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Maya Brief 2 - Set Design: Making

the Fence and Ground plane -


‘Pipeline’.

To wrap up the modelling stage of


this farm set. I looked to create a
skewed fence to sit within the
scene; to do this I used a polygon
cube and distorted each vertex to
create the uneven characterised
fence.
From there I then
bevelled the fence
planks and looked to
soften the corners so
that they still held a
sharpness to them
that a wooden edge
plank would have.
Moving forward I then started to
model the ground plane, to do this
I used polygon primitives to form
and flat plane. With this added
edge loops to the structure so that
the model wont collapse later, I
then duplicated the plane and set
it aside; I then focused my
attention on creating that curve
between the grass and dirt/sand
area through distorting the vertices
to follow the curved motion.
From there I then extruded
the curved edge down so
that further dimension can
be added when it comes to
altering the grass plane, I also
bevelled this edge so that it
became softer and more
organic. At this stage I then
also altered the copy of the
ground plane to follow the
motion of the dividing curve
I then used the move
tool to modify the
ground planes edges so
that it became more
natural and organic to
be a landscape; to do
this I used the soft
select function in the
move tool, tool settings
by increasing the falloff
radius to create an
uneven plane. Here I
also rearranged the bevelled grass plane vertices so add another form and
alsodepth and dimension
to the ground plane
I then laid out the UV’s for the
plane to do this, I projected the
model through the ground plane
and then looked to unfold the
extruded edge on the grass plane
section. To do this I used the
‘unfold along’ function to reveal
the hidden ledge. I then separated
the two planes so that there was a
bleed section between the grass
and the sand/dirt sections ready
for when the textures are applied..

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