would prefer to run VICTORY (slow to go down) or (Flanker/ Wing) 88-89 Run
(the QB Sweep with two lead blockers) to use up more time on the clock, but
but with lost yardage and a greater risk of fumble (QB must be secure with
ball).

The clock will stop and stay stopped when the following things happen:
a. A time out is called by a player, a coach, or the referee. (The referee’s
time out for crowd noise will keep the clock stopped until the snap).

b. A pass falls incomplete.

c. The ball goes out of bounds (last two minutes of the half).

d. When a delay penalty is taken in an effort to run the clock for the full
40/25 seconds after the ball is marked ready for play.

The clock will stop and then start when the referee signals that the ball is ready for
play when the following things happen:
a. A penalty is assessed.

b. A player is injured.

c. The officials call for a measurement.

d. A first down is made.

e. The ball goes out of bounds (prior to the last two minutes of the half).

It is important for a QB to know that an official crosses his arms over his head to
signal the clock operator to stop the clock.

47
GAME TEMPO

QUICK (CODE WORD – CAT/ SIGNAL – BOTH HANDS WITH INDEX FINGERS
ABOVE THE EYE AND THE SECOND FINGER BELOW– PEER THROUGH)
• AFTER THE PLAY IS OVER (QB-BACKS-TE’s-WR’s) LOOK FOR PERSONNEL
GROUPING
• OL LINES UP
• SIGNAL CALLERS WILL GIVE CAT SIGNAL ; CENTER GIVES TO OL
• LOOK FOR FORMATION & PLAY SIGNALS (SIGNAL FOR WHEN DONE
SIGNALING) NOTE: IF PLAYER MISSES SIGNAL PUT CUPPED HAND TO
EAR AND SIGNAL CALLERS WILL SIGNAL AGAIN.
• QB GIVES O-LINE LIVE NUMBER & PLAY
• SNAP COUNT ON 1 (DOWN-SET-GO)
• AGAIN (QB-BACKS-TE’s-WR’s) LOOK IMMEDIATELY AFTER PLAY IS
OVER TO GET INFORMATION
• O-LINE LINES UP
FAST BREAK (CODE WORD – BREAK/ SIGNAL – BREAKING A TWIG)
• AFTER PLAY OVER (QB-BACKS-TE’s-WR’s) LOOK FOR PERSONNEL
GROUPING
• O-LINE LINES UP
• GENERALLY FAST BREAK INITIATED ON THE SIDE LINE BUT IF
INITIATED ON THE FIELD SIGNAL CALLERS WILL GIVE THE BREAK
SIGNAL; CENTER GIVES TO OL
• (QB-BACKS-TE’s-WR’s) LOOK FOR FORMATION & PLAY SIGNALS – GO
LINE UP
• QB GIVES THE O-LINE THE PLAY ONLY (NO LIVE NUMBER)
• BLOCKING CALL MAY FOLLOW (QB LOOK TO SIDELINE)
• SNAP COUNT ON 1 (DOWN – SET – GO)
• AGAIN (QB-BACKS-TE’s-WR’s) LOOK IMMEDIATELY AFTER PLAY IS
OVER TO GET INFORMATION
• O-LINE LINES UP
NORMAL (FREEZE & A PLAY) – (CODE WORD WILDCAT/ SIGNAL – 4
FINGERS ABOVE THE HEAD WITH THE PALM FORWARD)
• AFTER PLAY OVER (QB-BACKS-TE’s-WR’s) LOOK FOR PERSONNEL
GROUPING
• O-LINE LINES UP
• WILDCAT TEMPO SIGNALLED; CENTER GIVES TO OL
• (QB-BACKS-TE’s-WR’s) LOOK FOR FORMATION & PLAY SIGNALS -GO
LINE UP
• QB GIVES THE O-LINE A LIVE NUMBER AND THE PLAY
• FREEZE (DOWN – SET - GO)
• QB LOOKS TO SIDELINE – (QB-BACKS-TE’s-WR’s) LOOK WHEN QB
LOOKS

48
• SIGNAL FOR RUN IT (FORE FINGER WIPE UNDER NOSE)
• DOWN – SET - GO
• OR CHECK SIGNAL AND PLAY
• QB GIVES O-LINE THE PLAY
• SNAP COUNT ON 1 (DOWN – SET - GO)
• AGAIN (QB-BACKS-TE’s-WR’s) LOOK IMMEDIATELY AFTER PLAY IS
OVER TO GET INFORMATION
• O-LINE LINES UP
FREEZE WITH A DUMMY (CODE WORD - DOG/SIGNAL- HAND OPENING
AND CLOSING AS IF A DOG BARKING)
• AFTER PLAY OVER (QB-BACKS-TE’s-WR’s) LOOK FOR PERSONNEL
GROUPING
• O-LINE LINES UP
• TEMPO SIGNALLED; CENTER GIVES TO OL
• (QB-BACKS-TE’s-WR’s) LOOK FOR FORMATION & DUMMY SIGNAL
GO LINE UP
• QB GIVES THE O-LINE A DUMMY NUMBER AND A DUMMY PLAY
• FREEZE (DOWN – SET - GO)
• QB LOOKS TO SIDELINE – (QB-BACKS-TE’s-WR’s) LOOK WHEN QB
LOOKS
• (QB-BACKS-TE’s-WR’s) LOOK FOR SIGNAL FOR A PLAY
• QB GIVES A PLAY TO THE O-LINE (2ND PLAY IS AUTOMATICALLY
LIVE)
• SNAP COUNT ON 1 (DOWN – SET - GO)
• AGAIN (QB-BACKS-TE’s-WR’s) LOOK IMMEDIATELY AFTER PLAY IS
OVER TO GET INFORMATION
• O-LINE LINES UP
• AGAIN (QB-BACKS-TE’s-WR’s) LOOK IMMEDIATELY AFTER PLAY IS
OVER TO GET INFORMATION
• O-LINE LINES UP

49
PASS TERMS
CHANGE Changes scheme route assignments for #2 and #3 receivers.

SWITCH Switches scheme route assignments for #1 and #2 receivers.

SWAP Swaps scheme route assignments for #1 and #3 receivers.

BOUNDARY Changes bender to the boundary on G schemes.

LUKE/ROGER Slides protection to the left (LUKE) or to the right (ROGER) in no back sets; if
sliding to a defender outside the box tag his number.

FLIP Buys the center to the weak side and puts the back on #4 used with our max
protections (73-72/ 77-76)

FLOP Buys the center to the call side and puts the back on #4 to that side in our slide
protections (65-64/ 69-68).

FORCE Swing by back with one or two blockers at the LOS to throw to vs. 1 on 1 or 2 or
2 situations (For example: zone blitz 9)

FLOW Is a force thrown after the play unfolds.

NOW Block by the outside receiver and bubble to the inside receiver or block by
the outside and inside receiver and bubble to the middle or #3 receiver.

SLOW Now but thrown after the fake.

NOSE Now to the play side and smoke to the back side.

NOZZEL Now to the play side and a slow to the back side.

NOPE Now to the play side and a poke to the back side.

SMOKE Hitch to the outside receiver away from the play. If there is an inside
receiver he will block.

POKE Smoke thrown after the fake.

SNAKE Smoke to play side and back side.

SARGE Thrown to a 3-receiver side with the outside and middle receiver (#3
receiver blocking and the inside receiver running a hitch.

SCAN Puts our back on blocking responsibilities inside to outside play side to back side
#4. (Automatic on 65-64/ 63-62)
(UPDATED 7/17/2018)

AUDIBLES

CADENCE: AUDIBLE – AUDIBLE – DOWN – SET – GO

COLORS
0 SERIES BLACK
10 SERIES BROWN
20 SERIES GREEN
30 SERIES GRAY
40 SERIES GOLD
50 SERIES YELLOW
60 SERIES BLUE/ WHITE
70 SERIES SILVER
80 SERIES RED
90 SERIES PURPLE

ORANGE: USED TO CANCEL A LIVE AUDIBLE AND RETURN TO THE


ORIGINAL CALL.

OTHER
NO HUDDLE CADENCE’S (CAT, JUNGLE, RABBIT, TURTLE, ICE, FREEZE)
NO HUDDLE TEMPO’S (MILK, NORMAL, BREAK)

AUDIBLES
RUN PLAY
1 OR 0 1 OR 0 ZONE FOLD FROM UNDER CENTER
11-10 11 OR 10 ZONE FOLD FROM GUN
11-10 R 11 OR 10 ZONE FOLD READ FROM GUN
21-20 21-20 ZONE FOLD FROM TWO BACKS

3-2 3-2 INSIDE ZONE UNDER CENTER


13-12 13-12 INSIDE ZONE FROM GUN
13-12 SS 13-12 SAME SIDE INSIDE ZONE FROM GUN
13-12 R 13-12 INSIDE ZONE READ FROM GUN
13-12 Q 13-12 QB INSIDE ZONE FROM GUN
23-22 23-22 INSIDE ZONE FROM TWO BACKS
23-22 RO 23-22 READ OPTION
F23-22 F 23-22 (FB INSIDE ZONE)

13-12 DL-Q 13-12 QB LEAD DRAW


13-12 D BOB -Q 13-12 QB DRAW TO OE
23-22 DL 23-22 LEAD DRAW
23-22 D BOB 23-22 DRAW TO OE
5-4 RUM 5-4 RUMBLE
15-14 RUM 15-14 RUMBLE (ADD O TO OE)
Y15-14 RUM 15-14 RUMBLE WITH Y 2ND PULLER
15-14 RUM R 15-14 RUMBLE READ (ADD O TO OE)

25-24 PW 25-24 POWER (ADD O TO OE)


15 PU 15-14 PUNCH (ADD O TO OE)
25 PW OP 25-24 POWER OPTION
15-14 PW OP 15-14 POWER OPTION

17-16 OP 1 BACK PW OPTION READS (17-6 BLK BLOCKING)


27-26 OP 2 BACK PW OPTION READS (27-26 BLK BLOCKING)

7-6 1 BACK OPTION BLANK FROM UNDER CENTER


17-16 1 BACK OPTION BLANK FROM GUN
27-26 OPTION BLANK FROM TWO BACKS

7-6S 1 BACK OPTION SCOOP FROM UNDER CENTER


17-16S 1 BACK OPTION SCOOP FROM GUN
27-26S 2 BACK OPTION SCOOPS

27-26 SAM 2 BACK OPTION SAM

27-26 BOB 2 BACK OPTION BLANK PUTTING BACK ON OLB


OF 3 LB’S

9-8 FLIP 9-8 FLIP


29-28 FLIP 29-28 FLIP (OFF F22-23 FAKE)

9-8 RK 9-8 ROCKET


19-18 RK 19-18 ROCKET

9-8 OS STRETCH ZONE (UNDER CENTER 1 BACK)


19-18 OS STRETCH ZONE (GUN 1 BACK)
29-28 TWO BACK STRETCH ZONES

9-8 TED 9-8 TED


19-18 TED 19-18 TED

29-28 T 29-28 TOSS

55 DQ 55 QB DRAW
64 STR-Q 64 QB STATUE R
65 STL-Q 65 QB STATUE L
75 STR 75 STATUE RIGHTS
75 STL 75 STATUES LEFT

ONE BACK PLAY ACTION PASS


33-32 J 33-32 QUICK PASS
33-32 N 33-32 NAKED @ 1-9
33-32 R 33-32 ROLL @
33-32 R (6 or 7) 33 ROLL @ 6 or 32 ROLL @ 7
39-38 O 39-38 WAGGLE WITH OVER SCHEME
13-12R Y PULL 13-12 READ NOW Y PULL

TWO BACK PLAY ACTION PASSES


43-42 N 43-42 NAKED
43-42 R 43-42 ROLL
43-42 R (6 or 7) 43 ROLL @ 6 or 42 ROLL @ 7
43-42 POP 43-POP (TAG SCHEME)
45-44 PW 45-44 POWER PASS

NO BACK PASS
50 50 PASSES (TAG SCHEME)
55 WL 55 W FOLLOW
55 XL GUM 55 X FOLLOW W BUBBLE
55 ZL 55 Z FOLLOW
55 2-O-L 55 TWO OUT FOLLOWS
55 2L YO 55 TWO FOLLOW Y OUT
55 2L RO 55 TWO FOLLOW R OUT
55 G-ZU 55 EVERYBODY GO Z UNDER
55 2-O-ST 55 TWO UNDER STOP

DROP BACK PASS


63-62 X-ST 63-62 X STOP
63-62 X-ST, S 63-62 X STOP – SLANT
63-62 ST 63-62 STOP
663-62 XS 63-62 X SLANT
63-62 S 63-62 SLANT
63-62 SS 63-62 ALL SLANT
63-62 X SH 63-62 X SHORT
63-62 SH 63-62 SHORT
61-60 (REC.) SK 61-60 STICK
61-60 (REC.) SPOT 61-60 SPOT
63-62 TAG WITH SCHEME

65-64 (REC.) M 65-64 TAGGED MIDDLE


69-68 (REC.) M 69-68 TAGGED MIDDLE
65-64 Q 65-65 SQUIRREL IN
65-64 LY or RY 65 LEFTY OR RIGHTY
65-64 SM 65-64 SMASH
65-64 (REC.) SM 65-64 TAGGED SMASH
65-64 SM YP 65-64 SMASH Y POST
65-64 (REC.) SO 65-64 TAGGED SQUARE OUT
65-64 U (REC.) 65-64 Y UNDER (R IN TWINS, TWINS R/L) TAGGED
RECEIVER ON IN
65-64 CR/CL 65-64 F CONVOY R OR L

69-68 (REC.) OP 69-68 TAGGED OPTION


69-68 OP 69-68 OPTION
69-68 (REC.) PULL 69-68 TAGGED PULL
69-68 (REC.) B 69-68 TAGGED FLAT
69-68 G 69-68 EVERYBODY GO
69-68 G-YU 69-68 EVERYBODY GO Y UNDER
69-68 G (REC.) 69-68 EVERYBODY GO TAGGED IN
65-64 G (VERBAL TO BACK) 65-64 F GET OPEN
69-68 (REC.) LO 69-68 TAGGED LOOP OUT
69-68 C 69-68 CURL
69-68 HAC 69-68 HAC (HOOK AND CURL)
69-68 2U (REC.) 69-68 TWO UNDER WITH TAGGED IN
69-68 2U-F 69-68 TWO UNDER POST FLAG
69-68 2U-CB 69-68 TWO UNDER COMEBACK
69-68 2O (REC.) 69-68 TWO OUT TAGGED IN
69-68 2O-F 69-68 TWO OUT POST FLAGS
69-68 2O-CB 69-68 TWO OUT COMEBACK
69-68 (REC.) JB 69-68 TAGGED BREAK
69-68 (REC.) JB-R 69-68 TAGGED BREAK READ
67-66 (TAG SCHEME) 67-66
67-66 (REC.) STAR 67-66 STAR
67-66 (REC.) RAT 67-66 RAT
67-66 2U RF 67-66 TWO UNDER R FLAG
67-66 G WU 67-66 EVERYBODY Go W UNDER
67-66 DP 67-66 DOUBLE POST
67-66 DP RF 67-66 DOUBLE POST R POST FLAG
70 (TAG SCHEME) 70
75 (TAG SCHEME) 75
75 C 75 CURL
75 F 75 POST FLAGS
75 O 75 OUT
75 WM 75 W MIDDLE
73-72 (TAG SCHEME) 73-72
73-72 ST 73-72 STOP
73-72 (REC.) B 73-72 TAGGED FLAT
73-72 (REC.) GO 73-72 TAGGED GET OPEN
77-76 (TAG SCHEME) 77-76
77-76 DP 77-76 DOUBLE POST
77-76 Q 77-76 SQUIRREL IN
77-76 O 77-76 OUT
79-78 (TAG SCHEME) 79-78
89-88 89-88 (SPRINT PASS – CAN TAG SCHEME)
87-86 87-86 (SPRINT PASS – CAN TAG SCHEME)
89-88 TB (TAG SCHEME) 89-88 THROWBACK (TAG SCHEME)
87-86 TB (TAG SCHEME) 87-86 THROWBACK (TAG SCHEME)
88-89 DASH CB 87-86 DASH COMEBACK
88-89 DASH WCB 87-86 DASH W COMEBACK
88-89 LAST PLAY 87-86 DASH LAST PLAY

RUN/ PASS SYMBOLS/ MEANING


A DOUBLE CUT (STOP & GO, OUT & GO) (CHOKE & GO) (FADE),
ANGLE IN RUN GAME
B FLAT
C CURL
CB COMEBACK
CR/CL CONVOY R/L
D DRAW
DP DOUBLE POST
F POST FLAG IN PASS GAME AND FOLD IN RUN GAME
G EVERYBODY GO
GO GET OPEN
HAC HAC (HOOK AND CROSS)
H HOOK
L FOLLOW
POP POP OUT PASS
J QUICK PASS
JB JAIL BREAK
O OUT
OP OPTION
P POST
PAT POST & TRAIL
PK PICK
POKE POKE
PULL PULL
PU PUNCH
PW POWER
Q SQUIRREL IN
RAT RAT
RK ROCKET
RM R MIDDLE
RU R UNDER
S SLANT
SO SQUARE OUT
SPOT SPOT
ST STOP
STAR STAR
SK STICK
SH SHORT
SS ALL SLANT OR SAME SIDE
T TRAIL
U UNDER (ALONE Y UNDER)
UW Y UNDER W IN
UR U UNDER R IN
W W IN
WH WHIP
WM W MIDDLE
WRAP WRAP
X X IN
XU X UNDER
YM Y MIDDLE
Z Z IN
ZU Z UNDER
2U 2 UNDER
YES Y SCREEN MIDDLE
FES F SCREEN MIDDLE
SIDE LINE SIGNALS (UPDATED 7/19/2016)

PERSONNEL
11 STANDING HANDS TO THE SIDE
10 STANDING TWO HANDS BEHIND THE BACK (SHOWING NO HANDS)
12 STANDING WITH TWO HANDS ON THE HIP
13 BENDING OVER WITH TWO HANDS ON THE KNEES
20 STANDING WITH ARMS FOLDED
21 STANDING WITH TWO HANDS IN THE POCKET
22 STANDING WITH TWO HANDS RESTING ON TOP OF THE HEAD

TEMPO’S
RABBIT BOTH INDEX FINGERS POINTED UP NEXT TO HEAD
TURTLE HANDS STACKED WITH THUMBS OUT
FOX 2 HOOK ‘EM SIGNS BESIDE HEAD OUT POINT TO BALL CONT.
SNOW WAVE ARMS UP & DOWN AS IF MAKING SNOW ANGEL
SQUEEZE SQUEEZE HANDS OUT IN FRONT OF CHEST
QUICK USING BOTH HANDS PUT INDEX FINGER ABOVE THE EYE
(CAT) AND NEXT FINGER BELOW THE EYE & PEER THROUGH
FAST BREAK BREAKING A STICK IN FRONT OF YOU (BREAK)
NORMAL NO SIGNAL/ ONE HAND OVER HEAD WITH FINGERS SPREAD
(WILDCAT) PALM TOWARD FIELD
DOG HAND SIMULATING A BARKING DOG
FREEZE RUB HANDS ON ARMS AS IF YOU ARE COLD

SERIES HOLE NUMBERING


10 TWO HANDS ON TOP OF THE 1 ONE HAND ON TOP OF
HEAD THE HEAD

20 TWO HANDS COVERING THE 2 ONE HAND COVERING


EARS THE EARS

30 TWO HANDS ON SHOULDERS 3 ONE HAND ON SHOULDERS

40 TWO HANDS ON CHEST 4 ONE HAND ON CHEST

50 TWO HANDS ON STOMACH 5 ONE HAND ON STOMACH

60 TWO HANDS ON HIPS 6 ONE HAND ON HIPS

70 TWO HANDS ON THIGHS 7 ONE HAND ON THIGHS

80 TWO HANDS ON KNEES 8 ONE HAND ON KNEES


(COVER KNEES) (COVER KNEES)

90 TWO HANDS ON SHINS 9 ONE HAND ON SHINS


POSITION IDENTIFICATION

QB SNAP FINGERS ON ONE HAND

R PLACE ARM OUT IN SUCH A WAY TO OUTLINE THE TOP OF THE


LETTER R

F PLACE LEFT ARM OUT WITH THE RIGHT ARM EXTEND ACROSS AND
OUT FROM THE BODY TO FORM THE LOOK OF AN F

W BOTH ARMS BENT AT THE ELBOW UP TO SIMULATE THE LETTER “W”

X BOTH ARMS CROSSED AT THE FOREARMS

Z HAND MAKING A Z

Y RIGHT ARM HIGH OVER HEAD AT SLIGHT ANGLE AND LEFT ARM
STRETCHED HIGH LEFT AT APPROXIMATELY A 45 DEGREE ANGLE

U FORM A “U” WITH YOUR THUMB AND INDEX FINGER

FORMATIONS

PRO R EXTEND THE LEFT ARM OUT TO THE SIDE AND POINT THE
LEFT INDEX FINGER
PRO L EXTEND THE RIGHT ARM OUT TO THE SIDE AND POINT
THE RIGHT INDEX FINGER

ROT TWO HANDS IN FRONT PALMS PERPENDICULAR TO THE


GROUND ABOUT 6” APART FOLLOWED BY EXTENDING THE
LEFT ARM AND POINTING THE LEFT INDEX FINGER
LOT TWO HANDS IN FRONT PALMS PERPENDICULAR TO THE
GROUND ABOUT 6” APART FOLLOWED BY EXTENDING THE
RIGHT ARM AND POINTING THE RIGHT INDEX FINGER
FLANKER R EXTEND THE LEFT ARM AND FIST
FLANKER L EXTEND THE RIGHT ARM AND FIST

RON (SPLIT) EXTEND THE LEFT ARM AND EXTEND THE INDEX FINGER
WITH THE THUMB UP AS TO SIMULATE A GUN
LOU (SPLIT) EXTEND THE RIGHT ARM AND EXTEND THE INDEX FINGER
WITH THE THUMB UP AS TO SIMULATE A GUN

RHINO EXTENDING YOUR HAND OVER YOUR HEAD AND


SIMULATE LIKE YOU ARE RUNNING YOUR HAND UP AND
AROUND A HORN
LION EXTEND YOUR RIGHT HAND AND FORM AN “L” WITH
YOUR THUMB AND INDEX FINGER

ROOF RHINO SIGNAL WITH OFF SIGNAL (HAND UP SIMULATING


WITH THE FINGERS FLEXING AND EXTENDING A LIGHT
GOING ON AND OFF)
LOFT LION SIGNAL WITH OFF SIGNAL

TRIPS R EXTENDING THE LEFT ARM OUT AND THE LAST 3 FINGERS
TRIPS L EXTENDING THE RIGHT ARM OUT AND THE LAST 3 FINGERS

TREO R TRIPS RIGHT SIGNAL WITH A HALF FLEX SIGNAL


TREO L TRIPS LEFT SIGNAL WITH A HALF FLEX SIGNAL

TREY R LEFT HAND FACING UPWARD AS IF HOLDING A TRAY


TREY L RIGHT HAND FACING UPWARD AS IF HOLDING A TRAY

REX TWO HANDS ON TOP OF THE HEAD WITH THE FINGER TIPS
EXTENDED UPWARD
LEE ONE HAND ON TOP OF THE HEAD WITH THE FINGER TIPS
EXTENDED UPWARD

SPREAD R SPREADING BACK AND FORTH WITH ONE HAND OVER TOP
OF THE OTHER HAND AND THEN EXTENDING THE LEFT ARM
AND INDEX FINGER
SPREAD L SPREADING BACK AND FORTH WITH ONE HAND OVER TOP
OF THE OTHER HAND AND THEN EXTENDING THE RIGHT ARM
AND INDEX FINGER

TWINS 4 FINGERS AND BOTH ARMS EXTENDED

RIN 4 FINGERS AND YOUR LEFT ARM EXTENDED


LIN 4 FINGERS AND YOUR RIGHT ARM EXTENDED

SPECIAL R DRAW LETTER “S” AND POINT LEFT ARM OUT


SPECIAL L DRAW LETTER “S” AND POINT RIGHT ARM OUT

DOUBLE 2 FINGERS AND BOTH ARMS EXTENDED

DOUBLE R 2 FINGERS AND YOUR LEFT ARM EXTENDED


DOUBLE L 2 FINGERS AND YOUR RIGHT ARM EXTENDED

TROUBLE CROSS ARMS IN FRONT AND EXTEND 2 FINGERS ON


BOTH HANDS

TOTE R POINT TO THE TOE AND EXTEND THE LEFT ARM


TOTE L POINT TO THE TOE AND EXTEND THE RIGHT ARM

TOTE R OVER POINT AT TOE AND MAKE “R” SIGNAL FOLLOWED BY OVER
SIGNAL
TOTE L OVER POINT AT TOE AND MAKE “L” SIGNAL FOLLOWED BY OVER
SIGNAL

POT R BOTH HANDS TOGETHER LIKE STIRRING A POT AND POINT


TO LEFT

POT L BOTH HANDS TOGETHER LIKE STIRRING A POT AND POINT


TO THE RIGHT

OTHER FORMATION TERMS TO ADJUST ALIGNMENTS

BUN PALMS DOWN AND FACING OUT WHILE SQUEEZING

BUNCH TWO HANDS BROUGHT TOGETHER WITH THE FINGERS


INTERLACED

BUNDLE CUP HANDS AND SWITCH IN FRONT OF CHEST

BURST BUNCH SIGNAL FOLLOWED BY HANDS MOVING APART LIKE


AN EXPLOSION

FLEX BOTH ARMS FLEXED IN FRONT OF THE (BODY BUILDER’S


POSE)

NASTY POINT INDEX FINGER TO AN OPEN MOUTH

OVER CIRCUMSCRIBING A HALF ARC WITH YOUR INDEX FINGER IN


(pass scheme) FRONT OF YOUR BODY FROM RIGHT TO LEFT

SPECIAL DRAWING AN “S” IN FRONT OF YOU ON AIR


SPLIT BOTH INDEX FINGERS POINTING TO THE TEMPLE AREA AS TO
SAY YOU HAVE A SPLITTING HEAD ACHE

STACK CONTINUOUS STACKING OF ONE HAND ON TOP OF THE


OTHER

STRONG MAKING A MUSCLE WITH YOUR BICEP

TIGHT BRINGING TWO HANDS IN A FIST TOGETHER IN FRONT OF


YOUR BODY

TOOL CUPPED HANDS UNDER CHEST

WEAK ARM TO THE SIDE WITH THE FOREARM ROTATED DOWN

SHIFTS

ANCHOR LEFT HAND, PALM UP AND PARALLEL TO GROUND WITH


RIGHT ELBOW RESTING ON HAND AND TURNING HAND

BUNDLE THROWING BUNDLE OVER THE BACK

BUST BRING HANDS FROM BUNCH TO WIDE APART

EMPTY BOTH HANDS IN FRONT PALM OUT OPENING FINGERS TO SAY


THEY ARE EMPTY AND CLOSING – REPEAT

FACE INDEX FINGER MAKING A CRICLE AROUND FACE

FLY FLAPPING ARMS AS TO FLY

JUMP JUMP OFF GROUND

LIME TALKING GESTURE TOWARDS EYE AS IF SQUIRTING A LIME

MOVE TWO HANDS IN FRONT PALMS PERPENDICULAR ABOUT 5-6”


APART MOVING BOTH TOGETHER RIGHT TO LEFT

RIPE BRING DOWN RIGHT HAND, PALM OUT, AS IF PICKING


SOMETHING FROM A TREE

SHIFT LIKE YOU ARE SHIFTING ON A FLOOR SHIFT IN A CAR

STUMP JUMP OFF GROUND WHILE SPELLING AN “S” WITH YOUR


FINGER

TAR TRADE SIGNAL FOLLOWED BY “R” SIGNAL

TASTY LICKING A LOLLY POP

TEX ONE HAND SHOULER HEIGHT IN FRONT WITH HOOK –EM


HORNS SIGNAL MADE BY INDEX FINGER AND LITTLE FINGER

TOW TRADE SIGNAL FOLLOWED BY “W” SIGNAL

TRADE SLIDING THE HANDS TO AND AWAY FROM THE BODY WITH
THE PALMS UP

TRUE SLIDING THE HANDS TO AND AWAY FOLLOWED BY THE “U”


SIGN

TUFF TRADE SIGNAL FOLLOWED BY “F” SIGNAL

MOTIONS

BACK TWO HANDS BEHIND THE BACK

CLOCK TAP TWO FINGERS ONTO TOP OF FOREARM LIKE TAPPING A


WATCH

ECHO BOTH HANDS CUPPED BEHIND EARS

FAR TWO HANDS PALM PERPENDICULAR TO THE GOUND


HELD 2-3 FEET APART

FOLLOW TWO FINGERS SIMULATING WALKING FOLLOWED BY TWO


MORE FINGERS

INSERT INSERT FINGERS ON ONE HAND INTO A CIRCLE CREATED BY


YOUR OTHER HAND

LIZ MOTION UP AND DOWN WITH FIST RAPIDLY

LOCK TURNING KEY

LOPE SAME MOTION BUT SLOWLY

LOOP CIRCUMSCIBE A BIG CIRCLE IN FRONT OF YOU WITH YOUR


INDEX FINGER
NEAR TWO HANDS PALMS PERPENDICULAR TO THE GROUND
HELD ABOUT 3-4” APART

ORBIT MAKING AN ORBIT MOTION WITH THE INDEX FINGER


POINTED UPWARD

RACE MOVE ARMS TO SIMULATE SPRINTING

RIP SIMULATE RIPPING PAPER

ROCK POINT TO RING FINGER

ROCKET INDEX FINGER TWIRLING UPWARD

WHIP LIKE YOU ARE USING A BULL WHIP WITH ONE HAND

BLOCKING CALLS

BLUFF ONE HAND COVERING THE EYES

CHIP CHOPPING ACTION WITH ONE HAND

CRACK BOTH ARMS EXTENDED OUT AND DOWN TO THE SIDE WITH
THE INDEX FINGERS POINTING TO THE BUTT

DOWN ROTATING ARM INWARD, ELBOW 90 DEGREES, PALM DOWN

EXIT ROTATE ARM OUT FROM STOMACH SIMULATING A DOOR


OPENING

FLOP UNFOLDING HAND FROM THE BODY OUTWARD JUST


BELOW THE WAISTE

FLIP FLIPPING A COIN

FREE SHOOTING A FREE THROW

GAP PALMS TOGETHER BETWEEN THE LEGS MOVING IN AND


OUT FROM THE BODY

MAN PRESSING HAND WITH FINGERS SPREAD IN AND OUT ON THE


CHEST

PIN ARM OUT WITH THUMB “CLICKING” A PIN


SCAN BOTH HANDS ABOVE THE EYES LIKE YOU ARE TRYING TO
SHADE THEM

OTHER COMMON SIGNALS

END OF SIGNAL INDEX FINGER SLASHING OVER THE NECK

RUN SIGNALS

ARC TWO HANDS OVER HEAD IN AN ARC

BACKER TWO THUMBS POINTING DOWN YOUR BACK

BLUFF ONE HAND COVERING THE EYES

BOB TWO HANDS POINTED TOGETHER PALMS IN


CIRCUMSCRIBING OVER A FAT BELLY

BOOK PALMS FACING UP AWAY FROM BODY, THEN MEET YOU


CHEST LEVEL TO RESEMBLE CLOSING A BOOK

BOSS BOWING IN A SUBSERVIANT MANNER

BOOT UMPIRE’S SIGNAL FOR OUT OF HERE

COUNTER LIKE RUNNING HANDS OVER A COUNTER IN FRONT OF YOU

CRACK BOTH INDEX FINGERS POINTING AT BOTTOM

DIVE RIGHT HAND AWAY FROM BODY AND DOWNWARD

DRAW DRAWING ON AIR IN FRONT – ONE WRITTEN “E” AFTER


ANOTHER

FOLD SINGLE HAND ACTION LIKE YOU ARE FOLDING SOMETHING


OVER AND OVER AND OVER

FLIP FLIPPING A COIN

FUMBLE ROOSKIE CONTINUOUSLY ROTATE HANDS BACK IN FORTH IN FRONT


OF BODY

GHOST WAVE HAND IN FRONT OF FACE, PALM TOWARDS FACE

ISO LIKE YOU ARE LEADING A DOG HANGING ONTO A LEASH


JOKER BOTH INDEX FINGERS AT MOUTH MAKE A SMILE

KICK ARM OUT, HAND DOWN WITH PALM FACING BODY, WRIST
FLICK UPWARDS

KEEP TUCKING A FOOTBALL

MIKE SIIMULATE HOLDING MICROPHONE IN FRONT OF MOUTH

POWER FLEXING THE BICEPS WITH BOTH ARMS

PUSH PUSH-UP LOOK WITH ARMS

QB SNAP FINGERS ON ONE HAND

READ READ PALM LOW

REVERSE TURN YOUR TORSO IN A TWISTING MOTION

RUMBLE TWO FISTS LIKE SPARRING

SAM DOUBLE SALUTE

SAME SIDE SLIDE BOTH HANDS PALM IN UP AND DOWN ALONG


THE RIBS

SEARCH LOOK THROUGH BOTH HANDS LIKE BINOCULARS

SHOVEL THUMB POINTED DOWN – LOOP DOWN AND UP AS IF YOUR


THUMB WAS A SHOVEL

SLAM SLAP HANDS TOGETHER IN FRONT OF BODY, HANDS


PERPENDICULAR TO GROUND

SMACK TWO HANDS SMACKING BOTTOM

SNEAK TWO HANDS PRESSED TOGETHER PALMS IN, IN FRONT OF


THE BODY WITH A DIVING ACTION OF HANDS

STATUE STATUE OF LIBERTY HOLDING TORCH

STORM MOVING BOTH HANDS DOWNWARD IN FRONT OF FACE


SIMULATING RAIN

SWING TWO HANDS IN FRONT BELOW THE WAISTE SWINGING


BACK AND FORTH LIKE A SWING

SWITCH FLIPPING LIGHT SWITCH ON AND OFF

TACKLE TRAP CLOSE HANDS TOGETHER IN FRONT OF BODY, HANDS


PARALLEL TO THE GROUND, SIMULATING A BEAR TRAP

TACO HANDS IN FRONT OF CHEST RINGING BELLS

TED SWINGING BASEBALL BAT (TED WILLIAMS)

