Professional Documents
Culture Documents
Noida
Introduction
Unit: 2
2
Course Objective
In the Define stage you synthesise your observations about your users from the
first stage, the Empathise stage.
Tools: 5 why’s, Persona, Point of View (POV), How might we…, 4 W’s, The ice cream stick,
DEFINE (CO3)
Define stage involves collating data from the observation stage (first stage
called Empathize) to define the design problems and challenges.
By using methods for synthesizing raw data into a meaningful and usable body of
knowledge:
1. Empathy mapping and space saturate and group — we will be able to create an
actionable design problem statement
2. Point of View that inspire the generation of ideas to solve it.
3. How Might We questions open up to Ideation sessions where you explore ideas,
which can help you solve your design challenge in an innovative way.
What Makes a Good Problem Statement? (CO3)
1 Challenge
in Nepal for
3 Using
patterns to
Newborn Design
2 Observing
• No reliable source
of electricity;
4
Framework
patterns • Low literacy rates; Result of Design
• No reliable source
Thinking
of replacement
parts
LISTENING DIALOGUE OBSERVATION
ARE YOU SOLVING…
ACTUAL PROBLEM
SYMPTOM
FIRST IMPRESSION
OF THE PROBLEM?
5 WHYS
ROOT CAUSE ANALYSIS
What’s the Problem(CO3)
The robot stopped abruptly and ceased to function
The delivery was late and hence the customer could not use
WHY?
the brochures.
WHY? The ink got used up in a last minute order of high value
Foresee customer requirements and also find a vendor who can supply ink in a short notice
A welder burnt herself during the work
Personas are fictional characters, which you create based upon your research in order
to represent the different user types that might use your service, product, site, or brand
in a similar way.
Creating personas will help you to:
1. Understand your users’ needs, experiences, behaviors and goals.
2. Help you to recognize that different people have different needs and expectations.
3. Help you to identify with the user you’re designing for. Personas make the design
task at hand less complex, they guide your ideation processes, and they can help
you to achieve the goal of creating a good user experience for your target user
group.
PERSONAS (CO3)
PERSONAS (CO3)
Lene Nielsen’s model, which sets out to cover this problem through a 10-step
process of creating an engaging persona.
10 STEPS TO PERSONAS (CO3)
1. Collect data.
2. Form a hypothesis.
3. Everyone accepts the hypothesis.
4. Establish a number.
8. Disseminate knowledge.
Define the type of person you are designing for – your user. For example, you could define the user
by developing one or more personas, by using affinity diagrams, empathy maps, personas and other
methods, which help you to understand and crystallize your research results – observations,
interviews, fieldwork, etc.
Select the most essential needs, which are the most important to fulfill. Again, extract and synthesize
the needs you’ve found in your observations, research, fieldwork, and interviews. Remember that
needs should be verbs.
Work to express the insights developed through the synthesis of your gathered information. The
insight should typically not be a reason for the need, but rather a synthesised statement that you can
leverage in your designing solution.
WHAT DOES IT DO?
• Provides framework/direction for brainstorming
• Defines the RIGHT challenge to address
• Enables ideation and problem solving in a goal-oriented manner
POINT OF VIEW Template (CO 3)
POINT OF VIEW Template (CO 3)
BECAUSE
[BE VERY SPECIFIC] [VERB] [SURPRISING!]
EXAMPLE of POV STATEMENT
POINT OF VIEW (CO 3)
You can articulate a POV by combining these three elements – user, need, and insight – as an actionable problem
statement that will drive the rest of your design work. It’s surprisingly easy when you insert your findings in the POV
Madlib below. You can articulate your POV by inserting your information about your user, the needs and your
insights in the following sentence:
[User . . . (descriptive)] needs [Need . . . (verb)] because [Insight . . . (compelling)]
Exercise: POV Statement
• A financial advisor needs a way to have meaningful conversations
with more clients because business grows through genuine
conversation with clients – not through paperwork.
