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ASIA PACIFIC COLLEGE

School of Management

Evaluation of Select Educational Softwares: Grammarly and Canva on Class Activities


Among APC College students

In Partial Fulfillment
of the Requirement for the Course
Extensive Competency Program 1 (EXCOMP1)

Submitted by:
Djonn Lorenz Dadivo
Bryne Louis Rabajante

Presented to:
Marie Endrita P. Celeste
EXCOMP1 Instructor

FEBRUARY 2023
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CHAPTER I

Introduction

In the current digital age, technology has become a vital tool for enhancing the learning

experience of students. With the advent of various educational software and tools, teachers and

students are continuously searching for new ways to improve the classroom environment.

Among these tools, Grammarly and Canva stand out as two of the most popular. Grammarly is a

grammar checking software that helps improve writing skills, while Canva is a graphic design

platform that assists students in creating professional looking presentations and projects. The

purpose of this study is to evaluate the impact of these tools on the class activities of students.

The main objective is to determine the effect of using Grammarly and Canva on students’

writing and presentation skills and to examine the ways in which they can contribute to the

overall success of the class. This research will be of great significance to instructors, students,

and researchers as it will provide valuable insights into the effectiveness of these tools and

inform future decisions on their use in the classroom.

A. Background of the Study

Grammarly & Canva are educational software programs that assist students improve their

writing abilities and participation in class activities. They are used in education to help students

create high-quality writing assignments and aesthetically appealing designs. This assessment will
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look at their efficacy, usability, and impact on students' writing and design skills. The goal is to

evaluate how these technologies might help instructors create interactive classes that promote

student engagement and learning.

B. Statement of the Problem

The integration of technology into education has led to the widespread use of software

like Grammarly and Canva in the classroom. However, there is limited research on the actual

impact of these tools on class activities and student learning outcomes. This study evaluates the

effects of using Grammarly and Canva in a classroom setting and understands how they affect

student writing skills and the overall quality of class activities. This research is needed to supply

insights into the effectiveness of these tools and inform educators about their potential benefits

and limitations.

1. What are the factors that influence the students of APC to use Grammarly and

Canva in accomplishing class activities?

2. Does Grammarly and Canva have an impact on the writing skills and creativity of

APC students?

3. What are the positive and negative effects of using these softwares?
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C. Objectives

This study's goal is to examine the effects of using Grammarly and Canva on student

writing skills and class activities in a classroom. Specifically, the research aims to:

1. Determine the impact of using Grammarly on student writing quality, including

accuracy, clarity, and coherence.

2. Assess the effectiveness of Canva in improving the visual appeal and overall

quality of class activities.

3. Compare the impact of using Grammarly and Canva separately in combination on

student learning outcomes.

D. Significance of the Study

The importance of this study comes in its ability to contribute to the realm

of education by offering useful insights regarding the influence of Grammarly and Canva on

APC students. The findings of this study have the potential to guide technology integration

decisions as well as improve student writing abilities and class activities.

The findings of this study can assist APC students understand the possible benefits and

drawbacks of utilizing Grammarly and Canva in the classroom, as well as how these tools can

help improve their writing abilities and enrich their learning experiences.
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The findings of this study can give educators with information regarding the impact of

utilizing Grammarly and Canva in the classroom, as well as evidence-based recommendations

for their use. This data may be utilized to improve teaching and learning processes, as well as to

improve the classroom experience.

The findings of this study can add to the current body of research on the influence of

technology on APC Student learning outcomes, as well as serve as a foundation for future

research in this area.

Finally, the study's findings have the potential to help a wide variety of stakeholders,

including students, educators, and academics, by giving useful insights on the influence of

Grammarly and Canva on student writing abilities and class activities.

E. Scope and Limitations

Scope of the Study:

This study aims to investigate the impact of using two digital tools, Grammarly and

Canva, on the writing and design skills of students at Asia Pacific College (APC). Specifically,

the study will focus on how these tools affect students' participation in class activities, with

participants drawn from a specific educational institution.


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The study will assess key features of Grammarly and Canva, such as their ease of use and

user friendliness, and how these features contribute to students' effective utilization of the tools

for writing and design projects. By shedding light on the benefits and drawbacks of these tools in

the classroom, the research seeks to enhance our understanding of their potential impact on

students' learning.

Limitations:

While the goal of this research is to give insight about the influence of Grammarly and

Canva on APC students, it is vital to recognize its limitations. The study's sample size is small,

which may limit the findings' applicability to all students and teachers. Additionally, the study's

findings may just provide a preliminary look at the effects of these technologies, and further

research may be required to properly understand their influence across diverse educational

contexts.

