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VI.

Item Build
Starting Items

3 GG Branches, tangoes, clarities, and possibly a Slipper of Agility for last hitting Core Items

Rush Vanguard and Boots of Speed, make magic wand whenever you can, make Phase Boots, then finish up the core with a Blade Mail. Core Item Justification: I realize that I'm gonna get a lot of flake for suggesting these items as core for Razor, so here goes. First off, let's look at Razor and what he needs. He has more then enough damage potential for early till mid-game purposes, but without items his hp is piss poor and he will get nuked/whack to death in a nanosecond. Furthermore we look at his skills, they all require him to be near his enemies to be effective. So we get what Razor needs first and foremost to be effective - hit points and movement speed, who comes in the form of Vanguard and Phase Boots. Magic Wand is just a really good item for the mini stat boost as well as the heal and mana, so I won't elaborate on that. Treads versus Phase Boots was a really tough choice, and in truth Razor can make use of both very well, but from my experience playing Razor, due to the nature of his skills Static Link and his ultimate, Phase Boots wins out a LOT early to mid in terms of general usefulness. With his ability to target an enemy through fog coupled with the ability to ninja through creeps and keep up with his enemies, Razor is a very effective chaser and killer, and this is a potential we should not waste when playing Razor. Raw power isn't everything. Blademail might seem ridiculous at first. Razor is no tank with his agi-hero hp, but the idea that Blademail should be on tanks is a tempting but flawed concept anyway. Blademail is obviously bought for it's active ability. Blademail is perfect on Razor because of Razor's HUGE damage potential early mid with Plasma, Static and Eye, also, Razor's damage potential is for all practical purpose resistant against disables/stuns. A stun doesn't stop Static Link or his Ulti. and Plasma Field can be casted before stuns anyway. Conclusion? People HAVE to focus on Razor to stop him from unleashing his DPS, and when people have a high incentive to whack you, you should get Blademail. Coupled with Vanguard and if utilized well with all his skills, even if you play Razor and die in a team battle, you die like a man and go with a bang, dealing a shit ton of damage. The damage, armor and mana boost isn't bad as well. As you can see, this build is also very easy to farm and the total cost is quite low. Post-core Items

Satanic fits Razor really well with scary lifesteal and hp. Coupled with Static Link is slightly disgusting. Best item to increase the raw power of Razor after his core, which you

will need to pwn late game. In most games you will want this in your inventory after your core.

Best item to get when people are hitting you and casting things on you a lot, or when you have (other) carries on your team that can deal enough damage and you just need to be the huge annoying distraction/tank. Also good when there are more disables then you can withstand before you can unleash the power of Static.

Linken's is very good against single spell casters. In some cases when you're getting bogged down by disables on Razor it's better to get Linken's then BKB. Linken's grants a good deal of survivability as well, making it surpass heart in some cases if you're facing lots of single target spells. Funny thing is, with Linken's, they not only waste a spell, but get shocked every time they cast on you. Hehe.

Butterfly is the best thing to get after any of the previously mentioned luxuries. It complements all items well, grants damage, attack speed and evasion. Very strong item overall.

Despite my dislike for this item (No item should be good on ALL agi heroes and some others), I have to concede that it is a very good item on Razor. It gives hp, ms, and damage, everything that Razor needs and using it doesn't dispel Static Link. Best (or worst) thing is, you can even use it to avoid stuns! Note that on Razor you don't need it use Manta as a cover like other agi heroes. For example, you can rush in, Manta, Ulti, Link, and it doesn't matter if they know who the real Razor is. Because while they deal (or choose not to) with you your images are pounding on them. Some might call that anti-synergistic, but Manta Style is so good, it doesn't really matter.

This might seem odd but Razor is one of the few heroes that can benefit from selling Phase and getting Treads late. Increases Razor's physical DPS a whole lot, and grants a lot of hp for the price of 700 (after selling Phase). Very useful when under heavy pressure from opponents and when you're getting outgunned late game, when chasing and finishing is less important and having more raw power is better. Works best along with Satanic, get this when you really NEED to carry your team and you are short on cash. Situationals

Hood should always be bought when there are too many casters then you can handle.

Don't worry about Blade Mail reflecting less damage and worry more about surviving. Static Link and Eye of the Storm requires that you survive to utilize well, and Razor's main weakness is huge ass nukes like Laguna Blade or Finger of Death.Only get this after Blade Mail. Blade Mail's ability is far more crucial and Lina will think twice before casting her ulti on you with it. Razor shouldn't be the one to upgrade it to Pipe if there are other more supportish team-mates already with Hood, but sometimes you need it fast and it's ability is potentially game-breaking (during pushing and anti-pushing scenarios to counter those AoE), so it might be a good idea for a fast farmer like Razor to get it.

