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OPERATIVES
A OPTIMISED STEALTH CADRE kill team consists of 8 operatives selected as follows:
- 1 SHAS’VRE XV22 Stalker operative equipped with Pulse pistol, Light missile pod, Flechette launcher
and one of the following options:
- Twin high-energy fusion blasters; Bonding blade
- High-energy fusion blaster; dispersed fusion blaster; Bonding blade
- 1 MV37 ADVANCED GUARDIAN DRONE
- 1 MV62 COMMAND-LINK DRONE
- 5 MONT’YR STEALTH ELITES operatives chosen selected from the following list:
- SHAS’UI XV25
- XV25 WEAPONS SPECIALIST equipped with one of the following options:
- Microburst Fragmentation Launcher; Fists
- Phased-plasma Flamer; Fists
- Alternating Fusion blaster; Fists
- Collapsible Railgun; Fists
- XV25 DRONE CONTROLLER
- XV25 SENSOR SPECIALIST
If a XV25 DRONE CONTORLLER is selected, pick one DRONE operative from the following
- MV1 GUN DRONE
- MV4 SHIELD DRONE
- MV7 MARKER DRONE
If a XV25 SENSOR SPECIALIST is selected, add one HOME BEACON equipment operative.
SHAS’UI XV25 operatives can be selected up to 5 times, and each other operative can be selected once.
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New Rules
BATTLESUIT
Operatives with the BATTLESUIT keyword can perform the following:
• Can perform the Shoot and Overwatch action while within Engagement Range of an enemy
operative, if it does, in the Select Valid Target step of that shooting attack(s), you can only
select enemy operatives within this operative’s Engagement Range as the target(s).
• Can perform the Shoot action against an enemy operative that is within Engagement Range
of a friendly operative and within 6” of the active operative, and that enemy operative cannot
be in Cover as a result of friendly operatives’ bases. Note, however, that in the Roll Defence
Dice step of that shooting attack, the enemy operative can be in Cover as a result of friendly
operatives’ bases.
New Abilities
STEALTH FIELDS
Operatives with the STEALTH BATTLESUIT keyword has the following ability. Each time an enemy
operative makes a shooting attack, unless it is within 2” of this operative or it is a subsequent attack
made as a result of the Blast special rule, this operative is always treated as being in Cover for that
shooting attack. While this operative has a Conceal order, it is always treated as having a Conceal
order, regardless of any other rules (e.g. Vantage Point).
ART OF WAR
When a SHAS’VRE XV25 STEALTH BATTLESUIT operative uses its Art of War ability, select one Art
of War below to be in effect until the end of the turning Point.
• Mont’ka (THE KILLING BLOW)
Each time a friendly operative is activated, during that operative’s activation, if it performs a
Normal Move or Dash action and ends that move within 6" of an enemy operative, when this
operative makes a shooting attack against that enemy operative, in the Roll Attack Dice step,
before rolling your attack dice, you can retain one as a successful normal hit without rolling it.
• Kauyon (THE PATIENT HUNTER)
Select a mission objective or a friendly injured operative in the killzone, shooting attacks
made against enemy operatives within 3" of that selection gain the Lethal 5+ special rule for
that attack.
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OPTIMISED STEALTH CADRE PLOYS
Strategic Ploys Tactical Ploys
Cannot be performed on first Turning Point. Use this Tactical Ploy in the Set Up Operatives
Until end of Turning Point, you may choose to step of the mission sequence. Select one
change your friendly operatives order at the friendly MONT’YR STEALTH BATTLESUIT
end of their activation instead of at the operative. That operative can be set up with a
beginning. Friendly operatives can Conceal order anywhere in the killzone that is
Overwatch when concealed. If they do so, within 1” of Heavy terrain and more than 6”
switch them to an Engage Order, and do not from enemy operatives and the enemy drop
worsen their ballistic skill for that shooting zone. That operative cannot have its order
action. changed during the first Turning Point. You can
only use this Tactical Ploy once.
Friendly STEALTH BATTLESUIT operatives Use this Tactical Ploy when friendly
can perform the following action: BATTLESUIT operative is activated, it gains
Engage Stealth Field (1AP): Change this the following ability until end of Turning Point.
operative’s order. Cannot perform this action Strike and Fade (2AP): Perform a free shoot
within” 2” of enemy operatives. action, then if you are not within 2" of an enemy
operative, you may change this operative's
Wall of Mirrors 1CP order.
