Professional Documents
Culture Documents
ASAKA-2024
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ANNOTATION:
This teaching aid includes instructive and educational diversions
and diversion works out, as portion of the execution of gaming
innovations, which can be utilized for extra hone in progressing
information and skills of the English dialect, as well as as engaging
exercises with children within the classroom. These pedantic diversions
will offer assistance extend your vocabulary, apply information of the
utilize of tense forms of verbs, set up the proper word arrange in a
sentence, correctly use modal verbs, relational words and conjunctions,
figures of speech and sayings.
Recommended for use by English methodical union of foreign languages
in general secondary school №2 in Asaka district, Andijan region.
Reviewer:
Yuldasheva Nilufar Abdukarimovna - The head of methodical
union of foreign languages in the secondary school № 2 in Asaka district,
Andijan region.
Editor:
Turayeva Shahnoza Makhamadaminovna - The English teacher of
the secondary school № 2 in Asaka district, Andijan region.
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Content
Introduction…………………………………………………………………………... 4
1.1.The essence of the concept of “Game Technologies”……………………………. 5
1.2 . Grammar games…………………………………………………………………. 7
1.3. Lexical games……………………………………………………………………. 11
1.4. Phonetic games………………………………………………………………….. 14
2.1. Creative auditory games…………………………………………………………. 16
Conclusion……………………………………………………………………………. 19
Bibliography………………………………………………………………………….. 20
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Introduction.
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1.1. The essence of the concept of “Game Technologies”
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3. Excitement work - making a favorable atmosphere within the lesson,
turning the lesson into an energizing experience.
4. Communicative work - making an climate of remote dialect
communication, establishing modern enthusiastic and communicative
connections based on interaction in a remote dialect.
5. Unwinding work - calming enthusiastic push caused by the stack on
the anxious framework amid seriously learning of a remote dialect.
6. The formative work is pointed at the agreeable development of
personal qualities to actuate the save capabilities of the person.
The usage of diversion procedures and situations amid the lesson form of
classes occurs within the primary ranges:
1) The didactic objective is set for the understudy within the frame of a
diversion assignment;
2) Instructive activities are subject to the rules of the game;
3) Instructive fabric is utilized as its means, an component of competition
is presented into instructive exercises, which changes the educational
assignment into a game one;
4) Fruitful completion of the instructional errand is related with the Game
result.
Instructive diversions are a solid persuading calculate within the prepare
of learning a remote dialect. The Game makes a difference to solidify
etymological wonders in memory, keep up the interest and activity of
understudies, and make a want in understudies to communicate in a
outside dialect. Diversions offer assistance the instructor to animate the
lesson, bring expectation to educational communication in the foreign
dialect being examined, facilitate the prepare of acing dialect fabric, and
make instructive work curiously.
The diversion in a remote dialect lesson must meet the taking after
prerequisites:
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unwinding and Game against the scenery of troublesome and some of the
time strongly work.
The forms of pedantic recreations utilized within the instructive handle
are amazingly different. These incorporate board diversions adjusted to
instructive errands, such as lotto or dominoes, and charades, conundrums
and competitions. These incorporate role-playing recreations, when the
understudy envisions himself as a transport driver or traveler, direct or
traveler, and we are show at an offhand execution. Usually moreover a
game according to pre-established rules (cover up and look for,
relinquishes, etc.), where competition happens in one form or another
between the players.
Hence, games can moreover be specifically phonetic:
syntactic, lexical, phonetic and spelling. These are so-called “preparatory
games” that contribute to the arrangement of speech skills. Games like
this can make boring work that requires rehashing the same structures
over and over again more curiously and exciting. With the offer
assistance of recreations, you'll create perception abilities when depicting
objects and wonders, enact consideration, create skills in reproducing
what you listen, and much more.
1.2. Grammar games
Objectives:
P1:
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Is the young lady sitting at the table?
T:
No, she isn't .
P2:
Is the young lady standing?
The understudy who surmises the activity appeared within the picture
wins. He gets to be the pioneer and takes another
picture.
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- May I run around?
T:
- Please, do it. Halt!
Game "Big-bigger - the greatest"
Objective:
automation of the utilize of degrees of comparison of descriptive words.
How to play:
The instructor isolates the course into two groups and names an
descriptive word. Bunches take turns naming the comparative and
superlative shapes of a given descriptive word. Each adjust reply gains a
point for the gather. The bunch with the foremost focuses wins.
Example:
T: lean
Gr. A, P1 : more slender – the most slender
T: boring
Gr. B, P1: more boring – the foremost boring
T:huge
Gr. A, P2: more huge – most
T:Off-base! greater- the greatest
Bunch A gets no point
Game " This " is a ..."
