Professional Documents
Culture Documents
In Partial Fulfillment
of the Requirements
in English 10
By:
June 2023
CAPTAIN ALBERT AGUILAR NATIONAL HIGH SCHOOL
Junior High School Level
CHAPTER I.
THE PROBLEM AND ITS BACKGROUND
INTRODUCTION
LITERATURE REVIEW
Foreign Literature
The Action, Actor, Context, Target, and Time (AACTT) of Trash Talk: Identifying
Forms of Trash Talk in Esports Using Behavior Specification
How esports observers observe the social morals of trash talk practice set up that it
was judged upon reflection of the environment and motive of the act. However, feting the
lines between socially respectable trash talk and illegal importunity in the professional
esports community has been confined (Irwin et al., 2021). Trash talk has been described
as a way of expression among male players that has the ability to establish connection
and affection toward others while not influencing their ideas of masculinity (Kniffin &
Palacio, 2018). Female gamers, on the other hand, have experienced feeling disconnected
from this aspect of gaming culture; they have been harassed and/or separated from male
gamers (Vossen, 2018). It says that the gender-based disparity in trash-talk culture within
gaming communities is a reflection of the broader societal gender norms and stereotypes
that have historically privileged masculinity and marginalized femininity. It is
unfortunate that female gamers have been subjected to harassment and exclusion from
this aspect of gaming culture, which can create a sense of alienation and disconnection.
Local Literature
The research conducted by Fabito et al. (2018) suggests that there is no significant
correlation between tertiary scholars' academic performance and mobile game
dependence or involvement in cyberbullying. These findings challenge the common
assumption that these factors have a direct impact on academic achievement. However, it
is important to consider that academic performance can be influenced by a variety of
other factors, and individual experiences may vary. Excessive online social gaming has
been linked to three different types of bad outcomes. Technology-related problems
include professional conflict, family conflict, and individual conflict. Conflict between
people and technology is exacerbated by conflict between people and employment and
family. (Gong, X. et al., 2019)
3. What are the common foul words that are commonly used in gaming?
5. What action plan can be done based on the findings of the study?
Conceptual Framework
INPUT
-Demographic profile PROCESS
of Respondents
1.1. Gender OUTPUT
-Analyzing the
1.2. Grade level data by conducting
a survey Glossary of the
1.3. Most likely to foul words and its
receive trash talk in positive
game Descriptive counterparts
-Common Foul words Statistics:
-Reaction to foul -Quantitative
words
The figure shows the Input, Process, and Output model. In input-it shows how the
respondent reaction after they received foul words and common foul words that they
mostly occur when playing. In process, it includes the gathered data of the researchers.
Finally, the output, we made a glossary of the foul words and it contains possible solution
and answer to address the researchers’ problem.
PLAYERS – This study would help players play whatever they want without
experiencing toxicity.
TRASHTALKER – This study would let them know that if they insult more, the game
would become toxic, and players would eventually stop playing.
DEFINITION OF TERMS
For better understanding on how the terminologies were used in the study, the
following words were defined operationally:
Trash Talk refers to insulting, flaming, and humiliating players during the game or afterward.
Foul Words are offensive words that are used in general when communicating with other
people.
CAPTAIN ALBERT AGUILAR NATIONAL HIGH SCHOOL
Junior High School Level
CHAPTER II
PROCEDURES
RESEARCH DESIGN
INSTRUMENTATION
For the research instrument, A survey made by the researchers was conducted for
the respondents' preference on how they feel when being trash talked which contains
choices for the respondent to answer.
The researchers used both open and closed ended type questions for the respondents
fill their answer pr write down their own opinion about how they feel when being trash
talked.
SAMPLING
TREATMENT OF DATA
For both of the study topics, frequency and percentage computation will be used as
a method of data treatment. The data will be tallied and computed using descriptive
statistics.
CAPTAIN ALBERT AGUILAR NATIONAL HIGH SCHOOL
Junior High School Level
CHAPTER III
RESULT AND DISCUSSION
1. What is the demographic profile of the respondents in terms of gender, grade level and
most likely to receive trash talk in game?
13% 8%
13%
67%
The pie chart above shows the gender profile of the respondents. As can be seen
in the figure, the majority of the population is composed of male respondents, with a total
of 16 out of 24 (67%) of the entire population. It is most likely that men are more into
games than other genders. In fact, they are most likely to receive trash talk in game.
2. What type of games do they play?
3. What are the common foul words that are commonly used in gaming?
0
"B*B* T*NG* "UNINSTALL MO "GGEZ" "QUIT KA "NOOB"
KA!" NA YAN!" NALANG"
The bar graph above shows the common foul words. As can be seen in the bar
graph, the majority of the population is composed of foul words "B*B* T*NG* KA" and
"GGEZ", with a total of 7 out of 24 of the Common Foul words. Most likely, these words
are most commonly use in gaming.
The bar graph above shows the reaction on receiving to toxic behavior in gaming. As
can be seen in the bar graph, the majority of the survey is composed of neutral vote, with
a total of 9 out of 24 of the reaction on foul words. Most likely, this behavior is
commonly do when receiving this kind of toxicity.
5. What action plan can be done based on the findings of the study?
PROJECT PROPOSAL
Target: Gamers
CHAPTER IV
CONCLUSION AND RECOMMENDATIONS
Based on the conclusions, the researchers would like to recommend the following:
1. To avoid future toxicity, Game Developers should continually monitor their users'
behavior.
2. Trash talkers should be careful on what they are saying to other players to avoid toxicity.
REFERENCES
Irwin, S. V., Naweed, A., & Lastella, M. (2023, April 18). The AACTT of trash talk:
Identifying forms of trash talk in esports using behavior specification. Human Kinetics.
https://journals.humankinetics.com/view/journals/jege/1/1/article-jege.2022-0024.xml
Chapter 2-3 - thesis - the effect of “Trash talk” to the interpersonal skills chapter II
review of. Studocu. (n.d.-a). https://www.studocu.com/ph/document/cotabato-state-
university/teacher-education/chapter-2-3-thesis/41193970
June 6, 2023
Principal III
CAA Road, Corner Balikatan St. BF International Village Las Piñas City
I, Kurt Jazpher M. Lavilla, a student from grade 10-Novelty of CAA National High school Main.
My research team and i are currently gathering data for our research paper in English entitled:
Trash Talk: How Foul Words Affect the Players' Gaming Experience. And we focus on grade
levels from 7-10. We are doing this research to know how other gamers feel when they are
being trash talked.
To accomplish the aforementioned goal, we are requesting for your guidance and permission
to gather data from students enrolled in CAA National High school. We aim to gather data
during this week of June, 2023. Our data-gathering procedure involves having the students
complete a survey. The data- gathering procedures for the study involve the following: (1)
seeking the informed consent of participants, and (2) administering a questionnaire.
If you have questions and concerns, we are willing to discuss these matters with you in
person. You can also contact at kurtlavilla07@gmail.com, or 09690905018.
Sincerely,
Noted by:
June 5, 2023
Dear Respondents,
We are currently conducting a study on Trash Talk: How Foul Words Affect the Players’
Gaming Experience We are requesting that you allot a few minutes of your time to
participate in this study. As a participant, you will be requested to complete a
questionnaire. 5 minutes will be needed to complete the questionnaire. We hope that you
will find time and interest to participate in our study
The confidentiality of your responses is guaranteed. The one primary researcher and a
data encoder will be the individuals with direct access to the completed questionnaires.
Your personal information (e.g. name and contact information) will not be part of what
will be encoded as you will be given individual research identification numbers. Only
your research identification such as age, gender, reactions and skills will be included in
the data files. If you have questions regarding the study, please send your queries to
09690905018 or kurtlavilla07@gmail.com.
If you are interested in participating in this study, please direct your attention to the
bottom part of this sheet and fill out the necessary information. Thank you very much!
Sincerely,
Team Flareon
Researchers
NAME: (optional)
MALE
FEMALE GRADE 7
LGBTQIA+ GRADE 8
PREFER NOT TO SAY GRADE 9
GRADE 10
CAPTAIN ALBERT AGUILAR NATIONAL HIGH SCHOOL
Junior High School Level
OTHERS:
“B*B* T*NGA KA” (It means that your teammates are not satisfied with your skills)
“UNINSTALL MO NAYAN” (This means that they should stop playing the game)
“QUIT KA NA LANG!” (Advice that the other player should stop playing the game
OTHERS:
N = 24
NEUTRAL 111111111 9
TOTAL 24
CAPTAIN ALBERT AGUILAR NATIONAL HIGH SCHOOL
Junior High School Level
Appendix D. Non-Linear Texts