TORNADO TWIRL FIST IN FRONT OF FACE

TOSS HAND IN FRONT WITH PALM DOWN GOING FROM


A FIST TO EXTENDING THE FINGERS REPEATEDLY

WHAM BACK OF HAND SLAPPING PALM OF OTHER HAND

PASS SIGNALS

PASS GLANCING BLOW OF ONE HAND OVER THE PALM OF


THE OTHER

ALL SLANTS BOTH HANDS WITH THUMBS DOWN

ARROW BRUSH LEFT ARM WITH RIGHT HAND (SHARPENING ARROW)

BARGE SALUTE WITH RIGHT HAND AND LEFT ARM BAR

BLOCK BOTH ELBOWS UP PARALLEL TO THE GROUND WITH CLOSED


FISTS TO SIMULATE BLOCKING

BOUNDARY TUG ON SIDE OF SHIRT

BUBBLE BLOWING A BUBBLE

BUCK BOTH HANDS MAKING MONEY SIGN

CHANGE REACHING DOWN AND JIGGLING THE CHANGE IN POCKET

CHASE SHOT TO LIPS

CLOUD BOTH HANDS MAKING WINDOW WASHING MOVEMENT

CONVOY HANDS COVERING FACE


COMEBACK BOTH HANDS PULLING FINGERS TOWARD YOU

CROSS BOTH INDEX FINGERS OUT, ARMS WAVING A CROSS


LATERALLY

CUB HAND IN BEAR PAW

CURL C WITH INDEX FINGER AND THUMB

DELAY REFEREE SIGNAL FOR DELAY OF GAME

DINO 2 FINGERS UP FOLLOWED BY TWO HANDS SLASHING


DOWN

DOUBLE FIRST FINGER AND SECOND SPREAD POINTED DOWN TO


CUT FORM AN “A”

FADE FIST WITH THUMB UP

FADE STOP FIST WITH THUMB UP FOLLOWED BY FIST (STOP)

FADE OUT FIST WITH THUMB UP FOLLOWED BY OUT SIGNAL

FIELD TUG ON FRONT OF SHIRT

FLASH RASING SHIRT UP

FLAT HANDS OPEN RUBBING BELLY

FLOW HAND & ARM SIMULATING FLOW OF RIVER

GET OPEN PRAY & OPEN HANDS

FOLLOW MAKE AN L WITH THUMB AND INDEX FINGER WITH RIGHT


HAND

FORK STICKING ALL FOUR FINGERS AND PLUNGING TOWARD THE


GROUND LIKE A PITCH FORK

FORCE FIST TO FACE

EVERYBODY GO 2 INDEX FINGERS POINTING FORWARD ALTERNATING


IN AND AWAY FROM THE BODY

GET OPEN TWO HANDS PRESSED TOGETHER AT THE PALMS AND THEN
OPENED UP
GLANCE POST SIGNAL WITH ONE HAND

GO 1 INDEX FINGER POINTED UP

HAC SLASH WITH HAND ON ARM

HAL HOOK SIGNAL FOLLOWED BY “L” WITH RIGHT INDEX


FINGER AND THUMB

HANG ONE HANG AROUND NECK

HIDE COVER EYES WITH INSIDE OF ELBOW

HOOK HOOKING CHEEK WITH INDEX FINGER

HUNG TWO HANDS AROUND NECK

HUNT RIFLE

INSIDE THUMBS POINTING AT EACH OTHER AT WAIST LEVEL

JAIL (L/R) BREAK SIGNAL FOLLOWED BY A L/R POINT

JOE BREAK SIGNAL FOLLOWED BY “A” SIGNAL

LEFTY FORE FINGER AND LITTLE FINGER POINTED DOWN


WITH THE RIGHT HAND

LOOP OUT LOOP WITH FINGER FOLLOWED BY OUT SIGNAL

LAKE HANDS LIKE ROWING A BOAT BELOW WAIST

LADY THUMP AND INDEX FINGER LIKE A GUN IN FRONT OF


STOMACH

IN POINTING IN WITH INDEX FINGER

MIDDLE BOTH HANDS WITH FINGERS DOWN MIDDLE OF CHEST

NAKED CROSS BOTH HANDS OVER PRIVATES

NOPE SHAKE HEAD AND WAG FINGER

NOW HANDS AROUND THE HEAD CIRCUMSCRIBING A BUBBLE


NOSE TOUCH NOSE WITH INDEX FINGER

NOZZEL FIST IN FRONT OF NOSE AND TWIST

OPTION POINT FINGER BACK AND FORTH

QUICK SLANT QB QUICK FAKE MOVEMENT AND FIST WITH THUMB


DOWN

QUICK LIKE MAKING A QUICK FAKE

OUT 6 STEP FIST AND THUMB POINTING OUT

OUT 12 YARD THUMB AND PINKY POINTING OUT

PIVOT IN INDEX FINGER POINT TO GROUND, MAKE A CIRCLE THEN


POINT IN

POST TWO HANDS SLASHING DOWNWARD

DOUBLE POST TWO FINGERS FOLLOWED BY POST SIGNAL

POP POPPING SOMEBODY OUT TO THE SIDE

POST FLAG WAVING A FLAG

POKE POKE CHEEK WITH INDEX FINGER

PULL PULLING ON A ROPE

RAT CROSS HANDS AT THE WRIST JUST UNDER CHIN WITH


FINGERS EXTENDED – WIGGLE FINGERS

RAZOR MOTION HAND LIKE SHAVING FACE

RETURN SIGNAL FOR FAIR CATCH

RIGHTY FORE FINGER AND LITTLE FINGER POINTED DOWN


WITH THE LEFT HAND

ROLL GRABBING ROLLS ON SIDE

ROW HANDS LIKE ROWING A BOAT ABOVE WAIST

SARA MAKE DIAMOND WITH HANDS


SARGE SALUTE

SEAM RUNNNING FINGERS UP AND DOWN PANTS SEAM

SHOOT REVOLVER WITH INDEX FINGER AND THUMB

SHORT PALM DOWN AT THE WAIST

SLANT FIST WITH THUMB DOWN

SLOW INDEX FINGER CIRCLING AROUND TEMPLE

SLUG EXTEND ARM, CURL AND PUNCH TO FACE

SMASH FIST TURNING IN PALM OF HANDS

SMOKE PUTTING OUT A CIGARETTE WITH YOUR INDEX FINGER AND


THUMB

SNAKE WITH THE PALM PERPENDICULAR TO THE GROUND WAGGLE


BACK AND FORTH BELOW THE WAIST

SPACE CIRCUMSCRIBE A HALF CIRCLE AROUND YOUR WAIST WITH


BOTH ARMS HANGING (PERSONAL SPACE)

SOURCE FORCE SIGNAL AND SLANT SIGNAL NEXT TO FACE

SQUARE OUT DRAW SQUARE AND MAKE OUT SIGNAL

SQUIRREL IN’S 1 HAND WITH FINGERS CRAWLING UP THE MIDDLE OF


THE CHEST

SQUIRREL OUT SAME AS THE ABOVE FINISHED WITH OUT SIGNAL

SPIDER SPIDERMAN HANDS

SPOT FINGER TO PALM

STAIRS HANDS LIKE CLIMBING ACTION

STAR HAND PALM OUT OPENING AND CLOSING AS A STAR MIGHT


PULSATE

STAY BOTH HAND UP PALMS OUT LIKE STOP – DON’T GO


ANYWHERE
STEPS STEPPING WITH FEET
STOP 5 STEP CLENCHED FIST

STICK AS TO STICK TO SKI POLES IN THE GOUND

SWITCH LIKE TURNING ON AND OFF A LIGHT SWITCH

THROWBACK HAND OVER THE SHOULDER TO THE BACK

TRAIL TWO INDEX FINGERS FORM “T”

UNCOVERED TUG ON SHOULDER PADS

UNDER USE YOUR THUMB AND INDEX FINGER TO FORM A “U”

2 UNDER 2 FINGERS IN FRONT OF UNDER SIGNAL

YES NODDING YES

WAGGLE WAGGING THE INDEX FINGER SIDE TO SIDE LIKE THE


WAGGING OF A DOG’S TAIL

WEB INTERLOCK FINGERS

WHEEL BOTH HANDS IN CIRCULAR MOTION FORWARD UNDER


THE ARM PITS

WHIRL TWIRL BOTH INDEX FINGERS ABOVE HEAD

WRANGLE TWIRL CLOSED HAND BELOW WAIST AS IF ROPING A CALF

WRAP ONE HAND CIRCLING AROUND THE FOREARM LIKE


YOU WERE WRAPPING IT.

ZIP ZIPPING ZIPPER ON PANTS

PLAY ACTION

FAKE QUICK MOVEMENT FROM WAIST W/ TWO HANDS

POP PUNCH OUTWARD

RAKE “R” SIGNAL FOLLOWED BY FAKE SIGNAL

ZONE EGYPTIAN POSE TO RESEMBLE A “Z”


MISCELLANEOUS
ROGER ACT AS IF SHOOTING LEFT TEMPLE WITH A GUN

LUKE ACT AS IF SHOOTING RIGHT TEMPLE WITH A GUN

FLOP UNFOLD ARM WITH HAND PALM UP AS IF USING YO-YO

FLIP SIMULATE FLIPPING A COIN

RUN IT TAPPING INDEX FINGER UNDER NOSE


RUN GAME

0/1 – 10/11 – 20/21 1

0/1 – 10/11 – 20/21 “O” 2

2/3 – 12/13 – 22/23 3

2/3 – 12/13 – 22/23 “O” 4

12/13 – 22/23 “O” READ 5

12/13 – 22/23 WHAM READ (“O”) 6

22/23 READ OPTION (“O”) 7

2/3 – 12/13 – 22/23 DIVE 8

F 2/23 – F 22/23 (“O”) 9

12/13 DRAW 10

22/23 ISO 11

22/23 ISO DRAW 12

QB 22/23 ISO DRAW 13

22/23 BOB 14

22/23 BOB DRAW 15

QB 22/23 BOB DRAW 16

22/23 MIKE 17

QB 22/23 MIKE 18

12/13 – 22/23 TRUCK 19

QB 12/13 – 22/23 TRUCK 20


24/25 POWER 21

QB 24/25 POWER 22

24/25 POWER “O” 23

QB 24/25 POWER “O” SEARCH 24

14/15 – 24/25 POWER OPTION 25

24/25 POWER OPTION REVERSE 26

14/15 – 24/25 SHOVEL 27

4/5 – 14/15 PUNCH 28

4/5 – 14/15 – 24/25 (F/Y/U) RUMBLE 29

QB 14/15 – 24/25 (F/Y/U) RUMBLE 30

4/5 – 14/15 – 24/25 (F/Y/U) RUMBLE “O” 31

QB 14/15 – 24/25 (F/Y/U) RUMBLE “O” 32

24/25 F RUMBLE “O” GONE 33

QB 24/25 F RUMBLE “O” GONE SEARCH 34

6/7 – 16/17 – 26/27 35

6/7 – 16/17 – 26/27 (OPEN SIDE) 36

26/27 REVERSE 37

8/9 – 18/19 – 28/29 38

8/9 – 18/19 – 28/29 “O” 39

18/19 – 28/29 “O” WHAM READ 40

QB 28/29 (“O”) BOSS 41

8/9 – 18/19 TED 42


QB 18/19 – 28/29 TED 43

28/29 TED U CLIMB WHAM READ 44

28/29 BOB 45

8/9 – 28/29 GAT BOSS 46

QB 28/29 GAT BOSS 47

8/9 – 18/19 FLIP 48

8/9 – 18/19 ROCKET 49

18/19 – 28/29 JET (BOSS) (ROCKET MOTION) 50

22/23 REVERSE 51

22 DOUBLE REVERSE (FAKE 23) 52


0/1 – 10/11 – 20/21 1

Qk hitting Fold Zone


Open to 6; hand ball off before 3rd step hits the ground. Open to right on both 0/1 play
QB (1 exchange will occur on left side); After exchange boot fake. **If “Read” heels at 5 yds – read BS DE for give/keep.
If give execute fake; if keep accelerate through C-gap.

[21/22] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
R Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level
[11] frontside block MDM/ backside cut-off.
[21/22] Block 1st defender off backside tackle’s or end’s block. (Bob)
F [11/12Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level
.
Frontside: Zone rules. Possible “Up” call. Backside: C gap cut off
Y Backside of Read: Arc rules
Frontside: base drive. Possible “Stud/Up” call. Backside: C gap cut off
U Backside of Read: Arc rules. **If off the LOS  see “F” rules.
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Man Over-Base Drive Stud/Up
TACKLE
PLAYSIDE Basic Zone 1. Man On/Inside Cog
GUARD
1. ID Mike Lber
Basic Zone 2. Shaded NG P.S. = “Cog” Cog/Fold/Zone It
CENTER 3. Shaded NG B.S. = “Fold” Bring It
4. Any gray area looks = “Zone It”
BACKSIDE Basic Zone 1. Man On to Mike LB
Swipe

GUARD 2. “Hand It” on “Swipe” if BSLB to far inside

Basic Zone 1. Man on to BSLB – Know your ID Swipe/Levels


BACKSIDE 2. Alert “Swipe” if BSLB too far inside
TACKLE 3. “Me” call if you can block BSLB
0/1 – 10/11 – 20/21 “O” 2

Qk hitting Fold Zone to open side


“Push” call alerts play to open side
Open to 6; hand ball off before 3rd step hits the ground. Open to right on both 0/1 play
QB (1 exchange will occur on left side)**If “Read” heels at 5 yds – read BS DE for give/keep.
If give execute fake; if keep accelerate through C-gap.
[20/21/22] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
R Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level
[10/11] frontside block MDM/ backside cut-off;
[20/21/22] 1st defender off backside tackle’s or end’s block. (Bob/Boss)
F [10/11] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level

Backside: C gap cut off (3 LB rule)


Y Backside of Read: Arc rules
Backside: D gap cut off
U Backside of Read: Arc rules. **If off the LOS  see “F” rules.
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Man Over-Base Drive Stud/Up
TACKLE
PLAYSIDE Basic Zone 1. Man On/Inside Stud/Up
GUARD
1. ID Mike Lber – Push to furthest LB in Box
Basic Zone 2. Shaded NG P.S. = “Cog” Cog/Fold/Zone It
CENTER 3. Shaded NG B.S. = “Fold” Bring It
4. Any gray area looks = “Zone It”

BACKSIDE Basic Zone 1. Man On to Mike LB


Fold/Swipe/Me
GUARD 2. “Hand It” on “Swipe” if BSLB to far inside

Basic Zone 1. Man on to BSLB – Know your ID Swipe/Me


BACKSIDE 2. Alert “Swipe” if BSLB too far inside
TACKLE 3. “Me” call if you can block BSLB
2/3 – 12/13 – 22/23 3

Zone Play to TE side

Open to 5 to Rt/7 to Lt; extension of arm at mesh point is critical. Boot away after
QB exchange. (Slice): QB pistol; open back to the hole.

[21/22] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
R Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level
[11] Frontside block MDM/ backside cut-off.
[21/22] 1st defender off backside tackle’s or end’s block.
F [11/12Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level

Frontside: Zone rules-Base, Stud, Sting, Oscar, Bring It


Y Backside: C gap cut off
Frontside: Zone rules-Base, Stud, Sting, Oscar, Bring It
U Backside: C gap cut off **If off the LOS  see “F” rules.
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Man Over – Coverlock Tag/Sting/Oscar/Stud
2. Key Onside Defender
TACKLE 3. SCOOP – Tighten A.P.
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
1. Man Over – Coverlock Badger/Scoop
Basic Zone
CENTER 2. Key Onside Down Defender Slip/Triple
3. Possible “Bump” vs Heavyset Nose Backside Bring It
BACKSIDE Basic Zone 1. Man Over – Tite Cut - Off Slip/Triple/Swipe
2. Key Onside Down Defender Man
GUARD
1. Man Over – Block “B” Gap Defender
BACKSIDE Basic Zone 2. Key Onside Defender Swipe/Triple/Man
TACKLE 3. Read WLB
2/3 – 12/13 – 22/23 “O” 4

Zone play to open side

QB open 5 to Rt/7 to LT; Boot after exchange;


QB **If Gun heels at 5 yds; after exchange accelerate thru C-gap.
(Slice): QB pistol; open back to the hole.
R
[21/22] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level
[11] Frontside block MDM/ backside cut-off.
[21/22] 1st defender off backside tackle’s or end’s block.
F [11/12] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level
Backside: C gap cut off
Y Arc: Tells Y to Arc release.
Backside: D gap cut off (Boss)
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Man Over– Coverlock Tag/Big/Out
2. SCOOP – Tighten A.P.
TACKLE 3. Versus C -Gap Threat = Bring It Call (only alerted by QB)
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag/Bring It
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
Basic Zone 1. Man Over– Coverlock Badger/Scoop/Bring It
CENTER 2. Push to furthest LB in the BOX Slip/Triple
3. If ODD, target BSLB
BACKSIDE Basic Zone 1. Man Over– Cut - Off Slip/Triple/Swipe
GUARD 2. Key Onside Down Defender Man
1. Man Over– Block B-Gap Defender
BACKSIDE Basic Zone 2. Read Will Lber Swipe/Triple/
3. Key onside defender Man
TACKLE 4. Possible “Bump” vs tight 5 tech BS
12/13 – 22/23 “O” Read 5

Read Zone to open side


“Push” call alerts play to open side
“Read” heels at 5 yds – read BS DE for give/keep; execute fake after give; if keep
QB accelerate through C-gap. Possible “Out” call
(Slice): QB pistol; open back to the hole.
[20/21] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
R Pistol- slide sprint draw step away, Aim FS leg of center, RD 1st DL PS thru to 2nd level
[10/11] frontside block MDM/ backside cut-off.
[20/21] Bluff 1st defender off backside tackle’s or end’s block.
F [10/11] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
Pistol- slide sprint draw step away, Aim FS leg of center, RD 1st DL PS thru to 2nd level
Backside of Read: Arc rules
Y
Backside of Read: Arc rules. **If off the LOS  see “F” rules.
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Man On– Coverlock Tag/Big/Out/Bring It
2. SCOOP – Tighten A.P.
TACKLE 3. Versus C -Gap Threat = Bring it Call (only when out alerted by QB)
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag/Bring It
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
Basic Zone 1. Man Over– Coverlock Badger/Scoop/Bring It
CENTER 2. Push to furthest LB in the BOX Slip/Triple
3. If ODD, slip to BSLB
BACKSIDE Basic Zone 1. Man Over – Cut - Off Slip/Triple/Swipe
2. Key Onside Down Defender
GUARD
BACKSIDE Basic Zone 1. Man Over– Block B-Gap Defender Swipe/Triple
2. Read Will Lber- no man call vs. read
TACKLE 3. Key onside down defender
12/13 – 22/23 Wham Read (“O”) 6

Zone Read- Reading 1st defender


backside of center

Open with near foot at 45° back. Ride. Eye on read either 3 tech or shade. Make decision by time the
QB ball has reached even with your belt buckle. If pull get downhill in B Gap. Other wise take fake to B
Gap.
[20/21] slide sprint draw step, Aim FS leg of center, RD 1st DL FS thru to 2nd level – execute fake
R if not given ball
[10/11] frontside block MDM/ backside cut-off.
[10,11,12]- ] slide sprint draw step, Aim FS leg of center, RD 1st DL FS thru to 2nd level – execute fake if not given ball
F [20]- Arc technique. When running ball, Slide step hit mesh with pace.

Frontside: Zone rules: Base, Sting, Stud ,Oscar, Bring It


Y Backside of Read: Arc rules
Frontside: Block 1st defender on outside shoulder.
U Backside: Block man over.
Playside: MDM
Z Backside: Cut-off
Playside: MDM
W Backside: Cut-off

X Playside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Man Over – Coverlock Tag/Sting/Oscar/Stud
2. SCOOP – Tighten A.P.
TACKLE
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag/Bring It
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
1. Man Over – Coverlock
Basic Zone 2. Key Onside Down Defender
Badger/Scoop/Bring It
CENTER 3. Possible “Bump” vs Heavyset Nose Backside Slip/Triple
4. Vs. Odd/Any grey area alert “Zone It”

BACKSIDE Basic Zone 1. Vs a 1 tech/shade = Tag Tag


2. Vs 2/3 tech jab & read
GUARD
BACKSIDE Basic Zone 1. Cut-off man on Tag/Levels
TACKLE
22/23 Read Option (“O”) 7

Triple option play.


Open with near foot back at 45° angle and ride the back away from the hole reading the end man
QB on the LOS for the exchange. Make decision by the time the ball has reached your belt buckle. If you
pull pitch off the next defender outside. (Slice): QB pistol; open back to the hole.
When zone runner- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level – execute
R fake if not given ball. When option runner- Bucket step. Get into 5 yd pitch relationship with QB.

When zone runner- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level –
F execute fake if not given ball. When option runner- Bucket step. Get into 5 yd pitch relationship with
QB.

Frontside: Zone rules: Base, Sting, Stud ,Oscar, Bring It


Y Backside : Arc to near LB/Safety.
Frontside: Block man on.
U Backside: Arc rules.
Block man on.
Z
Playside: By pass over hang. Block man on.
W Backside: Cut-off

X Block man on.

PLAYSIDE Basic Zone 1. Man Over – Coverlock Tag/Sting/Oscar/Stud


2. SCOOP – Tighten A.P.
TACKLE
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag/Bring It
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
Basic Zone 1. Man Over – Coverlock Badger/Scoop/Bring It
CENTER 2. Key Onside Down Defender Slip/Triple
3. Possible “Bump” vs Heavyset Nose Backside
BACKSIDE Basic Zone 1. Man over- cut-off Slip/Triple/Swipe
2. Key onside down defender Chase
GUARD
BACKSIDE Basic Zone 1. Man over- Block B Gap defender. Swipe/Triple/Chase
2. Read will LB.
TACKLE 3. Vs. C Gap threat- Jab & Read
2/3 – 12/13 – 22/23 Dive 8

Zone Play to TE side with 2 Dbl Teams

QB open to play side and reach on mesh for handoff. Boot after handoff.
QB
[10/11/12] frontside block MDM/ backside cut-off.
R [21] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level
[10/11/12] Gun- slide sprint draw step, Aim BS leg of center, RD 1st DL BS thru to 2nd level
F Pistol- slide sprint draw step, Aim FS leg of center, RD 1st DL PS thru to 2nd level

Backside: C gap cut off


Y Be prepared for a “Swoop” Call with a 1 & 5 Tech Backside.
Backside: D gap cut off (Boss)
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Tag Tag/Up
2. Up
TACKLE
PLAYSIDE Basic Zone 1. 3 Tech– Tag to PSLB Uno/Tag
2. Uno to BSLB vs. 1 Tech
GUARD
Basic Zone 1. Slip with NG Backside Uno/Slip
CENTER 2. Uno to BSLB when NG playside

BACKSIDE Basic Zone 1. 3 Tech - Cut-Off Slip/Cut-Off


GUARD 2. NG, Slip to BSLB

BACKSIDE Basic Zone 1. Cut-off DE Cut- Off


TACKLE
F 2/3 – 22/23 (“O”) 9

Zone run play to the Fullback

Reverse out footwork; execute exchange to Fullback; after exchange fake Flip away from
QB action.

[20/21/22] Fake Flip away


R [10/11] Frontside block MDM/ backside cut-off.

[10/11/12/20/21/22] slide step, Aim inside leg of Guard, RD 1st DL FS thru to 2nd level
F
Frontside: Zone rules- Base, Sting, Stud, Oscar, Bring It
Y Backside: C gap cut off
Frontside: Zone rules- Base, Sting, Stud, Oscar, Bring It
U Backside: C gap cut off **If off the LOS  see “F” rules.
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Man Over – Coverlock Tag/Sting/Oscar/Stud
2. Key Onside Defender
TACKLE 3. SCOOP – Tighten A.P.
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
Basic Zone 1. Man Over – Coverlock Badger/Scoop
CENTER 2. Key Onside Down Defender Slip/Triple
3. Possible “Bump” vs Heavyset Nose Backside Bring It
BACKSIDE Basic Zone 1. Man Over – Tite Cut - Off Slip/Triple/Swipe
2. Key Onside Down Defender Man
GUARD
1. Man Over – Block “B” Gap Defender
BACKSIDE Basic Zone 2. Key Onside Defender Swipe/Triple/Man
TACKLE 3. Read WLB
12/13 Draw 10
SS FS

C
C
S M W
E T N E

Y X
R W
Slip

F
Q
1 Back Draw Scheme

Seat ball to show pass. Extend ball to far hip of the back coming from the backside.
QB
[10/11] Frontside: MDM
R Backside: Cut-off.
[10/11] Take from backside, show protection first, then slide across mesh and press
F frontside.
Frontside: Release, block F/S LB, Carry and refit.
Y
N/A
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Lead 1. Man On/outside Big/Insert
2. Pass set – Base drive
TACKLE 3. Alert “Insert” vs Odd front & no C-gap threat
PLAYSIDE Basic Lead 1. Man On/outside Scoop/Uno/Big
2. Pass set – Base drive/wheel
GUARD 3. Be alert for T/E twist
Basic Lead 1. Pass set – drive to MLB/BSLB Scoop/Uno/Slip
CENTER 2. Alert “Ace” vs 2i tech Badger
3. Insert alert = “Uno”
1. Man over
BACKSIDE Basic Lead 2. Pass set – base cut-off
Slip/Swipe/Man
Big
GUARD 3. Alert “Big” on “Insert” call

BACKSIDE Basic Lead 1. Man over Swipe/Swoop/Man


2. Pass set – base cut-off Sup/Big
TACKLE 3. Alert “Big” on “Insert” call
13/12 Draw
42 UNDER 3 – 4 ( ODD ) (SAM DETACHED)

W M S W M S

E T N E R E N E
Uno
Big Uno (Insert)

3 – 4 STACK ( STACK )

W M S $

E N E
Big Uno (Insert)
22/23 Iso 11

Isolation play to TE side

Reverse out to 6; make the exchange; execute Pop Out Pass technique after exchange
QB
[21/22] Slide step downhill with width; Read A-gap
R [11] Frontside: MDM Backside: backside cut-off

[21/22] Block widest LB in the Box vs. 2 LB scheme; MLB vs. 3 LB scheme; same footwork as R
F
Frontside: Zone rules- No Sting. Possible “Up” call.
Y Backside: C gap cut off
Frontside: Zone rules- No Sting. Possible “Up” call. Backside: C gap cut off
U Off line: See F if [12]
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Insert 1. Man Over – Base Drive Stud/Up/Oscar
TACKLE
PLAYSIDE Insert 1. Man On/Inside – Base Drive Uno
GUARD
Insert 1. Drive to BSLB Uno/Ace/Slip/Badger
CENTER 2. Alert “Ace” vs 2i Fan
3. Alert “Fan” if BSLB becomes EMOL
BACKSIDE Insert 1. Man on/outside – Base Cut - Off Slip/Big/Fan
2. Inside footwork vs 3 tech
GUARD
BACKSIDE Insert 1. Man on/outside – Base Cut-off Big/Fan/Levels
2. Work levels vs threat of #4
TACKLE
22/23 Iso Draw 12

Lead draw play to TE side

QB Set ball-show pass; underneath hand off in gun; carry out pass fake after exchange.

R [21] Show pass protection; be patient; work fast across mesh; read frontside A-gap

[21] Show pass protection; be patient; block widest LB in the Box vs. 2 LB scheme; MLB
F vs. 3 LB scheme; same footwork as R
Frontside: Zone rules- No Sting. Possible “Up” call with “draw” technique.
Y
N/A
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Insert 1. Man Over Stud/Up/Oscar
2. Pass set – Base drive
TACKLE 3. Be alert for T/E twist – set vertical
PLAYSIDE Insert 1. Man On/Inside Uno
2. Pass set – Base drive/wheel
GUARD 3. Be alert for T/E twist
Insert 1. Pass set – drive to BSLB Uno/Ace/Fan
CENTER 2. Uno – look to wheel the NG
3. Alert “Ace” vs 2i tech
BACKSIDE Insert 1. Man on/outside Slip/Big/Fan
2. Pass set – cut-off/wheel
GUARD
BACKSIDE Insert 1. Man on/outside Big/Fan/Levels
2. Pass set – club – work levels vs threat of #4
TACKLE 3. Be alert for T/E twist – set vertical
QB 22/23 Iso Draw 13

QB isolation draw to TE side

3 buzz; show pass; read frontside A gap; plant off back foot and get down hill.
QB
[10/11] Frontside: MDM; Backside: Cut-off
R
[10/11/12] Show pass protection; be patient; block widest LB in the Box vs. 2 LB
F scheme; MLB vs. 3 LB scheme (Read as if you were running the ball)
Frontside: Zone rules- No Sting. Possible “Up” call with “Draw” technique.
Y
See F if [12]
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Insert 1. Man Over Stud/Up/Oscar
2. Pass set – Base drive
TACKLE 3. Be alert for T/E twist – set vertical
PLAYSIDE Insert 1. Man On/Inside Uno
2. Pass set – Base drive/wheel
GUARD 3. Be alert for T/E twist
Insert 1. Pass set – drive to BSLB Uno/Ace/Fan
CENTER 2. Uno – look to wheel the NG
3. Alert “Ace” vs 2i tech
BACKSIDE Insert 1. Man over Slip/Big/Fan
2. Pass set – cut-off/wheel
GUARD
BACKSIDE Insert 1. Man over Big/Fan/Levels
2. Pass set – club – work levels vs threat of #4
TACKLE 3. Be alert for T/E twist – set vertical
22/23 Bob 14

Isolation play to open side

Reverse out to 6; extend ball to RB; execute Pop Out Pass technique after exchange
QB
[20/21] Slide sprint draw step downhill with width; Read first DL to PS
R [10/11] Frontside: MDM Backside: backside cut-off

[20/21] Attack outside # of widest LB in Box; same footwork as R


F
Backside: Man over cut off
Y (alert Swoop/Sup) (alert release to Safety w/ Big call)
See F if [12]
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Lead 1. Man on/outside Big/Insert
2. Base drive
TACKLE 3. Alert “Insert” vs Odd front & no C-gap threat
PLAYSIDE Basic Lead 1. Man on/outside Scoop/Uno/Big
2. Base drive
GUARD
Basic Lead 1. Base Drive to MLB/BSLB Scoop/Uno/Slip
CENTER 2. Alert “Ace” vs 2i tech Badger
3. Insert alert = “Uno”
BACKSIDE Basic Lead 1. Man over/outside Slip/Swipe/Man
2. Base cut-off Big
GUARD 3. Alert “Big” on “Insert” call
BACKSIDE Basic Lead 1. Man over/outside Swipe/Swoop/Sup
2. Base cut-off Man/Big
TACKLE 3. Alert “Big” on “Insert” call
22/23 Bob Draw 15

Isolation draw play to open side.