POINT OF VIEW (CO 3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
POINT OF VIEW (CO 3)
The POV is a framework you use to place the user, need and insight in the best way.
You have a good problem statement if team members:
1. Feel inspired.
2. Have the criteria to evaluate ideas.
3. Can use it to guide innovation efforts.
4. Can’t find a cause or a proposed solution in it (which would otherwise get in the way of proper
ideation).
DEFINE – 4 W’s (CO3)
4 W’s
Design thinkers ask four important questions:
1. Who
2. What
3. When (may ignored)
4. Where
5. Why
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
DEFINING PROBLEM STATEMENT (CO3)
The four Ws
Asking the right questions will help you put your finger on the right problem
statement. With all your findings from the empathize phase in one place,
ask yourself the four Ws: Who, what, where, and why?
Who is experiencing the problem? In other words, who is your target user;
who will be the focus of your problem statement?
What is the problem? Based on the observations you made during the
empathize phase, what are the problems and pain-points that frequently
came up? What task is the user trying to accomplish, and what’s standing in
their way?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
The four Ws
Where does the problem present itself? In what space (physical or
digital), situation or context is the user when they face this problem? Are
there any other people involved?
Why does it matter? Why is it important that this problem be solved?
What value would a solution bring to the user, and to the business?
Approaching your observations with these four questions in mind will help
you to identify patterns within your user research. In identifying the most
prevalent issues, you’ll be one step closer to formulating a meaningful
problem statement.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Redefining the Problem
• Problem: “I want to take a job, but I don’t have the
transport to get there and I don’t have enough money to
buy a car.”
• “I want to take a job” (main problem)
• “But I don't have transport to get there” (sub-problem 1)
• “And I don't have enough money to buy a car” (sub-problem 2)
• Facts:
• “Do I really want a job?”
• “Do I really have no access to transport?”
• “Can I really not afford to buy a car?”
HOW MIGHT WE (CO3)
How Might We (HMW) questions are questions that have the potential to spark ideation
sessions such as brainstorms. They should be broad enough for a wide range of solutions,
but narrow enough that specific solutions can be created for them.
“How Might We” questions should be based on the observations you’ve gathered in the
Empathise stage of the Design Thinking process.
THE ICE CREAM STICK CHALLENGE
Can we narrow down any problem statement
so crisp that it can even be written on an ice-
cream stick?
Exercise
IMPROVING IMPROVING
THE THE
ELDER’S MOTIVATION
MOTIVATION LEVELS OF
LEVELS KITCHEN STAFF
ELDER Motivation
Background
• Independence
• Belongs to a economy class of the country • Applying/Sharing life-long experience into the present scheme
• Kids working/settled elsewhere of things
• Spent their entire lifetime till now working / earning
• Sense of pride / self-sufficiency
• Good knowledge of seasonality and food peculiarities Doubts / Fears
Challenges faced
Filled with experience of daily walks of life but currently at the mercy of government, an elder wants to take back the control of his life. He
yearns to be back in family & is not able to apply food to his body. He has knowledge of food but has hands tied.
KITCHEN STAFF Motivation
Background
• Challenging job OR tasks where variety of things can be
• Coming from a lower-economy section of the society experimented
• Experienced in cooking • An unconstrained / unrestricted system of workplace
• Completed primary education
Doubts / Fears
An expert in his/her field; the kitchen staff employee will love to experiment and try multiple things @ workplace. They are caring for the
customers but need a change in current setup of things to uplift the motivational levels to reflect in quality of work.
Exercise: sales call center
• Problem: The sales team is unable to meet their target and comply company
growth.
• sales associates are unable to maximize the number of leads they are contacting
each day because they are spending too much time finding qualified leads to call
and inserting lead information into the system before making calls. This is a
problem because the time our sales associates are spending finding leads and
entering lead information into our system could be used to contact more
qualified leads and generate more sales. We identified this problem in our sales
call center while surveying to gather feedback from our sales associates about
what limits their ability to maximize their sales numbers.
