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TOME OF BEASTS • D

Dissimortuum
This twisted humanoid has gray flesh and black claws that drip
blood. A bone mask is bound to its head by strips of putrid flesh
and a third arm hangs from the right side of the creature’s body, its
hand clutching a large sack stained with blood.
Plague Bringers. Dissimortuum are undead monstrosities
constructed by necromancers to spread the undead plague,
slowly but surely. These creatures are rare but tenacious. A
dissimortuum obeys orders from the necromancer whose magic
created it.
When a dissimortuum kills, it collects body parts from its
victims and keeps them in a sack that it carries with its third arm
at all times. The monster sets down its sack of trophies
only when pressed in combat, to make the most of its
extra limb.
Constructing Dissimortuum. Even when not
following instructions, a dissimortuum
seeks to create more of its own
kind. The creature wanders
graveyards, battlefields,
and slums, searching for the
gruesome components it
needs to construct a mask
and body for its undead
offspring. The process
is slow, taking up to
a month to make a
single mask, but a
dissimortuum
has nothing but
time. The new creation is independent and not under the control Saving Throws Con +6
of its maker.
Damage Resistances bludgeoning, piercing, and slashing from
Donning the Mask. The mask of a dissimortuum is nigh nonmagical weapons
indestructible. When the creature is destroyed, its mask usually
Damage Immunities necrotic, poison
survives and breaks free. On its own, the object detects as
magical with mixed enchantment and necromantic auras. It is a Condition Immunities charmed, exhaustion, poisoned
tempting souvenir, but anyone foolish enough to don the mask is Senses darkvision 60 ft., passive Perception 10
immediately wracked by pain and takes 7 (2d6) necrotic damage. Languages Common
The character must make a successful DC 15 Wisdom saving Challenge 7 (2,900 XP)
throw or become dominated by the mask. The domination arrives
slowly. The character acts normally for a day or two, but then the Spider Climb. The dissimortuum can climb difficult surfaces,
character notices periods of time that cannot be accounted for. including upside down on ceilings, without needing to make
During these times, the character gathers the grisly components an ability check.
needed to build a new body for the dissimortuum. This process
takes a week, after which the character is freed from domination ACTIONS
as the undead creature is reborn. Multiattack. The dissimortuum makes three claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
DISSIMORTUUM Hit: 15 (3d8 + 2) slashing damage.
Medium undead, chaotic evil
Armor Class 15 (natural armor) REACTIONS
Hit Points 112 (15d8 + 45) Terrifying Mask. Each non-undead creature within 60 feet of
Speed 30 ft., climb 30 ft. the dissimortuum that can see it must make a successful DC
15 Wisdom saving throw or be frightened for 1d8 rounds. If a
STR DEX CON INT WIS CHA target’s saving throw is successful or the effect ends for it, the
target becomes immune to all dissimortuum’s terrifying masks
14 (+2) 10 (+0) 16 (+3) 8 (-1) 11 (+0) 18 (+4)
for the next 24 hours.

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