Show pass; underneath hand off in gun; carry out pass fake after exchange.
QB
[20/21 Split] Show pass protection; be patient; work fast across mesh.
R
[20/21 Split] Show pass protection; be patient; attack outside # of widest LB in box.
F (Read as if you were running the ball)
Backside: Man over cut off
Y (alert Swoop/Sup) (alert release to Safety w/ Big call)
N/A
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Lead 1. Man On/outside Big/Insert
2. Pass set – Base drive
TACKLE 3. Alert “Insert” vs Odd front & no C-gap threat
PLAYSIDE Basic Lead 1. Man On/outside Scoop/Uno/Big
2. Pass set – Base drive/wheel
GUARD 3. Be alert for T/E twist
Basic Lead 1. Pass set – drive to MLB/BSLB Scoop/Uno/Slip
CENTER 2. Alert “Ace” vs 2i tech Badger
3. Insert alert = “Uno”
1. Man over/outside
BACKSIDE Basic Lead 2. Pass set – base cut-off
Slip/Swipe/Man
Big
GUARD 3. Alert “Big” on “Insert” call

BACKSIDE Basic Lead 1. Man over/outside Swipe/Swoop/Sup


2. Pass set – base cut-off Man/Big
TACKLE 3. Alert “Big” on “Insert” call
QB 22/23 Bob Draw 16

QB lead draw to open side


3 buzz; show pass; read frontside A gap; plant off back foot and get down hill.
QB
[10/11] Frontside: MDM; Backside: Cut-off
R [20/21 Split] Possible Arc

[10/11/12/20/21 Split] Show pass protection; be patient; attack outside # of widest LB


F in box- Read as if you were running the ball.
Backside: Man over cut off
Y (alert Swoop/Sup) (alert release to Safety w/ Big call)
Backside: D-gap cut off
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Lead 1. Man On/outside Big/Insert
2. Pass set – Base drive
TACKLE 3. Alert “Insert” vs Odd front & no C-gap threat
PLAYSIDE Basic Lead 1. Man On/outside Scoop/Uno/Big
2. Pass set – Base drive/wheel
GUARD 3. Be alert for T/E twist
Basic Lead 1. Pass set – drive to MLB/BSLB Scoop/Uno/Slip
CENTER 2. Alert “Ace” vs 2i tech Badger
3. Insert alert = “Uno”
1. Man over
BACKSIDE Basic Lead 2. Pass set – base cut-off
Slip/Swipe/Man
Big
GUARD 3. Alert “Big” on “Insert” call

BACKSIDE Basic Lead 1. Man over Swipe/Swoop/Man


2. Pass set – base cut-off Sup/Big
TACKLE 3. Alert “Big” on “Insert” call
22/23 Mike 17

Reverse out to 6; extend ball to RB; execute Pop Out Pass technique after exchange.
QB
[20/21] Slide sprint draw step downhill with width; Read FS DL
R
[20/21] Line up Backside, Come downhill and block Backside LB vs. a 2 LB Box, Middle
F LB vs. a 3 LB Box.
Backside: Man over cut off
Y (alert release to Safety w/ Big/Out call)
See F if [12]
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Lead 1. Man on/outside Big/Tag
2. Base drive
TACKLE 3. Alert “Big” vs. ODD Front, “Tag” vs. Stack
PLAYSIDE Basic Lead 1. Man on/outside Scoop/Big/Tag
2. Base drive
GUARD 3. Work w/C to F/S LB with 1 Tech.
Basic Lead 1. Base Drive to PSLB Scoop/Slip
CENTER 2. Alert “Scoop” or “Slip” to PSLB Badger
3. Alert “Badger” vs. Bear
BACKSIDE Basic Lead 1. Work Swipe w/BST to #3 in the Box Slip/Swipe/Man
2. Tag w/BST vs. Stack to the B/S LB Big/Tag
GUARD 3. Vs. Bear Slip w/C to P/S LB
BACKSIDE Basic Lead 1. Work Swipe w/BSG to #3 in the Box Swipe/Tag
2. Tag w/BSG vs. Stack to the B/S LB Man/Big/Out
TACKLE 3. Vs. Bear Cutoff 3 Tech.
QB 22/23 Mike 18

Slide step downhill with width; Read A gap.


QB
[20/21] If 2 Back, have tagged assignment (i.e. BOSS, FLOW, etc.).
R [10/11] Frontside: MDM Backside: backside cut-off

[20/21] Line up Backside, Come downhill and block Backside LB vs. a 2 LB Box, Middle
F LB vs. a 3 LB Box.
Backside: Man over cut off
Y (alert release to Safety w/ Big/Out call)
See F if [12]
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Lead 1. Man on/outside Big/Tag
2. Base drive
TACKLE 3. Alert “Big” vs. ODD Front, “Tag” vs. Stack
PLAYSIDE Basic Lead 1. Man on/outside Scoop/Big/Tag
2. Base drive
GUARD 3. Work w/C to F/S LB with 1 Tech.
Basic Lead 1. Base Drive to PSLB Scoop/Slip
CENTER 2. Alert “Scoop” or “Slip” to PSLB Badger
3. Alert “Badger” vs. Bear
BACKSIDE Basic Lead 1. Work Swipe w/BST to #3 in the Box Slip/Swipe/Man
2. Tag w/BST vs. Stack to the B/S LB Big/Tag
GUARD 3. Vs. Bear Slip w/C to P/S LB
BACKSIDE Basic Lead 1. Work Swipe w/BSG to #3 in the Box Swipe/Tag
2. Tag w/BSG vs. Stack to the B/S LB Man/Big/Out
TACKLE 3. Vs. Bear Cutoff 3 Tech.
12/13 – 22/23 Truck 19

*Versus 5 man box, turns to


Misdirection play with BST TACO, C/BSG block back,
pulling for frontside LB. BST Pulls
Under center: Pocket ball; open 5/7 away from call; execute over the top handoff; boot away from the
QB exchange.
From deep: Open near foot back at 45° angle. Ride, make exchange and boot away.
(Slice): QB pistol; open back to the hole.
[20,21] Slide sprint draw step, RD FS DL, read pullers block
R [10,11,12] Playside- Block over hang. Backside- Cut-off
[10/11/12] Slide sprint draw step, RD FS DL, read pullers block
F [20,21] Block 1st defender backside.
F Call: tells F to pull for PSLB.
Playside- Zone rules with no sting.
Y Backside- C Gap fill- Secure C Gap to hinge.
Frontside- Block 1st thing on outside shoulder
U Backside- Cut-off C gap- If U call- Then U will pull; block frontside LB.
Playside: MDM
Z Backside: Cut-off
Playside: Man on
W Backside: Cut-off

X Playside: Man on
Backside: Cut-off
PLAYSIDE Basic Lead 1. Man On/outside Big
2. Base drive
TACKLE
PLAYSIDE Basic Lead 1. Man On/outside Scoop/Uno
2. Base drive
GUARD
Basic Lead 1. Base drive to MLB/BSLB Uno/Scoop/
CENTER 2. Alert “Ace” vs 2i tech Ace/Slip
1. Man over/ outside
BACKSIDE Basic Lead 2. Base cut-off
Slip/Man
GUARD 3. Secure B Gap

BACKSIDE Basic Lead 1. Pull for PSLB


2. Read G/T blocks
TACKLE
3/2 13/12 TRUCK 23/22 TRUCK (SLICE)
SPLIT WEAK (EVEN) SPLIT WEAK SWAP (EVEN)
22 TRUCK 22 TRUCK

W M W M S

E T N E S E T N E

Ace Ace Stud

4 – 3 OVER ( MIDDLE) 4 – 3 STRONG SAM ( EVEN )


13 TRUCK 13 TRUCK

W M S W M

E N T E E N T E S

Uno Ace

3 – 4 ( ODD ) 12 TRUCK 4 – 1 (EVEN)


SS 10 TACO
READ

W M W M S

R E N E S E N T E
UNO

3 – 4 STACK ( STACK ) CHECK QB 12 SPLIT WEAK (EVEN) 22 SLICE F


TRUCK TRUCK

W M S W M
$
E N E E T N E S

UNO Uno
QB 12/13–22/23 Truck 20

QB misdirection with fake to


back away & backside puller pulling for FSLB.

Take snap. Play fake away from call. Read pullers block on PSLB. Take to A Gap defender.
QB
Playside: Block overhang defender.
R Backside: Cut-off

Make fake and block 1st defender backside.


F
Playside- Zone rules with no sting.
Y Backside- C Gap fill- Secure C Gap to hinge.
See “Y” rules.
U
Playside: MDM
Z Backside: Cut-off
Playside: Man on
W Backside: Cut-off

X Playside: Man on
Backside: Cut-off
PLAYSIDE Basic Lead 1. Man On/outside Big
2. Base drive
TACKLE
PLAYSIDE Basic Lead 1. Man On/outside Scoop/Uno
2. Base drive
GUARD
Basic Lead 1. Base drive to MLB/BSLB Uno/Scoop/
CENTER 2. Alert “Ace” vs 2i tech Ace/Slip
1. Man over/ outside
BACKSIDE Basic Lead 2. Base cut-off
Slip/Man
GUARD 3. Secure B Gap

BACKSIDE Basic Lead 1. Pull for PSLB


2. Read G/T blocks
TACKLE
24/25 Power 21

Gap Scheme to TE side

Reverse out at 6; after exchange execute power pass fake.


QB
[21/22] Gun- slide sprint draw step, downhill
R Pistol/Under Center- Jab Step
Read FS DL and your pullers
[21/22] Block over hang defender; no over hang  block widest LB in box. 3rd most dangerous defender at second
F level
[12] Gun- slide sprint draw step, downhill, Pistol/Under Center- Jab Step – Read FS DL and your pullers
Frontside: Block DE (Trio/Trey/Now) Backside: C Gap fill (3 LB) rule.
Y Tap inside hip to signal FB vs. Bear
If on line – BSCO
U If off line – Block over hang defender; no over hang  block widest LB in box. 3rd most dangerous defender at second
level
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Stop Penetration/build wall Trio/Trey/Duo/Single
2. “Deuce” or “Now” get eyes on I/S # Deuce/Now
TACKLE
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Single/Slam/Seal
2. NG slants away; climb to BSLB Deuce/Now
GUARD
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Alert “badger” vs Cub/Bear Slam/Seal/Cat
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Skip Pull for the Middle or PSLB (1st color playside)
2. Hug the Double Team, Hit it w/ Speed
GUARD 3. Read block of TE/Kick out Block
BACKSIDE Super Angle 1. Fill / Pull, Seal, Wheel Cat
2. “Badger” = cut-off 3 tech
TACKLE 3. Alert “Lightning” if Man on Man Outside
QB 24/25 Power 22

Gap scheme to TE side with


QB running the ball.

QB Gun: Heels @ 5; take snap; set ball; plant off back foot; hit down hill in A-gap.

[21/22] Block alley rule to play side.


R [11] Frontside: MDM; Backside: Cut-off
(Double Boss): RB blocks 4th most dangerous.

[11/12/21/22] Block over hang defender; no over hang  block widest LB in box. Block
F 3rd most dangerous defender.
Frontside: Block DE (Trio/Trey/Now) * Tap inside hip to signal FB vs Bear.
Y Backside: C Gap. Fill (3 LB Rule)
If on line – BSCO; If frontside: Block DE where ever he is
U If off line – Block over hang defender; no over hang  block widest LB in box.
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Stop Penetration/build wall Trio/Trey/Duo/Single
2. “Deuce” or “Now” get eyes on I/S # Deuce/Now
TACKLE
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Single/Slam/Seal
2. NG slants away; climb to BSLB Deuce/Now
GUARD
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Alert “badger” vs Cub/Bear Slam/Seal/Cat
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Skip Pull for the Middle or PSLB (1st color playside)
2. Hug the Double Team, Hit it w/ Speed
GUARD 3. Read block of TE/Kick out Block
BACKSIDE Super Angle 1. Fill / Pull, Seal, Wheel Cat
2. “Badger” = cut-off 3 tech
TACKLE 3. Alert “Lightning” if Man on Man Outside
24/25 Power “O” 23

Gap scheme to open side

Reverse out at 6; after exchange execute power pass fake.


QB
[20/21] Gun- slide sprint draw step, downhill
R Pistol/Under Center- Jab Step
Read FS DL and your pullers
[20/21] Block 1st defender O/S of PST; could be a log or kick block.
F
Backside: C Gap fill (3 LB rule)
Y
If off line – Block 1st defender O/S of PST; could be a log or kick block
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Block 2nd LB in Box Duo/Deuce/Single
2. Stop penetration/build wall
TACKLE 3. “Deuce” or “Now” get eyes on I/S #
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Deuce/Single
2. NG slants away; climb to BSLB Now
GUARD
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Alert “badger” vs Cub/Bear Slam Seal
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Skip Pull & block PSLB
2. Read kick out block
GUARD
BACKSIDE Super Angle 1. Fill / Pull, Seal, Wheel Cat
2. “Badger” = cut-off 3 tech
TACKLE 3. Alert “Lightning” if Man on Man Outside
QB 24/25 Power “O” Search 24

Gap scheme to open side


with QB running the ball.
Gun: Heels @ 5; take snap; set ball; plant off back foot; hit down hill in A-gap.
QB
[20/21 Split] Swing away from call side.
R [20/21] Search
[10/11] Frontside: MDM; Backside: Cut-off

[10/11/12/20/21] Block 1st defender O/S PST’s block.


F
Backside: C Gap fill (3 LB rule)
Y
If off line – Block 1st defender O/S of PST; could be a log or kick block
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Block 2nd LB in Box Duo/Deuce/Single
2. Stop penetration/build wall
TACKLE 3. “Deuce” or “Now” get eyes on I/S #
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Deuce/Single
2. NG slants away; climb to BSLB Now
GUARD
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Alert “badger” vs Cub/Bear Slam Seal
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Skip Pull & block PSLB
2. Read kick out block
GUARD
BACKSIDE Super Angle 1. Fill / Pull, Seal, Wheel Cat
2. “Badger” = cut-off 3 tech
TACKLE 3. Alert “Lightning” if Man on Man Outside
QB 25 POWER “O” SEARCH
SPLIT WEAK (EVEN) QB 25 POWER “O” SEARCH SPLIT WEAK SWAP (EVEN) QB 25 POWER “O” SEARCH

W M W M S

E T N E S E T N E

Duo Duo

4 – 3 OVER ( MIDDLE) QB 25 POWER “O” SEARCH 4 – 3 STRONG SAM ( EVEN ) QB 25 POWER “O” SEARCH

W M S W M

E N T E E N T E S

Duo Duo

3 – 4 ( ODD ) QB OVER CALL (24 POWER) BEAR ( BEAR ) QB 25 POWER “O” SEARCH

W M M S

E N E S W E N T E
Trey Single
Slam
Seal

3 – 4 STACK ( STACK ) QB 25 POWER “O” SEARCH

W M S
$
E N E
Uno
14/15 – 24/25 Power Option 25

Read option with


power blocking
scheme.

Gun: Heels @ 5 ½; shuffle playside, read D-end’s body demeanor if he can tackle back,
QB hand ball off.

[21] Wide alignment, inside leg on backside tackle’s midline. Rip near shoulder and hit mesh @ full
R speed, if end can’ tackle you will get ball, if not great fake.
[10/11] Block support.
[10/11] (See R)
F [20/21/22] Boss or Double Boss puts you on most dangerous alley defender.
Frontside: Boss call puts you on alley defender – Inside out. “Slide Call” vs. tight
Y overhang defender – Block like Power. Backside: Arc for most dangerous.
Frontside: Boss call puts you on alley defender – Inside out.
U
Frontside: Support rule – Smack call puts you on safety.
Z Backside: Cut-off
Frontside: 1st man on or inside of you.
W Backside: Cut-off

X Frontside: Support rule – Smack call puts you on safety.


Backside: Cut-off
PLAYSIDE Super Angle 1. Block 2nd LB in Box Duo/Deuce/Single
2. Stop penetration/build wall
TACKLE 3. “Deuce” or “Now” get eyes on I/S #
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Deuce/Single
2. NG slants away; climb to BSLB Now
GUARD
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Alert “badger” vs Cub/Bear Slam Seal
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Skip Pull & block PSLB
2. Read Defensive End – if he closes hard go around him.
GUARD
BACKSIDE Super Angle 1. Fill / Pull, Seal, Wheel Cat
2. “Badger” = cut-off 3 tech
TACKLE 3. Alert “Lightning” if Man on Man Outside
24/25 Power Option Reverse 26

Power Option Scheme with a


Slot Receiver Reverse

QB Gun: Heels @ 5; take snap; slide and fake to “R” – work away from the fake and pin the 5
technique.
[21] Rip near shoulder and hit mesh @ full speed, take handoff and flip to W on
R Reverse.

[21] Block Power rules, 3rd most dangerous defender.


F [12] See rules for R.
Block Power rules. Block DE (Trio/Trey/Now) * Tap inside hip to signal FB vs Bear.
Y
[12/21] See Rules for F
U
Frontside: MDM
Z Backside: Cut-off
Cut down split; on snap work on Reverse path losing some ground, ready to receive ball
W on flip from the RB.

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Block down, let 3 tech beat across face. Duo
2. Look to peel and clean up backside.
TACKLE
PLAYSIDE Super Angle 1. Release inside and climb tow 2nd LB Duo
2. Be prepared to cutoff Nose vs. ODD
GUARD Let him beat you across face and seal away.
Super Angle 1. Block back on NG, let him beat you Back/ Release to alley
CENTER across face. Release flat down line
and attack alley defender.
BACKSIDE Super Angle 1. Skip Pull for the Middle or PSLB (1st color playside)
2. Hug the Double Team, Hit it w/ Speed
GUARD 3. Read block of TE/Kick out Block
BACKSIDE Super Angle 1. Take angle to BSLB and seal him away from
Play.
TACKLE
14/15 – 24/25 Shovel 27

Shovel pass off sprint


action w/ gap blocking
Show sprint pass to stretch DE; get to 7 yds depth; if DE goes up field = pitch; if DE
QB squeezes = keep.

[20/21 Split] Show pass; step up to 2 yds from LOS; work across Center for shovel;
R if QB keeps = block alley; if QB shovels = catch ball
[20/21 Split] Block alley rule to call side.
F [10/11/12] Show pass; step up to 2 yds from LOS; work across Center for shovel;
if QB keeps = block alley; if QB shovels = catch ball
Frontside: Arc rules
Y Backside: C gap Fill (3 LB rule).
If on line: See Y rules
U If off line: Block alley rules to call side
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Block 2nd LB in Box Duo/Deuce/Single
2. Stop penetration/build wall
TACKLE 3. “Deuce” or “Now” get eyes on I/S #
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Deuce/Single
2. NG slants away; climb to BSLB Now
GUARD
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Alert “badger” vs Cub/Bear Slam Seal/Gone
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Skip Pull & block PSLB
Gone
2. Read the DE
GUARD 3. “Gone” Call = Block Man On
BACKSIDE Super Angle 1. Fill / Pull, Seal, Wheel Cat
2. “Badger” = cut-off 3 tech
TACKLE 3. Alert “Lightning” if Man on Man Outside
4/5 – 14/15 Punch 28

1 back combo scheme with


backside guard pulling.
Reverse out @ 6. Make exchange, then set up for pass. Only can run with two safety
QB high look.

Block over hang.


R
Gun- slide sprint draw step, downhill
F Pistol/Under Center- Jab Step
Read FS DL and your pullers
.Block DE. (Trio/Trey/Now)
Y *Alert joker call = Trio/Trey to PSLB
Frontside: Block DE. (Trio/Trey/Now) *Alert joker call =Trio/Trey to PSLB
U Backside: C Gap cut-off
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Block 2nd LB in Box Duo/Deuce/Trio/Trey/
2. Joker alert. Block 1st LB in box Single/Now
TACKLE 3. “Deuce” or “Now” get eyes on I/S #.
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Single/Slam Seal/
2. NG slants away; climb to BSLB Deuce/Now
GUARD 3. Joker alert vs. odd = “Uno”
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2.
3.
Joker alert vs. odd = “Uno”
Alert “Badger” vs. Bear 2 Lber look Slam Seal/Cat
4. Lightning = Single vs. tite shaded NG

BACKSIDE Super Angle 1.


2.
Pull for PSLB/1st defender outside TE.
Joker alert = Kickout 1st defender outside TE.
GUARD 3. Read block of TE.

BACKSIDE Super Angle 1. Fill / Pull, Seal, Wheel Cat


2. “Badger” = cut-off 3 tech
TACKLE 3. Alert “Joker” if Man on Man Outside
4/5 – 14/15 – 24/25 (F, Y, U,) Rumble 29

Gap Scheme to TE side w/ 2 pullers


Sweep call tells puller to capture O/S leverage
Pocket ball; open 5/7 away from call; execute over the top handoff; boot away after exchange
QB **If “Read” heels at 5 yds – read BS DE for give/keep. (Slice): QB pistol; open back to the hole.
If give execute fake; if keep accelerate through C-gap. If called to same side  void Read rules
[21/22] Slide step away; plant O/S foot; work to over the top exchange; read puller’s block
R [21 Split] If “Read” heels at 6 yds; wait for QB to catch snap; work hard thru mesh; read puller’s block
[11] Frontside: MDM Backside: Cut-off
[21/22] Block 1st defender backside unless tagged “F” then pull for frontside LB. (Switch=MLB - BSLB)
F [21 Split] Block 1st defender backside unless tagged “F” then pull for frontside LB.(Arc)(Switch=MLB - BSLB)
[11/12] Slide step away; plant O/S foot; work to over the top exchange; read puller’s block.
(Slice): Step backside, follow puller.
Frontside: Rail (Trio, Trey, Now); possible Arc or Switch scheme (man over)
Y Backside: Fill **Y call  Y will pull for frontside LB (Switch=MLB to BSLB)
If on line: See Y rules
U If off line: See F rules
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
1. Stop Penetration/build wall
PLAYSIDE Super Angle 2. “Deuce” or “Now” get eyes on I/S #
Duo/Deuce/Single
Switch
TACKLE 3.
4.
“Switch” alert block man on/inside
Arc=Block openside rules
1. Stop Penetration/build wall
PLAYSIDE Super Angle 2. NG slants away; climb to BSLB
Duo/Deuce/Single
Now/Switch
GUARD 3.
4.
“Switch” alert block man on/inside
Arc=Block openside rules
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Possible alert “badger” vs Cub/Bear Slam/Seal/Cat/Gone
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Pull & kick out EMOL
Gone
2. Sweep=log EMOL
GUARD 3. Switch=skip pull for PSLB
BACKSIDE Super Angle 1.
2.
Skip pull & block PSLB
Sweep=look to pull around log block
Lightning
TACKLE 3.
4.
Switch=skip pull for MLB to BSLB
F/Y/U call=Fill
QB 14/15 – 24/25 (F,Y,U) Rumble 30

Gap Scheme to TE side w/ 2 pullers w/ QB running


Sweep call tells puller to capture O/S leverage

Show read away from call. Hit down hill and read backside puller.
QB
[21 Split] Arc; alley rules apply
R [11] Frontside: MDM Backside: Cut-off

[21 Split] Block frontside LB if tagged “F” (Switch= MLB to BSLB)..[11/12] Show read away block 1st defender
F O/S BST or TE block unless tagged “F” (Switch= MLB to BSLB). If tagged “Swing” swing away from the call.

Frontside: Rail (Trio, Trey, Now; possible Arc or Switch scheme (man over)
Y Backside: Fill **Y call  Y will pull for frontside LB (Switch= MLB to BSLB)
If on line: See Y rules
U If off line: See F rules
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
1. Stop Penetration/build wall
PLAYSIDE Super Angle 2. “Deuce” or “Now” get eyes on I/S #
Duo/Deuce/Single
Switch
TACKLE 3.
4.
“Switch” alert block man on/inside
Arc=Block openside rules
1. Stop Penetration/build wall
PLAYSIDE Super Angle 2. NG slants away; climb to BSLB
Duo/Deuce/Single
Now/Switch
GUARD 3.
4.
“Switch” alert block man on/inside
Arc=Block openside rules
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Possible alert “badger” vs Cub/Bear Slam/Seal/Cat/Gone
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Pull & kick out EMOL
Gone
2. Sweep=log EMOL
GUARD 3. Switch=skip pull for PSLB
BACKSIDE Super Angle 1.
2.
Skip pull & block PSLB
Sweep=look to pull around log block Lightning
TACKLE 3.
4.
Switch=skip pull for MLB to BSLB
F/Y/U call=Fill
4/5 – 14/15 – 24/25 (F,Y,U) Rumble “O” 31

Gap Scheme to open side w/ 2 pullers


Sweep call tells puller to capture O/S leverage

Pocket ball; open 5/7 away from call; execute exchange over the top handoff; boot away after exchange
QB **If “Read” heels at 5 yds – read BS DE for give/keep.
If give execute fake; if keep accelerate through C-gap. If called to same side  void Read rules
[20/21] Slide step away; plant O/S foot; work to over the top exchange; read puller’s block
R [20/21 Split] If “Read” heels at 6 yds; wait for QB to catch snap; work hard thru mesh; read puller’s block
[10/11] Frontside: MDM Backside: Cut-off
[21/22] Block 1st defender backside unless tagged “F” then pull for frontside LB. (Switch=MLB - BSLB)
F [21 Split] Block 1st defender backside unless tagged “F” then pull for frontside LB.(Arc)(Switch=MLB - BSLB)
[11/12] Slide step away; plant O/S foot; work to over the top exchange; read puller’s block
Backside: Fill (alert 3 LB box) Backside of read: Arc rules
Y **Y call  Y will pull for frontside LB (Switch= MLB to BSLB)
If off line: See F rules
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
1. Block 2nd LB in box
PLAYSIDE Super Angle 2. Stop penetration/build wall
Duo/Deuce/Single
Switch
TACKLE 3.
4.
“Switch” alert block man on
“Deuce” or “now” get eyes in I/S #
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Deuce/Single
2. NG slants away; climb to BSLB Now/Switch
GUARD 3. “Switch” alert block man inside
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Possible alert “badger” vs Cub/Bear Slam/Seal/Cat/Gone
3. Lightning= single vs tite shade NG
BACKSIDE Super Angle 1. Pull & kick out EMOL
Gone
2. Sweep=log EMOL
GUARD 3. Switch=skip pull for PSLB
BACKSIDE Super Angle 1.
2.
Skip pull & block PSLB
Sweep=look to pull around log block
Lightning
TACKLE 3.
4.
Switch=skip pull for MLB to BSLB
F/Y /U call=Fill
QB 14/15 – 24/25 (F,Y,U) Rumble “O” 32

Gap Scheme to open side w/ 2


pullers w/ QB running
Sweep call tells puller to capture
O/S leverage
Show read away from call side; hit down hill and read pullers block.
QB
[10/11] Frontside: MDM Backside: Cut-off
R
[10/11] Show read away from call block 1st defender away from call side (Switch= MLB to BSLB)
F **if tagged “F” then block frontside LB (Arc) (Switch= MLB to BSLB)
Backside: Fill (alert 3 LB box)
Y **Y call  Y will pull for frontside LB (Switch= MLB to BSLB)
If off line: See F rules
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
1. Block 2nd LB in box
PLAYSIDE Super Angle 2. Stop penetration/build wall
Duo/Deuce/Single
Switch
TACKLE 3.
4.
“Switch” alert block man on
“Deuce” or “now” get eyes in I/S #
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Deuce/Single
2. NG slants away; climb to BSLB Now/Switch
GUARD 3. “Switch” alert block man inside
Super Angle 1. Stop Penetration/build wall Back/Single/Badger
CENTER 2. Possible alert “badger” vs Cub/Bear Slam/Seal/Cat/Gone
3. Lightning = single vs tite shade NG
BACKSIDE Super Angle 1. Pull & kick out EMOL
Gone
2. Sweep=log EMOL
GUARD 3. Switch=skip pull for PSLB
BACKSIDE Super Angle 1.
2.
Skip pull & block PSLB
Sweep=look to pull around log block
Lightning
TACKLE 3.
4.
Switch=skip pull for MLB to BSLB
F/Y/U call=Fill
24/25 F Rumble “O” Gone 33

Pocket ball; open 5/7 away from call; execute exchange over the top handoff; boot away
QB after exchange.

[21/22] Slide step away; plant O/S foot; work to over the top exchange; read puller’s
R block.
[21/22] Tagged “F” makes F the 2nd Puller. Step up and read the block by the Center (1st Puller) With
F a “Gone” call, F pulls for the 1st LB frontside vs. a 3 LB Box. Versus a Split Front (2 LB Box), pulling for
the Safety.
When “Gone” is tagged, Backside TE must cutoff “C” Gap.
Y
See rules for F if [12].
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Block 2nd LB in Box Duo/Deuce/Single
2. Stop penetration/build wall Switch
TACKLE 3. “Deuce” or “Now” get eyes on I/S #
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Deuce/Single
2. NG slants away; climb to BSLB Now/Switch
GUARD
1. Read pull and Kickout DE.
Super Angle 2. Stick eyes in Rabbit Hole, force kickout. Gone/Back/Single
CENTER Let his technique force the log. Badger/Slam Seal
3. If 1 Tech backside, Gone call is OFF.
BACKSIDE Super Angle 1. Swipe w/BST up to 3rd LB in Box
Swipe/ Skip Pull
2. If 1 Tech Backside, “Gone” is “Off”. Skip
GUARD pull and block regular Power Option Boss
BACKSIDE Super Angle 1. Swipe with BSG Swipe/ Fill
2. “Gone OFF”, Fill – Skip Pull Hinge
TACKLE 3. Alert “Lightning” if Man on Man Outside
QB 24/25 F Rumble “O” Gone Search 34

Slide step playside and work downhill at the “A” Gap, working inside out; Can slide faking
QB Power Option and then work up at the “A” Gap inside out.

[21] Line up front side, Most dangerous alley defender.


R [10/11] Frontside: MDM Backside: Cut-off

[10/11/21] Tagged “F” makes you the 2nd puller, “Gone” call puts you on 1st LB play side vs. a 3
F LB Box. Step up and read the block of the center.
When “Gone” is tagged, Backside TE must cutoff “C” Gap.
Y
See rules for F if [12].
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Super Angle 1. Block 2nd LB in Box Duo/Deuce/Single
2. Stop penetration/build wall Switch
TACKLE 3. “Deuce” or “Now” get eyes on I/S #
PLAYSIDE Super Angle 1. Stop Penetration/build wall Duo/Deuce/Single
2. NG slants away; climb to BSLB Now/Switch
GUARD
1. Read pull and Kickout DE.
Super Angle 2. Stick eyes in Rabbit Hole, force kickout. Gone/Back/Single
CENTER Let his technique force the log. Badger/Slam Seal
3. If 1 Tech backside, Gone call is OFF.
BACKSIDE Super Angle 1. Swipe w/BST up to 3rd LB in Box
Swipe/ Skip Pull
2. If 1 Tech Backside, “Gone” is “Off”. Skip
GUARD pull and block regular Power Option Boss
BACKSIDE Super Angle 1. Swipe with BSG Swipe/ Fill
2. “Gone OFF”, Fill – Skip Pull Hinge
TACKLE 3. Alert “Lightning” if Man on Man Outside
QB 24/25 F RUMBLE O GONE SEARCH
SPLIT WEAK (EVEN) QB 25 F Rumble “O” Search SPLIT WEAK SWAP (EVEN) QB 25 F Rumble “O” Search
“Gone” OFF “Gone” OFF

M W W M S

E T N E E T N E

Duo Duo

QB 25 F Rumble O “Gone” QB 25 F Rumble O “Gone”


4 – 3 OVER ( MIDDLE) 4 – 3 STRONG SAM ( EVEN ) Search
Search

W M S
W M

E N T E
E N T E S
Duo Swipe
Duo

3 – 4 ( ODD ) QB 25 F Rumble “O” Joker Search BEAR ( BEAR ) QB 25 F Rumble “O” Search
(“Gone” OFF) (“Gone” OFF)

W M M S

R E N E S W T N E $
Joker Uno Single

3 – 4 STACK ( STACK ) QB 25 F Rumble “O” Search


(“Gone” OFF)

W M S
$
E N E
Uno
6/7 – 16/17 – 26/27 35

Speed Option to TE side


Opposite foot depth step; playside foot lead step; attack pitch key; gather & pitch; turn up field if pitch key
QB works upfield.
Gun: Work downhill; attack pitch key
[21/22] Sprint for pitch relationship; 5 yds separation; keep relationship (good 1st step)
R [11] Frontside: MDM Backside: Cut-off

[21/22] By pass 1st defender outside end man on L.O.S.; look for alley threat
F [11/12] Sprint for pitch relationship; 5 yds separation; keep relationship (good 1st step)
Frontside: Seal PSLB (Sting call); leave support defender for QB (pitch key); 2 defenders O/S (Gang call);
Y w/ tight 9 tech “Sam” call makes DE pitch key; w/ wide 9 tech “Thru” call makes DE pitch key
Backside: C Gap rip thru

If on line: See Y rules


U If off line: See F rules
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Lead
1.
2.
Seal PSLB (Sting)
Be alert for “Gang” call
Outside Sting/Gang/
Tag/Thru
TACKLE 3.
4.
“Thru” call=Seal next LB I/S to far safety
“Sam” call=secure PS C-Gap to MLB
1. Block B Gap to backside
PLAYSIDE Basic Lead 2. Read man over Slash/Scoop/Gang/Triple
3. No penatration
GUARD 4. Uncovered or triple call = TAG
1. Block A Gap to backside
Basic Lead Slash/Scoop/Slip/Triple
CENTER 2. Alert triple vs shaded NG P.S.
3. Slip vs heavy NG backside
BACKSIDE Basic Lead 1. Man over-grease cut-off Swipe
2. Key P.S. Defender
GUARD
BACKSIDE Basic Lead 1. Man over-grease cut-off/levels Swipe/Levels
2. Block B-gap threat
TACKLE 3. No B-gap threat-work levels
6/7 – 16/17 – 26/27 (Open Side) 36

Speed Option to open side


Opposite foot depth step; playside foot lead step; attack pitch key; gather & pitch; turn up field if pitch key
QB works upfield. Gun: Work downhill; attack pitch key

[20/21] Sprint for pitch relationship; 5 yds separation; keep relationship (good 1st step)
R [10/11] Frontside: MDM Backside: Cut-off

[20/21/] By pass 1st defender outside end man on L.O.S.; look for alley threat; (Bob call block frontside LB) (Load = DE)
F [10/11/12] Sprint for pitch relationship; 5 yds separation; keep relationship (good 1st step)

Backside: C-Gap cut off (alert “Man” or “Swoop”)


Y
If off line: See F rules
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
1. Seal PSLB
PLAYSIDE Basic Lead 2. Tight 5 Tech or wide LB – Loop (Skip pull) Tag/Loop/Gang
3. Alert Gang Call vs C-gap threat
TACKLE 4. 26/27 vs middle open = seal PSLB, middle open = MLB to near Safety

PLAYSIDE Basic Lead 1. Same as 7/6, 17/16, 27/26 Scoop Slash/Scoop


GUARD
Basic Lead 1. Same as 7/6, 17/16, 27/26 Scoop Slash/Scoop/Slip
CENTER Triple

BACKSIDE Basic Lead 1. Man Over-Grease Cut – Off Swipe


2. Key P.S. Defender
GUARD
BACKSIDE Basic Lead 1. Man over-Grease Cut – Off Swipe/Levels
2. Block B-gap threat
TACKLE 3. No B-gap threat work levels
26/27 Reverse 37

Speed Option w/ Receiver Reverse


Opposite foot depth step; playside foot lead step; make pitch on 2nd step – continue fake.
QB Gun: Work downhill; make pitch on 2nd step – continue fake.

