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The Aviator

M
any artificers create a variety of trinkets
and have a multitude of interests. But
you have always been fascinated by the
sky, by flight - to boldly challenge
gravity with your inventions.
And now, after much trial and error,
you have finally succeeded in creating a
machine that gives you the gift of flight.
Level 3: Tool Proficiency
When you adopt this specialisation at 3rd level, you gain
proficiency in leatherworker’s tools.
If you already have this proficiency, you gain proficiency with
one other type of artisan’s tools of your choice.
Level 3: Aviator Spells
Starting at 3rd level, you always have certain spells prepared
after you reach particular levels in this class, as shown in the
Aviator Spells table.
These spells count as artificer spells for you, but they don’t
count against the number of artificer spells you prepare.
Aviator Spells
Artificer Level Spell
3rd fog cloud, zephyr strike
5th gust of wind, warding wind
9th ligthing bolt, wind wall
13th freedom of movement, storm sphere
17th control winds, steel wind strike Level 3: Battle Ready
When you reach 3rd level, your combat training and your
experiments with magic have paid off in two ways:
Level 3: Jetwings
By 3rd level, you have developed a working pair of jetwings. You gain proficiency with martial weapons.
The jetwing mechanism can be worn over clothing or light When you attack with a magic weapon, you can use your
armour. It takes one minute to don or doff your jetwings. Intelligence modifier, instead of Strength or Dexterity
Only you can wear the jetwings, as they are built to your modifier, for the attack and damage rolls.
specific dimensions and powered by your unique magic.
While wearing the jetwings, you have the following benefits: Level 5: Extra Attack
You gain a flying speed of 30 feet. Starting at 5th level, you can attack twice, rather than once,
You gain a bonus to your initiative equal to your whenever you take the Attack action on your turn.
Intelligence modifier.
While flying, you can take the Dash or Disengage action as
a bonus action.
You can use your reaction when you fall to reduce any
falling damage you take by an amount equal to five times
your proficiency bonus.
If your jetwings break, creating a new pair of jetwings takes
a total of eight hours. This is unofficial Fan Content permitted under
the Fan Content Policy. Not approved/endorsed
by Wizards. Portions of the materials used are
property of Wizards of the Coast. ©Wizards of
the Coast LLC.
Level 9: Improved Jetwings Level 15: Perfected Flight
By 9th level, you have improved the design of your jetwings, By 15th level, you have become a virtuoso of powered flight,
allowing you to move more freely in the air and enhancing combining superior engineering with a mastery of the air.
your Jetwings feature.
While wearing the jetwings, you gain the following While wearing your jetwings, you gain the following
additional benefits: additional benefits:
Your flying speed increases to 45 feet. Your flying speed increases to 60 feet, and you can benefit
from advantage to Dexterity saving throws.
While flying, opportunity attacks against you have
disadvantage. While flying, you can take both the Dash and Disengage
actions as part of the same bonus action on your turn.
While flying, whenever you fly out of a space within 5 feet
of a hostile creature, you can use your reaction to make a As an action, you can fire your engines and launch
melee weapon attack against that creature. yourself. You can move up to 30 feet without spending
movement and without triggering opportunity attacks.
When you fall and aren’t incapacitated, you can choose to Immediately after you move, each creature within 5 feet of
move one foot horizontally for every two feet you descend. the space you left must make a Dexterity saving throw
against your spell save DC, taking 2d6 fire damage on a
Your jetwings are also easier to put on. You can spend an failed save and half as much on a successful one.
action to put them on and take them off.

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Artwork by Priscila Kim
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Created by Parliament Homebrew

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This is unofficial Fan Content permitted under


the Fan Content Policy. Not approved/endorsed
by Wizards. Portions of the materials used are
property of Wizards of the Coast. ©Wizards of
the Coast LLC.

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