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Pre-Visualisation: Camera Control PT 3.
Pre-Visualisation: Camera Control PT 3.
From there I then moved onto an over the hedge shot from a distance, giving the impression od
someone spying the characters as they make the exchange. For this I used three key frames to
capture the motion. For this take I did not have to alter the graph editor as the characters stay
in shot throughout the take; I then play-blasted as done before.
Pre-visualisation: Camera Control Pt 3: Coverage Shot.
Take 1:
For the next tutorial
it included a car
crash scene in the
city. For the first
shot you see the car
come down the road
and then swerve
round the corner
towards the camera
and the zooms off
down the street in
the opposite
direction.
Take 2:
Here you see a different camera which shoots
from where the car has just come round the
corner and is zoom towards the impending
cross section where the car will collide and
spin out.
From there I then play-blasted through all visible
cameras to get the varying camera shots to follow
the character around the scene.