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Sr.

Nos Modeling & Texturing Weightage

1 Relative proportion of 3D Assets 7%


2 Reference images of the Art work to be put in 4%
3 UV layout to be shown for optimum UV space allocation 5%
4 Show wireframe view of the 3D models showcased 6%
5 Show Different Texure passes/Images use in the Model 6%
6 Present Model with Basic Three Point Lighting Setup 5%
7 Character should be in pose not in T pose 5%
8 3D character turnaround 6%
9 Character should be aesthetic correct 6%
10 Good modeling detailing should be in character 7%
11 Try to use original character if not then give credit to character designer 5%
12 Texture Resolution needs to be high for required detailing 5%
13 Avoid Triangle & N-Gon for 3D Character model 6%
14 Presentation of Model should have Low & high poly with poly count 5%
15 Character modeling should have Proper Anatomy 8%
16 3D mesh flow should be in sync with muscle anatomy 6%
17 Interior & Exterior models should be modeled as per the reference 6%
Others: ____________________________ 1%
Others: ____________________________ 1%

100%

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


tion of students.
Sr. Nos Character Modeling &Texturing

1 Relative proportion of 3D Character Model


2 Reference images / Character Model sheet to be put in
3 UV layout to be shown for optimum UV space allocation
4 Show wireframe view of the 3D Character models showcased
5 Show Different Texure passes/Images use in the Character Model
6 Present Model with Basic Three Point Lighting Setup
7 Character should be in pose not in T pose
8 3D character should be present in turnaround
9 Character should be aesthetic correct
10 Good modeling detailing should be in character
11 Try to use original character if not then give credit to character designer
12 Texture Resolution needs to be high for required detailing
13 Avoid Triangle & N-Gon for 3D Character model
14 Presentation of Model should have Low & high poly with poly count
15 Character modeling should have Proper Anatomy
16 3D mesh flow should be in sync with muscle anatomy
Others: ____________________________
Others: ____________________________

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


Weightage

8%
4%
5%
7%
7%
5%
5%
7%
7%
8%
5%
5%
7%
5%
9%
7%

100%

ve list for showreel Evaluation of students.


Sr. Nos Props, Asset Modeling & Texturing Weightage

1 Relative proportion of 3D Assets 10%


2 Reference images of the Art work to be put in 6%
3 UV layout to be shown for optimum UV space allocation 7%
4 Show wireframe view of the 3D models showcased 9%
5 Show Different Texure passes/Images use in the Model 9%
6 Present Model with Basic Three Point Lighting Setup 7%
7 Prop/Assets Model turnaround presentation 9%
8 Show detailing in Prop/Assets Model 10%
9 Texture Resolution needs to be high for required detailing 7%
10 Avoid Triangle & N-Gon for Inorganic model 9%
11 Presentation of Model should have Low & high poly with poly count 7%
12 3D mesh flow should be in sync with the Object Shape & Volume. 9%
Others: ____________________________
Others: ____________________________

100%

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


uation of students.
Sr. Nos Environment Modeling & Texturing Weightage

1 Relative proportion of different objects in an enviornment 12%


2 Reference images of the Art work to be put in 7%
3 UV layout to be shown for optimum UV space allocation 8%
4 Show wireframe view of the 3D models showcased 10%
5 Show Different Texure passes/Images use in the Environment Model 10%
6 Present Model with Basic Three Point Lighting Setup 8%
7 Can Present Environment in 3D turnaround 10%
8 Every element of environment model should have good detailing 8%
9 Texture Resolution needs to be high for required detailing 8%
10 Avoid Triangle & N-Gon in Environment model 10%
11 Presentation of Model should have Low & high poly with poly count 8%
Others: ____________________________
Others: ____________________________

100%

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


tion of students.
Sr. Nos

1
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5
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9
10
11
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13
14
Lighting