• Empathy: Our sales associates currently spend about two hours per day finding
qualified leads and another two hours per day entering lead information into our
system before they begin making calls. This means our sales associates are only
spending half of their workday actually making calls to qualified leads. Because
our sales associates are not able to use their entire shift to make contact with
leads, their overall sales numbers are being impacted. Our company estimates
that our sales associates would be able to make at least double the number of
sales if they were able to spend their entire shift contacting qualified leads.
• Apply 5 Why’s, POV, 4 W’s to redefine problem and redefine problem on Ice
cream Stick
References
Tools : Brainstorm
IDEATION (CO3)
Ideation is the process where you generate ideas and solutions through sessions such
as Sketching, Brainstorming / Brainwriting, Worst Possible Idea (team members
purposefully seek the worst solutions in ideation sessions), and a wealth of
other ideation techniques.
Ideation is the third stage in the Design Thinking process. Participants gather with open
minds to produce as many ideas as they can to address a problem statement in a
facilitated, judgment-free environment.
To achieve divergent thinking, it may be important to have a diverse group of people involved in the
process.
Design teams typically begin with a structured brainstorming process of "thinking outside the box."
Convergent thinking, on the other hand, aims for zooming and focusing on the different proposals
to select the best choice, which permits continuation of the design thinking process to achieve the
final goals.
IDEATION (CO3)
• Step beyond the obvious solutions and therefore increase the innovation potential of your
solution.
• Bring together perspectives and strengths of your team members.
• Uncover unexpected areas of innovation.
• Create volume and variety in your innovation options.
• Get obvious solutions out of your heads, and drive your team beyond them.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
IDEATION (CO3)
Characteristics Required for Successful Ideation
• Adapting: Be able to switch how you see, understand, and extend thinking as new input gets
generated.
• Connecting: Be able to connect seemingly unrelated concepts, attributes or themes in order to
create new possibilities.
• Disrupting: Be able to overturn commonly held beliefs, assumptions or norms in order to re-think
conventional approaches.
• Flipping: Turn dead-ends or deadlocks into opportunities by flipping them over or rapidly changing
direction towards greater viability.
• Dreaming and Imagining: Be able to visualise a new picture of reality by turning abstract needs into
tangible pictures or stories, thereby allowing the space required for inventing bridges to that reality.
• Experimental: Be open and curious enough to explore possibilities and take risks; be willing and
eager to test out ideas and eager to venture into the unknown.
• Recognise Patterns: Seek to spot common threads of meaning, and ways of seeing, doing and
behaving; be able to recognise attributes or shared values across a spectrum of influence and input;
and finally be able to utilize these commonalities to build solutions.
• Curiosity: Be willing to ask uncomfortable, silly or even crazy questions. Be willing to explore and
experience, in order to understand and learn something new and different.
Tanishq : Case Study
• First store opened in July 1996 at Cathedral Road, Chennai
• 18 Carat gold jewelry becomes big disaster
• Ideas:
• Put price tag with full details of the gold and gems used with price bifurcation
• Karatmeter (a x-ray based spectroscope)
• Golden harvest Scheme ( 11 month deposit by customer 12th by Tanishq)
• Later also launched two brands Mia (14 carat gold), Zoya (high end premium)
Flipkart : Case Study
• Started in 2008 selling Books and CD’s
• Sales was almost flat
• Reason: low number of Indians having credit cards and very few using
in online transactions
• Introduced COD option in April 2010, gives instant Jump in orders but
more returns and leakage in cash collections
• Ideas:
• In Late 2010, they created own logistics company Ekart.
• Deliveries becomes 50% more within few months
• 30 Days replacement policy (to win faith of customer)
• No Cost EMI (may 2016)
• Buyback Guarantee Scheme for Mobile phone replacement (2017)
BRAINSTORMING
Richard Branson
• I want to commute from Point A to Point B, separated with Huge
Water Body.
