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Connecting Up Assets To Moom Junior's Character Rig.
Connecting Up Assets To Moom Junior's Character Rig.
Moom Junior’s
Character Rig.
- Bellhop Moom Jnr.
Made Joints smaller. – went to display > animation> Joint size and then set to 0.19.
• Then constrained hair to one of Moom A’s (Jnr) head joint. To do this I centered the pivot by using key D
and V to snap pivot to joint. From there I then selected the snap to joint and then selected the hair;
with this selected I then went to the rigging menu > constrain > parent.
• Constraining is different to parenting as with parenting you select the last object you want to parent
(child first then parent) this allows you to temporarily associate objects with other objects; Where as a
parent constraint allows you to relate the position of one object to another so that it behaves as if part
of a parent-child relationship and to stay with the character rig as it moves.
Following the same process I did with the hair, I used a Parent Constraint to link the hat up to
the Moom rig.
Constraining The Headphones:
Used a Wrap Deformer on collar. To do this I selected the collar first then then Moom Jnr as the
collar has to follow Moom Jnr’s neck movement
Sleeve Cuffs
Now works
For the walk man I centered the pivot to the hip joint and placed the Walkman model into a group.
From there I then constrained the group to the hip joint. With this done I then create a nurbs circle
and formed it into a handle; with this in place I then deleted the history and froze the
transformations and then place the Walkman model under the nurbs circle handle to form its own
group. Through doing so, it allows more control over Walkman movements. Meaning it can be
adjusted with the control handle to stop the Walkman from going into Moom side.
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