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RESEACH ON USABILITY

OF FOUR MEDIA PLAYERS


GROUP MEMBERS:
MUHAMMAD YASIR 7818
SOHAIL ILYAS 7638
SYED SALAHUDDIN 7662
HUMMAD MUHAMMAD ?
ABSTRACT:
Media players are one of the most used and considered as an important
application.
Most of the users love to use these applications when they are using the
system. Most of the users like to use the software, which is error-free,
efficient, and user-friendly.
This paper is survey-based and it very useful for understanding the
technique for measuring the usability of a Media Player. In this paper, we
described the approach of conducting and evaluating the survey for
usability metrics. The survey conducted for some mostly used Media
Players for better understanding and easy analyzing.
INTRODUCTION:
• Over the past few years, Media Players grabbed attention, the majority of
users attracted to videos and music. Most of the computer users start using
the Media Players when they turn on the computer.
• Over the last decade, human-computer interaction has become the
research area due to the high completion in the market. Which improves the
system to overcome the inflexibility and to standardize the system quality
attributes.
• Human-Computer Interactions makes a significant contribution to many
computer intelligent applications.
In this paper, we aim to measure the usability of different media using
different quality metrics, which will cover the analysis of Media Players
regarding their ease of use. We will measure different Media player's
dynamicity and compare which Media Player in today's era that have the
maximum facilities. For that purpose we have selected the most popular
Media Players, 1) Window Media Player, 2) VLC, 3) GOM Player, 4) KM
Player, the rest of the paper introduce as follows.
LITERATURE REVIEW:
• There are various Media Players available and developed by different
companies. Different Media players provide different facilities to the users a
media player does not need to cover all characteristics, all media players
have drawbacks and advantages.
• Laugasson et al, Usability, in terms of Users Experience, is a parameter of
interactive products that shows the user's ability to complete the intended
task. It combines both the features of the interface and the user's ability to use
that interface.
• Haque et al, used the approach of evaluating the usability and evaluating the
reliability of the Media Player use mostly.
METHODOLOGY:
• Evaluating Usability, it includes three general components for evaluation:
time to execute the task, number of errors during the execution of the task
completion and ability of the software system to complete the execution of
the task.
• Usability is checkable via observation. The procedures apply for observation
are time taking, calculating the total number of errors and keeping notes
and then apply the formula to generate the results.
SURVEY:
• For the evaluation of different media, players include, Window Media
Player, VLC, GOM Player, KM Player, The survey conducted from the user of
the Media Players who use the player on daily basis. However, one of the
most important factors that people must have little knowledge of using the
Media Player.
• We designed the Survey for the measurement of the usability of different
Media Players as listed above, Based on that parameters the we can justify
that the particular Media Player has more effective in term of usability
RANK MATRICS:
BEST GOOD UNCERTAIN SATISFIED NOT SATISFIED

1 2 3 4 5
• Therefore, we included Learnability, Efficiency, Memorability, Errors, and
Satisfaction to be measure in the survey conduct from the users.
RESULT AND DISCUSSION:
• For the survey, we distributed the survey forms to different users; we
categorize the survey into different usability matrixes and from all the six
participants we collected their opinions about the usability of media players.
Participants just had to rank the different attributes from 1-5 according to
the given rank matrices.
• Therefore, after the survey is been completed we analyze it by using python
matplotlib library so that we can easily visualize the data in the form of a
graph of all the media players we have selected. All results summarized and
collected into the following graphs.
TABLE OF RESULTS:

Fig Survey Result for GOM Player


Fig Survey Result for VLC Player

Fig Survey Result for KM Player


Fig Survey Result for WMP
• The above graphs show the mean of each attribute after we collected the
survey form from the participants as we can see the lesser is better
according to the usability matrices, as from the above graph the results of
KM Player are better than the other players according to the results.
IMPACT OF STUDY:
• This paper is we very useful for the future updates and new releases of video
players including the current that we have discussed because this study will
help to take in consideration the ease of use of the software for the non-
technical user

• Media Player is mostly used for entertainment purpose and the better the
usability of it the better people can enjoy it so the study includes the specific
criteria to measure the important fact.rs,
CONCLUSION:

• In the current study, we used four different media players to test the
usability for each of them based on the survey approach, we have defined
some of the real-time Rank Metrics in this paper as we conducted the survey
from the different participants and after the completion of the survey we
analyzed the result using the matplotlib python standard library for the
visualization and the overall result did show, that the KM Player usability is
much better than other Players available in the market. This a very simple
approach and considered almost all metrics.
THANK YOU SO MUCH

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