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• Therefore, we included Learnability, Efficiency, Memorability, Errors, and
Satisfaction to be measure in the survey conduct from the users.
RESULT AND DISCUSSION:
• For the survey, we distributed the survey forms to different users; we
categorize the survey into different usability matrixes and from all the six
participants we collected their opinions about the usability of media players.
Participants just had to rank the different attributes from 1-5 according to
the given rank matrices.
• Therefore, after the survey is been completed we analyze it by using python
matplotlib library so that we can easily visualize the data in the form of a
graph of all the media players we have selected. All results summarized and
collected into the following graphs.
TABLE OF RESULTS:
• Media Player is mostly used for entertainment purpose and the better the
usability of it the better people can enjoy it so the study includes the specific
criteria to measure the important fact.rs,
CONCLUSION:
• In the current study, we used four different media players to test the
usability for each of them based on the survey approach, we have defined
some of the real-time Rank Metrics in this paper as we conducted the survey
from the different participants and after the completion of the survey we
analyzed the result using the matplotlib python standard library for the
visualization and the overall result did show, that the KM Player usability is
much better than other Players available in the market. This a very simple
approach and considered almost all metrics.
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