[20/21] Sprint for pitch relationship; 5 yds separation; keep relationship (good 1st step); carry
R out relationship of option on fake.

[20/21] By pass 1st defender outside end man on L.O.S.; look for alley threat.
F [10/11/12] See Rules for R.

Frontside: Seal PSLB (Sting call); leave support defender for QB (pitch key); 2 defenders O/S (Gang call);
Y w/ tight 9 tech “Sam” call makes DE pitch key; w/ wide 9 tech “Thru” call makes DE pitch key
Backside: C Gap rip thru.

[12/21] See F rules.


U
Frontside: MDM
Z Backside: Cut-off
Tighten down alignment, on snap take a reverse path losing ground initially, between
W the QB and RB. Be ready to catch pitch on QB’s 2nd step.

X Frontside: MDM
Backside: Cut-off
1. Seal PSLB
PLAYSIDE Basic Lead 2. Tight 5 Tech or wide LB – Loop (Skip pull) Tag/Loop/Gang
3. Alert Gang Call vs C-gap threat
TACKLE 4. 26/27 vs middle open = seal PSLB, middle open = MLB to near Safety

PLAYSIDE Basic Lead 1. Same as 7/6, 17/16, 27/26 Scoop Slash/Scoop


GUARD
Basic Lead 1. Same as 7/6, 17/16, 27/26 Scoop Slash/Scoop/Slip
CENTER Triple

BACKSIDE Basic Lead 1. Man Over-Grease Cut – Off Swipe


2. Key P.S. Defender
GUARD
BACKSIDE Basic Lead 1. Man over-Grease Cut – Off Swipe/Levels
2. Block B-gap threat
TACKLE 3. No B-gap threat work levels
8/9 – 18/19 – 28/29 38

Outside zone to TE side.


Open to 4 to Rt/8 to Lt; extend ball to back; exchange should take place when 4th step hits the ground;
QB show pass after exchange.
Gun: Drop step backside foot; exchange, boot away
[21/22] Lead Open toe step. Aiming Pt is 1 yd outside TE. Read EMOL to 2nd Level. Don’t cut till 3/5 steps.
R [11] frontside block MDM/ backside cut-off.

[21/22] 45 degree step; block alley rule


F [11/12] ] Lead Open toe step. Aiming Pt is 1 yd outside TE. Read EMOL to 2nd Level. Don’t cut till 3/5 steps.

Frontside: Zone rules. No Stud (Base reach) (PST uncovered= “Wide Sting”).
Y Backside: C Gap rip thru
Frontside: Zone rules. N Stud (Base reach) (PST uncovered= “Wide Sting”).
U Backside: C Gap rip thru
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic 1. Reach man over Tag/Sting/Bring It
2. Uncovered=wide sting
TACKLE Zone 3. Covered=reach
PLAYSIDE Basic 1.
2.
Reach man over
Uncovered=wide Tag
Slash/Scoop/
GUARD Zone 3. Covered=Reach Tag/Bring It
4. Sting call = Alert Slash

Basic 1. Man over-reach NG Slash/Scoop/Slip


CENTER Zone
2. Tight Nose = Alert Triple Triple/Bring It
3. Sting call = Alert Slash or Scoop
BACKSIDE Basic 1. Man over-Grease Cut-Off Slip/Slash/Man
2. Cut ! Swipe/Triple
GUARD Zone
BACKSIDE Basic 1. Man over-Grease Cut Off/levels Man/Swipe/Triple
2. Block B-gap threat Levels
TACKLE Zone 3. Cut !
8/9 – 18/19 – 28/29 “O” 39

Outside zone to openside.


Open to 4 to Rt/8 to Lt; extend ball to back; exchange should take place when 4th step hits the ground;
QB show pass after exchange.
Gun: Drop step backside foot; exchange, boot away
[21/22] Lead Open toe step. Aiming Pt is 2 yd outside T. Read EMOL to 2nd Level. Don’t cut till 3/5 steps.
R [11] frontside block MDM/ backside cut-off.

[21/22] 45 degree step; block alley rule


F [11/12] ] Lead Open toe step. Aiming Pt is 1 yd outside TE. Read EMOL to 2nd Level. Don’t cut till 3/5 steps.

Backside: C Gap rip thru


Y
Backside: C Gap rip thru
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic 1. Reach man over Tag
Zone 2. Scoop=Tighten A.P.
TACKLE
1. Reach man over
PLAYSIDE Basic 2. Uncovered=wide Tag
Scoop/Tag/Bring it
GUARD Zone 3. Covered=Reach

Basic 1. Push to furthest LB in the box Scoop/Slip/Triple


CENTER Zone
2. Reach NG Bring it
3. Tight NG alert “Triple”
BACKSIDE Basic 1. Man over-Grease Cut-Off Triple/Swipe/Man
2. Cut !
GUARD Zone
BACKSIDE Basic 1. Man over-Grease Cut Off/levels Swipe/Triple/Levels
2. Block B-gap threat
TACKLE Zone 3. Cut !
18/19 – 28/29 “O” Wham Rd 40

Outside zone to open side.


Step back with near foot to hand off – slide – read 1st down lineman backside of the center, if DL
QB sits, make exchange – continue fake downhill. If DL chases the RB, keep read, hit downhill.

[10/11] Frontside block MDM/ backside cut-off.


R [20/21] Lead Open toe step. Aiming Pt is 2 yd outside T. Read EMOL to 2nd Level

[10/11] Lead Open toe step. Aiming Pt is 2 yd outside T. Read EMOL to 2nd Level
F [20/21] If Boss, block support

Backside: Alert Out/Sting/Swoop call by BST.


Y

U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic 1. Reach man over Tag/Big/Base
Zone 2. Scoop=Tighten A.P.
TACKLE
1. Reach man over
PLAYSIDE Basic 2. Uncovered=wide Tag
Scoop/Tag/Zone It
GUARD Zone 3. Covered=Reach

Basic 1. Push to furthest LB in the box Scoop/Slip/Badger


CENTER Zone
2. Reach NG
3. Tight NG alert “Triple”
BACKSIDE Basic 1. Jab and Read NG or 3 Tech. Jab and Read/Grease slip
2. Climb to 2nd LB in box.
GUARD Zone 3. Grease slip with Center vs ODD
BACKSIDE Basic 1. Man over-Base/Sting Tag/Out/Sting/
2. Block C-gap threat Jab and Read
TACKLE Zone 3. Jab and Read vs Odd/Stack
QB 28/29 (“O”) Boss 41

QB receive snap attack apex of 3 yds out side and 1 yd behind end blocker. Plant off
QB outside foot, attack it downhill.

[10,11] Playside. Man over. Backside: Cut-off anything that crosses your path
R [20,21,31] Block high safety. By pass over hang
Block alley rules.
F
Playside: Zone rules with no stud.
Y Backside: C Gap rip thru.
Playside: Base reach man over.
U Backside: Cut-off
Frontside: MDM
Z Backside: Cut-off
Frontside: By pass over hang and block man on.
W Backside: Cut-off

X Frontside: Man on.


Backside: Cut-off
PLAYSIDE Basic 1. Reach man over Tag
Zone 2. Scoop=Tighten A.P.
TACKLE
1. Reach man over
PLAYSIDE Basic 2. Uncovered=wide Tag
Scoop/Tag/Bring it
GUARD Zone 3. Covered=Reach

Basic 1. Push to furthest LB in the box Scoop/Slip/Triple


CENTER Zone
2. Reach NG Bring it
3. Tight NG alert “Triple”
BACKSIDE Basic 1. Man over-Grease Cut-Off Triple/Swipe/Man
2. Cut !
GUARD Zone
BACKSIDE Basic 1. Man over-Grease Cut Off/levels Swipe/Triple/Levels
2. Block B-gap threat
TACKLE Zone 3. Cut !
8/9 – 18/19 Ted 42

Perimeter play w/ fold blocking.


Open to 4 to Rt/8 to Lt; extend ball to back; show pass after exchange.
QB Gun: Drop step backside foot; exchange, boot away

[11] frontside block MDM/ backside cut-off.


R
[11/12] Lead Open toe step. Aiming Pt is 2 yd outside T. Read EMOL to 2nd Level. Make
F 2nd puller’s block right
Frontside: base reach/man over. “Ted” call vs 5 tech.
Y Backside: Rip thru C-gap
Frontside: base reach/man over. “Ted” call vs 5 tech.
U Backside: Rip thru C-gap
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Pull & Block Force/# 3 - No Force look Inside Gat/Snatch
2. Run to Reach
TACKLE 3. 3 Tech Alert Gat
PLAYSIDE Basic Zone 1. Covered Reach # 1 Cog/Triple
GUARD 2. Uncovered pull for PSLB Gat/Snatch
3. “Gat” Pull for Force/# 3
Basic Zone 1. Pull & block the MLB/PSLB Cog/Triple
CENTER 2. Reach Tight NG – Alert “Triple” Slip
3. If LB Blocked Turn Inside
BACKSIDE Basic Zone 1. Man over-Grease Cut – Off Slip/Swipe
GUARD 2. Tight Shaded NG Alert “You” & cut NG Triple/Me
1. Man over-Grease Cut – Off/Levels
BACKSIDE Basic Zone 2. Block B-gap threat
Swipe/Triple
TACKLE 3. “You” call pull for BSLB
QB 18/19 – 28/29 Ted 43

Perimeter play w/ fold blocking.

Step back with near foot to handoff – slide – fake to back and work for width, reading
QB blocking scheme.

[11] Frontside: block MDM/ backside cut-off.


R
[11] Line up frontside, work through mesh on fake away.
F
Frontside: base reach/man over. “Ted” call vs 5 tech.
Y Backside: Rip thru C-gap
Frontside: base reach/man over. “Ted” call vs 5 tech.
U Backside: Rip thru C-gap
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Pull & Block Force/# 3 - No Force look Inside Gat/Snatch
2. Run to Reach
TACKLE 3. 3 Tech Alert Gat
PLAYSIDE Basic Zone 1. Covered Reach # 1 Cog/Triple
GUARD 2. Uncovered pull for PSLB Gat/Snatch
3. “Gat” Pull for Force/# 3
Basic Zone 1. Pull & block the MLB/PSLB Cog/Triple
CENTER 2. Reach Tight NG – Alert “Triple” Slip
3. If LB Blocked Turn Inside
BACKSIDE Basic Zone 1. Man over-Grease Cut – Off Slip/Swipe
GUARD 2. Tight Shaded NG Alert “You” & cut NG Triple/Me
1. Man over-Grease Cut – Off/Levels
BACKSIDE Basic Zone 2. Block B-gap threat
Swipe/Triple
TACKLE 3. “You” call pull for BSLB
28/29 Ted U Climb Wham Read 44

Perimeter play w/ fold blocking.

Step back with near foot to handoff, slide; Read 1st DL Backside of center; If Read chases
QB F, pull and hit downhill backside, if Read attacks you, hand off exchange, boot away.

[21] See rules for F.


R
[10/11] Lead Open toe step. Aiming Pt is 2 yd outside T. Read EMOL to 2nd Level. Make
F 2nd pullers block right
Sting to Front side LB with U.
Y
Line up in a Tight Wing set, Sting to Front side LB with Tight End.
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Pull & Block Force/# 3 - No Force look Inside Gat/Snatch
2. Run to Reach
TACKLE 3. 3 Tech Alert Gat
PLAYSIDE Basic Zone 1. Block down on 1 Tech “COG” Cog/Triple
GUARD 2. Uncovered pull for PSLB/Safety Gat/Snatch
3. “Gat” Pull for Force/# 3
Basic Zone 1. Pull & block the PSLB/Safety Cog/Badger
CENTER 2. Reach Tight NG
3. If LB Blocked Turn Inside
BACKSIDE Basic Zone 1. Jab and Read up to 2nd Lb in Box Jab and Read
GUARD
BACKSIDE Basic Zone 1. Work Man/Base on DE Man/Base
TACKLE
29/28 TED U CLIMB WHAM READ

28 Ted U Climb Wham Rd 28 Ted U Climb Wham Rd

W M S W M S

E T N E C E N T E C

Jab&Read Cog Jab&Read


Gat
Sting Sting

28 Ted U Climb Wham Rd 28 Ted U Climb Wham Rd

W M S W M

C R E N E S C
E N T E
Jab&Read Slip
Jab&Read Gat
Sting

28 Ted U Boss Climb Rd

M S

W E N T E C
Badger
Gat
Sting
28/29 Bob 45

2 Back stretch play to open side.


Open to 4 to Rt/8 to Lt; extend ball to back; exchange should take place when 4th step hits the ground;
QB show pass after exchange.
Gun: Drop step backside foot; exchange, boot away
[20/21/22] Lead Open toe step. Aiming Pt is 2 yd outside T. Read EMOL to 2nd Level
R
[20/21/22] 45 degree step; block frontside LB; read PST’s block for insertion angle.
F
Backside: C Gap rip thru
Y
Off LOS  same rules as F
U
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Lead 1. Reach man on Tag
2. “Slash” = Tighten A.P.
TACKLE
PLAYSIDE Basic Lead 1. Reach man over Tag/Slash/Bring it
GUARD 2. “Triple” = Tag area
3. “Slip” = Tighten A.P.
Basic Lead 1. Reach to MLB/BSLB Slash/Slip/Triple
CENTER 2. Tight NG; P.S. alert “Triple” Bring it
3. Possible “slip” vs heavy set NG B.S.
BACKSIDE Basic Lead 1. Man over – Grease cut-off Slip/Swipe/Triple
2. Cut
GUARD
1. Man over – Grease cut-off/levels
BACKSIDE Basic Lead
2. Block B-gap threat
Swipe/Triple
TACKLE 3. Cut
8/9 – 28/29 Gat Boss 46

Stretch play with pulling


lineman

QB open to 4/7 o’clock – make exchange; setup for pass after exchange.
QB
Lead Open toe step. Aiming Pt is 2 yd outside T. Read EMOL to 2nd Level. Read puller’s
R blocks

Block 1st defender in alley.


F
Frontside: Block D-End – Possible Ted call; Base call with tight 5&9 technique.
Y Backside: Cut-off
Frontside: Block alley defender.
U Backside: Cut-off
Frontside: Block outside third.
Z Backside: Cut-off
Frontside: Block man over – Leave overhang for Boss rules.
W Backside: Cut-off

X Frontside: Block outside third.


Backside: Cut-off
PLAYSIDE Pull for PSLB, vs. 3 tech., alert Gat. Ted, Gat
Vs. Tight 5&9 be alert for “Base” call by TE.
TACKLE
PLAYSIDE Block man to BSLB, vs. “Gat” call, pull for PSLB.
Triple, pull for BSLB.
GUARD
Block man on to BSLB, vs. a 1 tech PS alert “Slash”, possible “Cog” vs. a 3 tech PS, grease
CENTER “Slip”. Tight shaded NG PS alert Triple.

BACKSIDE Cut-off
GUARD
BACKSIDE Cut-off any B gap threat, no B gap threat work levels.
TACKLE
QB 28/29 Gat Boss 47

QB Stretch play with pulling


lineman
Get width quickly so you don’t get pinned by C gap defender. Read pulling lineman’s
QB block and accelerate downfield.

[21/22] (Double Boss): Block most dangerous alley defender.


R [11] Block support, RB has most dangerous alley defender.

[11/12] Block most dangerous alley defender.


F
Frontside: Block defensive end, possible Ted block, vs. tight 9 make a Base call
Y Backside: Cut-off
Frontside: Block alley defender.
U Backside: Cut-off
Playside: Block outside third.
Z Backside: Cut-off
Playside: Block man over – Leave overhang for Boss rules.
W Backside: Cut-off

X Playside: Block outside third.


Backside: Cut-off
PLAYSIDE Pull for PSLB, vs. 3 tech., alert Gat. Ted, Gat
Vs. Tight 5&9 be alert for “Base” call by TE.
TACKLE
PLAYSIDE Block man to BSLB, vs. “Gat” call, pull for PSLB.
Triple, pull for BSLB.
GUARD
Block man on to BSLB, vs. a 1 tech PS alert “Slash”, possible “Cog” vs. a 3 tech PS, grease
CENTER “Slip”. Tight shaded NG PS alert Triple.

BACKSIDE Cut-off
GUARD
BACKSIDE Cut-off any B gap threat, no B gap threat work levels.
TACKLE
8/9 – 18/19 Flip 48

Misdirection flip play.


Reverse out; fake F 2-3; flip ball opposite fake.
QB *19/18 Flip: (Gun) Fake Zone mesh away, then work to call side and flip to RB.

[20/21/22] Slight hesitation; flat step away; work for width & speed; secure catch.
R [10/11] Frontside: MDM Backside: Cut-off

[20/21/22] Fake F 2-3 *19/18 Flip: (Gun) Fake Zone 1 Step away, then work for width.
F [10/11/12] Slight hesitation; flat step away; work for width & speed; secure catch.
Frontside: Execute zone blocking
Y Backside: Execute zone blocking
If on line: See Y rules
U If off line: Fake Belly; unless frontside then execute zone blocking away from flip
Frontside: MDM
Z Backside: Cut-off
Frontside: MDM
W Backside: Cut-off

X Frontside: MDM
Backside: Cut-off
PLAYSIDE Basic Zone 1. Man Over – Coverlock Tag/Sting/Oscar/Stud
2. Key Onside Defender
TACKLE 3. SCOOP – Tighten A.P.
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
Basic Zone 1. Man Over – Coverlock Badger/Scoop
CENTER 2. Key Onside Down Defender Slip/Triple
3. Possible “Bump” vs Heavyset Nose Backside Bring It
BACKSIDE Basic Zone 1. Man Over – Cut - Off Swap/Slip
2. “Swap” vs. 3 tech
GUARD
1. Man Over – Seal BSLB
BACKSIDE Basic Zone 2. “Swap vs 3 tech. Swap/Triple/Man
TACKLE 3. Man on man outside = Jab & Read the 5 tech
8/9 – 18/19 Rocket 49

Speed sweep to designated personnel


(letter designates ball carrier)
Open to ball carrier; after exchange execute play fake **timing is critical
QB Gun: Heels at 5 yds

[20/21/22] Execute tagged play fake


R [10/11] frontside block MDM/ backside cut-off.
**if designated could be ball carrier; hit w/ speed; slight depth after exchange; read EMOL block; could go inside of outside

[20/21/22] Could have block tag  alley rules apply


F [10/11/12] execute tagged fake.

Frontside: Zone rules. No Stud (Base reach)


Y Backside: C Gap rip thru
On line: See Y rules
U Off line: Alley rules
Frontside: MDM

Z Backside: Cut-off
**if designated could be ball carrier; hit w/ speed; slight depth after exchange; read EMOL block; could go inside of outside

Frontside: MDM

W Backside: Cut-off
**if designated could be ball carrier; hit w/ speed; slight depth after exchange; read EMOL block; could go inside of outside

Frontside: MDM
X Backside: Cut-off
**if designated could be ball carrier; hit w/ speed; slight depth after exchange; read EMOL block; could go inside of outside

PLAYSIDE Basic 1. Reach man over Tag/Sting/Bring It


2. Uncovered=wide sting
TACKLE Zone 3. Covered=reach
1. Reach man over
PLAYSIDE Basic 2. Uncovered=wide Tag Slash/Scoop/
GUARD Zone 3. Covered=Reach Tag/Bring It
4. Sting call = Alert Slash

Basic 1. Man over-reach NG Slash/Scoop/Slip


CENTER Zone
2. Tight Nose = Alert Triple Triple/Bring It
3. Sting call = Alert Slash or Scoop
BACKSIDE Basic 1. Man over-Grease Cut-Off Slip/Slash/Man
2. Cut ! Swipe/Triple
GUARD Zone
BACKSIDE Basic 1. Man over-Grease Cut Off/levels Man/Swipe/Triple
2. Block B-gap threat Levels
TACKLE Zone 3. Cut !
18/19 – 28/29 Jet (Boss) (Rocket Motion) 50

Speed sweep with line blocking zone away. (Diagramed with “Boss” call. Without “Boss”
call back fakes away.
Time up motion so receiver can hit with speed. After exchange make fake to F unless
QB (“Boss” call). If “Boss” fake zone after fake.

Frontside: Block MDM.


R Backside: Cutoff. If tagged as ball carrier- run like a rocket.

Fake zone away from jet sweep.


F “Boss” call. Bluff technique on DE. DE steps up. Load block DE.
Frontside: Outside zone rules
Y Backside: Cutoff
Frontside: Outside zone rules
U Backside: Cutoff
Frontside: MDM
Z Backside: Cut-off. If tagged as ball carrier, run like rocket.
Frontside: MDM
W Backside: Cut-off. “Boss” call by pass over hang. If tagged as ball carrier, run like rocket.

X Frontside: Outside zone rules.


Backside: Cut-off. If tagged as ball carrier run like rocket.
PLAYSIDE Basic Zone 1. Man Over – Coverlock Tag/Sting/Oscar/Stud
2. Key Onside Defender
TACKLE 3. SCOOP – Tighten A.P.
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
Basic Zone 1. Man Over – Coverlock Badger/Scoop
CENTER 2. Key Onside Down Defender Slip/Triple
3. Possible “Bump” vs Heavyset Nose Backside Bring It
BACKSIDE Basic Zone 1. Man Over – Cut - Off Swap/Slip
2. “Swap” vs. 3 tech
GUARD
1. Man Over – Seal BSLB
BACKSIDE Basic Zone 2. “Swap vs 3 tech. Swap/Triple/Man
TACKLE 3. Man on man outside = Jab & Read the 5 tech
22/23 Reverse 51

Reverse
from
Zone action.
2 back or 1 back reverse off zone action
Fake zone play; hand ball off to designated WR; exchange should happen quickly after
QB fake at 7 yds depth; after exchange set up for pass.

[20/21/22] Fake zone play to call side


R [10/11] Frontside: MDM Backside: Cut-off
**If designated ball carrier; work flat; then deepen to 7 yds; take exchange quickly after zone fake

[20/21/22] Slice 1st defender backside; if defender squeezes  by pass to alley rules
F [10/11/12] Fake zone play to call side
To Reverse: C Gap seal.
Y Away from Reverse: Execute zone blocking
If on line: See Y rules
U If off line: Slice 1st defender backside; if defender squeezes  by pass to alley rules
Frontside: MDM
Backside: Cut-off
Z **If designated ball carrier; work flat; then deepen to 7 yds; take exchange quickly after zone fake
Frontside: MDM
Backside: Cut-off
W **If designated ball carrier; work flat; then deepen to 7 yds; take exchange quickly after zone fake
Frontside: MDM
X Backside: Cut-off
**If designated ball carrier; work flat; then deepen to 7 yds; take exchange quickly after zone fake

PLAYSIDE Basic Zone 1. Man Over – Coverlock Tag/Sting/Oscar/Stud


2. Key Onside Defender
TACKLE 3. SCOOP – Tighten A.P.
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
Basic Zone 1. Man Over – Coverlock Badger/Scoop
CENTER 2. Key Onside Down Defender Slip/Triple
3. Possible “Bump” vs Heavyset Nose Backside Bring It
BACKSIDE Basic Zone 1. Man Over – Cut - Off Swap/Slip
2. “Swap” vs. 3 tech
GUARD
1. Man Over – Seal BSLB
BACKSIDE Basic Zone 2. “Swap” vs. 3 tech. Swap/Triple/Man
TACKLE
22 Double Reverse (Fake 23) 52
FS SS
C C
2 back double reverse off zone action; W M
w/ backs entering opposite call
E T N E S

X -7- Y
Swipe Q Tag W
F Badger

R
F

Fake 23; execute exchange to X; belly back to lead into alley for 1st defender to show.
QB
[20/21] Fake 23 and block alley rules.
R
[20/21] Line up in weak set tight to line, block B/S DE, let see first reverse, then pin for
F second reverse.
Block 22 rules
Y **Slow levels
N/A
U
N/A
Z
Reduce split slightly; work back with depth; catch pitch from X; accelerate up field after
W catch
Reduce split to 7 yds from Tackle; QB will hand you reverse quickly after fake; run
X reverse; give soft under hand toss to W

PLAYSIDE Basic Zone 1. Man Over – Coverlock Tag/Sting/Oscar/Stud


2. Key Onside Defender
TACKLE 3. SCOOP – Tighten A.P.
PLAYSIDE Basic Zone 1. Man Over– Coverlock Scoop/Tag
2. Key Onside Down Defender
GUARD 3. Possible “Bump” vs Gap Nose Playside
Basic Zone 1. Man Over – Coverlock Badger/Scoop
CENTER 2. Key Onside Down Defender Slip/Triple
3. Possible “Bump” vs Heavyset Nose Backside Bring It
BACKSIDE Basic Zone 1. Man Over – Cut - Off Swipe/Slip
2. “Swipe” vs. 3 tech
GUARD
1. Man Over – Seal BSLB
BACKSIDE Basic Zone 2. “Swipe vs. 3 tech. Swipe/Triple/Man
TACKLE
22 DOUBLE REVERSE
SPLIT WEAK (EVEN) SPLIT WEAK SWAP (EVEN)

W M W M S

E T N E S E T N E

Swipe Scoop Swipe Scoop Stud

4 – 3 OVER ( MIDDLE) 4 – 3 STRONG SAM ( EVEN )

W M S W M

E N T E E N T E S

Scoop Sting Scoop Oscar

3 – 4 ( ODD ) BEAR ( BEAR )

W M M S

R E N E S W E N T $ E
Slip Tag
Swipe Badger Oscar

3 – 4 STACK ( STACK )

W M S
$
E N E
Slip Tag
DROP BACK PROTECTIONS

50 1

55 2

61-60 3

63-62 4

65-64 5

69-68 6

67-66 7

SCAT 69-68 8

70 9

75 10

73-72 11

77-76/79-78 12
50 1

5 man quick 3 step protection.

Stab – grab & throw. Possible: Luke/Roger


QB
3 Man Side Execute scheme called.
OR

3 Man Side Execute scheme called.


IR
3 Man Side Execute scheme called.
MR
2 Man Side Execute scheme called.
IR
2 Man Side Execute scheme called.
OR

PLAYSIDE Basic 1.
2.
Block inside 5
Roger/Luke to – Find and slide to designated LB Fan
TACKLE 3.
4.
Solid = Find big dual threat
Molly = Sort

PLAYSIDE Basic 1.
2.
Block inside 5
Roger/Luke to – Find & slide to designated LB Molly
GUARD 3. Alert “Molly” vs. Odd (sort)

Basic 1. Block inside 5


CENTER 2. Roger/Luke to – Find & slide to designated LB Solid/Outside/Fan/
3. Vs odd = “Molly” vs. Middle Alert “Solid”
Molly
BACKSIDE Basic 1.
2.
Block inside 5
Roger/Luke away Alert “Big Dual” Big Dual/Molly
GUARD 3. Alert “Molly” vs. odd (sort)

BACKSIDE Basic 1.
2.
Block inside 5
Roger/Luke away Alert “Big Dual” Big Dual
TACKLE 3.
4.
Solid = Find big dual threat
Molly = Sort
55 2

5 man dropback protection.

Execute scheme called. Possible Luke/Roger.


QB
3 Man Side Execute scheme called.
OR

3 Man Side Execute scheme called.


IR
3 Man Side Execute scheme called.
Middle Rec
2 Man Side Execute scheme called.
IR
2 Man Side Execute scheme called.
OR

PLAYSIDE Basic 1.
2.
Block inside 5
Roger/Luke to – Find and slide to designated LB Fan
TACKLE 3.
4.
Solid = Find big dual threat
Molly = Sort

PLAYSIDE Basic 1.
2.
Block inside 5
Roger/Luke to – Find & slide to designated LB Molly
GUARD 3. Alert “Molly” vs. Odd (sort)

Basic 1. Block inside 5


CENTER 2. Roger/Luke to – Find & slide to designated LB Solid/Outside/Fan/
3. Vs odd = “Molly” vs. Middle Alert “Solid”
Molly
BACKSIDE Basic 1.
2.
Block inside 5
Roger/Luke away Alert “Big Dual” Big Dual/Molly
GUARD 3. Alert “Molly” vs. odd (sort)

BACKSIDE Basic 1.
2.
Block inside 5
Roger/Luke away Alert “Big Dual” Big Dual
TACKLE 3.
4.
Solid = Find big dual threat
Molly = Sort
61-60 3

Quick game – Free release back.

Under center : quick 3 step drop.


QB From “Gun” : stab – grab & throw timed up routes. 3 buzz all others.

Execute scheme called.


R
Free release. Be alert for ball in blitz situations.
F
Execute scheme called.
Y
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Insert Slide 1. Cut DE #2/Big Dual


Big Dual/Five/
Luke/Roger 2. Odd call = Molly
TACKLE 3. Bear/Cub = Five hand signal Molly
PLAYSIDE Insert Slide 1.
2.
Cut Man on/Inside
Flop Call = Block MLB Big Dual/Molly/
Luke/Roger
GUARD 3.
4.
Odd Call = Molly
Possible heavy alert vs. A-Gap threat
Heavy
Insert Slide 1. Block Backer to “A” Gap
CENTER 2. Flop Call = Block MLB Outside/Molly
Luke/Roger 3. Bear/Cub = Alert Five
4. Vs. odd alert Molly

BACKSIDE Insert Slide 1. Block Backer to “B” Gap


Big/Molly
Luke/Roger 2. Odd Call = Molly
GUARD 3. Be Alert for “Sort”/”Sift” Calls
BACKSIDE Insert Slide 1.
2.
Block C-Gap Extended – Key Thru Backer
Alert “Sort” vs. Even Front w/ C-Gap Threat Big/Sort/Fan
Luke/Roger
TACKLE 3.
4.
Odd Call = Molly
Flop = Big Dual
Five
63-62 4

6 man protection
Quick game – back protects.
Under center : quick 3 step drop.
QB From “Gun” : stab – grab & throw timed up routes. 3 buzz all others.

Execute scheme called.


