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Lightning Step

A Roguish Archetype and a feat by My Wife is the MC inspired by Agatsuma Zenitsu from Demon Slayer – Kimetsu no Yaiba.

Watch our video on this homebrew here!

Roguish Archetype
At 3rd level, an artificer gains the Roguish Archetype feature. The Flash Striker represents Agatsuma Zenitsu's thunderous mastery of a single technique of
thunder breathing from Demon Slayer – Kimetsu no Yaiba.

Flash Striker
Not all demon slayers are masters of their breathing technique. While the best among them have perfected their craft to the point of creating their own, the
Flash Striker dedicates their training in a single breathing form. They sharpen their skill and give their all in a single deadly strike.

Keen Sense
3rd-level Flash Striker feature

Your training grants you sharper senses. Pick one sense between hearing, seeing, smelling, tasting, and touching. You have advantage on Wisdom
(Perception) checks and gain a +5 bonus to your passive Wisdom (Perception) that rely on your sense of choice. If you gain this feature again, you must
choose a different sense.

First Form: Thunderclap and Flash


3rd-level Flash Striker feature

You have mastered the first form of Thunder Breathing that puts emphasis on quick-draw strikes. You gain an additional way to use your Sneak Attack; you
don't need advantage on your attack roll or another enemy of the target within 5 feet of it to use Sneak Attack if you move at least 10 feet in a straight line
towards the target before making a melee weapon attack against it, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack
still apply to you.

In addition, you do not provoke opportunity attacks if you continue moving in the same straight-line direction after making the attack.

Thunderclap and Flash, Manifold


9th-level Flash Striker featur e

Your incredible momentum empowers your quick-draw strike. When you use your Sneak Attack, you can reroll a number of Sneak Attack dice once and
take the higher result for each rerolled die.

The number of dice you can reroll is equal to the number of times you moved in 10-foot straight lines in non-consecutive directions on the same turn
before you hit with the attack.

Godspeed
13th-level Flash Striker feature

At 13th level, your mastery of your first form has reached its peak. When you use Thunderclap and Flash, Manifold, you can choose to maximize the
damage dice of your Sneak Attack instead of rerolling them. You can use this feature twice, and you regain expended uses after finishing a long rest or if
you expend half or more of your hit dice after finishing a short rest. When you reach 17th level in this class, you gain one additional use of this feature.

Using the form in this way places incredible stress on your legs. If you expend all uses of this feature, your speed is 0 until the end of your next turn, and
halved until you finish a short or long rest. You regain your speed early if you regain at least 1 hit point.

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Seventh Form: Flaming Thunder God
17th-level Flash Striker feature

Your mastery of the first form has evolved to creating a new form for the Thunder Breathing style. As an action, you expend one use of your Godspeed
feature and move forward in a straight line up to your movement speed. This movement ignores difficult terrain and you can move through other
creatures.

This blinding quick-draw strike is followed by a conjured lightning dragon that quickly follows your step. Each creature you move through must make a
Dexterity saving throw. The DC is equal to 8 + your proficiency bonus + your Dexterity modifier. Roll your Sneak Attack dice. A creature takes lightning
damage equal to the number rolled from your Sneak Attack dice on a failed save, or half as much on a successful one.

In order to use this form, you must be wielding a melee weapon that allows you to use your Sneak Attack feature.

Feats
If your campaign uses the optional feats rule, you can choose from an expanded list of feats. These options are based on the special abilities of certain
demon slayers that aren't part of their core training or breathing techniques.

Unconscious Fighting
You enter a semi-consciousness state that allows you to fight without fear. When you regain consciousness, which is at the end of a short or long rest or if
you regain hit points while unconscious, you can choose to enter this state and begin concentrating, as if concentrating on a spell. You can also enter this
state as a reaction when you become frightened or when you start your turn with half or fewer hit points remaining.

While in this state, you gain blindsight of 60 feet, and you become immune to becoming blinded and frightened.

This state lasts 10 minutes, and you can speak and remain aware of your surroundings for the duration. You can enter this state once, and you must finish a
long rest in order to do so again.

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DISCLAIMER
This material is presented to playtest and embody a certain character concept from pop culture. These game mechanics have been refined through
research and balanced against official content throughout development. This material is usable in your D&D campaign, but users must note that said
material has yet to go through rigorous playtesting and feedback cycles. The mechanics found in this document are not legal in D&D Adventurers League
events, nor are they officially recognized by Wizards of the Coast. Getting your DM's approval or working with your DM to use this document in your
home games is highly recommended.

About My Wife is the MC


My Wife is the MC is a YouTube channel run by DM V, who creates homebrew content that translates characters from popular media into narratively
themed D&D 5e mechanics. This includes creating classes, subclasses, and magic items, or even putting homebrewed characters from various anime,
movies, or video game titles into the D&D fights or D&D versions of their settings. By homebrewing content with the source material as a priority, we aim to
capture how a pop culture character feels for any player who wants to take their favorite characters to a D&D table—all while keeping within the system’s
boundaries.

DM V also runs single-player campaigns with his wife, who plays the channel’s titular MC as they take on the evils of a post-apocalyptic world in
customized Gundams, fight eldritch threats as Kamen Riders, and banish all-consuming horrors as Makai Knights and Priests.

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