Render Passes should be Demonstrated and composited


Interior & Exterior reference should be demostrated
Lighting Moods should be visible
should have the variety of rendering engines Renders like scanline, Software, Arnold & Vray
Include character lighting with BG interaction
Include the Image Based Lighting case studies
Gray color Background to be used for Light Test
The scene lit should have good contrast and overall depth
Color Theory and principles
Day and night lighting scenario to be demonstrated for the same scene
Add live element or camera movement
Show time lapse ( Light angle and color tempracher change
how effective is 3 point lighting setup
Effective blend of character lightinging and BG lighting
Others: ____________________________
Others: ____________________________

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


Weightage

9%
6%
9%
6%
7%
7%
6%
8%
8%
8%
6%
5%
7%
7%
1%
0%

100%
Sr. Nos

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Animation

Demonstrate Examples of Principle of Animation


Add Personality to all your animated objects (Props, Characters)
Include demonstration of Dialogue , Facial Expressions/ Lip Sync Animation
Animation examples should demostrate the understanding of Principle of Weights
Include Performance Animation in the Showreel
four legged walk or run cycle
Interaction between 2 characters like sword fighting or character dance sequence
Perfect reel is about three-five clips and around a minute long
Strong poses
There's good timing of acting or action scenes
Breakdown of One animated Shot
Strong Key Poses reflecting the Action, Mood and Personality of the Character
Effective use of Timing & Spacing in their Character Animation
Use of Body Language & Line of Action
Smooth Keyframe Movements (Graph Editor)
Style of Animation is going with the Chosen Concept (Dialogue)
Others: ____________________________
Others: ____________________________

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


Weightage

7%
6%
7%
7%
6%
6%
6%
5%
7%
6%
5%
6%
6%
6%
7%
5%
1%
0%

100%
Sr. Nos

1
2
3
4
5
6
7
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9
10
11
12
13
Rigging

Show Bone/Joint Setup of Model


Show Both Forward Kinematics & Inverse Kinematics Setup
Show Combination of Mechanical & Organic Model Bone Setup Rig.
Show IK & FK Bone Setup with Proper Controller
Demonstrate use of Important Controller like Fingures, Legs Rever foot controller etc.
Organic Rig - show Biped and Quadruped Rig
Show use of dynamic rig
Demonstrating Character Rig having stretch and squash functionality
Show some work related to muscle
Should demonstate Four Legged Character Rig
Should Demonstrate the Rig Test
Should Demonstrate the Vehicle Rig
Should add the Facial Rig /Examples of Setting up Custom Facial Controllers
Others: ____________________________
Others: ____________________________

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


Weightage

8%
8%
8%
8%
8%
8%
6%
7%
6%
7%
8%
7%
9%
1%
0%

100%
Sr. Nos

1
2
3
4
5
6
7
8
9
10
Fx

Showcasing Rigid Body Simulations, where breaking of objects and destruction is shown
Effects like Smoke, Fire, Blasts, Dust blowing is shown in the demoreel
Disintegration of objects or characters to particles (Dust, Debris or Smoke)
Examples of Liquid Simulation should be there
Hyperrealistic simulation and renders such as Fire, smoke, debris, blast, dust, embers
Crowd multiplication
Examples of car crash or accident,
Examples of hair and fur
Examples
QC check of clothon the:
based
For realistic FX: matching with reference,
Others: ____________________________
Others: ____________________________

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


Weightage

11%
12%
10%
10%
11%
8%
8%
11%
11%
9%
1%
1%

100%
Sr.No.

1
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10
Architectural Showreel

Relative proportion of Interior and Exterior Model.


Show proper Composition and Colour scheme in architectural Visualisation scene
Show Reference images for Building Layout Plan
Show Floor Plan Layout - in 3D Isometric View
Show Both Interior and Exterior Work in the showreel
Interior/Exterior work in different Lighting Moods
Show Architectural Interior & Exterior Walkthrough Animation
Add V-ray Phototrealistic Rendering with three to four different Camera Angle.
Show multiple architectural work like Apartment, Hospitality, Gym, University etc.
Interactive Architectural Visualisation work
Others: ____________________________
Others: ____________________________

** Please choose the parameters which you consider from the above list for showreel Evaluation of students.

*** Please add the weightage for each parameters chosen


Weightage

10%
5%
5%
5%
15%
15%
10%
20%
10%
5%

100%

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