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FUNDAMENTALS OF ARTS AND ANIMATION

What is art ?

 Art is a diverse range of human activity, and resulting product, that


involves creative or imaginative talent expressive of technical
proficiency, beauty, emotional power, or conceptual ideas.

Different form and types of art ?

 Performing Art - The performing arts are arts such as music,


dance, and drama which are performed for an audience. They are
different from the visual arts, which are the use of paint, canvas or
various materials to create physical or static art objects.
Or
The art based on the human performance is known as performing
art. Example – playing table, playing guitar, singing

 Visual Art - visual arts are original pictorial, graphic, and


sculptural works, which include two-dimensional and three-
dimensional works of fine, graphic, and applied art.
Or
The art based on representation, demonstration & visual process is
known as visual art.
Example – making painting, animation, sketching

Why animation is a part of visual art ?


 Animation is a part of visual art because it is based on
representation, demonstration & visual process.

Classify the visual art in two parts

 Fine Art – The art associated with human aesthetic beauty and
human own creation is known as fine arts.
Or
The term "fine art" refers to an art form practised mainly for its
aesthetic value and its beauty ("art for art's sake") rather than its
functional value. Fine art is rooted in drawing and design-based
works such as painting, printmaking, and sculpture. It is often
contrasted with "applied art" and "crafts" which are both
traditionally seen as utilitarian activities.

 Applied Art – The sake of art produced and making by the


demand of common people or considered to be the product for
commercial market can be considered s applied art.
Or
The applied arts are all the arts that apply design and decoration to
everyday and essentially practical objects in order to make them
aesthetically pleasing.

Elements of art
Principle of art
Relation between art and animation

What is animation

 Animation is illusion of movement by excessing multiple frame in


a succession rage which appears to be a motion to the human
appearance (short meaning of animation is that it is all about the
movement or illusion).

Ani + Mation

Motion/Movement Frame/Illusion

History of animation

Hundreds of years before the introduction of true animation, people all over the world enjoyed
shows with moving figures that were created and manipulated manually
in puppetry, automata, shadow play, and the magic lantern. The multi-
media phantasmagoria shows that were very popular in European theatres from the late 18th
century through the first half of the 19th century, featured lifelike projections of moving ghosts
and other frightful imagery in motion.

A projecting praxinoscope, from 1882, here shown superimposing an animated figure on a


separately projected background scene
In 1833, the stroboscopic disc (better known as the phénakisticope) introduced the principle of
modern animation with sequential images that were shown one by one in quick succession to
form an optical illusion of motion pictures. Series of sequential images had occasionally been
made over thousands of years, but the stroboscopic disc provided the first method to represent
such images in fluent motion and for the first time had artists creating series with a proper
systematic breakdown of movements. The stroboscopic animation principle was also applied in
the zoetrope (1866), the flip book (1868) and the praxinoscope (1877). A typical 19th-century
animation contained about 12 images that were displayed as a continuous loop by spinning a
device manually. The flip book often contained more pictures and had a beginning and end, but
its animation would not last longer than a few seconds. The first to create much longer sequences
seems to have been Charles-Émile Reynaud, who between 1892 and 1900 had much success
with his 10- to 15-minute-long Pantomimes Lumineuses.

Process of animation

Types of animation

 Traditional Animation – Traditional animation are different types


of ancient process to create animation.
OR
Traditional animation (or classical animation, cel animation, hand-
drawn animation, or 2D animation) is an animation technique in
which each frame is drawn by hand. The technique was the
dominant form of animation in cinema until computer animation.

 Digital Animation – Digital animation are based on digital


process like softwares, tools, technology.
OR
Digital animation encompasses all the animation techniques that
are done exclusively with the use of computers. With digital
animation, it is possible to do both 2D (two-dimensional) and 3D
(three-dimensional) animation.

Digital Animation
2 Dimensional 3 Dimensional
Animation Animation

 2D Animation - 2D animation occurs when we combine different


pictures of different heights and widths together, which creates an
illusion of movement in a two-dimensional world without any
depth. Now you might ask why we call this 2D animation. That’s
because the width and height are the two only variables and
dimensional elements. There are different genres of animation
which we’ll cover in the next section.
OR
2D, or two-dimensional animation, is a combination of artistic
technique and media design that creates the illusion of movement
in a two-dimensional environment. By sequencing individual
drawings together over time, characters, backgrounds, objects, and
effects look as if they are moving. This is commonly done for
animated movies and television, but it is also seen in video games,
websites, mobile apps, and advertisements.

 3D Animation - 3D animation is the process of placing objects


and characters in a 3D space and manipulating them to create the
illusion of motion. The objects are made based on 3D models
assimilated in a digital environment with 3D modeling tools.
OR
3D animation refers to the process of taking digital objects and
making them come to life by creating the illusion that they’re
moving through a three-dimensional space. These computer-
generated objects appear on a two-dimensional screen, but they’re
crafted to mimic the principles of a 3D world. They appear to
move, turn, and rotate like a real-world object, allowing for a 360-
degree view of all sides.

3D animation was originally used primarily in video games,


television, and filmmaking. Pixar’s “Toy Story” is an early
example of 3D animation.

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