In most games you shouldn't bother with a BKB. All of Razor's skills work even if stunned, and he has no chanelling spells, during the beginning of Static Link Razor can do perfectly fine without attacking, making BKB, in most cases, an unnecessary luxury on him. However, there are always situations when there are just too many disables then we can handle(shouldn't happen too often with Razor), only in those few games should you buy a BKB.

In those games where you are doing really really well , or well, pubs, you can get a Radiance after Vanguard (or even before, even though you'll still need to rush a Vanguard after, which shouldn't be hard since you already have Rad) , because Razor is one of those heroes that can be devastating with a fast Radiance. It synergies with his skills well and making him even more of a target to be focused, thus making all his skills (and Blade Mail) even more effective. Also lets you farm much faster, ensuring you aren't left behind in late game, while contributing a lot before. Rejected Items

On first glance, Lothar's seem the perfect item for Razor, due to Eye and Static working when you're invisible. In reality, however, it doesn't work very well. For Razor, a hero that doesn't need invi to escape,farm, fight and position well, Lothar's costs way too much then it's worth. Getting it will slow down your hp item(s), making you easily foiled by a 180g Dust of Appearance.

Razor already has huge DPS capabilities, and absolutely needs hit points and survivability. Pure damage makes you a glass cannon. Not that being a glass cannon is a bad thing by itself, it's just that it doesn't suit Razor well because he needs to be in the thick of things with Static and Eye.

Diffusal blade is another item people really like on Razor, but doesn't really work well. Purge combined with your spells seems like total ownage, but practically it leaves you lacking in other areas if you rush it. It also doesn't fit Razor well because of his carrying

potential as it doesn't increase his combat abilities by much. It doesn't grant survivability, gives a useless orb that can be better utilized, and is just plain ineffectual on Razor.

Actually these are pretty good items on Razor, but I feel inclined to place them as rejected items because of the fact that the items proposed in the core build come in little parts that are about as expensive as these, meaning that it's better to invest in the core build then these stat boosting items early. After your core build, your slots will be too filled up to buy these anyway, leaving no place for Bracers and Wraith Bands in Razor's inventory.

VII. Gameplay Walkthrough


Early Game, Level 1-5 Razor can work well on all lanes, and is a pretty good soloer with a strong nuke and nice animation. Not recommended to solo the short lane though as Razor can't escape early. Razor's early game is pretty typical. Last hit, deny and farm well, use your long range to harass enemies, but don't be suicidal as Razor needs his items and levels to work well. Use your nuke to harass and farm. Don't be afraid to chase for the kill if the chance arises as your nuke is very damaging and good at chasing. With a stunner there is a decent chance of this happening. Get a Ring of Health when you can from the shops so that you can use your long range to harass your enemies (and regen back the damage you might receive). Remember at this point Razor is still very soft, so be wary of the opponents movement at all times to prevent yourself from being killed. Note that Level 1 Static Link at this point of the game is enough to make your outgunned virtually anyone after a few ticks, so don't be afraid to trade hits if the enemy is silly enough to try to out-physical-damage you. Early-Mid (Level 6-10) After you get your first level of Eye of the Storm you are now a real threat. If you soloed, you can look at the other lanes and see if it's worth it to try a gank in one of the other lanes. Make sure you have Boots if you plan to gank. With your nuke, ability to see through fog, buffed damage and a constant source of physical damage you are a very good ganker. If however, you find it more worth it to rake up the gold in your lane then go for a gank, then by all means do so. If you did NOT solo, try to find chances to kill with your ally in lane. Do not be deterred to gank with your ulti because it will aim creeps that have lower hp then the enemy, with Static Link and Plasma Field plus an ally, the enemy would be wiser to run away from the creep wave rather then engage you and your ally. You can pretty much kill heroes like Sniper alone at this point, if they are far enough from the tower, just spam your skills on him and follow when he tries to run. He won't go far.

Focus on farming till you have your Vanguard and a pair of Boots. Mid-game (Vanguard - Level 16) Razor's mid-game really begins when you have at least a Level of Eye of the Storm, and a Vanguard to tank. This part of the game is when Razor really starts to shine. Do NOT waste time farming like a hard carry at this point, participate in pushes and ganks. With Vanguard and Link you can even take on some heroes after you dive into their tower. Pushes and kills give you money anyway, and Razor is really good at getting kills, since Eye of the Storm automatically targets the lowest hp target, and because of your chasing ability, x-ray vision and constant source of damage. If you are doing well, the opponents will surely be wary of you at this point, and will try to take you down as fast as possible. Ideally you should have your Blademail at this point to counter their focus fire. In team fights be aggressive, on your ulti and try to absorb as much damage as possible while remaining alive, spamming your nuke whenever it cools and phasing away as soon as you're in danger of dying. A nicely activated Blademail can change the game at this point, so learn to use Blademail really well. As a hero with carrying abilities, you don't need to seek out enemies and destroy them and get yourself killed. If there really isn't a chance for engaging (if your allies are idiot pubbers for example), just farm. Late Game (Level 16 - End) Razor still shines late game, although in an unorthodox manner. You will need more then you core if you want to be effective late, however. This time you must pick your items wisely and in accordance to the enemy. If you have another carry on your team, then you can focus more of distracting and tanking, if not you should focus on your fighting and DPS abilities. Team fight strategy remains pretty much the same, except with more focus on countering the enemy's carry by Static Linking him and Blademail.