R
Firm Scan Protection. Be aware of QB Depth.
F
Execute scheme called.
Y
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Insert Slide 1. Cut DE #2


Five/Molly/KC
Luke/Roger 2. Odd call = Molly
TACKLE 3. Bear/Cub = five hand signal
PLAYSIDE Insert Slide 1.
2.
Cut Man on/Inside
Flop/Base Call = Block MLB Molly/Heavy
Luke/Roger
GUARD 3.
4.
Odd call = Molly
Possible heavy alert vs. C-Gap threat

Insert Slide 1. Block Backer to “A” Gap


CENTER 2. Flop Call = Block MLB Outside/Molly
Luke/Roger 3. Bear/Cub = Alert Five
4. Vs. odd Alert - Molly

BACKSIDE Insert Slide 1. Block Backer to “B” Gap


Big/Molly
Luke/Roger 2. Odd Call = Molly
GUARD 3. Be Alert for “Sort”/”Sift” Calls
BACKSIDE Insert Slide 1.
2.
Block C-Gap Extended – Key Thru Backer
Alert “Sort” vs. Even Front w/ C-Gap Threat Big/Sort/Fan
Luke/Roger
TACKLE 3.
4.
Odd call = Molly
Bear/Cub = Five hand signal
Five/Molly
65-64 5

6 man drop back scan protection.

Appropriate Drop Per Scheme. **Possible Flop or Base Call.


QB
Execute scheme called.
R
Scan Protection Rules. Then Release to Route.
F
Execute scheme called.
Y
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Insert Slide 1. Block DE #2


Five/K.C./Molly
Luke/Roger 2. Odd call = Molly
TACKLE 3. Bear/Cub = Five hand signal
PLAYSIDE Insert Slide 1.
2.
Block Man On/Inside
Flop Call = Block MLB Molly/Heavy
Luke/Roger
GUARD 3.
4.
Odd call = Molly
Possible Heavy alert vs. A-Gap threat

Insert Slide 1. Block Backer to “A” Gap


CENTER 2. Flop call = Block MLB Outside/Molly
Luke/Roger 3. Bear/Cub = Alert five
4. Vs. odd alert- Molly

BACKSIDE Insert Slide 1. Block Backer to “B” Gap


Big/Molly
Luke/Roger 2. Odd Call = Molly
GUARD 3. Be Alert for “Sort”/”Sift” Calls
BACKSIDE Insert Slide 1.
2.
Block C-Gap Extended – Key Thru Backer
Alert “Sort” vs. Even Front w/ C-Gap Threat Big/Sort/Fan
Luke/Roger
TACKLE 3.
4.
Odd call = Molly
Bear/Cub = Five hand signal
Five/Molly
69-68 6

6 man drop back protection.

Appropriate Drop Per Scheme. **Possible Flop, Base or Scan Call.


QB
Execute scheme called.
R
Playside Protection Rules – No Scan unless QB Gives You Scan Call.
F Flop Call Alerts Scan.
Execute scheme called.
Y
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Insert Slide 1. Block DE #2


Five/K.C./Molly
Luke/Roger 2. Odd call = Molly
TACKLE 3. Bear/Cub = Five hand signal
PLAYSIDE Insert Slide 1.
2.
Block Man On/Inside
Flop Call = Block MLB Molly/Heavy
Luke/Roger
GUARD 3.
4.
Odd call = Molly
Possible Heavy alert vs. A-Gap threat

Insert Slide 1. Block Backer to “A” Gap


Outside/Molly
CENTER Luke/Roger
2.
3.
Flop call = Block MLB
Bear/Cub = Alert five
4. Vs. odd alert- Molly

BACKSIDE Insert Slide 1. Block Backer to “B” Gap


Big/Molly
Luke/Roger 2. Odd Call = Molly
GUARD 3. Be Alert for “Sort”/”Sift” Calls
BACKSIDE Insert Slide 1.
2.
Block C-Gap Extended – Key Thru Backer
Alert “Sort” vs. Even Front w/ C-Gap Threat Big/Sort/Fan
Luke/Roger
TACKLE 3.
4.
Odd call = Molly
Bear/Cub = Five hand signal
Five/Molly
67-66 7

7 man drop back scan protection.

Appropriate Drop Per Scheme.


QB
Execute scheme called.
R
Inside LB to scan – check down – scheme called
F
#4 – schemed called. (1st rusher o/s of DE)
Y
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Insert Slide 1. Block DE #2


Five
Luke/Roger 2. Odd /Stack = Roger/Luke
TACKLE 3. Bear/Cub = Five hand signal
PLAYSIDE Insert Slide 1. Block Man On/Inside
Heavy
Luke/Roger 2. Odd/Stack = Roger/Luke
GUARD 3. Possible Heavy alert vs. A-Gap threat
Insert Slide 1. Block Backer to “A” Gap
CENTER 2. Bear/Cub = Alert five Outside
Luke/Roger
3. Odd/Stack = Roger/Luke

BACKSIDE Insert Slide 1. Block Backer to “B” Gap


Big
Luke/Roger 2. Odd/Stack = Roger/Luke
GUARD 3. Be Alert for “Sort” Calls
BACKSIDE Insert Slide 1.
2.
Block C-Gap Extended – Key Thru Backer
Alert “Sort” vs. Even Front w/ C-Gap Threat Big/Sort/Fan
Luke/Roger
TACKLE 3.
4.
Odd/Stack = Alert sort vs. big plus 1
Bear/Cub = Five hand signal
Five
Scat 69-68 8

Drop back protection – Free release back.

Appropriate Drop Per Scheme. **Possible Flop, Base or Scan Call.


QB
Execute scheme called.
R
Free Release for F.
F
Execute scheme called.
Y
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Insert Slide 1. Block DE #2


Big Dual/Five/
Luke/Roger 2. Odd call = Molly
TACKLE 3. Bear/Cub = Five hand signal Molly
PLAYSIDE Insert Slide 1.
2.
Block man on/inside
Flop Call = Block MLB Big Dual/Molly/
Luke/Roger
GUARD 3.
4.
Odd Call = Molly
Possible heavy alert vs. A-Gap threat
Heavy
Insert Slide 1. Block Backer to “A” Gap
Outside/Molly
CENTER Luke/Roger
2.
3.
Flop Call = Block MLB
Bear/Cub = Alert Five
4. Vs. odd alert Molly

BACKSIDE Insert Slide 1. Block Backer to “B” Gap


Big/Molly
Luke/Roger 2. Odd Call = Molly
GUARD 3. Be Alert for “Sort”Calls
BACKSIDE Insert Slide 1.
2.
Block C-Gap Extended – Key Thru Backer
Alert “Sort” vs. Even Front w/ C-Gap Threat Big/Sort/Fan
Luke/Roger
TACKLE 3.
4.
Odd Call = Molly
Flop = Big Dual
Five
70 9

Quick game – 7 man


protection.
3 Step Drop From Under Center. From “Gun” – Stab – Grab & Throw.
QB QB identifies Mike LB pre-snap for Offensive Line to work to.

Let QB identify Mike LB. Protection – Have 1st threat to your side of Mike LB and out at
R 2nd level. Stay in and find work if no threat comes.

Let QB identify Mike LB. Protection – Have 1st threat to your side of Mike LB and out at
F 2nd level. Stay in and find work if no threat comes.
Execute scheme called.
Y
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Basic 1. Block 4 DL and designated Mike.


Big/Solid/Molly
2. Luke/Roger to Mike.
TACKLE 3. Molly vs. Odd
PLAYSIDE Basic 1. Block 4 DL and designated Mike.
Big/Solid/Molly
2. Luke/Roger to Mike.
GUARD 3. Molly vs. Odd
Basic 1. Block 4 DL and designated Mike.
CENTER 2. Luke/Roger to Mike.
Solid/Molly
3. Molly vs. Odd
BACKSIDE Basic 1. Block 4 DL and designated Mike.
Big/Solid/Molly
2. Luke/Roger to Mike.
GUARD 3. Molly vs. Odd
BACKSIDE Basic 1. Block 4 DL and designated Mike.
Big/Solid/Molly
2. Luke/Roger to Mike.
TACKLE 3. Molly vs. Odd
75 10

7 man drop back protection.

Appropriate Drop Per Scheme.


QB QB identifies Mike LB pre-snap for Offensive Line to work to.

Let QB identify Mike LB. Protection – Have 1st threat to your side of Mike LB and out at
R 2nd level. Execute scheme route if no threat comes.

Let QB identify Mike LB. Protection – Have 1st threat to your side of Mike LB and out at
F 2nd level. Execute scheme route if no threat comes.
Execute scheme called.
Y
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Basic 1. Block 4 DL and designated Mike.


Big/Solid/Molly
2. Luke/Roger to Mike.
TACKLE 3. Molly vs. Odd
PLAYSIDE Basic 1. Block 4 DL and designated Mike.
Big/Solid/Molly
2. Luke/Roger to Mike.
GUARD 3. Molly vs. Odd
Basic 1. Block 4 DL and designated Mike.
CENTER 2. Luke/Roger to Mike.
Solid/Molly
3. Molly vs. Odd
BACKSIDE Basic 1. Block 4 DL and designated Mike.
Big/Solid/Molly
2. Luke/Roger to Mike.
GUARD 3. Molly vs. Odd
BACKSIDE Basic 1. Block 4 DL and designated Mike.
Big/Solid/Molly
2. Luke/Roger to Mike.
TACKLE 3. Molly vs. Odd
73-72 11

Quick game – 7 man protection.

Quick 3 Step Drop From Under Center. From “Gun” – Stab – Grab & Throw.
QB ** Possible “Flip” Call.

Execute scheme called.


R
LB to open side to #4. Molly read vs. Odd.
F
Block man on unless tackle gives you “out” call – block #4 – flip call puts TE on man over.
Y Do not release into route.
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Basic Lead 1. Cut Man On/Outside - Cut


Big/Solid/Molly
Luke/Roger 2. Alert “Molly” vs. Odd
TACKLE 3. Alert “Solid” vs. Odd if no C-Gap Threat
PLAYSIDE Basic Lead 1.
2.
Block Man Over/Outside - Cut
Alert “Molly” vs. Odd Big/Solid/Molly
Luke/Roger
GUARD 3.
4.
Be Alert for Solid Call
Flip Call = Block MLB

Basic Lead 1. I.D. Middle to BSLB


CENTER Solid/Molly
Luke/Roger 2. Flip Call = Block MLB
3. Alert Molly vs. Odd
BACKSIDE Basic Lead 1. Block Man Over- Cut
Big Dual/Solid
Luke/Roger 2. Flip/Middle Call = Alert “Big Dual”
GUARD 3. Know Your I.D. Molly
BACKSIDE Basic Lead 1.
2.
Block Man Over - Cut
Flip/Middle Call = Alert “Big Dual” Big Dual/Me/Molly
Luke/Roger
TACKLE 3. Luke/Roger to you = Alert “Me” Call to TE
77-76/79-78 12

7 man drop back


protection.

Appropriate Drop.
QB ** Possible “Flip” Call.

Execute scheme called.


R
LB to Open Side to #4. Vs. odd molly read.
F
Block man on – “out” call from tackle block outside (late release w/ me call) flip call
Y block man on.
Execute scheme called.
U
Execute scheme called.
Z
Execute scheme called.
W
X Execute scheme called.

PLAYSIDE Basic Lead 1. Block Man on/Outside


Big/Solid/Molly
Luke/Roger 2. Alert “Molly” vs. Odd
TACKLE 3. Alert “Solid” vs. Odd if no C-Gap Threat
PLAYSIDE Basic Lead 1.
2.
Block Man Over/Outside
Alert “Molly” vs. Odd Big/Solid/Molly
Luke/Roger
GUARD 3.
4.
Be Alert for Solid Call
Flip Call = Block MLB

Basic Lead 1. I.D. Middle to BSLB


CENTER Solid/Molly
Luke/Roger 2. Flip Call = Block MLB
3. Alert molly vs. odd
BACKSIDE Basic Lead 1. Block Man Over- Cut
Big Dual/Solid
Luke/Roger 2. Flip/Middle Call = Alert “Big Dual”
GUARD 3. Know Your I.D. Molly
BACKSIDE Basic Lead 1.
2.
Block Man Over - Cut
Flip/Middle Call = Alert “Big Dual” Big Dual/Me/Molly
Luke/Roger
TACKLE 3. Luke/Roger to you = Alert “Me” Call to TE
UPDATED JULY 17, 2016

PASS SCHEMES
TABLE OF CONTENTS

STOPS, SITS, SHORTS, OUTS 1-2

SLANTS, ARROWS 3

HOOK 4

FADES/GO/FIRES/Q OUT 5

MAN BEATERS 6

GET OPENS 7-8

75/77-6 OUTS 9

SPOTS 10-12

PULLS 13-14

STICK 15-16

OPTION 17-18

LEFTY/RIGHTY 19

SMASH 20-21

STAIRS 22

STEPS 23

HOOK & CROSS (HAC) 24

FLAT (LOOP OUT) 25-27

LOOP IN 28

FOLLOWS 29

WRAPS (AND WHEEL) 30

EVERYBODY GO 31-32

EVERYBODY GO (NO BACK SCHEMES) 33

G ANGLE/ANGLE OUT 34

CURL 35
UPDATED JULY 17, 2016

SQUIRREL IN 36-37

MIDDLE 38

OUT & IN (CROSS) 39

UNDER & IN 40-42

RETURNS 44

TWO UNDER (MESH) 45-47

OVER 48

FORKS 49

SQUARE OUTS 50

DOUBLE POSTS 51-52

STAR 53

RATS 54

TAMPA 55

DBL CLOUD BEATERS 56


63-2 (73-2) (70) STOPS/SITS/SHORTS/OUTS 1
Common Elements:
Playside: 5 step/7 yd. stop (will convert vs. Cov. 2) Backside: Outside Receiver – Mirrors playside
Inside: 5 step/7 yd. stop unless the playside is tagged then slant @
Middle: Work inside the playside LB and split the 3 steps.
difference between the two LB’s at 8 yd. Inside: Mirror playside unless the playside is
depth. tagged then slant @ 3 steps.
*Sit – 7 Step/10 yd. Short – 3 Step/5 yd.

FS FS
(5 Steps) (5 Steps) (5 Steps) (5 Steps) (5 Steps) (5 Steps)
C C C C
M W SS SS M
S E N T E E TW N E S

RHINO LION UNDER


72 STOP UNDER COV. 3 73 GAP OUT WLB TOUGH MF

(3 Steps)
FS (5 Steps) (5 Steps) FS
C (3 Steps) C
C C (3 Steps)
SS (3 Steps)
M W SS M
S E N T E E TW N E S

(F can move up)


RHINO LION (Can Squeeze)
62 X STOP UNDER COV. 3 73 SHORT QB UNDER MF

(All Stops 5 Steps) FS (5 Steps) FS


(5 Steps)
(3 Steps)
C C C
SS C
N M W SS W M S
E N T E E N T E

TWINS LION
62 STOP 42 COV. 3 63 X STOP-SLANT 43-7 COV. 3

FS (Stops 5 Steps) (5 Steps) (5 Steps)


FS
(3 Steps) (3 Steps) (5)
SS
C C C
N SS C N
M W W M
E N T E E N E S

MAN

TWINS LEE
62 X STOP 42 COV. 3 73 STOP 50 MF
63-2 (73-2) (70) STOPS/SITS/SHORTS/OUTS 2

(5 Steps) (18-22)
SS FS(5 Steps) SS FS
(5 Steps) C
(12) (5 Steps)
C C
S M W
W M S C
E T N E E N T E

(OL stay up)

RHINO LION
72 STOP & GO 42 COV. 4 73 STOP 42 COV. 4

(Maintain Box – Fade)

FS (5 Steps) (5 Steps) FS
(5 Steps) (8/6Steps)

C SS
C
C SS S M W W M S
C
E T N E E N T E

FLIP By QB
TRIPS L
72 OUT 43 MFT (Soft to X) LOT 73 STOP 42 COV. 4

(Maintain Box – Fade) (5 Steps) FS


(8/6Steps)
(5 Steps) FS
(5 Steps) (6-8)
C C
C
S M W C W M SS S
SS
E T N E E N T E

QB
LOU SPLIT TRIPS RIGHT
70 STOP QB 43 MF 63 SPACE 42 COV. 3

(7 Steps) FS (7 Steps)

C
S M W SS
E N T E

RHINO
SCAT 68 SIT UNDER COV. 3
63-2 (73-2) (70) SLANTS/ARROWS 3
Common Elements: Backside: Outside Receiver – Mirror playside
Playside: Outside Receiver 3 step slant Inside: Bubble; If All Slant or if the playside is tagged; 3 step
Inside: Bubble; If All Slant called: 3 slant.
step slant.
Middle: Hot Under
*Arrow – 5 step slant

(3 Steps)
(3 Steps) FS (3 Steps) (3 Steps)
FS (3 Steps)

C C C
C
S M W SS SS W M S
E T N E E N T E

RHINO LION QB
72 QUICK SLANT 43 COV. 3 63 X SLANT 43-7 COV. 3
(Take Lid Off) (3 Steps)
FS FS (3 Steps)
(3 Steps)
SS (Man – run under) C C
C C
S M W SS W M S
E T N E E N T E

REX LION FLEX QB


72 SLANT 42 COV. 3 63 SLANT 42 COV. 3

(3 Steps) (3 Steps) (3 Steps) (3 Steps)


FS (3 Steps) FS
C
C C C
M SS M S
S W SS W
E T N E E N T E

RHINO LION
62 ALL SLANT 43-7 COV. 3 73 SLANT & GO 43-7 COV. 3

(5 Steps) (5 Steps)
FS
C
C
M SS
S W
E T N E

RHINO
62 ARROW 43 COV. 3
60-61 HOOK 4
Common Elements: Backside: Single WR- Out
Playside: Outside Receiver Conversion Go Two WR- Flat
Inside: Outside Hook
Middle: Hook OTB
**Tagged WR/TE Runs Hook Over The Ball

FS FS
SS
SS
C

W M C W M S C
S
C
E T N E E T N E

QB
TRIPS RT TRIPS RT TITE QB
42 COV. 4
60 Y HOOK 60 U HOOK 42 COV. 4

FS SS FS
C SS
C

W M C W M S C
S
E T N E E T N E

QB
RIN QB RHINO TITE
60 W HOOK 42 COV. 4
42 COV. 4 WIDE OPEN 60 Y HOOK
FADES/GO/FIRES/Q OUT 5

(1 HIGH)
SS SS

C FS (2 HIGH) C
FS W M C W M
C S
E T N E S E T N E

(2)
(1)
QB QB
RHINO RHINO
62 FIRE 42 OVR COV. 1 62 FADE 42 OVR COV. 1

SS FS
MIDDLE OPEN
(12)
(14-16) (14-16)

C C
S M W SS
C FS W M C
S E T N E
E T N E

QB QB
RHINO RON SPLIT
76 W Q OUT 42 OVR COV. 1 75 CHOKE & GO 43-7 COV. 3

(1 HIGH)
SS

C FS (2 HIGH) C
W M
S
E T N E

QB

RHINO
76 GO 42 OVR COV. 1
MAN BEATERS 6

SS SS

FS W M S
C S C C FS W M
C
E T N E E T N E

(1) (1)
(2) (2)
QB QB
RHINO RHINO
62 PAT 42 OVR COV. 1 62 POUT 42 OVR COV. 1

FS SS

W M SS FS W M
C S C C S
E T N E E T N E

(1) (2)
(2) (1)
QB QB
TRIPS RT RHINO
63 PUTT 42 OVR COV. 1 62 WRANGLE
GET OPEN SCHEMES 7
Common Elements:
73-72 Backside: Outside Receiver has Fade Stop @ 1
Called receiver has Get Open Route (Post @ 8, Flag @ 8, Inside: pass protection unless Twins then run flat.
Fade)
Playside: Outside receiver has Read Stop
Inside: Has get open unless middle receiver called on Get
Open then under.
Middle: Has Hot Under, or Get Open if called.

(7) (10) (10) (7)


FS (8) SS SS FS
C C
C C
(4-5) M S S M (4-5)
W N E E W
E T T N E

FLIP BY QB FLIP BY QB
W/X/R
X/W/R
LION RHINO
73 W GET OPEN 42 WILL FIRE 0 72 W GET OPEN 42 WILL FIRE 0

Take Lid Off


FS
(7) (7)
(8) (4-5) (8)
(4-5) FS SS (4-5)
C SS C
C S M W C
M S
W E N N E
T E E T

FLIP BY QB
W/X/R
W/X/R
LEE REX
73 W GET OPEN 42 WILL FIRE 0 72 W GET OPEN 43 MAN FREE

(7) (8) (7) (10)


(4-5) FS (4-5) SS (4-5) FS (8) SS (6)
C C C
M S M C
S
W E N W N
T E E T E

X One Free Z
W R

FLIP BY QB
R/X W/X/Z/R QB

LEE TWINS
73 R GET OPEN 42 WILL FIRE 0 89 W GET OPEN 61 JET 0
GET OPENS 8

(7) (10)
FS (8) SS
C
C
(4-5) W M
E T N E S

Take Two – One Free

QB
W/X/R Throw on 3rd Step

LION
73 W GET OPEN SPL UND MONSOON X 0
77-76 OMAHA (75) 9
Common Elements:
Playside: Outside receiver 12 yd. Out Backside: Outside Receiver mirror 12 yd. Out unless
Inside Receiver Middle tagged then 3 step slant.
Middle Receiver work in front of playside LB Inside Receiver 12 yd. Stop unless playside tagged then 3
and split the difference between the two LB’s @ 12 step slant.
yds.
*Versus Press – 12 yd. Pivot Out
2 DEEP MIDDLE FS 2 DEEP MIDDLE
(12) FS (12) (12) (12)
(12) (12)
C C C C
S M W SS SS W M
E T N E E T N E S

RHINO LION
76 OMAHA 43 COV. 3 UNDER COV. 3
77 OMAHA
2 DEEP MIDDLE 2 DEEP MIDDLE
(12) (12) (12) (12) FS (12) (12)
FS
C C C
SS C SS
W M S S M W
E N T E E T N E

RON SPLIT RHINO


75 OMAHA QB 43 COV. 3 76 OMAHA 43 COV. 1 PRESS
SPOT 10
Common Elements:
Playside: Outside Receiver – Spot Backside: Outside Receiver – Stop (7 Steps/10 yds.)
Inside Receiver – Seam Flag Inside Receiver – Stop/TE - Dump
Middle Receiver - Zip

FS
FS (10-12) (3 Steps)
SS (10-12)
(3 Steps) C C
SS
W M S W S M C
(2-3)
(2-3) E N T E
E N T E
C
X/F
SPOT TO SHOOT
W/X/F
RON Z PRE-SNAP READ LOFT X LOPE QB
63 X SPOT SCAN QB 43 COV. 3 61 W SPOT 42 COV. 6

(3 Steps) FS
SS FS C (3 Steps) (10-12)
(10-12)
SS
C
C(4) W M (2-3)
S M W N C
E T N E E N T E

Y/R/F
W/X/F X PRE-SNAP
REX LION FLEX F RIP QB READ
63 X SPOT SCAN QB 42 EVEN COV. 2 60 R SPOT 42 MF

FS FS
SS (10-12)
(10-12) C
C C SS C
S M N (4) S M
N
(4)
E N T E E N T E

W/X/R X/W/R
REX BUNCH LION STACK R LIZ QB
63 X SPOT SCAN QB 42 UND 1 62 X SPOT 42-6 EVEN/MF

SS FS (3 Steps) FS
(10-12)
(10) C (3 Steps)
SS
C
M S W W M C
(4) C N (2-3)
E T N E E N T E

Y/R/F
Y/R/W X PRE-SNAP
ROOF W LIZ QB LOFT QB READ
63 R SPOT Y FOLLOW 42-6 COV. 2 60 R SPOT 42 MF
SPOTS 11

FS SS
(3 Steps) FS
C (10-12) C (10-12) (3 Steps)
C
SS C
B W M (2-3) W M S
S
E N E E T N E

R/Y FIELD
W/X/F
QB PRE-SNAP TO X QB
TROFF R Y LOOP TWINS
SCAN
63 R SPOT 34 SAM/3 61 X SPOT 41 COV. 2

(10-12) (3 Steps)
FS FS
SS C (10-12)
(3 Steps) C SS
C (3 Steps)

B W M S (4) W M S C
E N E E T N E (2-3)

R/Z/F
W/X/F X/R FIELD X PRE-SNAP
RIN SPECIAL QB TWINS QB READ
50 X SPOT 32 COV. 6 60 Z SPOT 41 COV. 4

FS FS (3 Steps)
(3 Step)
C (10-12) C C (10-12)
SS C
S M W (4) (2-3) SS S M W
E T N E E T N E

W/F
W/X/Y X PRE-SNAP
R PRE-SNAP READ
ROOF Y RIP SCAN QB READ SPLIT LEFT FLEX QB SCAN
63 X SPOT 43/MF 62 W SPOT 43 COV. 3

FS FS
SS SS (3 Steps)
(10-12)
C
(10-12)
C C
(2-3)
W M S C S M W
E N T E (2-3) E T N E

W/X/F
QB Z PRE-SNAP W/F
RON SCAN READ PRO LEFT BUNCH
63 X SPOT W POST 42 COV. 2 62 W SPOT SCAN 43 COV. 4
SPOTS 12

RON SPLIT 63 X SPOT LOU SPLIT 62 X SPOT


RON SPLIT W LIZ 62 Z SPOT LOU SPLIT W RIP 63 Z SPOT
SPLIT R FLEX 63 W SPOT SPLIT L FLEX 62 W SPOT
SPLIT R FLEX Y LIZ 62 X SPOT SPLIT L FLEX Y RIP 63 X SPOT
PRO R BUNCH 63 W SPOT PRO L BUNCH 62 W SPOT
ROOF W LIZ 62 R SPOT LOFT W RIP 63 R SPOT
ROOF Y RIP 63 X SPOT LOFT Y LIZ 62 X SPOT
LION FLEX F RIP 60 R SPOT RHINO FLEX F RIP 61 R SPOT
RHINO 61 R SPOT LION 60 R SPOT
RHINO STACK R RIP 63 X SPOT LION STACK R LIZ 62 X SPOT
RHINO Y RIP 63 X SPOT LION Y LIZ 62 X SPOT
ROOF X LOPE 60 W SPOT LOFT X LOPE 61 W SPOT
SPREAD R R RIP 63 W SPOT SPREAD L R LIZ 62 W SPOT
REX 63 X SPOT LEE 62 X SPOT
REX BUNCH 63 X SPOT LEE BUNCH 62 X SPOT
TROFF R 63 R SPOT TROFF L 62 R SPOT
TROFF R Y LOOP 63 R SPOT TROFF L Y LOOP 62 R SPOT
TROFF R R LOPE 63 W SPOT TROFF L R LOPE 62 W SPOT
TWINS 60 X SPOT TWINS 61 X SPOT
TWINS 61 Z SPOT TWINS 60 Z SPOT
RIN SPECIAL 50 X SPOT LIN SPECIAL 50 X SPOT

CHANGE-UPS

SPLIT R FLEX 63 W SPOT Y POST SPLIT L FLEX 62 W SPOT Y POST


RON SPLIT 63 X SPOT W POST LOU SPLIT 62 X SPOT W POST
ROOF Y RIP 63 X SPOT W FOLLOW LOFT Y LIZ 62 X SPOT W FOLLOW
RON SPLIT 63 X SPOT W FOLLOW LOU SPLIT 62 X SPOT W FOLLOW

FS
SS
(8)
C
C
(2-3) S M W
E T N E

QB
TREO L 60 R SPOT-SPOKE SCAN 42 COV. 6
13
PULLS
Common Elements:
Outside Receivers: Conversion/Comeback (Unless tagged for motion and Pull). Backside Inside receiver: Seam
Playside Inside receiver: Tagged with Pull unless back pull then puller. F: Check Swing
Playside – First Receiver inside pull: Puller (Pull Compliment).

FS
(16) FS (8) (16) (16)

C SS C FIELD SS
C M W C
W M S N
E N T E E T N E

W/Y/X/F W/X/F
QB QB
TROFF R R LOPE LOFT W RIP
69 W PULL R FLAG 43/MF 69 W PULL 42-6/MF

(18-22) FS (16) (16) FS


(16)
SS
C C SS
C C
W M S W M N
E N T E
E N T E

FIELD
W/Y/X/F W/R/Z/F
TROFF R QB 42-6 OVER TWINS “R” LIZ QB
69 W PULL COV 4 68 W PULL 42 UNDER/MF

(16) (16) FS
SS
FS C
C
SS C
C W W M S
M S FIELD
E N T E E N T E

R/Y/F R/Y/F
RHINO QB QB
42-6 COV. 4 LEE R RIP
68 R PULL 43 COV. 3
69 R PULL
(16) FS (16)
(18-22) FS (18-22)
SS
SS
C C
C M W S C S M W
E T N E E T N E

W/Y/X/F W/Y/X/F
TRIPS RIGHT QB TRIPS LEFT W LOOP QB
69 W PULL 42-6 COV. 2 68 W PULL 43 MF
PULLS 14

(16)
(16) (16) SS (16)
FS
FS
FIELD C
C C
SS C
N M W W M S
FIELD
E T N E E N T E

W/F/Y/X F/W/Z/R
LION FLEX W RIP QB RON QB
SCAT 68 F PULL 42-6/MF 69 F PULL 42-6 COV. 4

SS (16)
FS
C
C
W M S
FIELD
E N T E

QB F/W/Z/R
RON
68 R PULL 42-6 COV. 4
Y STICK 15
Common Elements:
Playside: Outside Receiver Conversion/ Go Backside: Outside Receiver – Slant
Inside Receiver 5 yd. Stick Inside Receiver – Bubble/ If 3 receivers Slant
unless 3 receivers your side then Flat @ 6 Middle Receiver - Bubble
Middle Receiver – 5 yd. Stick

Note: Tackles should cut on Stick

FS FS
C SS
C SS C
(5 Steps)
(5) (5) (5 Steps)
W M S S M W C
E N T E E T N E (4)

QB QB FLIP BY QB
2 High: Stick Side 2 High: Stick Side
1 High : Slant – Bubble 1 High: Slant – Bubble Side
LION Side RHINO
60 Y STICK 42 COV 4 OPEN 61 Y STICK 42-6 COV 4

(5 Steps)
FS
FS SS
SS (3 Steps) (5)
(5)
C (3 Step Slant)
C W M S C W M C
E N T E E T N E S

2 High: Stick Side


QB 2 High: Stick Side
1 High: Slant – Bubble Side
LEE 1 High: Slant Side
SPLIT RIGHT
60 Y STICK 42 COV 3 UNDER BROWN
70 Y STICK

FS SS FS
C
C (5 Steps)
(5) (6) SS (6)
(5 Steps) C (5 Steps)
C
W M S W M S
(5)
E N T E E N T E

BS OS Receiver
Stop.
2 High: Stick Side
1 High: Slant – Zip Side
QB QB

TRIPS RIGHT TRIPS RIGHT


61 Y STICK 42 COV. 2 63 Y STICK & SLANT 43 COV. 3
STICKS 16

FS
(5 Steps) FS SS C (5 Steps)
C (5) (6) (6)
C (5) C
W M M D
S SS N
E N T E E N T E

2 High: Stick Side 2 High: Stick Side


QB 1 High: Slant - Zip QB 1 High: Slant – Bubble
LION W RIP 42-6 LIN SPECIAL
61 Y STICK 50 R STICK 41 MF
COV 4 OPEN

SS (5 Steps)
FS
FS
(6) (6)
(5) C (5) C
C M
C N M D SS N D
E N T E E T N E

BASE 2 High: Stick Side


O/S Rec - Stop: 1 High: Slant Side
Convert vs. COV 2
QB QB
LIN SPECIAL LIN
50 R STICK & SLANT 40 COV 2 60 R STICK - SPOKE 41 MF

SS FS SS FS

(6)
C (6) C
(5) (5) (5)
C N D M C N M D
E T N E E T N E

O/S Receivers QB “Luke”


(Both) - Stop:
QB Convert vs. COV 2 QB
LIN LIN SPECIAL
62 R STICK & SLANT 41 COV 2 50 STICK 40 COV 4 OPEN

SS FS
C (6) C
(5) (5)

N M D
E T N E

ACE

LIN SPECIAL
QB
QB 55 DRAW STICK 40 COV 4 OPEN
17
Y OPTION OR INSIDE RECEIVER OPTION
Common Elements: Backside: Outside Receiver Steps - Short In @ 5 unless you are single
Playside: Outside Receiver Conversion/Go receiver then Hunt @ 14
Inside Receiver Option Route @ 8-10 Inside Receiver Hunt In @ 14
unless 3 receivers your side the Flat @ 6 If 3 Receivers BS: Stairs
Middle Receiver Option Route @ 8-10
*Steps side: Safety sits heavy on Hunt, NOTE: IF OPTION NOT TAGGED MIRROR BOTH SIDES (RHINO 68
attack downhill inside. OPTION)
FS SS (8-10) FS
STEPS (8-10) (8-10)
(14)
(5)
C
C C W M S C S M W SS
E N T E E T N E

