Year 2 Maths Curriculum Year 2 Should be taught to:
Number Sense Additive Reasoning Multiplicative Reasoning Geometric Reasoning
count in steps of 2, 3 and 5 from 0 and in count in steps of 2, 3 and 5 from 0 and count in steps of 2, 3 and 5 from 0 recognise, find, name and write tens from any number, forward and backward in tens from any number, forward and and in tens from any number, fractions 1∕3, ¼, 2∕4 and ¾ of a length, 2.1, 2.2, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 2.11, 2.12, backward 2.1, 2.2, 2.4, 2.5, 2.6, 2.7, forward and backward 2.1, 2.2, 2.4, shape, set of objects or quantity 2.13, 2.13 2.8, 2.9, 2.11, 2.12, 2.13 2.5, 2.6, 2.7, 2.8, 2.9, 2.11, 2.12, 2.13 2.14 recognise the place value of each digit in a write simple fractions for example ½ recognise the place value of each digit recall and use multiplication and two-digit number (tens, ones) 2.1, 2.2, 2.4, division facts for the 2, 5 and 10 of 6 = 3 and recognise the in a two-digit number (tens, ones) 2.1, 2.5, 2.8, 2.9, 2.11, 2.12 2.2, 2.4, 2.5, 2.8, 2.9, 2.11, 2.12 multiplication tables, including equivalence of 2∕4 and ½ 2.13, 2.14 identify, represent and estimate numbers use place value and number facts to recognising odd and even numbers identify and describe the properties of using different representations, including the 2.6, 2.7, 2.13 solve problems 2.1, 2.2, 2.4, 2.5, 2.8, 2-D shapes, including the number of number line 2.1, 2.4, 2.8, 2.11 2.9, 2.11, 2.12 calculate mathematical statements for sides and line symmetry in a vertical compare and order numbers from 0 up to line 2.3, 2.10, 2.14 solve problems with addition and multiplication and division within the 100; use >, < and = signs 2.1, 2.4, 2.8, 2.11 subtraction: multiplication tables and write them identify and describe the properties of read and write numbers to at least 100 in 3-D shapes, including the number of numerals and in words 2.1, 2.4, 2.8, 2.11 using concrete objects and pictorial using the multiplication (3), division representations, including those (4) and equals (5) signs 2.7, 2.13 edges, vertices and faces 2.3, 2.10, use place value and number facts to solve 2.14 involving numbers, quantities and show that multiplication of two problems 2.1, 2.2, 2.4, 2.5, 2.8, 2.9, 2.11, 2.12 measures 2.2, 2.5, 2.9, 2.12 numbers can be done in any order identify 2-D shapes on the surface compare and order lengths, mass, volume of 3-D shapes, [for example, a circle / capacity and record the results using >, applying their increasing knowledge (commutative) and division of one of mental methods and written number by another cannot 2.7, 2.13 on a cylinder and a triangle on a < and = 2.1, 2.4, 2.8, 2.11 pyramid] 2.3, 2.10, 2.14 methods 2.2, 2.5, 2.9, 2.12 solve problems involving compare and sequence intervals of time 2.1, compare and sort common 2-D and recall and use addition and subtraction multiplication and division, using 2.4, 2.8, 2.11 3-D shapes and everyday objects 2.3, facts to 20 fluently, and derive and use materials, arrays, repeated addition, recall and use multiplication and division related facts up to 100 2.2, 2.5, 2.9, 2.12 mental methods, and multiplication 2.10, 2.14 facts for the 2, 5 and 10 multiplication add and subtract numbers and division facts, including order and arrange combinations of tables, including recognising odd and even mathematical objects in patterns and using concrete objects, pictorial problems in contexts 2.7, 2.13 numbers 2.6, 2.7, 2.13 sequences 2.3, 2.10, 2.14 representations, and mentally, recognise and use symbols for choose and use appropriate standard use mathematical vocabulary to including: pounds (£) and pence (p); combine units to estimate and measure length / describe position, direction and a two-digit number and ones amounts to make a particular value height in any direction (m / cm); mass (kg movement, including movement in a a two-digit number and tens 2.5, 2.7, 2.9 / g); temperature (°C); capacity (litres / ml) straight line and distinguishing to the nearest appropriate unit; using two two-digit numbers find different combinations of coins to equal the same amounts of money between rotation as a turn and in rulers, scales, thermometers and adding three one-digit numbers 2.2, 2.5, 2.5, 2.7, 2.9 terms of right angles for quarter, half measuring vessels 2.8, 2.11 2.9, 2.12 tell and write the time to five minutes, and three-quarter turns (clockwise and interpret and construct simple pictograms, show that addition of two numbers can including quarter past/to the hour and anti-clockwise) 2.3, 2.10, 2.14 tally charts, block diagrams and simple be done in any order (commutative) and subtraction of one number from another draw the hands on a clock face to tables 2.6, 2.11 show these times 2.7, 2.13 ask and answer simple questions by cannot 2.5, 2.9, 2.12 counting the number of objects in each recognise and use the inverse know the number of minutes in an hour and the number of hours in a day category and sorting the categories by relationship between addition and 2.7, 2.13 quantity 2.1, 2.4, 2.6, 2.11 subtraction and use this to check recognise, find, name and write calculations and solve missing number fractions 1∕3, ¼, 2∕4 and ¾ of a length, problems 2.5, 2.9, 2.12 shape, set of objects or quantity 2.13, recognise and use symbols for pounds 2.14 (£) and pence (p); combine amounts to write simple fractions for example, ½ make a particular value 2.5, 2.7, 2.9 of 6 5 3 and recognise the find different combinations of coins to equal the same amounts of money 2.5, equivalence of 2.7, 2.9 2∕4 and ½ 2.13, 2.14 solve simple problems in a practical context involving addition and subtraction of money of the same unit, including giving change 2.2, 2.5, 2.9 ask and answer questions about totalling and comparing categorical data 2.2, 2.5, 2.9, 2.12 Year 2 Maths Curriculum Year 2 Should be taught to: