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TRAINING COURSE Instructor:

Bansri Pandey

BASICS OF BIM FOR ARCHITECTURAL DESIGN


PREVIOUS SESSION
❑CEILINGS
❑ROOF
❑ROOF BY FOOTPRINT
❑ROOF BY EXTRUSION
❑SLOPED GLAZING

❑Challenge Review
MODELING TOOLS
❑STAIRS And RAMPS
❑Files required for this tutorial:
 “TutorialStairs_Input_LearningRevitOnline.rvt”
STAIRS - RAMPS
In this tutorial, you will learn,
•to add a stair using Run component
•add an opening in the floor slab
•To create a ramp
STAIRS - EXERCISE
Although, Revit provides great tools to automatically calculate number of
risers needed for a stair between two selected levels, it makes it easier if you
are clear about what kind of stair do you really want for your design. Some
planning and preparation goes a long way in making a perfect stair! I
recommend that before you begin adding a stair in your project, use “Detail
Lines” to sketch out the basic shape of your stair, number of risers you would
like to have on each run, overall width of your stair, tread depth and the total
height of the stair (between levels/other).

1.The tutorial file “TutorialStairs_Input_LearningRevitOnline.rvt” already


contains the sketch of the stairs using Detail Lines for your reference. Open
this file in Revit.
2.Navigate to the floor plan of “00 Ground Level”. Notice the detail lines
marking the basic sketch of the stair.
3.Now, let’s create a U-shaped monolithic stair (RCC/Concrete stair) between
Ground Level and First Floor Level by sketching Run component.
STAIRS - EXERCISE
4. Click Architecture tab -> Circulation panel -> Stair
5. On the Component panel, verify that Run is selected.
6. On the Options Bar, For Location Line, choose the Run:Center
7. On the Options Bar, add Actual Run width as “1.2m”.
8. Now, in the Type selector, choose Cast-In-Place monolithic stair.
9. Select the Base level of the stair as “00 Ground Level” and Top
level of the stair as “01 First Floor level”.
10. Add desired number of risers as 18 and actual tread depth as
0.28m
 Notice that when you change the ‘Desired number of Risers’,
the actual riser height is calculated automatically by dividing
the total stair height/desired number of risers. If this value
exceeds the maximum riser height specified in the type
properties, Revit will give an error.
11. Go to the Type properties of the stairs and additionally, set up
the Run Type and Landing Type as per your design requirements.
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STAIRS - EXERCISE
12. Now, in the drawing area, click to enter the start point of the
Run. Choose the starting point as the midpoint of the detail line
already sketched, as shown in Fig 1.
13. Move straight downwards to select the endpoint of this first Run
as shown in Fig 2. Notice that as you move your cursor
downwards, total number of risers created and remaining are
displayed in halftone for your reference.M2 Stair 5 2
14. The first Run with 9 risers is now created.
15. Do not worry about the landing at this moment. Continue to
draw the second Run by clicking on the starting and ending point
as shown in Fig 3.
16. Both Runs are now created and Revit will display that 18 risers
are created and 0 are remaining. Notice that the landing has
been created automatically by Revit between two Runs. Width
of the landing will be the same as the width of the Run. 3
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STAIRS - EXERCISE
17. Click on one of the Runs to select it. In the properties palette,
note the parameters begins with riser and ends with riser. Make
sure both check boxes are on for both runs. We will discuss
about these parameters later.
18. Click on Finish Edit Mode to complete the stairs.
19. The stairs is now added. Notice the annotations of the staircase
that have been added automatically by Revit.
20. The railing on both sides of the Run and landing has been added
automatically. You can select the railing individually and remove
it or change its type from the type selector.
21. Now, you may delete all the detail lines that you initially created
for reference.
22. To quickly select all the lines, select all elements in that
particular region and then filter selection for the Detail lines as
shown in the Fig 2.
23. Create a section line to see the stairs in a Section view.
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SLAB OPENING - EXERCISE
1. Select the first floor slab for which an opening is
needed. (It is easy to select it from a section view.)
2. Go to Modify|Floors tab -> Mode tab -> Edit
Boundary
3. Go to the floor plan where the floor slab is sketched.
(for this case, go to ” 01 First Floor Level” floor plan).
4. Draw a closed loop for the opening boundary. Make
sure that the boundary for the opening does not
intersect or overlap the floor boundary.
 NOTE: A closed loop inside another closed loop in a sketch mode,
will create a void in a solid.

5. Go to Mode panel -> Finish Edit Mode.


6. An opening in the floor slab is created. Go to a 3D
view or a section view to see the changes clearly.
RAMP - EXERCISE
1.The tutorial file
“TutorialStairs_Input_LearningRevitOnline.rvt
” already contains reference lines for the
ramp created using Detail Lines. Let’s create a
ramp for the car to go from Basement level to
Ground Level.
2.Architecture tab -> Circulation Panel -> Ramp

3. From the properties palette, select the Base Level as -01 Basement Floor Level. Select the Top level as 00 Ground Level.
4.Specify Width of the ramp as 2.7m
5.Go to Edit Type-> duplicate the ramp type as “Car Ramp”.
6.Specify the Shape parameter as “Thick”, thickness as 0.2m and Function as Exterior.
7.Specify Ramp Material as Concrete.
8.Ramp Max Slope(1/x) as 8. This will make the ramp as 1:8 ratio. Specify the max inclined length as 13m. Click OK.
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RAMP - EXERCISE
9. Start sketching the Run of the Ramp as shown in Fig 1. As the
Max Inclined Length is specified as 13m in type properties,
the ramp run will not allow you to draw a single run longer
than 13m. Click at the end point of the run to create a 13m 2
long run.
10. Start sketching the second run as shown in Fig 2. The
remaining length of the ramp run will eb calculated
automatically. Click on the end point to create the ramp of
indicated length.

11. Note that the corner of the landing is at


90o. We would like to fillet that corner with
an arc. From Draw Panel -> select
Boundary
12. From the draw tools, select fillet arc. From
the options bar, you may choose to already
specify the radius as 1.8m. Select the two
lines between which you would like to
create a fillet. A fillet arc will be created.
Press Esc to end the tool. 3
RAMP - EXERCISE 1

11.From Model Panel -> Finish to finish the ramp


tool.
12.The ramp will be created. But note that the
starting point of the ramp is considered as the
Base level. But we need the ramp to be at the
Ground Level at its starting point.
13.Select the ramp and Click on the FLIP arrow to 2
flip the ramp as shown in Fig 1.
14.Go to a 3D View to view the ramp.
15.You may choose to keep or remove the railing
based on your design.
SUMMARY NOTES
Please find the notes of today’s
session at:
❑STAIRS
•Creating Stairs
❑RAMPS
•Creating Ramps

Practice Tutorials:
❑Modeling Stairs

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