Y/F/W/X Y/R/F/W/X
QB QB
LEE RHINO
68 Y OPTION 42 COV.2 69 OPTION 43 OVER MF

(8-10) (14) (14) (8-10) FS


STEPS SS
FS
SS (5)
W M (6)
C C C W M S C
E T N E S
E T N E

W/Y/X/F W/R/Y/X/F
DOUBLE QB TRIPS R QB
69 U OPTION UNDER BROWN 69 Y OPTION 42 UNDER COV.4

STEPS (14)
FS (14) SS (8-10) SS (8-10)
FS
(5) (6)
W M S W M S C
C C C
E T N E E T N E

FIELD
(SCAN) W/Y/X
F/X/W/R/Z
QB QB
TWINS TRIPS R
68 W OPTION 41 UNDER COV.2 69 Y OPTION 42 UNDER FD SMACK/3

SS FS (8-10) (14) FS (8-10)


(14) SS C
(5)
C C
C S M W W M S
(4)
E T N E E T N E

Y/W/X/F
F/W/Y/R
QB TRIPS R QB
RHINO
68 W OPTION 42-6 COV. 2 69 W OPTION 42 UNDER COV. 4
OPTION ROUTES 18

SS (14)
FS FS
SS (8-10) (8-10)

C C C
C
S M W W M S
(2-3)
E T N E E N T E

W/R/Z
Y/F/W
RHINO QB LOU SPLIT QB
68 OPTION Y POST 42-6 COV. 4 75 W OPTION 42 UNDER COV. 2
(14)
FS SS (14)
FS SS (8-10)
(8-10)
C
C C
C
W M W M S (2-3)
(2-3)
E T N E S (2-3)
E N T E

QB
F/Y/X
Y/R/X
QB
PRO R STRONG SPLIT L FLEX
UNDER COV. 4 75 Y OPTION 42 UNDER COV. 2
42 POP Y OPTION
LEFTY OR RIGHTY 19
Common Elements:
Playside:Outside Receiver: Read Stop Backside: Outside Receiver: post @ 16 yds.
Inside Receiver: Fade Inside receiver for 2X2: Under-Over 2 yds. inside
Middle Receiver: Under-Over 2 yds. the far hash @ 15 yds.
inside far has @ 15 yds. Inside Receiver for 3X1: Replacement Under
Middle Receiver: Under-Over

(15) (16) (16) (15) FS


SS FS
(7/5 STEPS)
C C C (7/5 Steps)
SS C
S M W W M S
E T N E E N T E

1 SAFETY: R
2 SAFETIES: W/F MF: Y OR X
RHINO QB LION QB
64 LEFTY COV. 2 65 RIGHTY COV. 3

FS (15) SS (16) FS
(15)
SS
(7/5 Steps)
C C
W M S C C
W M S
E N T E
E N T E

2 SAFETIES: W/Y
(7/5 Steps)
QB CONVERSION TO
X VS. ROLLED 2 SAFETIES: Y/W
TRIPS R
QB CORNER TREO R SPEC. QB
65 LEFTY COV. 4 55 LEFTY COV. 4
SMASH 20
Common Elements:
Playside: Outside Receiver run Read Stop Backside: Outside Receiver run Read Stop if balanced 2X2
Inside Receiver run Seam Flag @ 8 If single receiver run Quick Post, if middle closed
Middle Receiver runs Hunt If middle is open (2 Deep) - Corner
F Check down & work away from the under unless 68-69, then run Shoot
NOTE: IN 3X1 SMASH IS ALWAYS TO THE 3 RECEIVER SIDE.
Note: Can switch assignments of the inside and middle receivers with “Change” attached to the call. Can tag any individual
receiver.
(12) (14)
FS FS
(7/5 Steps) (8) (12)
(8)
(4) (7/5 Steps)
C
C SS C C
W M S SS N W M
E N T E E N T E

Read Flat Defender


Go to X/R/W
Read Flat Defender QB Can look FS off & take
Go to X/W/R
Shoot/Quick Post
To Check Down/Y
Vs. Single Safety
LEE LIN
77 SMASH 43-7 MF 64 SMASH CHANGE 42 MF
(16)
(14)
SS FS
C (8)
(8) (7/5 Steps) (8) FS
C (4) C
C SS
(4) W M S (7/5 Steps) S M W
E N T E E T N E

Read Flat Defender Read Flat Defender


Go to R/Y/X/W/F Go to R/W/Y

LION TRIPS LEFT


69 SMASH X IN 42 COV. 4 65 SMASH 43 COV. 3
(16) (14)
FS
SS FS (7/5 Steps)
(7/5 Steps)
(8)
(8) SS (8)
C (4) C (4) C C
W M S M W
E N T E S E N T E

Read Flat Defender Read Flat Defender


Go to X/W/R/Y Go to R/W/Y
To Check Down Check Down/U
DOUBLE RIGHT
LION 76 SMASH
64 SMASH R IN 42 COV. 2 (Can Draw Fake – Green) UNDER COV. 3
SMASH 21

C SS FS C FS SS
(7/5 Steps) (8) (7/5 Steps) (12)
(8) C (8) C
(7/5 Steps)
(4) (4)

W M S S M W
E N T E E T N E

Look off FS to R
Y/W X/W/Y
If middle closed Check Down
LION QB X/W/F RHINO QB
65 SMASH Y POST 42 4 OPEN 64 SMASH W GET OPEN 42 COV. 4

FS SS
C SS (8) FS (8) C
(8) C (8)
(7 Delay)
(4)
C
W M S S M W
T E (7/5 Steps)
E N E T N E

W/X/Y
Check Down X/W/Y
QB Check Down
LION QB RIN SPECIAL
69 SMASH X SLUGGO 42 COV. 4 55 SMASH 42 COV. 4

C FS SS
(7/5 Steps) C
(8) (8)

S M W
E T N E

QB
TWINS
SCAT 64 SMASH F MIDDLE 42 COV. 4
22
STAIRS
Common Elements:
Playside: Outside receiver Short In @ 5 “Mini” Backside: Outside Receiver – If 3X1 Comeback @ 16 - Conversion
Inside Receiver – If 2X2 Hunt In @ 14 Inside Receiver - Bubble
If 3X1 Short In @ 5 “Mini”
Middle Receiver – Hunt In @ 14
*Safety sits heavy on Hunt, attack
downhill inside.

(14) (14) FS
(16) FS (16)
(5)
SS (5) (5) SS (5)
C C C
C W M S
W M S
E N T E E T N E

Read Stairs inside out to Read Stairs inside out to


Squirrel In - Swing Squirrel In - Swing
QB QB
TROFF R TROFF L
69 STAIRS 43 MF 68 STAIRS 42 COV. 4
(14) (14)
FS FS
SS SS
(5) (5) C C (5) (5)
C C
W M S W M S
E T N E
E T N E

Read Stairs inside out to Read Stairs inside out to


Squirrel In - Swing Squirrel In - Swing
RIN QB TROFF L QB
55 STAIRS 41 COV. 4
68 STAIRS CHANGE 42 COV. 4
23
STEPS
Common Elements:
Playside: Outside receiver Short In @ 5 “Mini” Backside: Option Scheme
Inside Receiver Hunt In @ 14 Outside Receiver – Conversion – Go (Outside Release)
Inside Receiver – Option Route Out only @ 8
*Safety sits heavy on Hunt, attack
downhill inside.

(18-22) (14) (14) (18-22)


(8) FS SS FS (8)
SS
C (5) C (5) C
W M S S M W
E N T E E T N E

Read Steps Inside Out


Read Steps Inside Out Option – Swing
Option – Swing
Conversion Triangle
Conversion Triangle
ROOF QB LOFT QB
69 Y OPTION STEPS 42 COV. 4 68 Y OPTION STEPS 42 COV. 4
HOOK & CROSS (HAC) 24
Common Elements:
Playside: Outside Receiver Conversion/ Go Backside: Inside Receiver Cross
Inside Receiver with balanced formation 2X2 Hook Outside Receiver unless single receiver in Trips and
Inside Receiver with trips look 3X1 not involved with Twins R/L, then you have the cross
Hook & Cross – Run In route. F – Check Shoot – Must stretch coverage quickly
Middle Receiver Hook

(16/14) (16/14)
FS FS
(Rub Off) (6) (8)
C (8) (6)
(4)
SS C
W M S
C C SS W M S
E N T E E N T E (4)

QB QB
Shoot/Possible
Shoot/Possible
X/Y/R/W
R/W/X/Y
LION LION
68 HAC (Y HOOK W CROSS) 43-7 COV 3 69 HAC (W HOOK Y CROSS) 43-7 MF

(5 Steps) (16/14) (16/14)


FS FS
(8) (8)
(6) (6)
(4) C SS C
C SS C
W M S S M W (4)
E N T E E T N E

Shoot/Possible
Shoot/Possible
R/X/W/Y
QB QB X/W/R/Y

TRIPS RIGHT TRIPS LEFT


68 HAC (Y HOOK X CROSS) 43 MF 43 COV. 3
68 Y HOOK W CROSS
(16/14)
FS FS (8)
(8) (6)
(6)
(4) C (4) SS
C C
W M SS C W M
S
E T N E S E N T E

Shoot/Possible Shoot/Possible
X/W/R/Y X/Z/Y/R
QB QB

TRIPS RIGHT LOU SPLIT


UNDER 43-7 MF
69 HAC (Y HOOK W CROSS) 75 HAC (W HOOK Z CROSS)
FLAT (LOOP OUT) 25
Common Elements:
Playside: Outside Receiver Conversion – Run Off Backside: Outside Receiver Follow
Inside Receiver Flat if called or Run Off Inside Receiver Hot Under
Middle Receiver Hot Under unless called on Flat
Note: Emphasis 68-69 (Gun) or 72-73.

(10) (10)
(18-22) (18-22)
FS SS FS
FOLLOW FOLLOW
C SS (6) C
(6) C C
(4) D M N (4) W M S
E N T E E N T E

Z X
R W

QB QB
Y/R/W/X/F
W/X/R/Z/F
TWINS LION
69 W FLAT-FOLLOW 41 COV. 2 69 Y FLAT-FOLLOW 42 COV. 8

(18-22) (10) FOLLOW


(10) FS SS
FS
C (6) SS FOLLOW
C C (6)
C
S M W D M N (4)
E N T E E N T E

FIELD
W/X/R
W/X/R/Z
QB
LION 42 SAM FIRE TWINS
73 W FLAT-FOLLOW 41 COV. 2
COV. 0 68 W LOOP OUT-FOLLOW

FS
(10) FOLLOW (18-22)
SS
(6) SS
FS C
C (6)
C S M W (4) W M
S C
E N T E E N T E

FLIP BY QB
R/X W/R/Y/X/F
QB

LEE 42 SAM FIRE TRIPS R


73 R FLAT COV. 0 69 W FLAT-FOLLOW 42 COV. 2
FLAT (LOOP OUT) 26

SS FS FS SS
(6)
(6)
C C C
W M S C M S
W
E T N E E N T E

FLIP BY QB
FLIP BY QB
R/X/W
W/X/R
REX LEE 42 FD SMACK
72 W FLAT 42 FD SMACK COV. 0 73 R FLAT COV. 0

(10) FOLLOW
(10) FOLLOW
(6) (6)
FS C FS SS
SS C
C C W M
W M
E T N E S E T N E S

Squeeze & Take Two Take Two

W/X/R W/X/R
3 Step Roll Away From
Take Two QB
QB
LION 42 UNDER BD MONSOON LION 42 UNDER BD MONSOON
73 W FLAT CROSS COV. 0 89 W FLAT CROSS COV. 0

(10) FOLLOW (10) FOLLOW


SS FS SS
FS
C (6)
(6) C HOT
C
N M D D M N C
E T N E E N T E

X Z Z X
W R R W
W/X/R/Z One Free Off Edge BOUNDARY W/X/R/Z
If Mike comes
FIELD QB go to Hot Under
QB
TWINS 43 JET MIKE GO TWINS
41 BLITZ OS MAN
89 W FLAT COV. 0 69 W FLAT-FOLLOW
FLAT (LOOP OUT) 27
(18-22)
FS FOLLOW
(10) FOLLOW FS SS (10)
SS (8)
C
C (6) (6)
(4) C
S M W C S M W
E T N E (4) E N T E

R/F/W/Y/X
F/X/W/R QB
RHINO TRIPS LEFT
78 W LOOP OUT 42 COV. 4 OPEN 69 W LOOP OUT 42 SWITCH COV. 2
(18-22) (18-22)
FS (10) FOLLOW FS SS
(10) FOLLOW SS C
C
(8)
C (6) (6)
C
W M S (4) (4) W M S (4)
E T N E E T N E

F/X/W/Z/R
QB F/X/W/R/Z QB
RIN RON
68 W LOOP OUT 42 SWITCH COV. 2 75 W LOOP OUT 42 UNDER COV. 2

FS (10) FOLLOW
SS FS
(5 STEP) (5 STEP) (8)
(6) C
C (4)
C C (4)
SS M W
W M S
S E N T E
E T N E

F/W/Y/X/R

TWINS QB PRO L STRONG W LOPE


UNDER COV. 2
62 FLARE 42 COV.1 43 POP W LOOP OUT

FS FS

(6) (6)
(6) (6) C
C SS S C SS S
W M W M
E T N E E T N E

QB QB
TWINS TWINS
62 LOOP OUT INSIDE 42 COV.1 62 LOOP OUT OUTSIDE 42 COV.1
LOOP IN 28
Common Elements:
Playside: Outside Receiver – Conversion/Comeback. Backside: Outside Receiver – Conversion/Comeback
Inside Receiver – Called on Loop In or if “G” is Inside Receiver - Loop In. If opposite side called
tagged, run G scheme. Loop In, run Loop Out; If opposite side called Loop
Middle Receiver - Hot Under unless called on Loop Out, run Loop In. If “G” is tagged, run G scheme.
In. If “G” is tagged, run G scheme.

(Hash +3)
FS SS FS (Bender) (16)
SS C
(18-22) (18-22)
C

HOT UNDER
C
C D M N D M N

E N T E E N T E

QB “Roger” QB “Roger”

QB QB
RIN SPECIAL RIN SPECIAL
55 W LOOP IN 40 COV 2 55 G R LOOP IN 40 COV 4 OPEN

(Bender) (16)
FS SS
(18-22) C

C D M N

E N T E

QB “Roger”

QB
RIN SPECIAL
55 R LOOP IN 42 COV 4
FOLLOW CALLED
FIRST RECEIVER INSIDE FOLLOW HAS HOT UNDER. FOLLOWS 29
OUTSIDE RECEIVER AND INSIDE RECEIVER TO THE SIDE AWAY FROM THE FOLLOW HAVE LEFTY & RIGHTY.
REMAINING RECEIVER HAS POST WITH OUTSIDE RELEASE UNLESS WE CALL A ROUTE SUCH AS BUBBLE.

FADE POST FS
FS FADE FOLLOW
FADE FOLLOW FADE (10)
STOP
(10) C STOP HOT UNDER
HOT UNDER SS SS
C D M N D M N C
C
E N T E E N T E

NO CALL BY QB NO CALL BY QB
W/X/R BUBBLE
QB R/W/X QB
RIN SPECIAL Pre-Snap Z/F RIN SPECIAL Pre-Snap Z/F
55 W FOLLOW 55 X FOLLOW R BUBBLE
FADE FS
FADE POST
(10) FOLLOW FS FADE
POST FADE FOLLOW
STOP (10)
STOP
C HOT UNDER SS C
HOT UNDER
D M N C C D M N SS

E N T E E N T E

NO CALL BY QB QB “Luke”
Z/F/R R/W/X
Pre-Snap W/X QB QB Pre-Snap Z/F
RIN SPECIAL RIN SPECIAL
55 Z FOLLOW 55 W FOLLOW
FADE FADE
FS SS FS
(10) FOLLOW
(10) FOLLOW FADE SS FADE
POST
STOP STOP
C HOT UNDER HOT UNDER C
D C C
M N M N
D
E N T E E N T E

QB “Roger” QB “Luke”
Z/F/R R/Z/F
BUBBLE
Pre-Snap W/X QB QB Pre-Snap X/W
RIN SPECIAL RIN SPECIAL
55 Z FOLLOW 55 Z FOLLOW F BUBBLE

POST
FS
(10) FOLLOW (10) FOLLOW (10) FOLLOW (10) FOLLOW
HOT UNDER
C FS C C
D M SS D M N SS
N C
E N T E E N T E

QB “Roger” QB “Luke”
Either Side – Work Either Side – Work
2 on 1's Loop Out QB 2 on 1's Hot Under QB
To Follow To Loop Out/Follow
TREO R SPECIAL TREO R SPECIAL
55 2 FOLLOW Y OUT 55 2-OUT FOLLOW
WRAPS (AND WHEEL) 30
Common Elements:
Playside: Outside Receiver – Tagged Wrap Backside: Outside receiver – Fade
Inside Receiver – Stop (capture Defender); Inside receiver – Stick or Flat if detached.
If Wheel called run Wheel
Middle Receiver – Angle (Capture Middle Safety)

FS FS
SS SS
C C (6) W
M W (6) N C C N M
S E N E E N E S

MAN X/W
X/W MAN

REX LEE
76 X WRAP 50 MF 77 X WRAP 50 MF

C
FS SS
FS C S
W M
SS
E T N E
C
M W (6) N C
S E N E

X/W MAN
QB

REX SPLIT R FLEX W LIZ 42 UNDER


76 X WRAP & WHEEL 50 MF 70 X WRAP 4 OPEN
EVERYBODY GO 31
Common Elements:
Outside Receivers – Conversion/ Comeback or Squirrel Out. *Short – Comebacks go to 12 yards.
Inside Receiver – Bender (2 safeties – middle open) & Seams (3 yds. outside hash) with 1 safety (middle closed).
Middle receiver – Seam 20 yds. deep 3 yds. outside the far hash unless called on a middle route, then use middle rules.
F – 68-69 Check Zip/ 64-65 Check Get Open.
LOCK – Term used to let the outside receiver to the field or to the 3 receiver side know he will run the Conversion/ Go
regardless of coverage; can double lock both sides. *Flash (Field)/Burst (Boundary) route by RB

(Hash +3) (Bender) (18-22)


(16) (16)
FS SS FS
(Choke 14-16) (Choke 14-16)

C
(Clear LB Drop)
(4)
C (4) C
SS W M C M
S W
E T N E S E T N E

Read FS – Y/W
To CBs W/R/Y
QB N/T Check Down
LION RHINO
65 EVERYBODY GO UNDER COV. 3 64 EVERYBODY GO 42 COV. 2
(Bender) (18-22)
(16)
FS
SS FS
(Choke 14-16) (Choke 14-16)

C
(4)
SS W M S C C C
S M W
E N T E E T N E

Read FS – Y/W
Over-play by corner could
Go to R/X W to Check Down
N/T Check Down
LION 43 COV. 3 RHINO 42 COV. 2
65 EVERYBODY GO LOCK 64 EVERYBODY GO F GET OPEN
(18-22) (Run as 2 Deep Middle) (18-22)
(20 x 3) SS
(16)
FS FS
(Choke 14-16
Hash +3) (16) (Choke 14-16)
(4) (4)
C C C C
W M S SS W M S
E N T E E N T E

Read Y/W/R across the board Read Y/W/R/Y/X


Vs. Man coverage go back to X Depending on how
N/T Check Down safeties play
TRIPS R TRIPS R
64 EVERYBODY GO 43 COV. 3 64 EVERYBODY GO Y MIDDLE 42 COV. 2
EVERYBODY GO 32
(18-22) (18-22)
(Bender) (Hash +3)
FS
FS SS

C
(Field) (Boundary)
C C
SS S M W C W M S
E T N E E N T E

Read inside/out R/W/X


QB W to Check Down
N/T check Shoot
TRIPS L TWINS
64 EVERYBODY GO (LOCK) X UNDER 43-7 COV. 3 64 EVERYBODY GO BURST 41 COV. 2
(18-22) (Hash +3) (Bender) (18-22)
(16) FS SS SS FS
(Boundary) (Field)
(16)
C C
(4) C
N C
W M S M W
E N T E E T N E

Look Off to Y
W on Post to F
RIN BUNCH RHINO
42 4 42 COV. 2
64 G CHANGE W MIDDLE 64 EVERYBODY GO FLASH

NOTE: BOUNDARY CALL MOVES THE


BENDER TO THE BOUNDARY
EVERYBODY GO (NO BACK SCHEMES) 33
ONE OF THE 5 ELIGIBLE RECEIVERS WILL BE DESIGNATED THE UNDER – ALL OTHERS ARE INVOLVED WITH THE 4 RECEIVERS
ON THE G SCHEME

FS FS
SEAM SEAM
SEAM SEAM
CB (16) CB (16) CB (16) CB (16)
SS UNDER SS
C D M UNDER C D
N C M N C

E N T E E N T E

NO CALL BY QB NO CALL BY QB
F/Y/R
QB QB Y/W/F
RIN SPECIAL TREO R SPECIAL
55 EV. GO R UNDER 55 EV. GO F UNDER

SEAM SEAM SEAM SS


FS FS
CB (16) CB (16)
MIDDLE
C UNDER SS UNDER
D M N C C D C
M
N
E N T E E N T E

NO CALL BY QB
NO CALL BY QB
F/R/W QB QB R/W/Z
RIN SPECIAL RIN SPECIAL
55 EV. GO W UNDER 55 EV. GO Z UNDER

CURL (14-12) FS CURL (14-12) FS SS


STOP HOT UNDER STOP
(8/5 STEPS) (8/5 STEPS)
HOT UNDER UNDER (6) UNDER (6)
C SS C C C
D FLAT (6) M N D M N
FLAT (6)
E N T E E N T E

NO CALL BY QB NO CALL BY QB
Soft – Take Stops
QB R – Read off LB’s & take QB Press or Rolled – Field
TREO R SPECIAL 2 on 1 Flat to Curl TREO R SPECIAL Under to Other Under
55 CURL 55 TWO UNDER STOP
FADE FADE
FS STOP (10) FOLLOW (10) FOLLOW
(10) FOLLOW
SS
C FS SS
HOT UNDER
C C HOT UNDER C
D M N D M N
LOOP OUT (5) LOOP OUT (5) LOOP OUT (5)
E N T E E N T E

NO CALL BY QB NO CALL BY QB

R/F/X QB Y/F-X or W-R QB


TREO R SPECIAL TREO R SPECIAL
55 X FOLLOW F LOOP OUT 55 TWO OUT FOLLOW
G ANGLE/ ANGLE OUT 34
Common Elements:
Playside: Outside Receiver - Conversion/ CB Backside: Outside Receiver – Conversion/ CB
Inside Receiver – Everybody Go Rules Inside Receiver – Everybody Go Rules
Middle Receiver – Everybody Go Rules RB – Check Swing
F or FB – F Angle – Run Angle Route
F Angle & Out – Run Angle & Out

(16) (16) (16) (16)


FS
SS FS C
C
C (6) (6) C
(3-4)
M S SS W M
W S
E N T E E N T E
(3-4)

FIELD
QB QB

Y/F/R/W/X W/X/F/R/Z
LION TWINS
68 F ANGLE 42 COV 4 OPEN 69 F ANGLE 42 COV. 3

(16) (18-22)
(18-22)
FS SS (16) FS SS
(6)
C (3-4)
(3-4) S M C
W M C W
C E T N E S E T N E

Y/F/W/X/R
Y/F/R/W/X
QB
SPLIT RIGHT RHINO
75 F ANGLE UNDER BROWN 69 F ANGLE 42 COV 2

(16) (18-22) (18-22) (18-22)


FS SS SS FS
C (6) C (6)
C
W M S C S M W
E N T (3-4) (3-4)
E E T N E

Y/F/R/W/X Y/R/F/W/X
QB QB

LION RHINO
42 COV. 4 42 COV. 2
68 F ANGLE OUT 69 F ANGLE OUT
CURL SCHEME 35
Common Elements:
Playside: Outside Receiver – Curl Backside: Outside Receiver – Curl
Inside Receiver – Flat Inside Receiver – Hook Over the Ball
Middle Receiver – Hook Over the Ball
F or FB – Zip *Versus Press Man – Curl stays on. Versus Press Man
RB Zip Inside, can change to a Bubble.
**Versus Cov.2 – Question Mark Curl.

(12) (12) (12) (12)


FS FS
(8) (8)
C C
C C
S M W SS W M S SS
(4) (4) (4) (4)
E T N E E N T E

FIELD
Y if open
QB W if open
QB
Read LB’s and go to Read LB’s and go to
side that LB takes side that LB takes away
SPLIT LEFT away and read flat RON and read flat player –
75 CURL player – Curl/Zip OVER COV. 3 75 CURL Curl/Zip 43 COV. 3

(12) FS (12) (12) FS (12)


(8)
(8)
C
C C (6) C
(6) SS
M W S M W
(4) SS
E (4)
S E N T E E T N

Y if open
Read LB’s and go to
QB Y if open QB
side that LB takes away
and read flat player – Read LB’s and go to side
Curl/Zip that LB takes away and
RHINO TRIPS LEFT read flat player – Curl/Zip
69 CURL UNDER COV. 3 68 CURL 43-7 COV. 3

(12) FS (12) FS (12)


(8) (8)
C C C
(6)
C
(6)
W M S SS SS S M W
(4) (4)
E N T E E T N E

R if open R if open
Read LB’s and go to Read LB’s and go to
side that LB takes away
QB side that LB takes away QB
and read flat player – and read flat player –
Curl/Zip Curl/Zip
RIN LIN
42 COV. 3 42 COV. 3
69 CURL 68 CURL
SQUIRREL IN 36
Common Elements:
Playside: Outside Receiver – Squirrel In @ 14 Backside: Post vs. 1 safety (middle closed)
Inside Receiver – Flat @ 6 Cover 2 Corner vs. 2 safeties (middle open)
Middle Receiver – Hunt @ 14 F check down under PSLB unless called on shoot or
Note: Draw, Zone & Green Fakes good. in two backs then check zip.
*Short – Squirrel In @ 12.

(12)
(14-16) (14) FS (12-14)
FS SS
(16)

(6) C
(4) (4) (6)
SS S M W C W M
C S C
E T N E E T N E

W/R/Y See X/F


QB QB W/R/Y See X/F

TRIPS LEFT TRIPS RIGHT 42 UNDER


65 SQUIRREL IN 43 COV. 3 64 SQUIRREL IN COV. 2

Vs. Press 12
(12-14)
(14) (14-16) (14-16)
FS FS (14) SS
C
SS
(4) N C (6) C C (4)
M W W M (4)
E T N E E T N E S

QB W/X/R/F F/W/Y/R/X

REX PRO RIGHT STRONG


76 SQUIRREL IN 43 MF 42 POP SQUIRREL IN UNDER COV. 4

(16/14) (14-16) (14-16)


(14)
FS FS
(16)
C
C (6) (4) C
(4) SS
S M W SS C W M S
E T N E E N T E

W/X/F/R QB
F/X/W/R
RHINO
76 SQUIRREL IN LION
43-7 COV. 3 43 MF
(Draw Fake) 79 SQUIRREL IN
SQUIRREL IN 37

(14-16) (14) (14-16)


FS (12-14)
(14)
C (16)
SS FS
C
C
(4) C (4)
SS (4)
M W S M W
S E N T E E T N E

W/R/Y See X/F


QB QB
TROFF LEFT RHINO
UNDER/MF 68 Q CHANGE 42 COV. 4 OPEN
67 SQUIRREL IN CHANGE

(14-16) FS
(14) (12) (14)
SS FS

(8-10)
(6)
M W N C (4)
C SS S M W
E T N E E T N E

W/R/Y See X/F


QB QB
REX TRIPS LEFT
SCAT 69 Q CHANGE F PULL 41 4 WIDE 65 SQUIRREL IN SHORT 43 COV. 3

TROFF R (TRIPS) 64 SQUIRREL IN (CHANGE) TROFF L (TRIPS) 65 SQUIRREL IN (CHANGE)


TROFF R 66 SQUIRREL IN CHANGE TROFF L 67 SQUIRREL IN CHANGE
RIN 64 SQUIRREL IN LIN 65 SQUIRREL IN
REX 76 SQUIRREL IN (CHANGE) LEE 77 SQUIRREL IN (CHANGE)
REX 76 SQUIRREL IN R FLAG LEE 77 SQUIRREL IN R FLAG
DOUBLE R 76 SQUIRREL IN DOUBLE L 77 SQUIRREL IN
RHINO (ROOF) 78 SQUIRREL IN LION (LOFT) 79 SQUIRREL IN
RHINO 76 SQUIRREL IN W FLAT LION 77 SQUIRREL IN W FLAT
ROT WEAK 42 ISO PASS SQUIRREL IN LOT WEAK 43 ISO PASS SQUIRREL IN
PRO R STRONG 42 ISO PASS SQUIRREL IN PRO L STRONG 43 ISO PASS SQUIRREL IN
RON STRONG 42 ISO PASS SQUIRREL IN LOU STRONG 43 ISO PASS SQUIRREL IN
SPLIT R FLEX 75 SQUIRREL IN SPLIT L FLEX 75 SQUIRREL IN

NOTE: CAN ADD CHANGE TO 3 X 1 NOTE: CAN ADD CHANGE TO 3 X 1


MIDDLE SCHEME 38
Common Elements:
Outside Receivers – Have Conversion/Comeback
PS Inside Receiver – Has Middle Route in balanced set; Middle Receiver has Middle Route in Trips set unless otherwise
indicated.
BS Inside Receiver – Has Replacement Under in balanced set; in a Trips look PS Inside Receiver has Replacement Under.
F – Check Down underneath far LB unless called from 68-69, then check Zip.
If run from Two Backs, FB check Shoot and RB Check Down under near LB.

(18-22) (favor near safety slightly) (18-22) (18-22) (18-22)


SS Middle Open FS FS Middle Open SS

(6)
(6) (6) (6)
C C C C
W M S S M W
E N T E E T N E

Read Sam – Y/W If Sam runs with Y and Read Sam – Y/W If Sam runs with Y and
To R/X off of FS/SS QB M locks onto W go to F To R/X off of FS/SS QB M locks onto W go to F
To Check Down on Check Down To Check Down on Check Down
LION RHINO
65 Y MIDDLE 42 COV. 2 64 Y MIDDLE 42 COV. 2

(18-22) Middle Closed


(18-22)
SS FS (16) FS (16)
Middle Open
(14-16)

(6) (6)
(6) C (6)
C C SS C
W M S W M S
E N T E E N T E

Read Will – W/Y If Will runs with Read Sam – W/Y/F If one on one coverage
To R/X off of FS/SS W and M locks If flat player sits on W, can go directly to CB’s.
To Check Down
QB QB
onto Y go to F take CB
LION on Check Down LION
64 W MIDDLE 42 COV. 2 65 Y MIDDLE 43 COV. 3

Middle Closed
(16) (14-16) (16) (16) (14-16)
FS FS (16)
Middle Closed
SS (6) C C (6)
C SS
M W W M S C
S
E T N E E N T E

Y/W
R/W QB QB Boundary CB/Swing
Boundary CB/Swing Swing with CB Swing with CB
your side your side
LIN TRIPS RIGHT
42 COV. 3 43 COV. 3
68 R MIDDLE 69 Y MIDDLE
OUT & IN (CROSS) 39
Common Elements:
Playside: Outside Receiver – In Route – 14 yds. vs. Man, 16 Backside: Outside Receiver – Conversion/Comeback
yds. vs. zone. Inside Receiver – Post Arrow, work to get over top of
Inside Receiver – Pivot Out – 10 yds In route by Playside Outside Receiver.

(16)
(16) (16) (16)
FS SS SS FS
C C
(10) C C (10)
(4) (4)
W M S S M W
E T N E E T N E

QB
LION QB RHINO
65 Y OUT R IN 42 COV. 4 OPEN 64 Y OUT R IN 42 COV. 4 OPEN

(14) FS SS
C
(10) C
(4)
W M S
E T N E

LION QB
65 Y OUT W CROSS 42 COV. 4 OPEN
UNDER & IN SCHEMES 40
Common Elements:
The Under & In will be called and involves two receivers. The closest WR to the In route will run the Post Arrow and the
remaining WR will have a Conversion/Comeback.

Note: If you have the Post Arrow and they are bracketing you, run a Corner route unless the Under is coming to you, then run
a Conversion.