Until the end of the Turning Point, each time a Fail-safe Detonator 1CP
shooting attack is made against a friendly
BATTLESUIT operative, if it is within 6” of
another friendly BATTLESUIT operative and if Use this Tactical Ploy when a friendly
both operatives can benefit from Cover as a STEALTH BATTLESUIT operative is
result of their Stealth Field, reduce the attack incapacitated. Roll 1 D6 for each operative
characteristic by 1 for that shooting attack. within 2" and Visible to that operative. On a 3-5,
those operatives suffer D3 MW. On a 6+, they
suffer MW3 instead.
Until the end of the Turning Point, friendly Use this Tactical Ploy when a friendly
STEALTH BATTLESUIT operatives who are BATTLESUIT operative (excluding a DRONE
in a conceal order can perform a free Dash operative) is selected as the target for combat.
action during their activation. For that combat:
• Select a ranged weapon to fight with.
• Treat that weapon’s Ballistic Skill
characteristic as a Weapon Skill
characteristic.
• Ignore any special rules that weapon
has.
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SHAS’VRE XV22 Stalker M APL GA
3O 3 1
DF SV W
3 3+ 11
NAME A BS/WS D SR !
Stealth Field. Multi-Tracker (1AP): Until the end of the Turning Point, this
operative can:
XV22 Stalker Battlesuit: This operative has a 5+ invulnerable save. • Perform a free Shoot action with a FUSION weapon.
• Perform a second Shoot action with a weapon that is
Advance Target Lock: Each time this operative makes a shooting not FUSION.
attack, in the Roll Attack Dice step of that shooting attack:
• The target is treated as having a Markerlight token.
• If the target already has a Markerlight token, consider it to
have one additional Markerlight token.
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, FLY, LEADER, STEALTH BATTLESUIT, SHAS’VRE XV22 Combat Staunch Marksman Scout
STALKER
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SHAS’UI XV25 M APL GA
3O 2 1
DF SV W
3 3+ 10
NAME A BS/WS D SR !
Fists 4 5+ 2/3 - -
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, FLY, STEALTH BATTLESUIT, SHAS’UI XV25 Combat Staunch Marksman Scout
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XV25 WEAPONS SPECIALIST M APL GA
3O 2 1
DF SV W
3 3+ 10
NAME A BS/WS D SR !
Collapsible Railgun 4 4+ 5/5 AP1, Lethal 5+, Heavy, *Deploy P2, MW2
Phased-plasma flamer
- Standard 5 3+ 2/2 Rng 6”, Torrent 2” AP1 MW1
- Nova 5 3+ 2/2 Rng 6”, *Nova, Torrent 2”, AP2 Splash 1
Alternating Fusion Blaster 4 4+ 5/3 Rng 6”, AP2, *Oscillating Fusion MW4
Fists 4 5+ 2/3 - -
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, FLY, STEALTH BATTLESUIT, XV25 WEAPON SPECALIST. Combat Staunch Marksman Scout
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XV25 DRONE CONTROLLER M APL GA
3O 2 1
DF SV W
3 3+ 10
NAME A BS/WS D SR !
Fists 4 5+ 2/3 - -
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, FLY, STEALTH BATTLESUIT, XV25 DRONE CONTROLLER Combat Staunch Marksman Scout
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XV25 SENSOR SPECIALIST M APL GA
3O 2 1
DF SV W
3 3+ 10
NAME A BS/WS D SR !
Fists 4 5+ 2/3 - -
Stealth Field. Disruption Field (1AP): Until the beginning of this operative’s
next activation, if it does not enter Engagement Range of an
Sensor Array: At the end of this operative’s activation, you may enemy operative, or changes to an Engage order, you may
select one of the following. worsen the Ballistic skill by 1 for shooting attacks made against
• Select one other friendly BATTLESUIT operative Visible and friendly operatives within 3” of this operative. This operative
within 6” of this operative. Add 1 to its APL. cannot perform this action if it has a Engage order.
• Select one enemy operative Visible to this operative.
Subtract 1 from its APL.