Objective:
preparing the skill of building sentences with the development this is
often.
How to play: The course is isolated into two groups. The educator holds
up an letter set word card or a color card. One student from the group
goes to the board and composes down a sentence that matches the
pictures on the cards.
Case:
This is a ruddy ball.
The right reply gains the group a point.
Game “Hide-and-Seek in a picture”
Instructor:
"Let's play hide-and-seek nowadays!"
Understudy: I need to be "It"
T:Let's tally out.
Chosen driver _ You wish to rationally “hide” behind one of the objects
in the room portrayed in the huge picture. The foremost curiously thing is
for the driver - he composes on a note where he stowed away and gives it
to the instructor. To form it more like genuine cover up and look for, the
course peruses a saying that more often than not goes with this game
among English children:
Bushel of wheat, bushel of clover:
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All not covered up, can't stow away over.
All eyes open! Here I come
They start to “ look ”:
P1:Are you behind the closet?
It:No, I am not.
P2:Are you beneath the bed?
It:
No, I am not.
P3:Are you in the closet?
It:No, I am not.
P4:Are you behind the curtain?
It:Yes, I am.
The one who surmises accurately gets one point and the proper to “hide”.
Game "I took a trip"
The class examined verb shapes within the Past Indefinite .
Taking advantage of the reality that the students went somewhere, the
educator inquires the address:
“You went on a trip. What did you take with you?”
Students:
I took a bag. I took a clock.
I took a book to examined. I took a canine.
I took a nourishment bushel. I took a coat.
I took an umbrella. I took a note-book.
Teacher:
Very great. But I know exceptionally well that that was the as it were
thing you took. Yes, do not be shocked. That was an awfully unordinary
trip.
The students started to realize that the instructor had come up with
something once more which they should play along:
Katya took as it were a bag, Misha took as it were a nourishment bushel,
Andrei took as it were a clock, in a word, each took as it were one thing.
Is it clear? All right. Let's go on. I want to inquire:
What did you eat? Keep in mind simply took as it were one thing with
you.
Katya:
I'm at a book.
Andrei:
I ate a clock.
Danil:
I'm a puppy.
Kolya:
I ate an umbrella.
The guys will unquestionably laugh heartily. At that point the instructor
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will clarify that according to the rules of the Game, you're not allowed to
laugh, and those who cannot stand it take off the Game.
1.2.Lexical games
Goals:
• train students in the use of vocabulary in situations close to natural settings;
• intensify the speech and thinking activity of students;
• develop students' speech response;
• introduce students to combinations of words.
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Progress of the game: The whole class participates in the game. They come
to the board at will.
T: Let's help Pinocchio get ready for school.
The student takes the objects on the table, puts them in a briefcase, calling
each object in English: This is a book. This is a pen (pencil, pencil-box)
In the following, the student briefly describes the subject he is taking: This
is a book. This is an English book. This is a very nice book
Game "Seasons"
Goal: to activate vocabulary related to the topic “Seasons”.
Progress of the game: before starting this game, you should repeat the names
of the seasons and their descriptions. Then the teacher invites one of the
students to think of a season and describe it without naming it. For example :
It's cold. It's white. I ski. I skate. Students are trying guess : Is it early
spring?, Is it winter? The one who correctly named the time of year wins .
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the antonym and use it in his sentence. Then a player from team B makes a
word for a player from team A. And so on in pairs. For example :
A1: My father is FAT. B1: My father is THIN
B1: This book is LIGHT. A1: This book is HEAVY.
A2: I CRY when I'm sad. B2: I LAUGH when I'm sad.
B2: She talks LOUDLY. A2: I don't know.
Scoring: 1 point for correct question, 2 points if you name a sentence with
an antonym that your opponent does not know. If no one knows the
antonym, the teacher calls it.
Game "Colors"
The captains are invited to look carefully at each other, and then,
turning away, name the colors of individual items of clothing of their
opponent from memory. A correct answer is worth 5 points, and 2 points are
deducted for an error.
Snowball game
Purpose of the game: to activate the use of the preposition above in students’
speech.
Progress of the game: the participants of the game are offered, for example,
the following task: Tell us what objects the plane can fly over (city, village,
forest, river, etc.). Each student makes sentences by repeating what was said
before and adding a new word.
For example , 1st student says : “A plane can fly above the river”, 2nd
student continues : “A plane can fly above the river and the forest” and T .
d.
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At a fast pace, the teacher shows the class picture after picture and says, for
example: “I have a monkey.” Students agree: “Yes, you have a monkey.”
Sometimes the teacher “makes a mistake” and calls the wrong or wrong
animal that he is showing. For example, showing a picture of a big dog, he
says: “I have a little dog.” The student who agrees with the teacher “pays a
forfeit.”