(16) FS
SS FS (16)
(16)

(4)
C (6) C (4) (6) C
(4)
C
W M S S M W SS
E N T E E T N E

M TO SCAN
CHECK MIDDLE QB R/X/W/F/Y Y/X/W/F
QB
Read Under & across Read Under & across
the board the board.
TROFF R R LOPE RHINO
66 R UNDER W IN 42 COV. 2 65 Y UNDER W IN OVER COV. 3

(16) FS
SS FS
(16)

(4) (6) C (4) (6)


C C C
W M S SS W M N
E N T E E T N E

S TO SCAN Y/X/R/W/F
CHECK MIDDLE QB Read Zip-Under & F/X/R/W/F QB
Read Zip-Under & across
LOFT X LOPE across the board.
LOFT X TIT the board.
66 X UNDER R IN 42 COV. 2 66 X UNDER W IN 42 COV. 3

(16) (16)
SS FS FS SS

(4) C (4)
C (6) C (6) C
W M S (4)
S M W
E N T E E T N E

M TO SCAN S TO SCAN
R/X/W/F/Y Y/X/R/W/F
CHECK MIDDLE QB CHECK MIDDLE
Read Zip-Under & QB
Read Zip-Under &
across the board. across the board.
TROFF R R LOPE ROOF X LOPE
42 COV. 2 42 COV. 2
66 R UNDER X IN 67 X UNDER W IN
UNDER & IN SCHEMES 41

(18-22) SS (16)
FS FS SS
(14) (14)
C (6)
(6) C C C
(4) (4)
W M S W M (4)
E N T E E T N E S

Y/X/W/R
W/R/Y/F
Read Zip &
QB
Across the
board.
LION PRO R STRONG
69 W UNDER Y IN 42 COV. 2 42 POP Y UNDER X IN UNDER COV. 4 OPEN

(16)
SS FS
FS SS
(14)
(6) C (6) C
C (4) C (4)
W M S W M
E N T E E T N E S

M TO SCAN Y/X/W/R
CHECK MIDDLE QB Read Zip &
Read Zip-Under &
across the board. Across the board.
TROFF R PRO R STRONG
66 W UNDER X IN 42 COV. 2 42 POP Y UNDER W IN UNDER COV. 4 OPEN

(16) (16)
SS FS SS FS

(4) C (4) C
C (6) C (6)
W M S (2-3)
(2-3) W M S
E T N E E T N E

R/W/X/Y R/X/Z/W
QB Read Zip-Under & QB Read Zip-Under &
across the board. across the board.
SPLIT R FLEX W LOPE RON X LOPE
75 W UNDER Y IN 42 UNDER COV. 4 75 X UNDER W IN 42 UNDER COV. 4
UNDER & IN SCHEMES 42

TROFF R 66 W UNDER X IN (Y LOOP OR R LOOP) TROFF L 67 W UNDER X IN (Y LOOP OR R LOOP)


TROFF R R LOPE 66 R UNDER W IN TROFF L R LOPE 67 R UNDER W IN
TROFF R R LOPE 66 R UNDER X IN TROFF L R LOPE 67 R UNDER X IN
ROOF X LOPE 67 X UNDER R IN LOFT X LOPE 66 X UNDER R IN
ROOF X LOPE 67 X UNDER W IN LOFT X LOPE 66 X UNDER W IN
ROOF TIT 67 X UNDER R IN LOFT TIT 66 X UNDER R IN
ROOF TIT 67 X UNDER W IN LOFT TIT 66 X UNDER W IN
ROOF 67 R UNDER X IN LOFT 66 R UNDER X IN
ROOF R LOPE 67 R UNDER X IN LOFT R LOPE 66 R UNDER X IN
SPREAD L Y OFF 67 X UNDER W IN SPREAD R Y OFF 66 X UNDER W IN

TRIPS R 64 Y UNDER W IN TRIPS L 65 Y UNDER W IN


TRIPS R 64 Y UNDER R IN TRIPS L 65 Y UNDER R IN
TRIPS R 64 Y UNDER X IN TRIPS L 65 Y UNDER X IN
TRIPS R 68 W UNDER X IN TRIPS L 69 W UNDER X IN
ROOF 68 W UNDER Y IN (W LOOP) LOFT 69 W UNDER Y IN (W LOOP)
ROOF Y RIP 68 W UNDER Y IN LOFT Y LIZ 69 W UNDER Y IN

SPLIT R FLEX W LOPE 75 W UNDER Y IN SPLIT L FLEX W LOPE 75 W UNDER Y IN


RON X LOPE 75 X UNDER W IN LOU X LOPE 75 X UNDER W IN
RON 75 W UNDER Z IN LOU 75 W UNDER Z IN

PRO R STRONG 42 ISO PASS Y UNDER X IN PRO L STRONG 43 ISO PASS Y UNDER X IN
RETURNS/IN & OUTS 43

FS SS FS SS

C
C
(5-6)
C (4) W M S C W (5-6)
M (4) S
E T N E E T N E

QB QB

RHINO TRIPS RT
SCAT 65 Y RETURN 42 OVR COV. 4 SCAT 64 Y RETURN 42 OVR COV. 4
TWO UNDER SCHEMES (MESH) 44
Common Elements:
Both Inside Receivers – Have Unders or Mesh (Mesh Receiver to call side is on top). If run from a Trips look, the single
receiver will tighten and run Under and be a part of the Mesh. May be called on another route such as a flag – next receiver
out takes Under. One of the remaining receivers will be called on an In route and the other receiver will run a Post Arrow
unless bracketed and then run a Conversion.

When we call Two Under Post Flag or Comeback, both Outside Receivers run the route called. It is mirrored.

(16)
SS FS FS
(16) (14)
(16)

(6) (6) (6) (6)


C C C C
W M S (4) (4) SS W M S
E N T E E N T E

QB QB
F/R/W/X/Y F/Y/X/R/W
LION LION
68 TWO UNDER X IN 42 COV. 2 69 TWO UNDER R IN 43 MF

(16) (14)
FS FS
(16) (16)

SS (6) (6) (6) (6)


(4) C C
C W M S C (4) M W SS
E N T E S E N T E

QB F/U/W/X/Y QB F/Y/W/X/U
FIELD
DOUBLE DOUBLE RIGHT
68 TWO UNDER X IN OVER COV. 3 69 TWO UNDER W IN UNDER MF

(14)
FS SS FS
(12-14) (12-14)
(6) (6) (6) (6)
C SS C C C
(4) S M W (4) W M S
E T N E E N T E

QB QB
F/X/R/W/Y F/R/W/X/Y
TRIPS LEFT LION
43 MF 42 COV. 2
69 TWO UNDER R IN 69 TWO UNDER POST FLAG
TWO UNDER SCHEMES (MESH) 45

FS (16) FS (16)
(14) (16)

(6) (6) C (6) (6)


C SS C SS C
W M S (4) (4) W M S
E N T E E N T E

QB F/X/R/W/Y
QB F/X/Y/W/R

TRIPS RIGHT LION


68 TWO UNDER W IN 43 MF 69 TWO UNDER COMEBACK 43 MF

FS
FS (16)
(4)
(8-10) (8-10)
SS Let Mesh
(6) (6) (6) (6)
Clear First
C SS C C (4) C
W M S S M W
E N T E E T N E

6 YDS. 8 YDS.
F/R/Y/X F/Y/X/W/R
QB
TRIPS RIGHT PRO L STRONG W LOPE
68 TWO UNDER Y FLAG 43 MF 43 POP TWO UNDER Y FLAG 43 MF

FS SS FS
(14) (16)
(4)
(8-10)
Let Mesh
C (6) (6) (6) Clear First (6)
C SS (4)
W M S (4) C S M W C
E N T E E T N E

6 YDS.

QB
F/R/W/X/Y F/Y/X/W/R
LEE PRO L BUNCH
68 TWO UNDER X IN 43-7 MF 43 POP TWO UNDER Y FLAG 43 COV. 2
TWO UNDER SCHEMES (MESH) 46

FS (14) FS
(8)
(6) (6) SS SS (6) (6)
C C (4) C C
W M S (4) S M W
E N T E E T N E

6 YDS. 6 YDS.
M TO SCAN #4 #4 M TO SCAN
CHECK MIDDLE QB Y/X/W/R/F Y/R/X/W/F CHECK MIDDLE
Read Shoot-Flag
QB
#3 SCAN Read Under & across #3 SCAN
the board Across the Board
TROFF RIGHT R LOPE TROFF LEFT R LOPE
66 TWO UNDER W IN 43 MF 67 TWO UNDER R FLAG 43 MF

FS (14) (14) FS

(4) (6) (6) (6) (6)


C SS C C SS C (4)
S M W W M S
E T N E E N T E

#4 #4
Y/X/W/R/F Y/X/W/R/F
Read Shoot-Under & Read Shoot-Under &
#3 SCAN QB QB #3 SCAN
across the board. across the board.
ROOF X LOPE LOFT X LOPE
67 TWO UNDER W IN 43 MF 66 TWO UNDER W IN 43 MF
FS
FS
(4)
(8-10) (8)
Let Mesh SS SS
(6) (6) (6)
Clear First C (6)
C C
W M S (4) C S M W (4)
(4)
E N T E E T N E

6 YDS.
F/Y/X/W/R F/W/X/Y/R
QB

PRO R STRONG W LOPE SPLIT L FLEX W LOPE


42 POP TWO UNDER Y FLAG 43 COV. 2 75 TWO UNDER W FLAG 43 MF
TWO UNDER SCHEMES (MESH) 47

TROFF R R R LOPE 66 TWO UNDER R FLAG TROFF L R LOPE 67 TWO UNDER R FLAG
TROFF R R LOPE 66 TWO UNDER W IN TROFF L R LOPE 67 TWO UNDER W IN
ROOF X LOPE 67 TWO UNDER X FLAG LOFT X LOPE 66 TWO UNDER X FLAG
ROOF X LOPE 67 TWO UNDER W IN LOFT X LOPE 66 TWO UNDER W IN
ROOF TIT 67 TWO UNDER W FLAG LOFT TIT 66 TWO UNDER W FLAG

ROOF 68 TWO UNDER X IN (Y LOOP) LOFT 69 TWO UNDER X IN (Y LOOP)


RHINO X TOOL 68 TWO UNDER W FLAG LION X TOOL 69 TWO UNDER W FLAG
RHINO X TOOL 68 TWO UNDER W IN LION X TOOL 69 TWO UNDER W IN

SPLIT R FLEX W LOPE 75 TWO UNDER W FLAG SPLIT L FLEX W LOPE 75 TWO UNDER W FLAG
SPLIT R FLEX W LOPE 75 TWO UNDER Y IN SPLIT L FLEX W LOPE 75 TWO UNDER Y IN
RON SPLIT X LOPE 75 TWO UNDER X FLAG LOU SPLIT X LOPE 75 TWO UNDER X FLAG
RON SPLIT X LOPE 75 TWO UNDER X IN LOU SPLIT X LOPE 75 TWO UNDER X IN

PRO R STRONG W LOPE 42 IP TWO UNDER Y FLAG PRO L STRONG W LOPE 43 IP TWO UNDER Y FLAG
PRO R BUNCH 42 IP TWO UNDER Y FLAG PRO L BUNCH 43 IP TWO UNDER Y FLAG

FS
(14)
(8-10) FS SS
C
(4)
C (16)
(6)
SS
W M S (6) (8) C
W M S
E N T E C
E N T E

#4
F/R/Y/X
QB
#3 SCAN QB
TROFF RIGHT R LOPE TRIPS RIGHT 42 COV. 4
43 COV. 3 68 2 UNDER W-IN F-WHEEL BRACKETS
66 TWO UNDER R FLAG
OVER SCHEMES 48

Common Elements:
Playside: Thin Post @ 16. Backside: Called Over @ 18-22.
If Outside receiver not called on Over, run In.
Note: Like off play action.

(18-22) (18-22)
FS FS
(16) SS SS (16)
C C
W M S C C S M W
E N T E E T N E

X/W/Y X/W/Y
To Check Down To Check Down
PRO RIGHT STRONG W LOPE PRO LEFT STRONG W LOPE
49 WAGGLE W OVER 43-6 COV. 3 CLOUD 48 WAGGLE W OVER 43-6 COV. 3 CLOUD

(18-22) (18-22)

FS (16) SS SS (16) FS
C C
(16) (16)
C C
(4) (4)
W M S S M W
E N T E E T N E

#4 #4
R/W/X R/W/X
To Check Down QB QB To Check Down
#3 SCAN #3 SCAN
LOFT ROOF
66 W OVER 42-6 COV. 4 67 W OVER 42-6 COV. 4

(18-22) (18-22)
FS FS
(16) (16)
SS C C SS
C C
W M M W
E T N E S S E N T E

X/W/F

DOUBLE U ROCK DOUBLE U LOCK


UNDER COV. 4 UNDER COV. 4
39 WAGGLE W OVER 38 WAGGLE W OVER
FORKS 49

Common Elements:
Playside: Outside Receiver – Thin Post @ 12. Backside: Outside Receiver – In @ 16 vs. zone and @14 vs.
Inside Receiver – Square Out @ 12 to 22 on the Man.
boundary; If man or ¼ coverage square off @ 12.

FS SS SS FS
(16) (16)
(12) C C (12)
C C

W M S (2-3) (2-3) S M W
E N T E E T N E

#4 #4

QB R/W/F/X QB R/W/F/X
#3 SCAN #3 SCAN
TRIPS RIGHT TRIPS LEFT
66 FORK 42-6 COV. 4 67 FORK 42-6 COV. 4

FS FS
(16)
(12) C
C (12)
(4) C (4)
SS
C S M W SS M W
(2-3) (2-3)
E T N E S E N T E

#4
X/W/F W/Y/F/X

ROT WEAK PRO LEFT STRONG


43-6 COV. 3 UNDER 3 WEAK
42 BOB PASS FORK 43 ISO PASS FORK

FS FS
(16) (16)
(12) (12)

C C C C
M W SS (2-3) SS W M
S E N T E E T N E S

QB QB
X/W/R/F X/W/R/F

RHINO LION
UNDER COV. 3 UNDER COV. 3
78 FORK 79 FORK
SQUARE OUT 50

Common Elements:
Playside: Outside Receiver – Inside Go Backside: Outside Receiver – In @ 16 vs. zone and @14 vs.
Inside Receiver – Square Out @ 12 to 22 on the Man.
boundary; If man or ¼ coverage square off @ 12.

FS SS SS FS
(16) (16)
(12) C C (12)
C C

W M S (2-3) (2-3) S M W
E N T E E T N E

#4 #4

QB R/W/F/X QB R/W/F/X
#3 SCAN #3 SCAN
TRIPS RIGHT TRIPS LEFT
66 W SQUARE OUT 42-6 COV. 4 67 W SQUARE OUT 42-6 COV. 4

FS FS
(16)
(12) C
C (12)
(4) C (4)
SS
C S M W SS M W
(2-3) (2-3)
E T N E S E N T E

#4
X/W/F W/Y/F/X

ROT WEAK PRO LEFT STRONG


43-6 COV. 3 UNDER 3 WEAK
42 BOB PASS W SQUARE OUT 43 ISO PASS W SQUARE OUT

FS FS
(16) (16)
(12) (12)
C
C C C
M W SS (2-3) SS W M
S E N T E E T N E S

QB QB
X/W/R/F X/W/R/F

RHINO LION
UNDER COV. 3 UNDER COV. 3
78 W SQUARE OUT 79 W SQUARE OUT
DOUBLE POSTS 51

Common Elements:
Playside: Outside Receiver – Star Backside: Outside Receiver – Conversion/CB @ 16.
Inside Receiver – Post Arrow across near deep safety.
Middle Receiver – Shallow (Occupy far corner)

(16) SS FS FS SS (16)
(12)

C (8)
(6) (6)
C C
W M S S M W
E N T E E T N E

Y/W or X Y/W or X
To Check Down To Check Down
PRO R STRONG PRO L STRONG
42 POP DOUBLE POST 44 COV. 3 43 POP DOUBLE POST - WPF UNDER COV. 3

FS FS
(8) (8)
(6) C C (6)
SS SS
M W C C W M
S E N T E E T N E S

W/X or Y W/X or Y
To Check Down To Check Down
ROT STRONG LOT STRONG
43 POP DOUBLE POST UNDER COV. 3 42 POP DOUBLE POST UNDER COV. 3

(16)
FS FS (16)
SS SS

C C C C
(6) (6)
M W W M
S E N T E E T N E S

QB W/X or R W/X or R QB
To Check Down To Check Down

RHINO LION
UNDER COV. 3 UNDER COV. 3
76 DOUBLE POST (CROSS FAKE) 77 DOUBLE POST (CROSS FAKE)
DOUBLE POSTS 52

(16)
FS FS

C C C C
(6) SS SS (6)
S M W W M S
E N T E E T N E

W/X W/X
QB To Check Down QB To Check Down
RON SPLIT LOU SPLIT
75 DOUBLE POST 43 COV. 3 75 DOUBLE POST 43 COV. 3

(16) FS FS

C C
C C
(6) SS SS (6)
S M W W M S
E N T E E T N E

W/R #4 #4 W/R
To Check Down #3 SCAN #3 SCAN To Check Down
QB QB
TROFF RIGHT TROFF LEFT
66 DOUBLE POST 43 COV. 3 67 DOUBLE POST 43 COV. 3
STAR 53

Common Elements:
Playside: Outside Receiver – Star Backside: Outside Receiver – Steps
Y - #4 to Zip. Inside Receiver – Steps
Y - #4 Check Down & work to the Star.
F - #3 Check Down & work to the Star.

FIELD FIELD
(14) FS FS (14)
SS SS
C C C
C
(5) (5)

(4) S M W W M S
E T N E E N T E

#4 #4
QB QB
#3 SCAN #3 SCAN
ROOF 42 COV. 4 LOFT 42 COV. 4
67 R STAR BOUNDARY 66 R STAR BOUNDARY

FS (14) (14) FS
SS SS
C C
C C
(5) (5)
W M S S M W
E N T E E T N E

#4 #4
QB QB
#3 SCAN #3 SCAN
TROFF RIGHT TROFF LEFT
66 X STAR 42 COV. 4 STAR 67 X STAR 42 COV. 4 STAR

FIELD FS (14) (14) FS FIELD

C C C C
(5) (5)

(2-3) W M S SS SS S M W (2-3)

E N T E E T N E

QB QB
RON SPLIT LOU SPLIT
43 COV. 3 43 COV. 3
75 Z STAR 75 Z STAR
RATS 54

Common Elements:
Playside: Outside Receiver – Conversion/CB @ 16. Backside: Outside Receiver – In
Inside Receiver – Rats (Opposite break as Star).
Y & F – Check Downs

(16) (16-14) (16-14) (16)


FS FS
C SS SS C
C C
W M S S M W
E N T E E T N E

#4 #4
QB QB
#3 SCAN #3 SCAN
LOFT ROOF
67 W RATS 42 COV. 4 66 W RATS 42 COV. 4

(16-14) (16-14)
FS SS (16) (16) SS FS

C C
(4) (4)
C C
W M S S M W
E N T E E T N E

#4 #4
QB QB
#3 SCAN #3 SCAN
TROFF RIGHT TROFF LEFT
66 W RATS 42 COV. 4 67 W RATS 42 COV. 4

(16-14) (16) (16) (16-14)


FS FS
SS C C SS

C C

S M W W M S
E T N E E N T E

QB QB

RON SPLIT LOU SPLIT


42 COV. 4 42 COV. 4
75 W RATS 75 W RATS
TAMPA 55
Common Elements:
Outside Receivers – Conversion/ Comeback @ 16.
If 3x1, Receiver on 1 receiver side (X or Z), Drive inside and execute stop @ 14 yds., 3yds. outside of hash.
Inside Receiver – 14 yd. Stop (Or depth needed for 1st Down), 3 yds. outside of hash.
Middle receiver – 14 yd. Hook over the ball (Or depth needed for 1st Down).

SS FS SS FS
(14) (14) (14)
(14) (14) (14)

C S M W C C S M W C
E N T E E N T E

QB “Luke”

QB QB
LIN LIN SPECIAL
68 TAMPA 41 COV. 2 TAMPA 55 TAMPA 40 COV. 2 TAMPA
DBL CLOUD BEATERS 56

WS FS SS WS FS SS
(DEPTH NEEDED)

(DEPTH NEEDED)

C W M S C W M S
C C
E N E E N E

QB QB

RIN SPECIAL 55 R OVER 31 DBL CLOUD RIN SPECIAL 55 G F UNDER W HUNT 31 DBL CLOUD

FS
WS FS SS SS
(14) (14)

C W M S C C M W C
S
E N E E N T E

QB
QB
LIN 68 TAMPA W-POST
RIN SPECIAL 55 2 FOLLOW R OUT 31 DBL CLOUD 41 COV. 2 TAMPA
X-STOP & GO

WS FS SS

W M S
C C
E N E

QB

RIN SPECIAL 55 2 SNAG-CURL 31 DBL CLOUD


PLAY ACTION PASS

33(43) ROLL @ 8(7) AND 32(42) ROLL @ 9(6) 1


39-38(49-48) WAGGLE 2
33-32(43-42) NAKED 3
43-42 POP 4
45-44 POWER PASS 5
85-84 POWER PASS 6
45-44 RUMBLE PASS 7
33-32 QUICK PASS 8
43-42 ISO PASS 9
43-42 BOB PASS 10
35-34 TED PASS 11
Play action pass faking the inside zone and the QB
Rolling opposite w/ a pulling guard. 33 Roll & 32 Roll 1

Under center: Open @7 to left & 5 to right – Boot – Execute scheme.


QB Gun: Heels @ 5 yds. Open @ 45 – Reach & ride – Boot – Execute scheme

Playside Conversion go(outside receiver) or scheme called.


OR
Playside Attack flat or scheme called.
IR
Y To: Slam zip (unless stay) or scheme called.
Away: Shallow @ 14-16 yds under center or 8-10 yds from gun or scheme called.)
Backside Shallow @ 14-16 yds under center or 8-10 yds from gun or scheme called.
IR
Backside Middle open: Post
OR Middle closed: In (16 zone/14 man) or scheme called.
Two backs: Bluff backside defender away from zone fake. Work to flat.
F
R Two backs: Fake 43/42 away from roll side – Help secure tackles block – Look for inside
to outside blitzes.
PLAYSIDE Basic Zone Hard Zone Run Sell with Low Hat Read. Block 2/3
TACKLE
PLAYSIDE Basic Zone Hard Zone Run Sell with Low Hat Read. Block 2/3
GUARD
Basic Zone Block “Back” vs. Even Front and Pin Defender.
CENTER
BACKSIDE Basic Zone Sickle pull for EMOL. Log and Kick Out
GUARD
BACKSIDE Basic Zone Hard Zone Run Sell with Low Hat Read. Block 2/3
TACKLE
Switch
49-48 Waggle 2
Max play action stretch protection for shots
Downfield - normally2 or 3 receiver routes.

Open 4 to right & 8 to left – extend ball early – boot on 4th step – set-up from guard to
QB guard. Execute scheme.

Playside Execute scheme called.


OR
Playside Execute scheme called.
IR
Y Aggressive Pass set on BSDE. Possible help from BST if he is a 5 tech. Set 9 tech. DE help
from FB or mover.

U See F

Backside Execute scheme called.


OR
Two backs: Secure TE’s block – be alert for outside pressure.
F One back: Secure playside tackle. Look outside pressure. Work to flat late.

R Two backs – Secure playside Tackle look for outside pressure. Work to flat late.

PLAYSIDE AGGRESSIVE Full line slide to the callside (Rio/Lobo). Sell the run. “Fan” only when
there is an immediate cCgap threat. Low Hat read.
TACKLE
PLAYSIDE AGGRESSIVE Full line slide to the callside (Rio/Lobo). Sell the run. Low Hat.
GUARD
AGGRESSIVE Full line slide to the callside (Rio/Lobo). Sell the run. Low Hat.
CENTER
BACKSIDE AGGRESSIVE Full line slide to the callside (Rio/Lobo). Sell the run. Low Hat.
GUARD
BACKSIDE AGGRESSIVE Full line slide to the callside (Rio/Lobo). Sell the run. Low Hat. No B Gap
threat – Hold space w/ TE.
TACKLE * Try hard to get two DBL team blocks. i.e. C/PSG - BSG/BST.
33-32(43-42) Naked @ 8/9 3
Play action pass faking the inside zone and the
QB rolling opposite.

Under center: Open @ 7 to left & 5 to right – Boot – Execute scheme


QB Gun: Heels @ 5 yds. Open @ 45 – reach & ride – Boot - Execute

Playside Conversion go (outside release)


OR
Playside Attack – Flat.
IR
Y To: Slam zip (unless stay) or scheme called.
Away: Shallow @ 14-16 yds under center or 8-10 yds from gun.
Backside Shallow @ 14-16 yds under center or 8-10 yds from gun.
IR
Backside Middle open: Post
OR Middle closed: In (16 zone/14 Man)
Two backs: Slam first defender backside- then work to flat – Be alert for onside blitz –
F eyes around fast.

R Two backs: Fake running play called & then look for outside pressure

PLAYSIDE Two zone steps & block any C-Gap threat. Run to sideline, don’t go downfield.
TACKLE
PLAYSIDE Two zone steps, reach next man over & flatten out. Run to sideline, don’t go downfield.
GUARD
Two zone steps, reach next man over & flatten out. Run to sideline, don’t go downfield.
CENTER

BACKSIDE Two zone steps, reach next man over & flatten out. Run to sideline, don’t go downfield.
GUARD
BACKSIDE Two zone steps, reach next man over & flatten out. Vs. man on man outside, chop &
settle down, be ready to blade defender across face
TACKLE
43-42 POP 4
Play action pass faking the power, utilizing slide protection
w/ both backs having pass protection responsibilities.

Reverse out to 6 – Execute fake – 3 step drop after fake – execute scheme called.
QB
Execute scheme called.
Playside
OR
Playside Execute scheme called.
IR
Playside: Execute scheme called.
Y Backside: Execute 76/77 protection.
Backside Execute scheme called.
IR
Backside Execute scheme called.
OR
Two backs: #4 defender to your side – if defender drops run zip.
F
R Two backs: Inside LB to # 4 defender off the backside – check down.

PLAYSIDE Insert Slide 1. Block DE #2 - Firm


Five
Luke/Roger 2. Bear/Cub = Five hand Signal
TACKLE
PLAYSIDE Insert Slide 1. Block Man On/Inside - Firm
Heavy
Luke/Roger 2. Odd/Stack = Luke/Roger
GUARD 3. Alert “Heavy” vs. A-Gap Threat
Insert Slide 1. Block Backer to “A” Gap
CENTER Outside
Luke/Roger 2. Odd/Stack = Luke/Roger
3. Be alert for “Sort”/”Sift” Calls
BACKSIDE Insert Slide 1. Block Backer to “B” Gap
Big
Luke/Roger 2. Odd/Stack = Luke/Roger
GUARD 3. Be Alert for “Sort”/”Sift” Calls
BACKSIDE Insert Slide 1.
2.
Block C-Gap Extended – Key Thru Backer
Alert “Sort” vs. Even Front w/ C-Gap Threat Big/Sort/Sift/Fan
Luke/Roger
TACKLE Five
Play action pass faking the power, utilizing slide
protection. FB has a free release. 45-44 Power Pass (Power Option Pass) 5

Reverse out to 6 – Execute fake – 3 step drop after fake – execute scheme called.
QB (Gun) Power Option Pass – Heels @ 5 ½ show power option – setup tight inside guard.

Playside Conversion go (outside release) or scheme called


OR
Playside Flag or scheme called.
IR
Playside: Step inside – Flag @ 10-12 yds or scheme called. Y Call – Stay in & block.
Y Backside: Slide opposite of call. Responsible for D Gap.
Backside Under or scheme called.
IR
Backside Single receiver: Under or scheme called.
OR Two receivers: In @ 16 zone/14 man or scheme called.
Two backs: Free release zip. F Call – Stay in & block.
F (Gun) Power Option Pass – Same rules, line up playside.

R Two backs: Block first defender outside PST unless there is a stay call. Then block first defender
outside Y. (Gun) Power Option Pass – Same rules (F Call we run zip) – Line up backside.

PLAYSIDE Gap 1. Block inside B-Gap


Rio/Lobo 2. Hold space/Don’t chase
TACKLE 3. Stay square/Be firm
PLAYSIDE Gap 1. Block inside A-Gap
Rio/Lobo 2. Hold space/Don’t chase
GUARD 3. Stay square/Be firm
Gap 1. Block backside A-Gap to backer
CENTER Rio/Lobo 2. Hold space/Don’t chase
3. Stay square/Be firm
BACKSIDE Gap 1. Block backside B-Gap to backer
Rio/Lobo 2. Hold space/Don’t chase
GUARD 3. Stay square/Be firm
BACKSIDE Gap 1.
2.
Block C-Gap Extended
Hold space/Don’t chase Fan
Rio/Lobo
TACKLE 3.
4.
Stay square/Be firm
Fan only when C-Gap threat on L.O.S.
Play action pass faking the power, utilizing slide
protection. FB has a free release. 85-84 Power Pass 6

Reverse out to 6 – Execute fake – Then sprint to break contain – Pass/Run option.
QB
Playside Conversion go (outside release) or scheme called
OR
Playside Flag or scheme called.
IR
Playside: Step inside – Flag @ 10-12 yds or scheme called. Y Call – Stay in & block.
Y Backside: Slide opposite of call. Responsible for D Gap.
Backside Under or scheme called.
IR
Backside Single receiver: Under or scheme called.
OR Two receivers: In @ 16 zone/14 man or scheme called.
Two backs: Free release zip. F Call – Stay in & block.
F
R Two backs: Block first defender outside PST unless there is a Y call. Then block Most Dangerous
Defender.

PLAYSIDE Gap 1. Block inside B-Gap


Rio/Lobo 2. Hold space/Don’t chase
TACKLE 3. Stay square/Be firm
PLAYSIDE Gap 1. Block inside A-Gap
Rio/Lobo 2. Hold space/Don’t chase
GUARD 3. Stay square/Be firm
Gap 1. Block backside A-Gap to backer
CENTER Rio/Lobo 2. Hold space/Don’t chase
3. Stay square/Be firm
BACKSIDE Gap 1. Block backside B-Gap to backer
Rio/Lobo 2. Hold space/Don’t chase
GUARD 3. Stay square/Be firm
BACKSIDE Gap 1.
2.
Block C-Gap Extended
Hold space/Don’t chase Fan
Rio/Lobo
TACKLE 3.
4.
Stay square/Be firm
Fan only when C-Gap threat on L.O.S.
Play action pass faking the QB Rumble.
45-44 Rumble Pass 7

(Gun) Heels @ 5 ½, one slide step to play side, Tebow Fake, step back, setup to throw.
QB
Playside Scheme Called.
OR
Playside Scheme Called.
IR
Scheme Called.
Y
Backside Scheme Called.
IR
Backside Scheme Called.
OR
Align wide away from call side. Fake Power Option to call side, then have Inside-
F Outside-Scan pass protection.

R Scheme Called.

PLAYSIDE Super 1. Block inside B-Gap 4. Awareness goes to the Backside LB.
Angle 2. Hold space/Don’t chase 5. Be alert for Joker situation, Block DE.
TACKLE 3. Stay square/Be firm
PLAYSIDE Super 1. Block inside A-Gap 3. Hold space/Don’t chase
Angle 2. If no A-Gap def., work B-Gap w/T, 4. Stay square/Be firm
GUARD awareness to Backside LB.
Super 1. Block backside A-Gap 4. Vs. Odd, work w/ PSG to Backside LB.
CENTER Angle 2. Hold space/Don’t chase 5. Vs. Bear, Single Call.
3. Stay square/Be firm
BACKSIDE Super 1. Read Pull flat down line, kick EMOL.
Angle 2. Be alert for Joker Call.
GUARD
BACKSIDE Super 1. Lazy fill, secure B-Gap and wheel.
Angle
TACKLE
33-32 Quick Pass 8
Play action pass from the inside zone.
This is an aggressive protection PS & BS.

Open to 5 to right & 7 to the left – 3 step drop 7 read scheme inside out.
QB
10 yd stop - Conversion
Playside
OR
Playside 3x1: outside release – go
IR 2x2: Dump or short seam.
Playside Middle Dump or short seam – widen 3 steps & then turn up.
Receiver

Backside Dump or short seam.