RANDOM ASSOCIATION TECHNIQUE (CO3)
• Choose any word and try to include it in your idea by asking following
questions:
• What are it’s functions?
• How can that be used?
• Does it induce new ideas?
RANDOM ASSOCIATION TECHNIQUE (CO3)
• Example:
• Canteen Experience: Use word “Bottle”
• We can make decorative lighting
• We can minimize use of plastic bottles
• We can recycle the plastic bottles
• Learning Experience: Use word “Walls”
• We can paint wall black/white and use it to write ideas and thoughts
• We can use walls to paste some charts and time table easy to remind
• How to disseminate different culture: use word movie
• We can go and watch a dubbed tamil movie with my south Indian friend to
understand what he likes or dislikes
• I can ask my friend to tell me his favorite movie and why.
RANDOM ASSOCIATION TECHNIQUE (CO3)
https://www.wikihow.com/Make-a-Mind-Map
MIND-MAP Example : Airplane
https://www.wikihow.com/Make-a-Mind-Map
MIND-MAP Example : Car Design
MIND-MAP Example : School canteen
MIND-MAP Example : Parking Solutions
Every problem is an opportunity for design
Challenges means opportunities
in disguise. By framing your
challenge as a How Might We
question, you’ll set yourself up
for an innovative solution.
Steps to conduct a “How
Might We” exercise
1. Outline insights / painpoints in the current or new initiative
2. Reframe these insights / painpoints into questions by starting with “HMW”
3. Write multiple “HMW” questions which create more opportunities for solution exploration
4. “HMW” questions should not be broad or narrow.
Which one of the below one is a well framed “How Might We”
Question?
b) How might we design a product that helps users deposit their paycheques in three easy steps by using a
guided workflow?
c) How might we design a product that makes our users feel confident and secure during their online financial
transactions?
Activity time
As a Design Consultant, you are supposed to provide an airport-centric experience . You
will agree “How might we redesign travel?” or “How might we create the perfect
airplane seatbelt using plastic bottles” could be thought of as too broad or too specific.
If so, how will you address the above requirement?
• Ideas book
• Collection of Photos, sketches, scribbled
ideas
• Latest trends
• Films, TV, Magazines
• Creative disciplines
• Painting, sculpture, music, architecture
• Other areas
• Art galleries, museums, libraries, bookshops
and supermarkets
REFERENCES: Design and Design thinking
1. UnMukt: Science and Art of Design Thinking, 2020, Arun Jain
2. Design for Policy (Design for Social Responsibility), 2014, Christian Bason
3. Creative Confidence: Unleashing the Creative Potential Within Us All, 2013, Tom Kelley
4. Design Thinking: Understanding How Designers Think and Work, 2011, Nigel Cross
5. Designing for Growth: A Design Thinking Tool Kit for Managers, 2011, Jeanne Liedtka
6. This is Service Design Thinking: Basics – Tools – Cases, 2010, Marc Stickdorn
7. Leading Public Sector Innovation, 2010, Christian Bason
8. Design Thinking: Integrating Innovation, Customer Experience, and Brand Value, 2009, Thomas Lockwood
9. Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation, 2009, Tim Brown
10. The Design of Business: Why Design Thinking is the Next Competitive Advantage, 2009, Roger L. Martin
11.Design Driven Innovation: Changing the Rules of Competition by Radically Innovating What Things Mean, 2009, Roberto
Verganti
12. The Designful Company: How to Build a Culture of Nonstop Innovation, 2008, Marty Neumeier
13. The Art of Innovation: Lessons in Creativity from Ideo, America's Leading Design Firm, 2001, Tom Kelley
14. The Design of Everyday Things, 1988, Donald A. Norman
SKETCHING (CO3)
Sketching is a proven design tool, to help you explore your design space more fully,
avoiding the pitfalls of focusing on suboptimal design choices ahead of time.
Sketching is a distinctive form of drawing which we designers use to propose, explore,
refine and communicate our ideas.