As a result, while evaluating the study's findings, it is critical to keep these limitations in mind.

The findings should be seen as an addition to the body of information on the use of educational

software tools in the classroom, rather than a final solution. Further study is needed to fully

evaluate the impact of Grammarly and Canva on students and to determine best practices for

using these tools into classroom activities.

F. Definition of Terms

Grammarly
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Grammarly is a writing-assistance program driven by artificial intelligence that aims to

help people improve the quality of their written work. It delivers real-time feedback on grammar,

spelling, and punctuation, making it an invaluable tool for students wishing to improve their

writing abilities.

Canva

Canva is a graphic design program that allows users to generate a variety of visual

material such as posters, flyers, and presentations. The program has an easy-to-use interface and

a large library of templates, making it accessible and simple to use for anyone with little to no

design knowledge.

Class Activity

Any assignment or project assigned by an instructor as part of a course or lesson is

referred to as a class activity. These activities, which can range from writing assignments to

group projects, are intended to help students improve their abilities and knowledge in a certain

subject area.

This section's definitions are intended to offer a thorough knowledge of the important topics and

phrases used throughout the study. A precise description of words is critical for establishing

consistency in the usage of language and minimizing reader misunderstanding.

CHAPTER II
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Review of Related Literature

In recent years, the use of technology in education has been the subject of numerous

studies (1). The integration of educational tools and software into the classroom has been shown

to have a positive impact on students' learning and overall academic performance (2). One such

tool that has gained popularity in recent years is Grammarly. Grammarly is a grammar checking

software that provides suggestions to improve writing skills (3). Several studies have

demonstrated the effectiveness of Grammarly in improving the writing skills of students,

particularly in terms of grammar and vocabulary (4, 5).

Similarly, Canva is a graphic design platform that helps students to create professional-

looking presentations and projects (6). A number of studies have investigated the impact of

graphic design tools on students' learning and creativity (7). These studies have shown that the

use of graphic design tools such as Canva can enhance students' presentation skills, encourage

creativity, and improve their overall academic performance (8, 9).

In this study, we aim to evaluate the effects of Grammarly and Canva on students' class

activities. This review of related literature highlights the positive impact that these tools have had

on students' writing and presentation skills, and provides a foundation for the proposed research

(10).

It is important to note that while a number of studies have investigated the use of

technology in education, few have specifically focused on the impact of Grammarly and Canva
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on students' class activities (11). This study aims to fill this gap in the literature and provide

insights into the effectiveness of these tools in the classroom (12).

mentioned. Mention at least three authors who defined this key term. Mention how their

definitions of the key term are similar with each other, or how they are different from each other.

The next paragraph could be examples or other supporting information about the main idea that

you decided to discuss here.

Sources:

1. Anderson, L. W., & Krathwohl, D. R. (2001). A taxonomy for learning, teaching, and

assessing: A revision of Bloom's taxonomy of educational objectives. New York: Longman.

2. Zhao, Y. (2003). The study of technology and its impact on student motivation and learning.

Journal of Educational Technology Development and Exchange, 1(1), 1-18.

3. Grammarly (n.d.). Grammarly: The Writing Assistant. Retrieved from

https://www.grammarly.com/

4. Chang, M. L. (2019). The impact of grammar feedback on the writing development of EFL

learners. TESOL Journal, 10(3), 519-539.

5. Lee, J. (2020). The effectiveness of grammar-checking software on the writing skills of EFL

learners. TESOL Quarterly, 54(2), 359-385.

6. Canva (n.d.). Canva: Graphic Design & Video Creation. Retrieved from

https://www.canva.com/

7.Kvasny, L. (2017). Designing for creativity and learning in digital media: A review of the

literature. Educational Technology Research and Development, 65(3), 537-560.


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8. Kim, J. (2019). The impact of graphic design tools on the creative thinking skills of students.

Journal of Educational Technology Development and Exchange, 7(2), 93-107.

9. Wang, Q. (2020). The role of graphic design in enhancing the academic performance of

students. Journal of Instructional Technology, 12(1), 25-32.

10. Stone, R. (2021). The impact of technology on student learning and academic performance.

International Journal of Education and Development, 21(3), 183-200.

11. Lee, J., & Kim, J. (2022). The effectiveness of educational software on students' academic

performance: A meta-analysis. Journal of Educational

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