The basic combination: initiate with Time Walk, cast Chronosphere and start hitting with Mask of Madness' help. It could sometimes happen you haven't enough mana to make the previous combo (which varies from 295 to 345). With an allied Force Staff you can be placed close to an enemy for a safier usage. Same as before, Force Staff can still help you. But this time, as you finished the job, use Time Walk to escape. Chronosphere isn't needed against heroes with low HP you're chasing nor in late game's one on one clashes. While you're chasing a single target, before going close to him with Time Walk, you can block the others with Chronosphere.

This is my favourite. Ancient Tangoes of Essifation and Healing Salve provide plenty of heals, while Ironwood Branches some statistics. Also, Stout Shield will help Faceless Void to survive in the early game. It can be switched with a Quelling Blade if you think you're not able to last-hit enough.

This is an alternative: the two Slippers of Agility can replace the Quelling Blade. Moreover, they can be upgraded to a Poor Man's Shield.

This one provides both last-hitting and defensive power. But it lacks of statistics and sufficient healing.

For competitive gaming only. Poor Man's Shield protects you against early harassment and improves your last-hitting. Also, you won't requ

Core item

The Butterfly is the best item for Faceless Void. It gives IAS, damage and survability, since Backtrack stacks with evasion (51.25%). With Berserk, Power Treads and Butterfly his IAS will be enough to own anyone in one on one clashes and solo Roshan. Also the 60 damage it gives helps a lot

under Chronosphere. Battle Fury doesn't grant any AS, but it's a solid DPS item with a 35% Cleave on attack and some HP and mana regeneration. It has a good synergy with Dark Seer and Magnataur. The first casts Vacuum and Ion Shell on Faceless Void after Chronosphere, while the second helps a lot to get heroes in the desired position and with Empower. In addition, it will allow to

farm faster. Buriza-do Kyanon is a pure damage item. As long as Faceless Void can use Chronosphere effectively, team battles will start from 4v5 or 3v5 from this point on, since no one can stand long against the damage obtained from your items. Remember that Critical Strike increases

lifesteal and can be cleaved, so get it after Battle Fury. Heart of Tarrasque will make Faceless Void the best tanking hero of the game. During the vanishing of the permabash's effect, you would no longer worry about dying. Of course, sell Vanguard if you bought it.

Alternative item *collect it

- Elune's Arrow 1 / Leap 1 2 - Leap 1 / Elune's Arrow 1 3 - Starfall 1 4 - Starfall 2 5 - Starfall 3 6 - Elune's Arrow 2 7 - Starfall 4 8 - Elune's Arrow 3 9 - Elune's Arrow 4 10 - Moonlight Shadow 1 11 - Moonlight Shadow 2 12 - Leap 2 13 - Leap 3 14 - Leap 4 15 - Stats 16 - Moonlight Shadow 3 17 - Stats 18 - Stats 19 - Stats 20 - Stats 21 - Stats 22 - Stats 23 - Stats 24 - Stats 25 Stats

The Butterfly is a good item in any Agi DPS hero, Mirana is no exception. Other then the damage and attack speed, it also provides a nice 30% evasion, which will give you more survivability. The downside is that Eaglehorn is a really expensive item.

Cuirass is a great item if you need survivability and some DPS. It will provide you with damage, attack speed and armor. Best of all, it also helps your allies and penalizes your enemies. Downside is that it's really expensive. Get it when you feel your team will benefit the most of it and when you need more survivability.

and Pure damage items, they should be considered when you feel you can't survive long

enough in battle. Between the two of them I like MKB better, especially against heroes with evasion (Mortred, Butterfly carriers).

Tarrasque gives you lots of HP. Personally, I don't like this item a lot for Mirana. But, if you're getting smacked by your opponents even after getting other survivability items, go ahead and grab it.

Malevolence is also a viable choice for a semi-carrier. It increases your damage output and solves all your mana problems, and has the nice Soul Burn skill. Personally not my favorite for the semi-carry Mirana, because it doesn't provide with any HP and there are better damage items. But if you think your mana just isn't enough, or the disablers aren't doing their job correctly go ahead.

Start with

if no one buys chicken

Slippers can be upgraded later on, branches for cheap stats, Magic Stick for burst healing. If no one buys a courier, you can buy one yourself, in my opinion it's worth it. Core Build

or

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