Advantages of Sketches
More particularly, sketches can assist you in the following ways (Greenberg et al., p. 4):
• think more openly and creatively about your ideas
• create abundant ideas without worrying about their quality
• invent and explore concepts by being able to record ideas quickly
• record ideas that you come across
• discuss, critique, and share ideas with others
• choose ideas worth pursuing
• archive your ideas for later reflection
• have fun creating while designing
Sketch Vs Prototype (CO3)
SKETCHING (CO3)
1) Do the Brainstorming
2) Use Random Association Technique
3) Construct a Mindmap
4) Apply 10gm, 100gm, 1000gm
5) Identify QBL
Idea Selection Criteria (CO3)
How to Select the Best Idea by the end of an Ideation Session
Once the Ideation session is complete, the ideas must be collected, categorized,
refined, and narrowed down, so the team is able to select the best solutions,
ideas, and strategies from a shortlist. These methods can help you select the
best idea at the end of an Ideation session:
• Post-it Voting or Dot Voting.
• Four Categories Method
• Bingo Selection
• Idea Affinity Maps
• Now Wow How Matrix
• Six Thinking Hats
• Lean Startup Machine Idea Validation Board
• Idea Selection Criteria
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Idea Selection Criteria (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Idea Selection Criteria (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Idea Selection Criteria (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Idea Selection Criteria (CO3)
Bingo Selection
Best practice: Similarly, the Bingo Selection method inspires
participants to divide ideas. However, in this method, the facilitator
should encourage the participants to split ideas according to a variety
of form factors, such as their potential applications in a physical
prototype, a digital prototype, and an experience prototype.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Idea Selection Criteria (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Idea Selection Criteria (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
/dthinkingschool
info@d-thinking.com
© 2021 School of Design Thinking. All rights reserved. These materials are confidential and proprietary and no part of these materials should be reproduced, published in any form by
any means, electronic or mechanical including photocopy or any information storage or retrieval system nor should the materials be disclosed to third parties without the express
written authorization of School of Design Thinking.
Double Diamond Approach (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Topic Outcome
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
The White Hat calls for information known or needed. “The facts, just the facts.”
The Yellow Hat symbolizes brightness and optimism. Under this hat you explore the positives and probe
for value and benefit.
The Black Hat is for Risks, difficulties, Problems – The risk management Hat, probably the most powerful
Hat; a problem however if overused; spot difficulties where things might go wrong, why something may not
work, inherently an action hat with the intent to point out issues of risk with intent to overcome them.
The Red Hat signifies feelings, hunches and intuition. When using this hat you can express emotions and
feelings and share fears, likes, dislikes, loves, and hates.
The Green Hat focuses on creativity; the possibilities, alternatives, and new ideas. It’s an opportunity to
express new concepts and new perceptions.
The Blue Hat is used to manage the thinking process. It’s the control mechanism that ensures the Six
Thinking Hats guidelines are observed.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Blue Hat
• Blue hats concentrate on controlling a process. You wear this hat
when leading a team meeting or rhyming an event. This is probably
why blue hats are compared to movie directors (or project
managers!) responsible for making multiple moving parts work in
unison. They ask themselves questions like:
• What problem are we facing?
• What are the desired outcome?
• What will solving this problem achieve?
• What is the most effective method of proceeding?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Blue Hat
• The blue hat manages the thinking process during group sessions,
allowing for greater harmony between the thought patterns of the
other thinking hats. After defining the problem, they manage the
flow, adoption, and implementation of ideas by:
• Setting an agenda
• Defining processes and objectives that drive the thinking process forward
• Collating all the ideas, opinions, and information presented by the other
thinking hats
• Structuring an action plan for solving the problem
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
White Hat
• White hat thinkers focus on the information available. This includes
hard data like verified facts and figures and soft data like feelings and
opinions. They use everything to analyze past trends and learn from
them. Common questions include:
• What information is available right now?
• What do we need and what is missing?
