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Frisbee

The most fun game around!!


History
 The game of Ultimate Frisbee was invented by a
group of High School students at Columbia High in
Maplewood, NJ in the late 1960’s. The original rules
were 20-30 players each team. The rules also
allowed for players to run with the disc and included
a line of scrimmage and a series of downs, like in
football. The game grew in popularity in the 70’s and
is now played by thousands of people across the
United States. It is played in 42 countries, programs
in Sweden, Norway, and Japan. It is estimated that
100,000 people play worldwide.
Equipment
 Key element is the
Frisbee 175g
(standard)
 Footwear- Football
or Soccer cleats
(baseball cleats not
recommended)
 Cones for marking
out of bounds.
Facility Requirements
 The Field an official
Ultimate Frisbee
field is 70 yards by
40 yards, with 25
yard endzones.
However, if you
can't find that much
space, you can
always mark a field
a little shorter.
BASIC SKILLS
 The Backhand: The backhand is the
throw that most people know.
1. Grip the disc with a closed first, your
fingers wrapped around the rim and the
thumb on top (but not straight out).
2. Your feet should be about shoulder
width apart in line with your target.
3. Rotate your upper body away from you
target while putting your weight on
your back foot.
4. Then, shifting your weight forward with
a step, rotate your upper body toward
your target, while swinging your arm
and the disc forward in a smooth, level
motion.
5. Snap your wrist as you release the disc
at your target to put more spin on it.
This motion is the same as snapping a
 The Forehand: The forehand is a
necessity in Ultimate Frisbee.
1. Grip the disc in your hand between
your thumb and your index finger.
Your thumb should be on top of the
disc. Your middle and index fingers
should be on the inside rim of the
disc. For more stability extend your
index finger toward the middle of
the disc.
2. Your feet should be shoulder width
apart and you should be facing your
receiver.
3. Begin with your weight shifted to
your pivot foot.
4. Draw your forearm and the disc
back slightly.
5. Smoothly shift your weight to your
non-pivot foot and turn your body,
shoulders, and forearm forward as
you snap your wrist, releasing the
disc at your target.
 Catching: Along with throwing,  Pancake: The pancake is the most
catching is one of the two most “sure” catch and should be used
important skills in Ultimate Frisbee. whenever possible. It is best used
 Make sure to always keep your for throws waist and chin level. Try
eyes on the disc until you have to get your body in front of the disc.
possession. If you can jump or slide to pancake
 On handed rim catch: One-hand the disc, it is preferable to catching
should only be used when you it by the rim.
cannot get two hands on the disc.
Examples include very high throws,

very low throws, and throws behind
you.
 Two handed rim catch: For throws
below the waist and above the chin.
With throws above the chin, the
thumbs should be pointed down.
For throws below the waist, the
thumbs should be pointed up.
Backhand
Backhand
Grip
Grip
Backhand Grip

1. Basic Forehand
2. Second Basic
Forehand
3. Power(most popular)
4. Hybrid
5. Basic Backhand
(In order left/right)
Rules
 · Starting the Game - Each point begins with both teams
lining up on the front of their respective end zone line. The
defense throws the disc to the offense. A regulation game has
seven players per team.
 · Movement of the Disc - The disc may be moved in any
direction by completing a pass to a teammate. Players may not
run with the disc. The person with the disc ("thrower") has ten
seconds to throw the disc. The defender guarding the thrower
("marker") counts out the stall count.
 · Change of Possession - When a pass in not completed
(e.g. the disc goes out of bounds, drops, is blocked, or
intercepted), the defense immediately takes possession of the
disc and becomes the offense.
 Scoring:Completing a pass in the defense’s endzone, results in
the offensive team scoring a point. Play is initiated after each
score.
Rules….
 Non-contact - No physical contact is allowed between players.
Picks and screens are also prohibited. A foul occurs when
contact is made.
 · Fouls - When a player makes contact with another player a
foul occurs. When a foul disrupts possession, the play resumes
as if the possession was retained. If the player committing the
foul disagrees with the foul call, the play is redone.
 · Self-Refereeing - Players are responsible for their own foul
and line calls. Players resolve their own disputes
 · Spirit of the Game - Ultimate Frisbee stresses
sportsmanship and fair play. It's cool to be competitive, but
always remember to respect other players, play by the rules and
have fun
Facilitator:
 Self-refereeing:
Players are responsible for their own foul
and line calls.
Fair play and sportsmanship are integral
to the principals of play.
Fun Facts
 Before the invention of plastic flying disc or the
frisbee, people threw around metal pie tins from the
Frisbee Baking Company of Newport, Connecticut.
That’s how modern day Frisbee was given its name.
 Since the invention of the Frisbee, more than 200
million have been sold worldwide. Its estimated that
more Frisbees are sold each year than footballs,
basketballs, and baseballs combined.
Sources
 www.kidzworld.com/article/4405-rules-of-playing-
ultimate-frisbee
 www.wikianswers.com/Q/what_is
_the_history_of_ultimate_frisbee.html
 www.whatisultimate.com/history/history_game1_en.
html
 www.expertvillage.com/video/43143_ultimate_frisbee
__history.html
 www.usu.edu/campree/intramurals/leagues/rules/ulti
mate.pdf

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