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Gladiator

E
verywhere in the world Fighters are Skirmisher: Being within 5 feet of a hostile creature does
needed. Some pursue a career in the not impose disadvantage on your throwing attack rolls.
military of one nation or another. Some When you roll a 1 on a damage die you make with a
guard caravans, or sell their sword to the thrown weapon attack, you can reroll the die and you
highest bidder as adventurer or mercenary; must use the new roll, even if it is a 1.
others pursue the favor of a lord or lady, Trapper: The range of your net attack is tripled, and a
exchanging lifelong loyalty and service for creature restrained by the net takes 1d8 slashing damage
favor, lands, and titles. But for fighters whose passion is the at the beginning of its turn.
fight itself, who crave the love and admiration of crowds and
spectators; the only true path is that of the Gladiator, warriors Penchant for Violence
whose esoteric techniques and unique equipment are At 15th level, you are constantly itching for a fight to show off
matched only by their bravado and eccentric personalities. your talents, gaining one of the following abilities:
Unorthodox Tactics Auxiliary: Whenever you hit a creature with a weapon
At 3rd level, you become an exemplar of the unique and that has the reach property, you can move out of that
unconventional fighting styles featured in arenas the world creature's melee range without provoking an attack of
over. You are proficient with any object you use as a weapon, opportunity, so long as that creature remains in your
even if it bears no resemblance to a weapon, select a melee range. In addition, you can choose a second option
gladiatorial fighting style from the list below: from the Fighting Style class feature.
Brute: You have advantage on Strength (Athletics) checks
Auxiliary: While wielding a weapon with the reach to grapple an enemy or escape from an enemy’s grapple.
property, your weapon attacks critically hit on a roll of 19 Additionally, your hitpoint maximum increases by an
or 20. amount equal to your Fighter level. Whenever you gain a
Brute: Once on each of your turns when you miss an Fighter level thereafter, your hitpoint maximum increases
attack with a melee weapon that deals bludgeoning by an additional 1 hit point.
damage, you may reroll the attack and must use the new Skirmisher: You have advantage on Initiative checks and
roll. You may use this ability a number of times equal to on attack rolls against creatures that have not yet taken
your Constitution modifier (minimum of once), regaining their turn during the first round of combat.
all spent uses after completing a long rest. Trapper: While a target is restrained by your net, moving
Skirmisher: You gain a +2 bonus to attack and damage towards it in a straight line costs only half movement and
rolls you make with melee weapons when you throw you may leave its melee range without causing an attack
them. of opportunity.
Trapper: You may attack with a net as a bonus action on Ostentatious Flair
your turn, adding twice your proficiency bonus to the
attack roll. The health of your net is increased to 10, its AC At 18th level, the word mastery does not do your combat
to 15, and the DC to escape the net is increased to 15. prowess justice. You have perfected your unique style of
You cannot gain the benefits of this feature while you are combat, improving it in the following ways:
wearing heavy armor. Auxiliary: You gain a +1 bonus to attack and damage rolls
you make against targets in your melee range that are
Crowd Pleaser more than 5 feet from you. Additionally, you gain a +1
Beginning at 7th level, you may utilize your physicality to bonus to damage rolls you make against Huge or
capture the attention of those around you. You may add your Gargantuan enemies.
Strength or Dexterity modifier to any Charisma Brute: After you take the Attack action on your turn, you
(Performance) check you make instead of your Charisma may make an unarmed strike against each enemy within 5
modifier. feet of you, and have advantage on each attack directed
Additionally, your walking speed increases by 10 feet. against an enemy that damaged you last round. You may
use this ability a number of times equal to your Strength
modifier, regaining all spent uses after completing a short
Spice it Up or long rest.
At 10th level, you have made significant improvements to Skirmisher: Weapons that you can throw gain the
your technique, as well as the equipment you wield. Your Returning property. When you make a throwing weapon
chosen fighting style improves in the following ways: attack with a magical weapon you are attuned to, the
target cannot benefit from half-cover.
Auxiliary: You may use a shield while wielding a weapon Trapper: Your net becomes impervious to slashing
with the reach property. damage, preventing it from being cut open. The DC of the
Brute: You may wear heavy armor and still benefit from Strength check required to break free increases to 10 +
the Unorthodox Tactics feature. Additionally, you add half twice your proficiency modifier.
your proficiency bonus to damage rolls with weapons that
deal bludgeoning damage, as well as your unarmed
strikes.
1 FEATURES
Index, Credits, and Legal
Index
Weapon Property - Returning: When you throw this weapon
as part of your attack action, you may instantly return the
weapon to your hand after the attack has been resolved.
Credits
Class Design: Kyle Neblo
Cover Art: Nick Gindraux Art Station / Cover Image
Formatting: Made with The Homebrewery
Community Content
Agreement
DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards
of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of
the Coast and/or other authors. Such material is used with
permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is ©2021 by Kyle
Neblo and published under the Community Content
Agreement for Dungeon Masters Guild.

LEGAL 2

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