Professional Documents
Culture Documents
1
IMAGINE OUR FUTURE
A MIRROR THAT SELECTS YOUR OUTFIT
REPORTING WHILE INFORMATIONS ARE STEAMED IN YOUR EYES
GAINING INFORMATIONS WITHOUT STUDYING
SOLVING MATH PROBLEMS IN A BLINK
2
HUMAN INTELLIGENCE OR
ARTIFICIAL
INTELLIGENCE
3
HAPTICS TECHNOLOGY
DEFINITION
is a tactile feedback technology
which takes advantage of the sense
of touch by applying forces,
vibrations, or motions to the user.
CONTEXTUAL
AWARENESS
Context awareness is the ability of a system or system
component to gather information about its
environment at any given time and adapt behaviors
accordingly.
is the simulation
of human intelligence processes by machines,
especially computer systems. These processes
include learning (the acquisition of information
and rules for using the information), reasoning
(using rules to reach approximate or definite
conclusions) and self-correction. 8
WEARABLE
TECHNOLOGY
10
Ubiquitous learning
can be defined as an
everyday learning environ
ment that is supported by
mobile and embedded
computers and wireless
networks in our everyday
life (Ogata et al. 2009). It
is aimed to
provide learners with
content and interaction
anytime and anywhere
(Hwang et al. 2008). 11
Key Characteristics
• (Chen et al., 2002; Curtis et al., 2002)
• 1. Permanency Learning materials are
always available unless purposely deleted.
• 2. Accessibility - Access from everywhere
as personally required.
Key Characteristics
• 3. Immediacy - Wherever a student is, he/she can
immediately access learning materials.
• 4. Interactivity - Online collaboration with teachers
and / or peers (chat/ blogs/ forums) 5. Situated
instructional Activities - Learning in context (on-site).
• 6. Adaptability - Getting the right information at the
right place for the right student.