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ERS With ERM Student Handouts PDF
ERS With ERM Student Handouts PDF
HUMAN ERROR
This training programme deals with management in highly operational situations in the
engine room.
It is a fact that the way human beings interact, communicate and make decisions in such situations is quite
similar. So management errors are also similar.
Engine Room Simulator with ERM
Crew Condition
Pilot’s intentions
Planning
Organizing
Leading
Controlling
Delegating
Engine Room Simulator with ERM
CULTURAL AWARENESS
Cultural gap or cultural differences often times contribute to misunderstanding onboard and there is
a need to know others people culture.
FACTORS OF CULTURE:
NOTE
Individuals in different cultures can have more in common than individuals in the same culture.
Asians can be westernized; Americans can be quiet.
So keep an open mind and don’t stereotype people, they’ll probably surprise you.
Language and to reactions. You may need a cultural interpreter familiar with the
culture who can act as a link between cultures
Explain actions and give clear messages in simple language
The Chief Engineer must set a good climate to his subordinates in order to foster good
communication.
When the Chief Engineer is open to his men there would be an effective communication among the
team; engine department.
CLOSED LOOP
Engine Room Simulator with ERM
BRIEFING GUIDELINES
Make time
Open and friendly
Who should run?
Interactive
Define responsibilities
Closed loop
DE-BRIEFING GUIDELINES
As soon as possible
Yourself first
Positive & Negative
Whole team
Interesting
Make plans
Engine Room Simulator with ERM
Short Term Strategy is a practical method for dealing any type of task, but usually useful in
abnormal or emergency situations when use of all available resources is necessary.
When we speak of emergency it is usually a time constraint situation.
Summary briefing
Check understanding
Set monitoring guidelines
Gain commitment
Engine Room Simulator with ERM
AUTHORITY
Engine Room Simulator with ERM
The Chief Engineer has formal authority because of his legal and company responsibility.
He may also have personal authority. Formal and Personal Authority are linked.
If Personal Authority is weak, then Formal Authority must be used. But if Personal Authority is
strong, then a good Master or Chief Engineer has little need to use his Formal Authority.
In this lesson were not talking about formal, legal and company authority but about Personal
Authority.
The level of authority that others see may be different from what was intended.
ASSERTIVENESS
NOTE
Authority and Assertiveness are very similar. We associate Authority with the Chief Engineer and
the person in-charge and assertiveness with the officers, junior members of the team or the crew.
Most people would agree that a Balance between the authority and assertiveness of any two
members gives the safest situation.
Everyone must be assertive enough to contribute to and, if necessary, challenge the situation.
MANAGEMENT STYLE
Please note that we will be dealing with management style, not persons with typical characteristics.
Ideally, a person can switch from different management style depending on the situation.
5 Management Styles
Tiger, Penguin, Sheep, Snail & Dolphin
TIGER (CHARACTERISTICS)
Authoritarian style
One way communication
Does not like challenges
One man band
Good leader in crisis
PENGUIN (CHARACTERISTICS)
SHEEP (CHARACTERISTICS)
Authority is moody
Seldom applies Short Term Strategy
SNAIL (CHARACTERISTICS)
DOLPHIN (CHARACTERISTICS)
Good communications
Accepts challenges
Uses short-term strategy
Engine Room Simulator with ERM
NOTE
The ideal manager is somebody who is very concerned with performance but the same time makes
best uses of his engine team.
He uses the Resource Management tools. Communications & briefings are carried out in the
correct way.
He establishes a good challenge & response environment, & always uses the short term strategy
when appropriate.
WORKLOAD
There are dangers of too low and too high workloads and should be avoided systematically using
methods like task analysis, delegation and rotation of work.
Engine Room Simulator with ERM
DELEGATION
Everyone agrees that delegation is a good idea, but few people do it and ever fewer people do it well.
DELEGATION CHECKLISTS
Which tasks?
To whom?
Briefing.
Let go.
Monitor.
Reward.
UNDERLYING FACTORS
Increased competition and emphasis on cost cutting. Increasing age of the world’s fleet. This can lead to
new and strange technical problems.
Crews from mixed cultures. Frequent new crew turnover.
2 TYPES OF ERROR
Engine Room Simulator with ERM
1. Boredom – inattention
2. Edge of routine – doing the same task repeatedly
3. Fatigue
4. Lack of knowledge
5. Lack of training
Engine Room Simulator with ERM
Type 1 – prevent
Type 2 – minimize the probability
Type 3 – train to recognize, avoid, & minimize the consequences
GOOD JUDGEMENT
Good Judgment Can Be Learned But This Isn’t Easy. It Takes Time And Experience.
Engine Room Simulator with ERM
CATEGORIES OF DECISIONS
1. Routine Decisions
Often simple choices.
For example the vessel’s speed through restricted channels or how many tugs to use, planned
maintenance.
They are usually covered by company guidelines or by your experience or are obvious.
2. Instant Decisions
Are when there’s no need or little time for judgment.
Some instant decisions involve high risk and possibly high stress.
For example the threat of machinery malfunction, loss of power, they need fast reactions.
3. Considered Decisions
Need a lot of judgment.
They could be linked to one or more short-term strategies to solve the problem.
But they don’t have to involve problems. They could be important decisions that need careful
thought from the whole team.
EXAMPLES
NOTE ON DECISION
1. Bad decision despite good judgment. A decision is only as good as the information on which it’s based.
Garbage in, garbage out. So, continually check the quality and relevance of information.
2. Decisions that require instant reactions
Train yourself to act quickly.
Discipline yourself to act slowly.
Count to ten.
3. When you decide to leave things as they are, this is a conscious decision. A decision has been made
and you should clearly communicate this fact.
4. If you unconsciously fail to take a decision for whatever reason, this does not occur at any particular
point in time, this can be serious.
AUTOMATION AWARENESS
Engine Room Simulator with ERM
AUTOMATION
But in highly automated environments, example: modern ships bridges or engine control room, the
automation may take action on its own and keep
us out of the loop.
Automation, in fact the computers it consists of, is there to help you and has many powerful properties.
AUTOMATION VS HUMANS
Engine Room Simulator with ERM
AUTOMATION
Good at monitoring data for years without getting tired
Computers can store, handle, retrieve large amounts of data at high speed
Perform many tasks at the same time
Decisions based on programming
HUMANS
Bad at monitoring data and get bored and tired easily
Not so fast and reliable
Only one or two tasks at the same time
Anticipate and improvise
AUTOMATION DANGERS
Misunderstanding
We may also misunderstand parts of the system for abnormal modes.
We may have checklists and recipes of what to do, but do we know how the system really
works and how it links to other systems? We may also lack practice.
Attitudes to automation
We may have inappropriate attitudes to automation
Superior to machines – might lead to hazardous thoughts, you may mistrust what they are
saying even if it’s true.
Inferior to machines – might lead to overconfidence in the automation decreasing your need to
question and double-check. You may rely too much in the machines and be frightened to re-adjust
them, in case something goes wrong.
Engine Room Simulator with ERM
CRISIS MANAGEMENT
When Resource Management principles fails and accident did happened, we still need to handle the
situation using crisis management.
Taking Command
Self knowledge
Training
Awareness of crisis phases
CRISIS PHASE
Engine Room Simulator with ERM
Emotional resistance
mild unease or open conflict
Should end in agreement
Anxiety levels should go down
Cooperation develops
Team start to work as a team
Members become more flexible
CRISIS PHASE
Engine Room Simulator with ERM