This operative cannot perform this action if it has a Conceal order or
if it is within Engagement Range of an enemy operative.
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, FLY, STEALTH BATTLESUIT, XV25 SENOR SPECIALIST Combat Staunch Marksman Scout
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HOMING BEACON M APL GA
0O 1 1
DF SV W
2 5+ 5
Support Unit: This operative cannot: ORIBITAL Support: Choose an action from below, each action
• Perform any actions other than Unique actions, Pass. can only be used once per battle. This operative cannot perform
• Be equipped with equipment or carry anything. these action while within 6" of enemy operatives.
• This operative cannot control objective markers.
• This operative's APL cannot be modified. Orbital Ion Beam(1AP): Place two Ion Beam makers anywhere
in the killzone 3" apart. At the start of the next firefight phase,
Rapid Extraction: Once per battle, at the end of each Turning Point, on your turn, if this operative is still in the killzone, draw a
while this operative is in the killzone, if any BATTLESUIT operatives straight, 1 mm imaginary line with unlimited height between
were incapacitated during that Turning Point, you may choose one the centre of the two Ion Beam markers, and then roll one D6
of those operatives for redeployment at the beginning of the next for each unit that this line crosses over if they are visible to the
Turning Point with half of its wounds rounded up if there are no Orbital Ion Beam. (Determine each operative separately). An
enemy operatives within 3" of where it was incapacitated. Setup operative is not visible to an Orbital Ion Beam if any part of its
that operative within 3" of this operative. This operative cannot base is hidden by a terrain feature from directly above. On a 2-
perform this ability it if it is within Engagement Range of an enemy 5, that unit suffers D6 mortal wounds; on a 6+ that unit suffers 6
operative or the operative was incapacitated within 6” of the mortal wounds. The Ion beam makers are then removed.
enemy drop zone. Remove this operative from the killzone.
Orbital Deep Scan(1AP): Place an Orbital Deep Scan token in
Machine details: the Killzone (cannot place the token through ceilings). As long as
• Starts the battle carried by the XV25 SENSOR SPECIALIST. this operative is in the Killzone, enemy operatives that are
• Once per Turning Point, the HOMING BEACON can be within 3” horizontally of the centre of the token are treated as
setup within 1” of the operative carrying it during that having an Engage order, regardless of any other rules.
operative’s activation by dropping the HOMING BEACON
operative. This unit cannot be dropped any other way.
• Only friendly BATTLESUIT operatives can perform the Pick
Up action against this operative.
• Remove the homing beacon from the killzone when it is
carried as a result of a Pick up action.
• It retains its Wounds value when Picked Up and dropped.
• If the operative carrying the homing beacon is
incapacitated, so is the homing beacon operative.
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, HOMING BEACON Combat Staunch Marksman Scout
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MV37 ADVANCE GUARDIAN DRONE M APL GA
3O 2 1
DF SV W
3 4+ 7
NAME A BS/WS D SR !
Ram 3 5+ 2/3 - -
Artificial Intelligence, Saviour Protocols Advance Guardian Field (1AP): Until this operative is next
activated or docks, while a friendly OPTIMISED STEALTH CADRE
Advance Guardian Shield Generator: This operative has a 4+ operative is within 3” of this operative, it has a 4+ invulnerable
invulnerable save. save.
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, DRONE, FLY, MV37 ADVANCE GUARDIAN DRONE Combat Staunch Marksman Scout
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MV62 COMMAND-LINK DRONE M APL GA
3O 2 1
DF SV W
3 4+ 7
NAME A BS/WS D SR !
Ram 3 5+ 2/3 - -
Artificial Intelligence, Saviour Protocols, Stealth Field. Command Uplink (1AP): Select one friendly OPTIMISED
STEALTH CADRE operative within 6” of and Visible to this
Synchronized Uplink: This operative can perform one free Unique operative. Add 1 to its APL. This operative cannot perform this
Action while it is within 3” of a homing beacon operative. action while within Engagement Range of an enemy operative.
