Hot media such as radio, film, and print require little involvement from passive audiences. Cold media like video games and the internet feature high interactivity and more dynamic experiences that actively involve audiences. The document then outlines the major stages in media's development: the Tribal Age relied on hearing; the Literacy Age emphasized sight with phonics; the Print Age enabled mass text production and sharing; the Electronic Age introduced technologies like the telegraph, telephone and television; the Information Age enhanced global communication; and the Infrastructure Age made digital technology and internet ubiquitous.
Hot media such as radio, film, and print require little involvement from passive audiences. Cold media like video games and the internet feature high interactivity and more dynamic experiences that actively involve audiences. The document then outlines the major stages in media's development: the Tribal Age relied on hearing; the Literacy Age emphasized sight with phonics; the Print Age enabled mass text production and sharing; the Electronic Age introduced technologies like the telegraph, telephone and television; the Information Age enhanced global communication; and the Infrastructure Age made digital technology and internet ubiquitous.
Hot media such as radio, film, and print require little involvement from passive audiences. Cold media like video games and the internet feature high interactivity and more dynamic experiences that actively involve audiences. The document then outlines the major stages in media's development: the Tribal Age relied on hearing; the Literacy Age emphasized sight with phonics; the Print Age enabled mass text production and sharing; the Electronic Age introduced technologies like the telegraph, telephone and television; the Information Age enhanced global communication; and the Infrastructure Age made digital technology and internet ubiquitous.
HOT media forms requiring little involvement from the audience. They are hot because, metaphorically speaking, they cannot be “touched”. And thus experience is relatively passive and static. Examples includes radio, film, print medium, and photograph. What is cold media? Cold media are those with high- level interactivity, where the experience is more dynamic and the audience is more involved. Examples are video games, game consoles, applications, internet, and more. MILESTONES OF MEDIA What is the first generation of media?
What are the features of each generations of media?
Tribal Age where hearing is the predominant and most valuable sense of reception. Early human ancestors relied heavily on their sense of hearing to hunt for food and to stay alert for danger. Literacy Age where sense of sight was dominant. If the tribal age was highly acoustic, the literacy age was highly visual. This is where the people stated to used phonics. Print Age Mass producing written text. Having more copies of these texts gave humans a liberty to read them at their own pace and to share them to others. The building of libraries and other repositories. Electronic Age The telegraph was invented which paved the way to the inventions of more recent technologies such as telephone, television, mobile phone and the internet. Information Age When the world entered into a new era of media experience. Global communication and networking are enhance. Infrastructure Age Digital technology and internet become pervasive. Examples are GPS, Appliances manipulated by smartphones or internet.