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You begin your search You will need to roll three times as you
search, and the result of each roll should be
Now you are stuck on a beach and have checked on the table below. What you get is
nothing except a dagger and your clothes. what you find.
Maybe search your pockets and see what
else you have. To search your pockets, roll Once you have searched your pockets you
a d100 dice. can add the items to your personal inventory
on the character sheet and then with the
Ok so this is where we learn stuff, I hope GM’s help decide what these items do, they
your ready for this. Delve uses dice mainly can be magical or have value both financially
2d10’s, A d10 is a 10-sided dice, these are or sentimentally. If they improve a skill, then
often rolled together with one of the dies it will be no more than 5% or if its magical
being the tens and the other the units, what it will have only 3 charges and be of a 1st to
this means is one of the dies goes from 0-9 2nd level spell.
and the other goes from 10 – 90, with a roll
of 00 meaning 100. So, a roll of 6 on the Once you have finished searching your
unit’s dice and a roll of 7 on the tens would pockets you notice some of the other
be a total of 76. survivors walking over towards you, they are
going to want to know who you are, what will
you tell them?

D100 Item D100 Item


01 – 03 Piece of string 51 – 53 Seashells
04 – 06 A dead fish 54 – 57 Magic Ring
07 – 10 Lump of chalk 58 – 60 Strip of Leather
11 – 14 Holy symbol 61 – 64 5 Silver coins
15 – 18 Flask of Wine 65 – 68 Lead ball
19 – 21 Sand 69 – 71 Nothing
22 – 25 Pocket knife 72 - 75 Potion of healing
26 – 29 Small bottle 76 – 78 Two Nails
30 – 33 Finger bone 79 – 81 Bag of herbs
34 – 37 Statuette 82 - 85 Empty pouch
38 – 40 Glass eye 86 – 89 A pebble
41 – 43 Piece of flint 90 – 93 Carved wooden
animal
44 – 47 Lockpick 94 – 97 Dried fruit
48 - 50 Piece of Cloth 98 - 00 A gemstone

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