IR
Backside 10 yd stop - Conversion
OR
Two backs: Free release – run designed route – 1 back see R
F
R Two backs: tight alignment to 6.5 – hit down hill- scan- assignments apply

PLAYSIDE Insert Slide 1. Man on - Cut


Five/K.C.
Luke/Roger 2. Bear/Cub = Five hand Signal
TACKLE 3. Alert K.C.
PLAYSIDE Insert Slide 1. Block Man On/Inside
Heavy
Luke/Roger 2. Flop/Base Call = Block MLB
GUARD 3. Alert “Heavy” vs. A-Gap Threat
Insert Slide 1. Block Backer to “A” Gap
CENTER Outside
Luke/Roger 2. Flop/Base Call = Alert “Big”
3. Be alert for “Sort”/”Sift” Calls
BACKSIDE Insert Slide 1. Block Backer to “B” Gap
Molly
Luke/Roger 2. Odd/Base Call = Alert “Molly”
GUARD 3. Be Alert for “Sort” Call
BACKSIDE Insert Slide 1.
2.
Block C-Gap Extended – Key Thru Backer
Alert “Sift” vs. Even Front w/ C-Gap Threat Sort/Molly/
Luke/Roger
TACKLE 3. Odd/Base Call = “Alert” Molly
Five
43-42 Iso Pass 9
Play action pass from a full isolation (lead) fake to a TE.

Reverse out to 6 – Execute fake – 3 step drop after fake – execute scheme called.
QB
Execute scheme called.
Playside
OR
Playside Execute scheme called.
IR
Frontside: Man over. * Push call from tackle moves you out to widest rusher.
Y
Backside Execute scheme called.
IR
Backside Execute scheme called.
OR
Block inside LB playside. Work to flat.
F
R Block widest rusher to weak side scan. Clean up any mess
Backside: Must have a good fake. If no blitzes check spot.
PLAYSIDE Insert 1. Man over- Sell Run
Stud/Up/Five
Luke/Roger 2. Low hat read
TACKLE
PLAYSIDE Insert 1. Man on/inside- Sell run
Luke/Roger 2. Low hat read Heavy
GUARD
Insert 1. Slide to BSLB- Sell run
CENTER Outside/Five
Luke/Roger 2. Low hat read

BACKSIDE Insert 1. Man on/outside- Sell run


Big
Luke/Roger 2. Low hat read
GUARD
BACKSIDE Insert 1.
2.
Block C Gap extended. Key thru backer
Alert “sort” vs. even front w/ C Gap threat Big/Sort/Fan
Luke/Roger
TACKLE 3. Alert “sort” vs. odd front vs. big plus 1
Five/Stud/Oscar
43-42 Bob Pass 10
Play action pass from a full isolation (Bob) fake to an open
end.

Reverse out to 6 – Execute fake – 3 step drop after fake – execute scheme called.
QB Gun – Power option fake.

Execute scheme called.


Playside
OR
Playside Execute scheme called.
IR
Backside of 70 protection.
Y/U
Backside Execute scheme called.
IR
Backside Execute scheme called.
OR
F Block inside LB playside to spot route.
Gun – Same responsibilities – Line up playside.

R Block scan protection after good play fake. #4 to backside.


Gun – Same responsibilities – line up backside.
PLAYSIDE Basic Lead 1. Block man on- sell run
Big/Insert
Roger/Luke/Solid 2. Odd vs. man/outside = Big
TACKLE 3. Odd vs. No C Gap threat = Insert
PLAYSIDE Basic Lead 1. Block man on/inside – sell run
Roger/Luke/Solid 2. Low hat read Heavy/Big
GUARD 3. Insert call by PST = Slide- Roger/Luke
Basic Lead 1. Block middle to BSLB- sell run
CENTER Solid/R/L
Roger/Luke/Solid 2. Low hat read
3. Insert call by PST = Slide Roger/Luke
BACKSIDE Basic Lead 1. Man on/outside- Sell run
Big
Roger/Luke/Solid 2. Low hat read
GUARD
BACKSIDE Basic Lead 1. Block man on/outside with TE
Big/Fan/Sort
Roger/Luke/Solid 2. No TE block C Gap extended
TACKLE 3. Alert “Sort” vs. even front with no TE Five
35-34 Ted Pass 11
Play action pass simulating TED run play.

Under - Tight outside zone fake, set up 8 yards deep inside play side tackle.
QB Gun - Power option fake, set up 8 yards deep inside play side tackle.
Playside OR Execute scheme called.

Playside IR Execute scheme called.

Frontside – Block defensive end.


Y/U Backside – Block 1st defender outside shoulder

Backside IR Execute scheme called.

Backside OR Execute scheme called.

[11] Under – Aiming point: inside leg of tackle – Good fake, Edge pressure to backside
F overhang . Gun – Line up backside show Ted action, same blitz responsibilities.
[21] Run route called.
[21] Under – Aiming point: inside leg of tight end – Good fake, edge pressure to backside
R overhang. Gun – Line up backside show Ted action, same blitz responsibilities.
[21] run route called.
PLAYSIDE 1st puller, block PSLB, have awareness to TE’s block to backside. 2nd puller, block BSLB,
TACKLE
awareness to backside blitzer. Vs. 3 tech, PST alert “GAT” – come down flat & square.
PLAYSIDE
GUARD Vs. 1 tech center alert “COG”, PSG come down flat & square. Vs. Odd, center will alert

CENTER “BADGER”.

BACKSIDE Block man on, #1 on LOS, vs. a 1 tech B.S., center will alert “PIN”, BSG will pull for BSLB

GUARD
BACKSIDE Block man on/outside. #2 on LOS.
TACKLE
MOVEMENT PASS

87-86 1
87-86 DASH 2
87-86 THROWBACK 3
89-88 4
89-88 THROWBACK 5
Sprint action w/ OL blocking inside gap
& backs blocking the end man on LOS.
87-86 1

Execute sprint technique. Under center throw on 7th step to the right & 8th step to left.
QB Gun: Throw on 5th step to right & 6th step to the left.

Playside Out @ 11 yds to the right & 13 yds to the left.


OR ** Convert vs. rolled corner.

Playside Short flag @ 8-10 yds. (Zone adjust)


IR
Y/U To: Inside (protect C-Gap). Punch “9” tech & close – Aggressive step w/ playside foot.
Away: Kick-step 8 steps starting w/ inside foot – Block C to D-Gap.
Backside Shallow @ 14-16 yds.
IR
Backside Slant or deploy.
OR
Set a path to the outside leg of the first defender outside the TE’s down block & cut block unless
F the defender rushes hard up field. Then run him up field. Defender drops look inside.

R Two backs: Set a path on the outside hip of FB & block the first defender to show
outside. If the FB takes his defender up field, turn inside and look for scrape LB.
PLAYSIDE Gap 1. Gap/Stack/Awareness
Rio/Lobo 2. Hold space/don’t void
TACKLE
PLAYSIDE Gap 1. Gap/Stack/Awareness
Rio/Lobo 2. Hold space/don’t void
GUARD
Gap 1. Block B.S. A-Gap
CENTER Rio/Lobo

BACKSIDE Gap 1. Block B.S. B-Gap


Rio/Lobo
GUARD
BACKSIDE Gap 1. Block B.S. C-Gap extended
Rio/Lobo
TACKLE
87-86 Dash 2
Simulate drop back pass and then moves the pocket outside gaining
time for the QB to throw deeper routes.

Under center: Take a 5 step drop. Gun: take a 3 step drop – pause and then sprint outside w/ a
QB slight bubble. Once you break contain work to boundary. Set when ready to throw.

Playside Execute scheme called.


OR
Playside Execute scheme called.
IR
Y/U To: Punch inside half of man on – protect inside gap – seal.
Away: Big #3 hinge.

Playside Execute scheme called.


MR
Backside Execute scheme called.
OR
Backside Execute scheme called.
IR
F Shuffle-Shuffle-Pin Technique. Will attack playside and pin the contain man (DE) inside
– He will work in tandem with the PST.
PLAYSIDE Block man on- Set off ball & try to invite DE inside. Take inside half of DE – Eye ball PSLB run thru.
TACKLE
PLAYSIDE Blocks man on/inside – If uncovered pin the NG. Look to pin defender inside.
GUARD
Block man on/backside – Set with Depth (3 steps like Molly). Eye ball backside A gap if
CENTER uncovered – Pause – sprint w/ depth to scheme side – Look for scrapper to backside
chasers – get head on swivel – vs. a 1 tech backside “Alert Pin” and block back.
BACKSIDE Block #1 on L.O.S. Set DEEP – Invite man outside. Vs. Odd block “Big.”
“Pin” alert = set for depth (same as center when uncovered), except eyeball backside B gap.
GUARD
BACKSIDE Block #2 on L.O.S. Set DEEP – Invite man outside.
Vs. “Odd” block “Big.”
TACKLE
87-86 Throwback 3
Sprint action by the QB utilizing 87-86 protection w/ QB
Pulling up 3-5 yds outside the tackle box there by moving the pocket.

Start the same path you would w/ 86-87 or 88-89 pass but continue to a depth 7yds
QB 3-5 yds outside the tackle box and pull up, set, and throw the scheme called.

Playside Execute scheme called.


OR
Playside Execute scheme called.
IR
Y/U To: Inside (protect C-Gap). Punch “9” tech & close – Aggressive step w/ playside foot.
Away: Kick-step 8 steps starting w/ inside foot – Block D-Gap. Know set-up point.
Backside Execute scheme called.
IR
Backside Execute scheme called.
OR
Set a path to the outside leg of the first defender outside the TE’s down block & try to capture his
F outside leg – stay up if possible. Then run him up field. Defender drops look inside.

R
Two backs: Set a path on the outside hip of the FB eyeing the backside. Should a defender come free block him. If not continue on
your path & block the first defender outside the FB’s block. Look for scrape LB. If nothing there seal the defender the FB is blocking.

PLAYSIDE Gap 1. Gap/Stack/Awareness


Rio/Lobo 2. Hold space/don’t void
TACKLE
PLAYSIDE Gap 1. Gap/Stack/Awareness
Rio/Lobo 2. Hold space/don’t void
GUARD
Gap 1. Block B.S. A-Gap
CENTER Rio/Lobo

BACKSIDE Gap 1. Block B.S. B-Gap


Rio/Lobo
GUARD
BACKSIDE Gap 1. Block B.S. C-Gap extended
Rio/Lobo
TACKLE
89-88 4
Sprint out pass w/ OL blocking the playside gap
& backs blocking the first defenders outside the scheme.

Execute sprint technique. Under center throw in 7th step to the right & 8th step to left.
QB Gun: Throw on 5th step to right & 6th step to the left.

Playside Out @ 11 yds to the right & 13 yds to the left.


OR ** Convert vs. rolled corner.

Playside Short flag @ 8-10 yds. (Zone adjust)


IR
Y/U
To: Trips or Double Rt & Lt – Aggressive reach. (Block D Gap)
Pro – Short flag @ 8-10 yds. (Zone Adjust)
Away: Kick-step 8 steps starting with inside foot. Block C to D Gap.

Backside Shallow @ 14-16 yds.


IR
Backside Slant or deploy.
OR
Wide Alignment. Set a path to the outside leg of the TE or OE tackle & cut the first defender outside their
F block unless the defender rushes hard up field. Then run him up field. Defender drops look inside.

R Two backs: Set a path on the outside hip of FB & block the first defender to show
outside. If the FB takes his defender up field, turn inside and look for scrape LB.
PLAYSIDE Frontside Gap 1. Reach #2, EMOL – stay square to L.O.S. – A.P. Inside #. “Hard”
Sara/Sally 2. If #2 is too far outside – hinge back
TACKLE 3. Openside- Man on/outside – alert “Hard” Reach EMOL

PLAYSIDE Frontside Gap 1. Keep shoulders square to L.O.S. “Hard”


Sara/Sally 2. No up field penetration
GUARD 3. Hinge back if not engaged
Frontside Gap 1. Keep shoulders square to L.O.S.
CENTER Sara/Sally 2. Hinge back if not engaged

BACKSIDE Frontside Gap 1. Skip Pull Hinge


Sara/Sally 2. Set for depth behind center
GUARD
BACKSIDE Frontside Gap 1. Skip Pull Hinge
Sara/Sally 2. Set for depth behind center
TACKLE
89-88 Throwback 5
Sprint action by the QB utilizing 89-88 protection w/ the QB pulling up 3-5 yds
outside the tackle box there by moving the pocket.

Start the same path you would w/ 86-87 or 88-89 pass but continue to a depth 7yds
QB 3-5 yds outside the tackle box and pull up, set, and throw the scheme called.

Playside Execute scheme called.


OR
Playside Execute scheme called.
IR
Y/U
To: Trips or Double Rt & Lt – Aggressive reach (Block D gap)
Pro – Short flag @ 8-10 yds. (Zone Adjust)
Away: Kick-step 8 steps starting with inside foot. Block C to D Gap.

Backside Execute scheme called.


IR
Backside Execute scheme called.
OR
Wide Alignment Set a path to the outside leg of the TE or OE tackle & try to capture his
F outside leg – stay up if possible. Defender drops look inside. Clear playside to backside.

R Two backs: Set a path on the outside hip of the FB eyeing the backside. Should a defender come free block him. If not
continue on your path & block the first defender outside the FB’s block. Look for scrape LB. If nothing there seal the
defender the FB is blocking.

PLAYSIDE Frontside Gap 1. Reach #2, EMOL – stay square to L.O.S. – A.P. Inside #. “Hard”
Sara/Sally 2. If #2 is too far outside – hinge back
TACKLE 3. Openside- Man on/outside – alert “Hard” Reach EMOL

PLAYSIDE Frontside Gap 1. Keep shoulders square to L.O.S. “Hard”


Sara/Sally 2. No up field penetration
GUARD 3. Hinge back if not engaged
Frontside Gap 1. Keep shoulders square to L.O.S.
CENTER Sara/Sally 2. Hinge back if not engaged

BACKSIDE Frontside Gap 1. Skip Pull Hinge


Sara/Sally 2. Set for depth behind center
GUARD
BACKSIDE Frontside Gap 1. Skip Pull Hinge
Sara/Sally 2. Set for depth behind center
TACKLE
CONVOYS/ ETC.

65/ 64 CONVOY 1

69/68 JAIL LT/RT 2

55 JAIL LT/RT 3

68/69 BREAK READ 4

28/29 O BOSS Z TRAIN 5

SCAT 68/69 W TUNNEL 6


65/64 Convoy 1

5 Step drop – pause – 2 more steps – Look off – Throw convoy. If blitz is on 7 step drop
QB without pause. Throw away. Must be behind the LOS.

Run everybody go scheme. Outside release. Vs. 1 high MF run off. Vs. 1 high Cov.3 –
Playside
Push and block corner.
OR
IR Run everybody go scheme – Push and block near safety with 2 high and run off with an
outside release vs. 1 high.
Playside Middle Run everybody go scheme. 1 high block FS. 2 high block far safety.
Receiver

Backside N/A
IR
Backside N/A
OR
Show Pass – Get inside hip relationship w/ PSG. Leave when he leaves – Work 5x2
F relationship. Let QB take you to grass.

R
PLAYSIDE Block 60 1. Set Deep & Invite DE Upfield. “Pin” DE if He Goes Inside.
Protection
TACKLE Rules
PLAYSIDE Block 60 1. Punch defender and put him on his heels
Protection 2. 1001-1002-Go- Work to release defender away from screen. “Block force”
GUARD “Force” 3. “Hewy”- Come out flat and in formation w/ Louie & Dewey. Attack up field
Block 60 1. Punch defender and put him on his heels Roger/Luke
CENTER Protection 2.
3.
1001-1002- Go- Work to release defender away from screen- Block “Alley”
“Dewey” Come out flat & in formation w/ Hewy & Louie. Attack up field.
Molly
“Alley” 4. Vs. “Odd” Alert Molly (Quick Set)

BACKSIDE Block 60 1.
2.
Punch defender and put him on his heels
1001-1002 – Go – Work to release defender away from screen – “Peel” – Pick-Up Trash.
Protection
GUARD “Peel” 3. “Louie” Come out flat & in formation w/ Hewy & Dewey. Attack up field.

BACKSIDE Block 60 1. Block C-Gap Extended – Key Thru Backer


Sort
Protection 2. Be Alert For Sort Calls.
TACKLE Rules
69/68 Jail LT/RT 2

3 Buzz, drop and get the ball out to the break receiver as wide as you can. Vs pressures,
QB stab and grab and throw.

Convoy rules, unless you are catching the Jail.


Playside
OR
IR Blocking first thing on outside shoulder, unless you are catching the Jail.

Playside Middle Blocking first thing on outside shoulder, unless you are catching the Jail.
Receiver

Backside Convoy Rules.


IR
Backside Convoy Rules.
OR
Inside to Outside protection, then run a swing.
F
R [10/11] Backside: Convoy Rules.
[10/11] Frontside: Block first thing on outside shoulder.
PLAYSIDE Block 60 1. Set Invite DE Upfield. “Pin” DE if He Goes Inside.
Protection 2. Keep hands down.
TACKLE Rules
PLAYSIDE Block 60 1. Quick Pass set away from technique.
Protection 2. Club shoulder and release for “Force” Defender
GUARD “Force” 3. If no “Force”, turn up.
Block 60 1. Quick Pass set away from Technique. Roger/Luke
CENTER Protection 2.
3.
Club shoulder and release for PSLB.
If no PSLB shows up, turn up for Safety.
Molly

BACKSIDE Block 60 1.
2.
Quick Pass set away from technique.
Club shoulder and release for BSLB.
Protection
GUARD “Peel” 3. If no BSLB shows up, look for PSLB to Safety.

BACKSIDE Block 60 1. Set and invite DE upfield. “Pin” if he goes inside.


Protection 2. Keep hands down.
TACKLE Rules
55 Jail LT/RT 3

3 Buzz, drop and get the ball out to the break receiver as wide as you can. Vs pressures,
QB stab and grab and throw.

Convoy rules, unless you are catching the Jail.


Playside
OR
IR Blocking first thing on outside shoulder, unless you are catching the Jail.

Playside Middle Blocking first thing on outside shoulder, unless you are catching the Jail.
Receiver

Backside Convoy Rules.


IR
Backside Convoy Rules.
OR
Backside: Convoy Rules.
F Frontside: Block first thing on outside shoulder.

R [10/11] Backside: Convoy Rules.


[10/11] Frontside: Block first thing on outside shoulder.
PLAYSIDE Block 60 1. Set Invite DE Upfield. “Pin” DE if He Goes Inside.
Protection 2. Keep hands down.
TACKLE Rules
PLAYSIDE Block 60 1. Quick Pass set away from technique.
Protection 2. Club shoulder and release for “Force” Defender
GUARD “Force” 3. If no “Force”, turn up.
Block 60 1. Quick Pass set away from Technique. Roger/Luke
CENTER Protection 2.
3.
Club shoulder and release for PSLB.
If no PSLB shows up, turn up for Safety.
Molly

BACKSIDE Block 60 1.
2.
Quick Pass set away from technique.
Club shoulder and release for BSLB.
Protection
GUARD “Peel” 3. If no BSLB shows up, look for PSLB to Safety.

BACKSIDE Block 60 1. Set and invite DE upfield. “Pin” if he goes inside.


Protection 2. Keep hands down.
TACKLE Rules
68/69 Break Read 4
$ FS

C M W
S
C
E T N E

3 Step Drop; Eyes on PS DE. Throw Swing unless DE Peels. If DE Peels throw the Tunnel.
QB
Playside Block 1st LB in the box
Outside WR

Inside WR N/A

Backside Middle
Receiver Tunnel

Backside Block Man over the #2 WR.


IR
Backside Block Man over.
OR

F Swing to Call Side

R
PLAYSIDE Block 60 1. Influence set DE (1001. GO) Come out flat to block the
Protection corner.
TACKLE Rules
PLAYSIDE Block 60 1. Punch defender and put him on his heels (1001. GO)
Protection 2. Try to deliver defender inside.
GUARD 3. Come out flat to block alley, to inside.
Block 60 1. Quick Pass set away from Technique. Roger/Luke
CENTER Protection 2.
3.
Club shoulder and release for PSLB.
If no PSLB shows up, turn up for Safety.
Molly

BACKSIDE Block 60 1. Quick Pass set away from technique.


Protection 2. Club shoulder and release for “Force” Defender
GUARD 3. If no “Force”, turn up.

BACKSIDE Block 60 1. Set and invite DE upfield. “Pin” if he goes inside.


Protection 2. Keep hands down.
TACKLE Rules
68 Break Read

SPLIT WEAK (EVEN) SPLIT WEAK SWAP (EVEN)

W M W M S
$ $
E T N E S C E T N E

4 – 3 OVER ( MIDDLE) 4 – 3 STRONG SAM ( EVEN )

W M S W M
C
$
E N T E C E N T E S

3 – 4 ( ODD ) BEAR ( BEAR )

W M M S
F/S
$
R E N E S C W E N T $ E

3 – 4 STACK ( STACK )

W M S
$
E N E
28/29 O Boss Z Train 5
FS SS
C C
W M S

E N T E
Z X

R Q F

Fake outside zone handoff. Step back and throw smoke to Z.


QB
Convoy rules
X
W Convoy rules

Boss to overhang/support player.


F
Fake outside zone footwork. Good fake.
R
Run Smoke. Catch ball and get upfield
Z

PLAYSIDE Basic Zone


1. Reach DE.
TACKLE
PLAYSIDE Basic Zone 1. Reach 3 tech to PSLB.

GUARD
1. Sell reach for 3 steps, then redirect
Jailbreak
CENTER Rules
2. Come flat down LOS for BSLB, to PSLB

BACKSIDE Jailbreak
1. Sell reach for 3 steps. Then redirect
2. Come flat down LOS for alley, to inside
GUARD Rules

BACKSIDE Jailbreak 1. Sell outside zone away to influence DE to squeeze


2. Redirect, come flat down LOS and kickout force (Corner)
TACKLE Rules
Scat 68/69 W Tunnel 6
FS
C
W M SS
S
C
E T N E
Y X

R W

Q
F

3 step footwork. Throw sarge to W.


QB

X If press man, run off defender. If soft, block defender over you.

W Run sarge. Catch ball and get up field. Run to win.

Swing to call side. “Scat Protection”


F
Block man over W.
R
Vertical release to draw Safety or Corner’s eyes. Block who has you man, to levels thru
Y backside

PLAYSIDE Jailbreak
1. Flash set and club DE upfield
2. Come flat down LOS to kickout Force Defender
TACKLE Rules
PLAYSIDE Jailbreak 1. Flash set and club 3 tech, if no 3 tech set away from NG.
2. Come flat down LOS for alley to inside.
GUARD Rules

Jailbreak 1. Flash Set and club NG if playside.


CENTER Rules
2. Come flat down LOS for PSLB to BSLB, to clean up.

BACKSIDE Insert/Slide 1. Block #1 on LOS.


BIG DUAL
2. Big Dual
GUARD
BACKSIDE Insert/Slide 1. Block #2 on LOS.
BIG DUAL
2. Big Dual
TACKLE
SPECIAL PLAYS

26 PITCH PASS 1

9/8 FLIP PASS 2

33/32 NAKED F TRAIL Y 3

13/12 “O” PITCH BACK TO QB X CRACK & GO 4

28 TOSS THROWBACK TO THE QB 5

88 THROWBACK Y HIDE 6

88 THROWBACK U HIDE 7

STATUE 8

QB STATUE 9

43/42 BOB PASS F (U) SEAM 10

QB 42 BOB PASS SLOW & GO 11

44 POWER OPTION PASS STALK & GO 12

44 POWER JUMP PASS 13

QB 44 POWER JUMP PASS 14

55 HAL 15

87/86 DASH LAST PLAY 16

WILLIE SPECIAL 17
26 Pitch Pass 1

QB Execute speed option – pitch ball to RB quickly. Look Playside to Backside for leakage.

R Execute option, sell run, pull up outside Tight End’s block, throw ball to receiver.

F Block 1st defender outside Tight End’s block

Base reach – Sara-Sally Protection


Y
U Backside Sara-Sally Blocking

Z
W Stalk & Go – Be Patient

X
PLAYSIDE
TACKLE
PLAYSIDE
See Sara – Sally Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
9/8 Flip Pass 2

QB Fake 22/23 F then flip ball to back. Block Backside edge.

R Take flip – sell run, once the safety commits, throw ball to X.

F Fake 22/23 F

Backside Sally Protection


Y
U
Z
W Block man on – protect for back.

X Stalk & Go – Be Patient

PLAYSIDE
TACKLE
PLAYSIDE
See Sara – Sally Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
33/32 Naked F Trail Y 3

QB Go thru cadence – make sure no pressure; if no pressure – switch with the RB – Make
fake, then run trail route.

R Vertical

F If no pressure, switch with QB after 1st cadence. Fake to QB, roll to call side; if trail is
open throw trail, if not – throw roll scheme or run.
Tagged Y, Stay In and block.
Y
U
Z
W Attack zip.

X Over route.

PLAYSIDE
TACKLE
PLAYSIDE
See 33/32 Naked Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
13/12 “O” Pitch Back To QB X Crack & 4
Go

QB Handoff zone play – then receive pitch back from RB – stay tight, look for post to corner
route.

R 18 yard Comeback/Conversion.

F Take hand off, show run, then flip ball back to QB & then clean up any messes.

Block the Defensive End.


Y
U Block 1st defender outside Tight End’s block.

Z
W
X Show crack be patient – Read safety’s eyes, then run post.

PLAYSIDE
TACKLE
PLAYSIDE
See Waggle Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
28 Toss Throwback To The QB 5

QB Pre-snap, check for Man Coverage. Reverse out and execute 28 Toss to the RB. After Toss
widen to backside and take vertical. Keep grass on outside for throw from RB.

R Execute 28 Toss and sell run first. Find grip on ball as you are selling run. If QB is
covered, abort pass and run.

F Block 1st defender outside Tight End’s block.

Base reach – Sara-Sally Protection


Y
U
Z
W Vertical

X Over route, occupy Corner and High Safety.

PLAYSIDE
TACKLE
PLAYSIDE
See Sara – Sally Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
88 Throwback Y Hide 6

QB Roll to the play side 5 Steps, setup & throw ball to Y – make sure you look ahead of the
throw.

R Read Stop.

F Protect edge outside Tight End’s block.

Block C gap, eyeball LB’s, when their eyes leave you, leak out to backside flat.
Y
U
Z
W Seam Flag.

X Over route, pull near safety’s eyes. Take a 6 alignment.

PLAYSIDE
TACKLE
PLAYSIDE
See Sara Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
88 Throwback U Hide 7

QB Roll to the play side, setup & throw ball to U – make sure you look ahead of the throw.
Progression is Zip to U.

R Protect edge outside of Fullback’s block. If nothing shows, turn back and clean up any
defender that shows from the backside.

F Protect edge outside Tight End’s block.

Base reach – Sara-Sally Protection


Y
U Block C gap, eyeball LB’s, when their eyes leave you, leak out to backside.

Z
W Motion to right, run a Zip route to right flat and get eyes around.

X
PLAYSIDE
TACKLE
PLAYSIDE
See Sara Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
Statue 8

QB 3 Step Drop, show pass, pump fake and pivot towards play side for handoff to Running
Back.

R Show pass protection, delay for a count, pivot out and trace path behind QB on drop
back. Take handoff and get outside pin by the Fullback.

F Shuffle-shuffle and pin to secure DE with the PST. Work to second level.

Y
U
Z Convoy rules.

W Convoy rules.

X Convoy rules.

PLAYSIDE Overset Defensive End to invite inside, the Pin DE inside. Try not to allow too much
upfield penetration. Eyeball Inside LB for blitz.
TACKLE
PLAYSIDE
GUARD

CENTER

BACKSIDE
See Convoy Rules
GUARD
BACKSIDE
TACKLE
QB Statue 9

QB 3 Step Drop, show pass, pump fake and pivot towards play side for handoff to Running
Back.

R Convoy rules.

F Shuffle-shuffle and pin to secure DE with the PST. Work to second level.

Y
U
Z Convoy rules.

W Convoy rules.

X Convoy rules.

PLAYSIDE Overset Defensive End to invite inside, the Pin DE inside. Try not to allow too much
upfield penetration. Eyeball Inside LB for blitz.
TACKLE
PLAYSIDE
GUARD

CENTER

BACKSIDE
See Convoy Rules
GUARD
BACKSIDE
TACKLE
43/42 Pop Pass F (U) Seam 10

QB Reverse out to 6 – Execute fake – 3 step drop after fake – Throw to Fullback after he clears
LB level. Watch backside Safety.

R Two backs: Inside LB to # 4 defender off the backside – check down.

F Run downhill at LB, selling an isolation run block, duck and clear LB and get width on a
vertical; get eyes around for ball.

Y
U If U Seam - Run downhill at LB, selling an isolation run block, duck and clear LB and get
width on a vertical; get eyes around for ball.

Z Hash Corner.

W Seam Flag @ 8.

X Read Stop.

PLAYSIDE
TACKLE
PLAYSIDE
See 65/64 Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
QB 42 Bob Pass Slow & Go 11

QB Slide one step to play side, Tebow fake, setup to throw. Keep tight in “A” Gap.

R Sell run block downhill, take any defender to show outside of Tackle’s block.

F Block Inside LB, selling QB 22 Bob.

Backside of 72 Protection.
Y
U Backside Sara-Sally Blocking

Z
W Run Slow Attachment.

X Stalk & Go – Be Patient

PLAYSIDE
TACKLE
PLAYSIDE
See 72 Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
44 Power Option Pass Stalk & Go 12

QB Execute speed option – pitch ball to RB quickly. Step up and then look Backside for
leakage.

R Stalk & Go – Be Patient

F Get width, take any defender to show outside of Tight End’s block.

Stay in & block.


Y
U
Z
W Stalk & Go – Be Patient

X Rocket motion, get depth and motion to backfield and take handoff from QB. Find grip
while selling outside run. Setup and throw. If covered, pull down ball and run.

PLAYSIDE
TACKLE
PLAYSIDE
See 44 Power Option Pass Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
44 Power Jump Pass 13

QB Reverse out at 6; handoff to RB. Carry out sloppy fake.

R Execute 24 Power and take handoff from the QB. Stop before LOS and jump to pass the
ball to the Tight End.

F Block 1st defender outside Tackle’s block.

Block C Gap, Delay and release vertical, get eyes around for throw from Running Back.
Y Get best release based on DE’s alignment.

U Slide opposite of call. Responsible for D Gap.

Z
W Vertical.

X
PLAYSIDE
TACKLE
PLAYSIDE
See 44 Power Pass Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
QB 44 Power Jump Pass 14

QB Execute QB 24 Power, stop before LOS, jump and pass ball to Tight End. Be prepared to
take a TA.

R
F Block 1st defender outside U’s Block.

Block C Gap, Delay and release vertical, get eyes around for throw from Running Back.
Y Get best release based on DE’s alignment.

U Block 1st defender outside Tackle’s Block.

Z
W Vertical.

X Vertical.

PLAYSIDE
TACKLE
PLAYSIDE
See 44 Power Pass Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
55 HAL 15

QB Drop back, read normal progression for X Follow R Bubble (Hot Under – Follow – Bubble), and
throw. Leak out to backside, keeping depth. If R throws ball to you it must be a backwards pass.

R Bubble. Ready for throw from receiver. Throwback to QB on opposite side.

F Run a crossing route, throttle in space in front of W on Hot Under or X on Follow, ready
to get pitched ball. Be prepared to throw it back to R on Bubble.

Y
U
Z Position yourself for a pitch from W if W can’t get pitch to F.

W Hot Under, if ball is thrown to you, be ready to pitch it back to F.

X Follow route, if ball is thrown to you, be ready to pitch it back to F.

PLAYSIDE
TACKLE
PLAYSIDE
See 55 Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
87/86 Dash Last Play 16

QB Take a 3 Step Drop – Sprint with a slight bubble to break contain and then work to the sideline. When
ready to throw, set your feet and execute throw. To the left take a 3 Step Drop and Reverse out.

R Vertical, setup 5 yards inside of W.

F Shuffle-shuffle and pin Defensive End with Tackle.

Y
U
Z Line up with enough width from Tackle to get a good release. Run an Over route setting
up just inside the Goal Line prepared to tip ball up.

W Vertical, get inside the Goal Line and set up 5 yards deep.

X Vertical, setup 5 yards Outside of W.

PLAYSIDE
TACKLE
PLAYSIDE
See 87 Dash Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE
Willie Special 17
FS
SS
C
W M S
C
E N T E

R X

Y W

QB Fly motion W. Once W is set, go to line as if making a check, reset behind right tackle, give cadence.
Once ball snapped, pause a count as if blocking, then run zip route to the flat. Look for throw from W.

R Run off defender.

F Catch snap. Take outside zone track, light toss to W on his path back behind.

On snap of ball, come back across the formation making it look like split zone/naked.
Y Protect off of right tackles hip; inside-out.

U
Z
W Fly on QB’s command to Troff Lt. On snap of ball, come back across formation similar to orbit motion.
Catch toss from F, once in position look to throw to QB on zip. If covered look to X on Hook.

X Hook OTB. If not viable, work back to sideline where you came from.

PLAYSIDE
TACKLE
PLAYSIDE
See 33/43 Naked Protection
GUARD

CENTER

BACKSIDE
GUARD
BACKSIDE
TACKLE

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