• How are we going to get any needed or missing information?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
White Hat
• When you’re wearing a white hat, you’re not in idea-generating
mode, although you can report on ideas that others suggest. If this
mindset had a catchphrase, it would be “Just the facts, ma’am!”
• White hats are great at the beginning of a session because they
approach from an informed perspective. They also do an effective
wrap-up job using all the data brought to the table and accumulated
while negotiations were in progress.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Yellow Hat
• Yellow hats are fun to be around because they are perpetual
optimists. They are quick to see the benefits of a decision and will
keep you going when everything is bleak (barren) and giving up is the
least difficult option.
• Questions you can expect from a yellow hat thinker include:
• What’s the best way to approach this issue?
• What positive outcomes could result?
• How can we make it work?
• What are the long-term benefits?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Yellow Hat
• Cheery like the sun, yellow hats provide the optimism needed to keep
going when you’re sorely tempted to call it a day. No idea is too far-
fetched to merit positive consideration, which encourages more
creative thinking and concepts.
• The mantra of a yellow hat thinker is “If there’s a will, there’s a way.”
They just have to avoid embracing solutions that are based solely on
opinions and hypothetical facts.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Red Hat
• Red hat thinkers are all about emotion, gut reaction, and intuition.
Not only theirs but others who may be affected by a solution or
outcome. This is one of the many reasons why the red hat is
metaphorically referred to as ‘the heart’ of the discussion. They ask
questions like:
• How does this make me feel?
• How does this make other people feel?
• What’s my hunch about this?
• Are there any internal conflicts?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Red Hat
• This isn’t a bad thing. A big part of solving problems is intuitively
examining it and any potential solutions. They just have to be careful
not to let preconceived biases guide their opinions. Once the
appropriate filters are in place, a red hat thinker’s feelings can
uncover solutions that a strictly logical approach would never have
uncovered.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Black Hat
• As their name suggests, black hat thinkers look at the potentially
negative outcomes of a decision. They’re cautious and look for
reasons why something might not work, asking questions like:
• Will this really work?
• How is this likely to fail
• How can we justify this financially?
SIX THINKING HATS (CO3)
Black Hat
• While this doesn’t sound like an inspiring person to be around, they
just might save your project, because they identify weak points that
should be discovered sooner rather than later. Black Hat thinking will
also make your solutions more resilient and effective because you’ve
run them through grueling worst-case scenarios.
SIX THINKING HATS (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Green Hat
• Green Hats excel at devising creative solutions to a problem. They are
possibility thinkers who go outside the box for solutions and aren’t
afraid to break rules and traditions. They ask questions like:
• Can we do this a different way?
• How can I think outside the box about this issue?
• How can we adopt a unique perspective?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Green Hat
• Green hats aren’t intimidated by rules, traditions, or limitations. Like
yellow hats, they embrace creative and unusual ideas that could lead
to equally singular solutions. The one thing they have to watch for is
inner censors that can cause hesitation when presenting an unusual
concept to a less adventurous audience.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Problem exercise
• A coffee house (let’s call them ‘coffee stop’) is getting a growing
number of complaints from customers as they are having to wait too
long for their coffee – how can they solve this problem?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Blue Hat
• when wearing the blue hat groups would be asking themselves things
like:
• The problem is that there are complaints and continued customer
dissatisfaction is not good for repeat business and reputation
• We are trying to improve customer satisfaction and reduce complaints by
improving the speed at which we are able to make coffee
• The benefits of solving the problem are improved reputation and more
business
• The most effective way to solve the problem could be to get a new, improved
and faster coffee machine, address the process for making coffee as it is
currently inefficient etc.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
White Hat
• when wearing the white hat groups would be asking themselves
things like:
• How many complaints are we getting that relate to the
problem of waiting times and the speed at which we can serve coffee?
• How long does it currently take to make a coffee?
• Can it be done quicker?
• Do solutions exist and if they do, what impact could they
have on speed?
• What is the cost of possible solutions?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Green Hat
• when wearing the green hat groups would be getting
super positive and innovative. They will be looking for
fresh ideas that may be outside the box. They might try
to answer questions like:
• What are we missing? Can we fundamentally change the way
we make coffee?
