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SIMULATION
A REVIEW
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Definition

 Simulation is an approximate imitation of the operation of a process or a system; that


represents its operation overtime.
 Among many fields where simulation is used like safety training, performance tuning,
testing we will talk about computer simulation.

 Computer simulation is the reproduction of the behaviour of a system using the


computer to simulate the outcomes of a mathematical model associated with said
system.
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Uses of computer simulation

Movies Video Games Daily Life


Review on technological advancements Review on progress made on user game Other topics that we might have come
made through decades on the production interaction and slight touch on the across during our lifetime.
of sci-fi and many other big budget concept of Virtual reality(VR)
movies
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MOVIES
 VFX (VISUAL EFFECTS)
 It is the process by which imagery is created or
We are not talking about the plot of manipulated outside the context of a live action
the movie but technological shot film making.
advancements made through
computer simulation during the  There is integration of live action footages(Special
production of movies.
effects) and generated imagery(digital or optical
effects).
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VFX IN MOVIES

ENVIRONMENT CREATURE PHENOMENAS


Totally computer generated Realistic looking creatures which Natural phenomenon like earthquake,
environments which would otherwise otherwise if real used might fall under building collapse, lightning which if
be impossible to replicate. animal abuse done for real puts actors life in danger.
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Impacts of CGI

 Prevents dangerous stunts


 Expensive shots
 Impractical phenomenon
 Impossible shots
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Prime examples of CGI
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Video games
We are not talking about the funs
playing video games but rather
technological assist of simulation  Simulation in video games attempts to copy the
on gaming era activities in real life in a form of gaming purposes
like training, analysis and prediction.
 Advancement in games has led us to VR(Virtual
reality) which is use of computer modelling and
simulation that enables a person to interact with
3d environment
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Daily life

 Green screen  Bloopers of humans(Not computer)


 It is the post production techniques for  If 100% accurate data is fed we get accurate
compositing two images or video streams simulation result. Otherwise
together on colour hues.

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