Game "Bees"
Equipment:
a picture of two bees.
Advance of the Game:
the instructor tells the children that one bee is English (and this could be
seen from her outfit), the other is Russian. The English bee buzzes [ð],
and the Russian one [z]. The bees met on a bloom and talked with each
other, sharing news. (Substitute [ð], [z]).
Game "Words"
Advance of the game:
the instructor articulates the words, inquiring the groups to require turns
naming which word (out of four) is diverse from the rest.
Case:
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2. In the event that you, Andy, have two candies deliver one sweet to
Sandy, Andy.
3. A cup of decent coffee is in decent coffee-cup.
4. Geb is Bob's pooch. Tob is Mob's pooch.
5.Pat _ keeps two pets .
- The letter E was walking through the forest, stumbled, turned over and
turned into the letter F. The letter F moreover fell, broke its arm and got
to be the letter L.
- An fiendish eraser settled following to the house where the letters lived.
In the event that any letter came to him, he made it not at all like himself.
One day the letter Y came to the eraser, he eradicated its leg, the letter V
turned out.
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2.1. Creative auditory games.
. These games can offer assistance accomplish the taking after tuning in
objectives:
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at that point peruses the definition (as well as sentences in which this
word can be utilized). Understudies attempt to guess this word. The one
who says the proper word to begin with. The one who is the primary to
title the right word gets to be the driver, chooses the word himself and
peruses its definition. Illustration:
“My word is verb and it starts with the letter 't'. it implies:
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See , Pete . The sun is not sparkling nowadays . The understudy tended to
by the driver takes a chair with a “correct” sign and addresses the
following member. The group that creates less botches wins.
Game"Best Story"
Purpose of the diversion:
repetition of the studied topic, advancement of monologue speech
aptitudes.
Two groups are taking an interest. Each group ought to compose a story
on a particular point, for case “School” or “Travel”. The group that
composes the leading story and makes the least botches within the story
wins .
thief - constable;
mouse - cat, etc.
Game"Turnip"
Reason of the Game:
to fortify the abilities of utilizing relational words some time recently,
behind and in front of.
Progress of the Game:
the groups are given pictures delineating the heroes of the pixie tale
“Turnip”. The players must correctly name all the characters relative to
each other.
Game " There " is / There are "
Reason of the Game:
to solidify in the students' memory the lexicon and expressions secured
There is….( are )Gameadvance:
the bunch is divided into two groups. The teacher puts objects in a box
whose names are known to the understudies. After this, group individuals
take turns naming these things in English. For illustration :
P1:There's a book within the box.
P2:There is a pencil within the box.
P3:There's a write within the box. Etc.
The group that names the foremost things wins.
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Conclusion:
"Merry riddles" educating enigmas to understudies. This strategy is
imperative in educating English to understudies, they learn new words
and discover the reply to conundrums by considering;
Utilizing the "Quick answers" strategy, it is conceivable to extend the
adequacy of the lesson;
"Pantomime" - this strategy can be used in a lesson where very difficult
subjects have to be beclarified or when composed works out are
performed and understudies are tired;
"Acting characters" - this strategy can be utilized in all sorts of English
lessons. In arrange to instruct the profession, people in callings such as
"Translator", "Interpreter", "Author", "Writer" can
take an interest within the course and conversation with the understudies.
In this way, students' intrigued within the calling
is additionally accomplished;
The "When pictures talk" strategy is very helpful and makes a difference
to create students' verbal
discourse in instructing English. And for this, it is essential to utilize
pictures related to the subject;
"Creative problem solving" — to utilize this strategy, the starting of the
story is examined and the conclusion is alluded to the judgment of the
understudies;
By utilizing the "A chain story" strategy in English classes, a step is taken
towards victory in moving forward students' verbal discourse and
fortifying their recollections.
On the off chance that we take into consideration that the reason of
pedagogical advances is to make the lesson
more significant, the above-mentioned strategies too serve to extend the
meaningfulness of the lesson forms organized on the premise of the
English dialect. In expansion, it is of awesome significance in enhancing
students' information of the English dialect, in guaranteeing that they hold
the obtained information in memory, in creating their verbal aptitudes,
and in creating their listening abilities. In brief, as a result of utilizing
inventive academic methods in English lessons, students' coherent
considering aptitudes create, their discourse gets to be familiar, and the
capacity to rapidly and accurately
reply is shaped. Such strategies and recreations instill a enthusiasm for
information in understudies. The understudy tries to plan altogether for
the lessons. In a word, numerous of them turn understudies into subjects
of the educational handle.
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Bibliography
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