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TABLE OF CONTENTS
1. Design Thinking
2. Problem Space Exploration
Root cause analysis - picturization
Stakeholder map
Analogy
3. Research
Research methodology
Ethnographic methods
Documentation
4. Define phase 3 FOCUS
Methods used
Documentation
How might we Statement
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TABLE OF CONTENTS
5. IDEATION
Definition
Available tools for ideation
The process of Ideation
Insight to next stage
6. Pretotype
Methods of Pretotyping
NAINA: The MVP
Our Pretotype
Ready For Testing
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TABLE OF CONTENTS
7. Testing
Methodology
Tools used in our testing
Explain the tool applied
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Design Thinking
■ Design thinking is generally
defined as an analytic and
creative process that engages
a person in opportunities to
experiment, create and
prototype models, gather
feedback, and redesign.
Source: Razzouk, R., & Shute, V. (2012). What Is Design Thinking and Why Is It Important? Review of
Educational Research, 82(3), 330–348. 5
Source: McDonagh, D. and Thomas, J. (2010) Rethinking Design Thinking: Empathy Supporting
Innovation. Australasian Medical Journal - Health and Design 1, volume 3 (8): 458-464 6
Problem Ethnogra
space How to
phic P.O.V. Ideation Pretotype
exploration test
Research
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Problem Space Exploration
■ Selecting a target group: Who are the people typically targeted?
■ Root Cause Analysis.
■ The value of developing empathy is very high.
■ Focusing on the lived experience of users offers the product developer a significant
resource to bridge the gulf between existing product solutions and future design
outcomes that will enhance quality of life for all.
Source : McDonagh, D. and Thomas, J. (2010) Rethinking Design Thinking: Empathy Supporting
Innovation. Australasian Medical Journal - Health and Design 1, volume 3 (8): 458-464
8
Root cause analysis - picturization
• Mass hysteria
Eventual
Problems
• Sabotage of businesses and individual interests
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Stakeholder map
Information Creators of
Platform fake news
Interest
Social
Brands media
users
Influence of Shareholder
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Insight through Analogy
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Problem Ethnographic How to
space P.O.V. Ideation Pretotype
Research test
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RESEARCH PHASE
Only the Research gives a proper shape and form to the solution.
Qualitative Approach
■ - It’s more about feedback, emotions, body language and tone of voice or word
choice.
Inductive and Abductive Methodology
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ETHNOGRAPHIC METHOD
■ Gain Empathy
■ Observation
■ Interview
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Data Analysis
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Problem Ethnogra
How to
space phic P.O.V. Ideation Pretotype
test
Research
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FOCUS
“During the Define stage, you put together the information you have created and
gathered during the Empathise stage.
This is where you will analyse your observations and synthesise them in order to define
the core problems that you and your team have identified up to this point.
You should seek to define the problem as a problem statement in a human-centered
manner.”
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Methods used in phase focus
Empathy map:- An empathy map consists of four quadrants laid out on a board, paper or table,
which reflect the four key traits that the users demonstrated/possessed during the
observation stage.
The four quadrants refer to what the users: Said, Did, Thought, and Felt. Determining what the
users said and did are relatively easy; however, determining what they thought and felt is
based on careful observation of how they behaved and responded to certain activities,
suggestions, conversations etc. (including subtle cues such as body language displayed and
the tone of voice used).
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Documentation
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KEY INSIGHT
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Ethnogra
Problem How to
phic P.O.V. Ideation Pretotype
space test
Research
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IDEATION
■ Ideation : an interdisciplinary team goes through a process of synthesis in which
they distil what they have observed and learned, into insights that lead to possible
identification of new solutions (Tschimmel, K. (2012)).
■ Ideation phase be a “judgement-free zone (Carroll, M., Goldman, S., Britos, L., Koh,
J., Royalty, A., & Hornstein, M. (2010).
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TOOLS USED FOR IDEATION
Other tools
■ Brainstorming
• Round Ribbon
■ Brain writing / 635-Method
■ Mind maps • Story board
Source: Tschimmel, K. (2012). Design Thinking as an effective Toolkit for Innovation. In: Proceedings
of the XXIII ISPIM Conference: Action for Innovation: Innovating from Experience. Barcelona
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WHAT TOOLS WE USED
Brain writing
One solution 24
NEXT STAGE
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Problem Ethnograp
How to
space hic P.O.V. Ideation Pretotype
test
Research
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Pretotype
■ Pretotyping is a set of techniques, tools, and
metrics for gauging the interest in a product, prior
to full-scale development
■ Pretotype vs Prototype: The Difference
■ Scaled down version of the product
■ An MVP is a product made with the minimum set of
features with the goal to start learning about the
product. It is meant as a tool to test and reduce
uncertainty about whether the envisioned product
will work on not.
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NAINA: The MVP
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Our Pretotype
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READY
FOR
TESTING
Pre-testing with classmates
and teammates for
preparation of the Testing
Phase.
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Problem Ethnogra
How to
space phic P.O.V. Ideation Pretotype
test
Research
32
Testing Methodology
• Collaborative and Agile
Knowledge development, critical
■ thinking and group processing
Feedback from the costumers
• Iterate Testing
• User Testing
Concept Testing ( Early Stage )
A/B Testing ( Compare two different versions of a design )
Usability Testing ( Observe the user )
First-Click Testing ( Visual elements )
Sources: Steven Emily, (2019), User Testing , A Guide to Step 5 of design Thinking Process.
Sheppard J.M and Young W.B (2005) , Agile Literature review: Classification, Training
and Testing 33
ITERATE TESTING
• Iterate Testing
Work on Pretotype
Rephrase and develop after every change
User Interface
Trial and Error
Feedback
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FEEDBACK
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REFERENCES
■ Camburn, B. A., Dunlap, B. U., Kuhr, R., Viswanathan, V. K., Linsey, J. S., Jensen, D.
D., … Wood, K. L. (2013). Methods for Prototyping Strategies in Conceptual Phases
of Design: Framework and Experimental Assessment. Volume 5: 25th International
Conference on Design Theory and Methodology; ASME 2013 Power Transmission
and Gearing Conference
■ Carroll, M., Goldman, S., Britos, L., Koh, J., Royalty, A., & Hornstein, M. (2010).
Destination, Imagination and the Fires Within: Design Thinking in a Middle School
Classroom. International Journal of Art & Design Education, 29(1), 37–53.
■ DALEY, D. J.AU - KENDALL, D. G.PY(1964). Epidemics and Rumours. NatureSP.
https://doi.org/10.1038/2041118a0DO
■ McDonagh, D. and Thomas, J. (2010) Rethinking Design Thinking: Empathy
Supporting Innovation. Australasian Medical Journal - Health and Design 1, volume
3 (8): 458-464
36
REFERENCES
■ Ruiz Ruben and Stutzle Thomas (2007) , A simple and effective iterated greedy
algorithm for the permutation flow scheduling problem
■ Steven Emily, (2019), User Testing , A Guide to Step 5 of design Thinking Process
■ Simon.H , The Sciences of the Artificial (3rd Edition),
1996: https://monoskop.org/images/9/9c/Simon_Herbert_A_The_Sciences_of_th
e_Artificial_3rd_ed.pdf
■ Tschimmel, K. (2012). Design Thinking as an effective Toolkit for Innovation. In:
Proceedings of the XXIII ISPIM Conference: Action for Innovation: Innovating from
Experience. Barcelona.
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