• Is there a coffee machine that can make coffee quicker than
our current machine?
• Could we 5S ("sort", "set in order", "shine", "standardize", and
"sustain") the workplace to make us leaner and more
efficient?
• What are other coffee shops doing and how can we do it
better/different?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Yellow Hat
• when wearing the yellow hat groups would be optimistic, thinking of
all good things that will arise from the solutions they uncovered in the
previous green hat round. For each idea, they might try to answer
questions like:
• What are the ways in which this idea can improve our speed in
making coffee?
• What are all the positive outcomes that can come from this
idea, in addition to reducing complaints and speeding up coffee
production?
• What are the reasons why we should implement this idea?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Red Hat
• when wearing the red hat groups will be throwing out all their
negative gut feelings. For each green hat idea, they might try to
answer questions like:
• What things could go wrong?
• What does my gut tell me about why this won’t work?
• Is this idea too expensive, too much work, already dismissed?
• Why don’t I like this idea?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Black Hat
• when wearing the red hat groups will be using their logical brain
(frontal lobe) to consider negative aspects of ideas, but from a logical
standpoint. For each green hat idea and red hat negative, they might
try to answer questions like:
• Will this go wrong in practice?
• Are there ways to mitigate the things that could go wrong?
• Is there any evidence to say that something will go wrong?
• Is the reason I have for not liking this idea a valid one?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
SIX THINKING HATS (CO3)
Exercise : problems
• A car manufacturer has found that their quality department has a
worsening absence record with several bouts of sickness from several
staff – what’s happening and how can they improve the absence
levels?
• A coffee house finds that there is a new coffee machine on the
market that can make our coffee three times quicker than their
current machines – should they buy it?
• A car manufacturer has been approached by a company offering a
new incentive programme for its employees, they promise that the
programme will improve employee engagement levels – should they
invest in the programme?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
• What are the Six Thinking Hats?
• A blue hat
• Blue Hat - The blue hat is metaphorically worn by the individual chairing a meeting, controlling a
team, or managing a situation. They will often provide the ground rules in the form of an agenda,
goals and scope.
• For example, project managers responsible for pulling together many elements to complete a
project could be said to wear a Blue Hat! In managing a project, he or she would concern
themselves with many issues such as:
• What is the problem we are dealing with?
• What are we trying to achieve in dealing with the problem?
• What will be the benefits of solving this problem?
• What is the best and most effective way approaching the problem?
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
• A white hat
• White Hat - The White hat is used at the beginning and end of a session. Used at the beginning to
concentrate on the facts or data available. Used at the end of a session to question ideas derived from using
the other hats.
• A green hat
• Green Hat - The green hat is used to encourage new and innovative ideas. Thinking outside the box where
anything should be considered. No negative thinking or comment is allowed at this stage in the process.
• A yellow hat
• Yellow Hat - The yellow hat is the optimistic hat, used to consider the possible merits of ideas which may
have been generated by the green hat process.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
• A red hat
• Red Hat -This is the intuitive hat where feelings and emotions can be expressed, such as fears and dislikes.
These feelings do not need to be justified they just identify gut feelings.
• A black hat
• Black Hat - The black hat is the negative but logical hat as it looks at possible solutions or ideas to determine
if they may or may not work. Negativity without reason must be avoided as this is a red hat function.
• Black hat thinkers must apply critical thinking to the solutions identified, to explore and test their viability
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
HAT SEQUENCE
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
• The 6 types or “Thinking Hats” are:
White Hat: analytical, objective thinking, with an emphasis on facts and feasibility. (How to remember White Hat - The color white is
often associated with purity. Similarly the White Hat has a clean perspective that is unadulterated by emotion or subjectivity.)
Red Hat: emotional thinking, subjective feelings, perception, and opinion. (How to remember Red Hat - Red is the color of rage and
emotion. Red Hat allows emotion and subjectivity to dominate.)