Docking: At the ready operatives step, this operative may Dock or Orbital Uplink (1AP): Gain 1CP. This operative cannot perform
Undock with the XV22 STALKER. If it does dock, place this operative this action while within 6” of an enemy operative.
within 1” of the XV22 Stalker. Remove its order, it does not have an
activation and cannot be targeted for attacks while docked. If the Orbital Survey Uplink (1AP): Select one enemy operative
XV22 Stalker is incapacitated while the drone is docked, the drone is Visible to this operative. That operative, and each enemy
also incapacitated. Docked drones lose access to their Unique operative within 1” of it, gains 1 Markerlight token if they are
actions, but the XV22 Stalker gains the defined docked passive visible to an orbital scan (determine each operative separately).
ability. Upon undocking, give the drone operative a conceal order at An operative is not visible to an orbital scan if any part of its
the ready operatives step. base is hidden by a terrain feature from directly above.
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, DRONE, FLY, MV62 COMMAND-LINK DRONE Combat Staunch Marksman Scout
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MV1 GUN DRONE M APL GA
3O 2 1
DF SV W
3 4+ 7
NAME A BS/WS D SR !
Ram 3 5+ 2/3 - -
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, DRONE, FLY, MV1 GUN DRONE Combat Staunch Marksman Scout
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MV4 SHIELD DRONE M APL GA
3O 2 1
DF SV W
3 4+ 7
NAME A BS/WS D SR !
Ram 3 5+ 2/3 - -
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, DRONE, FLY, MV4 SHIELD DRONE Combat Staunch Marksman Scout
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MV7 MARKER DRONE M APL GA
3O 2 1
DF SV W
3 4+ 7
NAME A BS/WS D SR !
Ram 3 5+ 2/3 - -
OPTIMISED STEALTH CADRE, T’AU, <SEPT>, DRONE, FLY, MV7 MARKER DRONE Combat Staunch Marksman Scout
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EQUIPMENT
OPTIMISED STEALTH CADRE operatives in your kill team can be equipped with equipment from this list,
as specified in the mission sequence. Any equipment marked with a * can be selected a maximum of once,
and each operative can be equipped with no more than one of each item.
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TAC OPS
If your faction is OPTIMISED STEALTH CADRE, you can use the OPTIMISED STEALTH CADRE Tac Ops listed
below, as specified in the mission sequence.
You may reveal this during the target reveal Cannot reveal at the first Turning Point, you
step. At the end of the turning point, If you may reveal this at the end of the Turning Point if
have 3 or more BATTLESUIT operatives half of your BATTLESUIT operatives have
within 6" of enemy operatives or the enemies conceal orders at the end of the turning point
drop zone, score 1VP. Subsequent turning and are within 6” of enemy operatives or
point, score 1 VP mission objectives. Subsequent turning point, if
this condition is met, score 1VP.
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FACTION SPEC OPS RULES
Over the following pages you will find a selection of rules for Spec Ops campaigns in which you have selected
OPTIMISED STEALTH CADRE as your faction keyword.
Battle Honours
Each time a OPTIMISED STEALTH CADRE operative gains a Battle Honour, instead of determining one from its
specialism, you can determine one from the OPTIMISED STEALTH CADRE Specialist table below. You can
either roll one D6 to randomly determine the Battle Honour (re-rolling if it isn’t suitable), or you can select an
appropriate one. As with any Battle Honour, an operative cannot have the same one more than once (if a duplicate
result is rolled, roll again until a different result is rolled).
TBD Specialist
D6 Battle Honour
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Rare Equipment
Each time you would determine an item of rare equipment to add to your stash, if your faction OPTIMISED
STEALTH CADRE, you can determine one from the table below instead of determining one from another source.
As with any item of rare equipment, your stash cannot include more than one of each item (if a duplicate result is
rolled, roll again until a different result is rolled).
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Strategic Assets
Each time you would add a strategic asset to your base of operations, if your faction is OPTIMISED STEALTH
CADRE, you can select one from the list below instead of selecting one from another source. As with any strategic
asset, you can never have more than one of each.
Requisitions
In a Spec Ops campaign, if your faction is OPTIMISED STEALTH CADRE, you can use the following Requisitions
in addition to those presented in other publications.
1RP 1RP
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Spec Ops
Each time you would select a Spec Op for your kill team to be assigned to, if your faction is OPTIMISED
STEALTH CADRE, you can select one from the list below instead of selecting one from another source.
OPERATION 1: COMMENDATION:
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