Black Hat: critical, skeptical, focused on risks, and identifying problems. (How to remember Black Hat - Black, the color of gloom
and pessimism. The Black Hat is the skeptic, and pessimist looking for the problems in everything.)
Yellow Hat: optimistic, speculative, best-case scenario. (How to remember Yellow Hat - Yellow Hat is the sunny one. They are
happy and have a positive outlook on things, always expecting the best outcome.)
Blue Hat: structured thinking, high-level overview of the situation, the big picture. (How to remember Blue Hat - Blue is the color of
the sky. Imagine the Blue Hat person has a 20,000 foot perspective on this. They can see everything from a distance and get the
big picture view.)
Green Hat: creative, associative thinking, new ideas, brainstorming, out-of-the-box. (How to remember Green Hat - Green is the
color of nature as capture by the artist. The Green Hat is creative and generates lots of new ideas without concern for feasibility.)
Since each member is assigned a single hat you don’t have to remember the characteristics of them all, only the hat which is
assigned to you. With 6 team members working together from their one-dimensional point of view, problems and solutions can be
worked and dissected from 6 very different perspectives leading to well thought out conclusions.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA (CO3)
• Great ideas are everywhere. There are thousands in plain sight right
now, but we don't see them.
• To recognize them takes creativity, and to cultivate creativity takes
patience, perseverance, and passion.
• If you're ready to start making great things happen, try these super
easy techniques to unleash your inner creative genius and cultivate
your own million-dollar idea.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA (CO3)
6. Be on the lookout.
Be always on the lookout for an idea, whether you're walking, talking,
exercising, working, sleeping. Carry a notebook and keep a log of all of
your ideas. You never know when the right one will strike.
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MILLION DOLLAR IDEA : Tools (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Introduction to visual
collaboration and brainstorming
tools
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MURAL (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MURAL (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MURAL (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MURAL (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
JAMBOARD (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
JAMBOARD (CO3)
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
JAMBOARD (CO3)
Features
• Search Google and insert images or webpages
• Make a sketch – image recognition technology will convert your sketch into
a polished image
• Up to 50 collaborators allowed at one time
• Add Google Docs, Sheets, and Slides
• View and edit your files from anywhere with an internet connection
• Display upcoming Google Calendar events
• Host a video meeting and present your whiteboard to people viewing
remotely
• Price: Free
https://youtu.be/-RaT2sHL4aw
Other collaboration and brainstorming tools (CO3)
• Sprintbase
• Miro (Realtime Board)
• Shape by IDEO
• Smaply
• Digsite
• Batterii
• Stormboard
• Google Docs, Sheets, & Slides
• Conceptboard
Faculty Video Links, Youtube & NPTEL Video Links and Online
Courses Details
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MCQ s
• People Centered Design Methodology involves –
• A problem solving approach for people that is linear and convergent
• A problem solving approach which is abstract and results in making people buy products
• A problem solving approach for people that both diverges and converges
• User Journey Map helps you to
• Understand the touch points and pain points of the user
• Iterate, iterate, iterate
• Identify the users’ credibility, expertise and skills
• Reframing a Design Challenge –
• Changes the conceptual viewpoint to an individual perspective
• Helps us come up with the ‘right’ problem to solve
• Challenges us to design to a marketing focus
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
MCQ s
• What is a customer journey map?
• It is a map to locate where the customer has travelled
• This only applies to the travel industry, since it involves maps
• It is a typical journey of a customer who goes through a certain experience
• The map that leads us to a profit making enterprise
• For building a customer journey map, we interview only one customer
• True
• False
• The customer in the customer journey map is one who
• Uses a product/service and may need help
• Makes profits for the design thinkers
• Is a designer who wants to help with the project
• Helps build the prototypes that may be useful later on
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Expected Questions for University Exam
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3
Weekly Assignment
19-May-21 Dr. Manish Kaushik & Dr. Fahad ACSE-0203 Design Thinking Unit-3